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Approved Starship HAAT (Heavy Atmospheric Assault Transport) Series Combat Dropship

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Combat Dropship (Anaxes War College Classification.)
  • Role: Aerial Weapons Platform, Dedicated Troop Transport, Inter-System Gunship, Boarding Vessel, Cargo Transport, Carry-All, Etc.
  • Length: 20 Metres.
  • Width: 24 Metres.
  • Height: 24 Metres.
  • Armament: Very High Rating.
    • Gunship Variant (HAAT/i):
      • [3] Repeating Heavy Particle Cannon Turrets [One Aft and Two Chin Mounted.]
        • Firing Modes: Single Cannon.
        • Alternate Firing Modes:
          • Stutter-fire - Low-powered Bolts followed by Fully-powered Bolts.
          • Overcharged - Slow-firing Bolts with a Slightly Higher Damage Output.
          • Pulse-fire - Three-bolt Bursts, with a marginal Cooling Phase in between Firing Cycles.
      • [4] Heavy Composite-beam Cannon Bubble Turrets [Port and Starboard (Two Wing-mounted, Two Rear-Cockpit Armatures.)]
        • Firing Modes: Single Cannon (Sustained Bursts; Variable Durations.)
      • [2] Mass Driver (Coilgun Variant) Warhead Launchers
        • Payload Capacity: Thirty Brilliant Warheads with Variable Payloads, Target-locked Required.
        • Firing Modes: Quick-lock Missile Launch, Standard Missile Launch, Multi-Missile Launch.
      • [8] Magpulse Warheads (Single-use/Hardpoints; Wing Mounted / Under-slung.)
    • Carry-All Variant (HAAT/c):
      • [2] Repeating Heavy Particle Cannon Turrets [Two Chin Mounted.]
        • Firing Modes: Single Cannon.
        • Alternate Firing Modes:
          • Stutter-fire - Low-powered Bolts followed by Fully-powered Bolts.
          • Overcharged - Slow-firing Bolts with a Slightly Higher Damage Output.
          • Pulse-fire - Three-bolt Bursts, with a marginal Cooling Phase in between Firing Cycles.
      • [2] Heavy Composite-beam Cannon Bubble Turrets [Port and Starboard (Two Wing-mounted.)]
        • Firing Modes: Single Cannon (Sustained Bursts; Variable Durations.)
      • [2] Mass Driver (Coilgun Variant) Warhead Launchers.
        • Payload Capacity: Thirty Brilliant Warheads with Variable Payloads, Target-locked Required.
        • Firing Modes: Quick-lock Missile Launch, Standard Missile Launch, Multi-Missile Launch.
      • [8] Magpulse Warheads (Single-use/Hardpoints; Wing Mounted / Under-slung.)
  • Defences: Average Rating.
    • Standard Armour and Hull Plating.
      • Composite Construction: Overlaid Materials Reinforce the Spaceframe without Compromising Space-worthiness.
      • Overhauled AR-08 Ablative Plating: Resists Thermal Abrasion during Atmospheric Re-Entry; and Marginally Reduces Hull Damage during Combat - Micro-Meteors and Astro-Navigational Hazards (Activates only when Particle Shields Fail.)
    • Standard Deflector Shield (Ray, Particle and Concussion Barriers; Overlaid.)
      • Auxiliary Settings: Standard / Tactical Shield, or Assault Shield [Double Front.]
    • Inclusive Ionic Shielding.
      • Capable of Resisting a Wide Variety of EMP and Ionic Attacks, but Can be Overloaded by Device Quantity and Potency.
    • Standard Maneuvering and Thrust-Vectoring Suite
    • Inclusive EWAR Suite - Electronic Countermeasures, Chaff, Flare Launchers, Sensor Jammers, Targeting Jammers, Etc.
  • Squadron Count: Low Rating.
