The Parliament
- Intent: To create a Star Destroyer for House Io
![de5fbgh-031208a9-5aaf-4f7a-802d-87e1cf5c5574.jpg](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/289f4c22-0242-4fcb-9d33-163dc4aa8e70/de5fbgh-031208a9-5aaf-4f7a-802d-87e1cf5c5574.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzI4OWY0YzIyLTAyNDItNGZjYi05ZDMzLTE2M2RjNGFhOGU3MFwvZGU1ZmJnaC0wMzEyMDhhOS01YWFmLTRmN2EtODAyZC04N2UxY2Y1YzU1NzQuanBnIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.lzIH1gDxk5nzMfZNinCsREiePET50eR56yFGNifDPm0)
- Image Source: https://www.deviantart.com/treizebook/art/Star-Trek-Online-Nimrod-class-855639233
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A
- Manufacturer: Scion Mobile Shipyards
- Affiliation: House Io , Scion Mobile Shipyards
- Market Status: Closed
- Model: N/A
- Production: Mass Produced
- Material: Impervium, Durasteel, Special Electronics, Vong Bio Tissue
- Classification: Star Destroyer
- Length: 1700 meters
- Width: 570 meters
- Height: 270 meters
- Armament: Very High
Pulse Cannons (Capital Ship Grade) (70, turreted, all aimed forward, placed in equal numbers in top and bottom of hull)
Solar Ionization Cannons (Capital Ship Grade, Turreted, 21 on either side (Fourteen on bottom of hull, 7 on top), 14 on rear (7 on top, 7 on bottom) )
Energy Torpedo Launchers (Capital Ship Grade, Turreted, 42 on front, 35 on Rear, with 60 on the sides)
Ion Bomb Launcher (20, turreted, five on each side, located on bottom of Hull
Electromagnetic Rail Cannons (2, Main Weapons, mounted Forward of vessel)
Composite Ion Energy Laser Beams (2, Secondary Main Weapons, mounted on front)
- Defenses: Very High
Super Heavy Deflector Shields
Heavy Ion Shielding
Anti Concussion Field Generator
Capital Ship Grade Solar Shielding
Enhanced Gravitic Shielding
Enhanced Targeting Jammers
Non Networked Computer Systems
Vast internal defenses
- Hangar Space: Average (8)
- Hangar Allocations:
- Starfighters: 6 Squadrons (Nuetralizer TIE units )
- Support Craft: 2 Squadrons
- Maneuverability Rating: Very Low
- Speed Rating: Very Low
- Hyperdrive Class: Very Fast | 0.5 (Path Engine)
- Enhanced Communications Array
- Enhanced Path Engine
- Enhanced Ion Engines
- Advanced Life Support Systems
- Enhanced Navigational Systems
- Enhanced Repulsorlift Engines
- Enhanced Sensor Array
- Can Enter Atmosphere and Land
- Submersible
Medical Nuetralizers (300)
General Purpose Nuetralizers (400)
Civic Nuetralizers (200)
Security:
2000 Model 3 Nuetralizers
1000 Model 2 Nuetralizers
ADVANCED SYSTEMS
Non-Networked Computer Systems make hacking vital parts of the ship extremely difficult--each vital system (Life Support, Navigation, Engines, Sensor Array, Communication) is automated by the brain of a Model 3 in their own closed computer system, that has hard line access to the system in question via cables and wires. If one system is compromised, the others won't be...and each have been designed to heavily resist all wireless and direct hacking attempts
Modified Path Engine enabling very fast hyperspace travel from unexpected directions
Enhanced Ion Engines for running seven times longer than most other engines in the Star Destroyer Class
Enhanced Repulsor engines for hovering in atmosphere twice as long as most other Destroyers
Enhanced Sensor Array allows it to detect threats at seven times the range of most other star destroyers
High Efficiency Power Plant with Attached Solar Reactors based off those in the Leviathan of Sev Tok, albeit greatly downscaled: These Destroyers can remain active for up to three and a half years before they need to refuel, but can take in small amounts of hypermatter in an emergency
Capable of relatively fast self repair due to legions of modified repair drones...ship can be restored to minimal function with extremely limited resources. Electrical system is composed of miles of organic, self healing "wires"
Unlike most Star Destroyers, is completely submersible, and capable of operating as a Submarine on a near indefinite basis
Enhanced Solar and Gravitic Shielding make it able to get MUCH closer to Stars and severe gravitic anomalies then most other Star Destroyers and stay near them for Heavily extended periods without suffering damage
Molecular Furnace Facility aboard to help produce repair parts and weapons
Enhanced Barracks, containing escape pods with stasis tech, miniature moisture validators, and Refreshers
Advanced Med bays containing Stasis Pods and Bacta Tanks, with miniature Bacta production facilities
Advanced Life Support Systems, including Advanced Radiation Scrubbers, and Biohazard Screening and Quarantine Protocols
All weapons Enhanced for triple the range and Accuracy of other standard versions of its weapons
Capable of limited assistance in ground Invasions
STRENGTHS
Why Won't You Die: It's tough armor and enhanced shields make it extraordinarily difficult to destroy...even for ships twice it's size. It can take an immense beating from multiple Star Destroyers and still remain in fighting condition, It's Missile Deactivators and Targeting Jammers also frustrate locks from nearby Star Destroyers and starfighters trying to get a lock on it
Guns of The Patriots: Possesses multiple deadly weapons, including capital ship grade pulse cannons instead of standard Turbolaser cannons, all aimed forward, with somewhat limited capability of turning to the sides to aim, with Turbolaser grade Solar Ionization Cannons to its sides and rear, and large numbers of star destroyer grade energy Torpedoes that can fire underwater (The only weapons on the Destroyer that can do so) mounted on all sides, with Ion Bomb Launchers allowing for orbital bombardment. It's two main weapons, Two Electromagnetic Rail Cannons are capable of ignoring most standard shields, capable of absolutely wrecking Standard Destroyers, and capable of doing significant damage even to battle cruisers. It's turreted Composite Ion Laser Beams can devastate most Star Destroyer grade shields and significantly chip away at the shields of Battle cruiser type ships