    • Eight Dropships per Squadron.
  • Maneuverability Rating: 45 DPF - Low Rating.
  • Speed Rating: Average Rating.
  • MGLT: 65 MGLT
  • Maximum Atmospheric Speed: 875 Km/H
  • Hyperdrive: Equipped.
    • Primary Hyperdrive: Class 1.
    • Secondary Hyperdrive: None.
  • Engine Unit(s): Starfighter [Dropship] - Class Ion Engines with Integrated Repulsorlift Generator(s.)
  • Primary Power Plant: Starfighter [Dropship] - Class Compact Fusion Reactor, with Redundant Power Cells.
  • Secondary Power Plant: Solar Ionization Conversion Module(s) with Retractable Agrinium Collection Arrays.
  • Passengers:
    • Twenty Soldiers (Gunship Variant Only.)
      • OR:
    • One Medium to Heavy Classified Vehicle (Carry-All Variant.)
  • Crew Complement (Optimal): One Pilot, Co-Pilot and Integrated Droid Brain.
  • Crew Complement (Skeletal): Integrated Droid Brain.
  • Escape Craft: One Escape Pod / Detachable Cockpit Module.
  • Cargo Capacity: Two Metric Tons - Arms, Armour, Survival and Maintenance Equipment, Etc.
  • Consumables: One Week.
STANDARD FEATURES
  • Standard Sensor and Targeting Systems.
  • Standard Avionics Package and Navigation System.
    • Precision MicroJump Computer.
  • Standard Life Support System, with Inertial Compensation System.
    • Automatic Polarizing Canopy (Integrated Resistance to Blinding Lights; Synthetic or Natural.)
  • Standard Damage and Hazard Control Systems.
  • Standard Anti-Ion Emission Tracker (Anti-Hyperspace Tracking.)
  • Standard Tractor Beam Shroud; Anti-Tractor Beam - Activated System.
  • Standard Communication Systems, with Encrypted Military Keys.
  • Standard Shift and Relativistic Shielding.
  • Standard Integrated VTOL System.
  • Standard Landing Configuration and Retractable Struts.
ADVANCED SYSTEMS
  • State of the Art Internal Systems:
    • Integrated Droid Brain, with Decentralized Artificial Intelligence Capabilities (Advanced Automaton, and Slaved Systems, Etc.)
    • Holographic Terminal Interface(s.)
    • Antisepsis Field, with Hermetic Cockpit Seals; Vacuum-capable.
    • Advanced Power Allocation System; Primary Modes: Engines, Weapons, or Shields.
    • Integrated Battlefield Medic Automaton, with Stabilization Protocols and Surgical Equipment.
    • Retractable Gurney - Hermetically-sealed and Anti-Bacterial Covering(s.)
  • State of the Art External Systems:
  • State of the Art Countermeasures:
    • Advanced Counter-Slicing Protocols and Equipment, with Quadruple Bio-hexacrypted Systems.
    • Advanced Biometric Equipment, Terminal Access and Military Encryption Protocols.
    • Internalized Shield Generators, and Emitters.
    • Internalized Fusion Reactor.
    • Anti-Ordnance EM Probe(s) - Long-range Missile Interceptor.
    • Missile Deactivators, and Sensor Inverters; Short-range Missile Interceptors and Jammers.
      • Sensor Invertors - The Module, when activated, emits a pulse of Electromagnetic energy that Interferes with a Conventional Warhead's Seeking System. If affected, the Warhead's homing signal could be inverted, allowing the Projectile to be returned to sender.
    • Animated Metal Sealant, with Automated Repair Remote.
    • Seeker Nanomissile Warheads; Rear-firing Missile Interceptors - Requires Missile Target-lock to Properly Intercept Incoming Warheads.
    • Squadron Mask; Disables Starfighter's Transponder via Dedicated Jamming Module, Requires Additional Starfighters to Increase Potency during a Dogfight.
Strengths
  • Highly Automated, with Animated Metal Sealant, Automated Repair Droids, and Minor Regenerative Properties.
  • Comprehensive Countermeasure, Sensor and Targeting Suite.
  • Small Forward and Rear Attack Profile - Lower Probability of Scoring Hits.
  • Performance Enhancements:
    • Shielded and Aerodynamic - Marginal Increase(s) in Speed and Maneuverability in Atmospheric Conditions.
    • Advanced Power Coupling(s) - Capable of Shunting additional Power to Shields, Weapons, or Engines for Marginal Performance Increases.
  • Squadron Mask - Disables Starfighter's Transponder via Dedicated Jamming Module; Best Used in Dogfights due to Pilot Confusion.
  • SLAM System; Temporary Speed Boost at the Cost of Disabled Armament.
  • Sensor Inverter; Short-ranged Missile Redirector via Microburst EM Pulse - Works best with Conventional Warheads.
  • Dedicated Aerial Weapons Platform (Gunship Variant) or Vehicle / Cargo Hauler (Carry-All Variant.)
Weaknesses
  • Heavy Automaton and Slaved Systems; Combat Performance is Significantly Hindered if Disabled by EMP attacks or excess Ionization.
  • Limited EMP and Ion Resistance(s); Sustained Damage is Dependant on Attacking Device(s) Potency / Scale and Proximity.
  • Fixed Forward Weapon Placements; Consistent Reorientation for Target Acquisition.
  • Repulsorlift Jammers; Proximity Dependent as Jammers are Less Effective at a Distance.
  • Advanced Power Couplings - Notable Dips in Operational Performance when Power's Allocated away from Major System(s.)
    • Shunted to Engines: Weapons and Shielding are Weaker.
    • Shunted to Weapons: Speed is Reduced and Shielding is Weaker.
    • Shunted to Shields: Speed is Reduced and Weapons are Weaker.
  • Large Dorsal and Ventral Attack Profile - Higher Probability of Scoring Hits.
  • Squadron Mask - Disables Starfighter's Transponder via Dedicated Jamming Module; Ineffective at Range.
    • Conventional Sensors are Not Effected and the Starfighter / Squadron can still be Targeted.
    • Requires a "Cooldown" After Each Use.
  • SLAM System; Reroutes Power from Weapons to Engines - Temporarily Disables Armament.
  • Assault Shield - Double Front; When Utilized, Port, Starboard and Aft Shielding is Weaker than the Bow / Fore Vector.
  • Sensor Inverter; Works best with Conventional Warheads; Higher Chance of Failure in more Advanced Warheads.
  • Fore-mounted Armament Focus; Limited Aft Weaponry
  • Ponderous Maneuverability - Wide-sweeping Turns.
DESCRIPTION
In the aftermath of the Core-Imperial Confederation’s sudden, and inexplicable collapse, the Republic Engineering Corporation found itself in possession of a priceless artifact. It was a functioning database that possessed the ancient schematics of vessels that were long-forgotten by the Galaxy at large. Every warship and starfighter that ever served the Old Republic were now in the hands of those that had the skills to give their venerable designs new life within the modern era. As more and more code was translated from one database to another, the various design teams within the Shipwright Division began rolling out their newfound designs to the Board of Directors; who ultimately gave them the green light to pursue the various items that were attached to Project: Restoration.