Go Anywhere: It's built to function as a Submarine in addition to a Star Destroyer and thus has multiple safety features to deal with underwater emergencies, such as sealing off decks and passages just like it would in space to prevent fires from flooding. It's enhanced Solar and Gravitic Shields enable it to get much much closer to Stars or gravitic anomalies such as Black Holes than should be normally possible, enabling them go flee where their enemies normally cannot follow and stay there for an extended period
Self Reliant: It possesses a Solar Energy Collection System and Power Plant based on the Leviathan of Sev Tok, Laertia's chief War Ship. It refuels primarily through taking in Solar Energy from a nearby Star, which has enough power to keep it fueled and running for Three and a half years, even with daily use, drastically cutting fuel and Drydock costs by up to 90 percent. In emergencies, it can take in small amounts of Hypermatter to keep it going for up to seven months. It has a large, hangar sized Molecular Furnace Facility that fabricates repair parts, weapons, fabrics and other materials from raw components and salvage. It's barracks are space maximized as much as possible, and have three escape pods each which include Stasis Technology and locater beacons to keep occupants alive for up to seven months adrift. (Pods can fit ten max). Barracks have two refreshers apiece and miniature, built in moisture validators. It has advanced Med Bays staffed with both organics and Medical Nuetralizers. Law Enforcement in the form of Civic Nuetralizers serving as military police patrol its passages. General Purpose Nuetralizers serve as protocol and Engineering Droids. Nearly it's entire electrical system is composed of bio organic circuits and wires which self repair, and are highly resistant to most military grade diseases. It possesses legions of repair drones that can get the ship up an running (Priority on Engines, Hyperdrive, Shields and life support, unless the computer systems are specifically told otherwise) to minimal running condition with a minimum of resources, due to more streamlined manufacturing and engineering techniques over the course of 14 days, up to fifty percent condition in thirty days, with higher levels of repair required at Drydock
Fast Path Engine: An extremely fast Path Engine enables it to jump almost anywhere
Fast Travel: It's Turbolaser Sized Pulse Cannons fire Projectiles that travel so fast there is virtually no delay between firing and impact
No Networking: None of its essential systems (Weapons, Defenses, Life Support, Engineering, Auxiliary, and Tactical) are networked, so that if one system is compromised it will not affect the others, with each system being controlled by a Model 3 Nuetralizer brain, specially reinforced against hacking, by either wireless or direct measures, located on the bridge. This automation greatly cuts down on the number of organic personnel needed to actually run the ship
Long reach: It has Enhanced Sensors allowing it to detect threats at seven times the range and all its weapons are enhanced at three times the range and accuracy of other weapons in their class
Long lasting: It's Ion engines can run at full speed seven times longer than other Star Destroyer engines. It's Enhanced Repulsorlift Engines enable it to hover in atmosphere twice as long as other Star Destroyers
WEAKNESSES
Snail Turns: Very slow maneuverability
Snail Pace: Very slow speed
Magnetic: Magnetic based Explosives throw off its targeting systems and whittle down it's shields
Irregular objects: It's shields can withstand conventional weapons, but irregular sized objects like asteroids are immensely difficult for it's shield to handle, and can devastate the shields
Nebulas: It's Sensor range is reduced to half that of a regular Destroyer in a Nebula
Launcher Weakness: Underwater: It's energy Torpedoes are reduced to half range, and in any case are dumb fired, incapable of tracking
Refueling weakness: Hitting it while refueling is the best time to do so, as any damage the collector arrays suffer will cascade to the power plant and potentially other systems.
Not Too many perks: While capable of going much closer to a star or black hole than other ships in its category, it's weapons are deactivated for safety reasons.
Slow reaction: If the brains controlling the essential systems are damaged or disabled, the systems must be run manually from Emergency auxiliary consoles located in shielded sections, and it can be difficult to get the ship to react properly with a Skeleton crew just doing all the work.
DESCRIPTION
The House Io Star Destroyer is meant to be the backbone of House Io's Navy. Though slow, it's packed with weapons and shields that are quite formidable, and it's lack of reliance on hypermatter or Drydocks, makes it very difficult to cut Xiphos's forces off from fuel sources--after all, it's ultimate, primary fuel source is everywhere, and it's ability to go much closer to Stars and Black Holes can make it incredibly difficult for the enemy to pursue and attack. To top it all off, it can even operate as a submarine, making sure there is nowhere an enemy can flee that the House cannot follow...
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