Whilst several design teams found themselves in possession of ancient schematics for the largest vessels within the Old Republic’s navy, there was a team that found itself tasked with re-creating the smaller vessels. The intent was to flesh out a prospective customer’s navy with combat-capable warships that would be able to fit a variety of roles, but within their respective classifications for costing and staffing purposes. Much to the chagrin of Warlord’s across time and space, there was no such thing as a perfect warship. Thus, as it ever was, entire armada’s were populated by warships that filled a multitude of roles - each seeking to cover the weakness of their sister ships.

However, despite the ever-increasing amount of gargantuan starships, there was an ever-present need for transports, or shuttles - starships that’d be capable of ferrying troops and war material where the larger ships couldn’t go.

To this end, one of the many design teams assigned to Project: Restoration was tasked with resurrecting the Low Altitude Assault Transport. It was a vessel that saw popularity on the battlefields of the Clone Wars and was built on a highly modular design - allowing the transport to fit a multitude of roles necessary to be effective on the battlefield. One of the most common of those roles was the transportation of Infantry from one warzone to the next, and acting as a mobile fire support platform for their disembarking comrades. The second role saw the transport stripped down to make room for vehicles of various makes and models, which would be mag-locked in place before being ferried towards the battlefield.

While there were many imitations of the LAAT/i that found themselves replicated in the modern era, the technical architects of the Republic Engineering Corporation sought to enhance the design and elevate it beyond the competition. Thus, one of the first upgrades - aside from the automation that was commonly seen in REC designs - was the heavy particle cannons that adorned the prow and aft sections of the transport. These weapons were nasty when compared to their standardized counterparts, as they violently exploded on impact - making them a nightmare to massed infantry and armour columns alike. In addition to this, the composite beam cannons were enhanced by additional galven-coils and various components that strengthened the potency of the plasmatic discharge.

Although this new transport bore a striking resemblance to the ancient vessel of old, the REC design team believed it was a foolish endeavour to rekindle that venerable moniker. They wanted something that would set this transport apart from not only their competition but from their various, spiritual predecessors as well.

So, they bequeathed the name, Heavy Atmospheric Assault Transport - or more colloquially known, HAAT.

 
Last edited by a moderator:

Shawn

Get to the next screen.
PRE-FACTORY REQUEST
  • Submission Name: REC-LU01 HAAT (Heavy Apex Assault Transport.)
  • Link to Submission: [Link.]
  • Reason for Pre-Factory Request: Missed Ion Engines in Propulsion for Spaceflight.

Moved to pre-factory per OP request!

Please remember to include a list of changes when you tag a member of factory staff to move the submission to live judgement.
 
AMCO AMCO - This submissions is ready to be tossed back into the starship creation subforum.

Submission Modification Summary:
  • Updated to present factory standards.
  • Updated formatting, and rewrote the Strengths, weaknesses, advanced and standard features, and defences.
  • Added all the squadron goodies to further flesh out the already existing comprehensive countermeasure suite.
  • Changed submission title.
  • Updated the rating scheme to be balanced - lowered squadron rating to low, and included a hyperdrive - because why not.
 
Submission Name: HAAT (Heavy Atmospheric Assault Transport) Series Combat Dropship.
Link to Submission: [Click Here.]
Reason for Pre-Factory Request: Evidently, there's been some clarity issues that weren't caught during the review phase. So, I'd like this pulled to have them addressed and fixed.

Moved to pre-factory per OP request.

Please remember to include a list of changes made when you tag a member of factory staff to move the submission to live judgement.
 
AMCO AMCO / Matthew Locke Matthew Locke - Submission modifications are complete.

Modification Changelog:
  • Updated Materials Section to Better Reflect the Defences.
  • Updated Defences to include Various maneuvering systems and clarifications.
  • Replaced Advanced Terminology in Defences with Inclusive.
  • Updated Standard Features with Enhanced Sensor Invertor and Squadron Mask Descriptor.
  • Re-wrote the Squadron Mask Strength and Weakness to Better Represent the Descriptor in the Advanced Systems.
  • Re-wrote the Sensor Invertor Weakness to Incorporate Details from the New Descriptor and Introduce a Higher Chance of Failure.
  • Re-wrote the Strengths and Weaknesses sections to better Clarify the capabilities of the Starfighter.
  • Further fleshed out and clarified the capabilities of the Starfighter's armament.
 
Residential Archfey
Submission Name: HAAT (Heavy Atmospheric Assault Transport) Series Combat Dropship.
Link to Submission: [Click Here.]
Reason for Pre-Factory Request: A copying error occurred during the last modification cycle, and a link's busted. I'd like this pulled so that the link can be fixed.
Moved per request.

Do be sure to include a list of changes when you're ready for this to return to live judgment.
 
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