Jsc
~Still Surfin
Bias alert: I'm a hard supporter of Major Factions existing to PvP and only to PvP.
That said. Even more clarification incoming. This thread is primarily feedback for me about our sites culture surrounding Major Factions and Site Culture. It's not an arena to debate each other. I, Jay, accept all replies directed at me no matter how phrased, emotional, brief, ranting, or gif filled. Thick skin yo. Homies got it. But be nice to each other like little butterflies, okay. Imagine Srina is sitting on your lap with a plate of Darkside Cookies, reminding you be full of holiday cheer, as you type your replies. It's a pleasant picture. We all agree on that. So reply please. But reply to each other softly. Thanks!
Now. To begin. I've noticed recently that the Map Game strives to fulfill two somewhat separate Star Wars fantasies.
I say separate. But it's not. Someone winning is definitely story. Our current timeline updates are very much, story by survival. Winning is story. Yes. So when I say, Map Game supports two somewhat separate fantasies. I'm being specific to something else. So play along for a moment and humor me. You'll see where I'm going eventually.
I want to know if you think that factionalism in the Map Game promotes an Us-vs-Them mentality when it comes to writing galaxy defining stories. Do you feel like you need to join a Major Faction in order to make a difference or, to have your character make an impact or, to be remembered by the community at all?
Do you feel forced to participate, just to even matter?
Now. I'm going to cut ahead and answer that with, No. (Again, humor me.) Personally. I think factionalism can make people inclined to believe such things. I think factionalism is by itself a conflict of interest. But, I don't think factionalism itself is what keeps us as a community from writing galaxy defining stories. I think factionalism is fine. When done gentlemanly, ruthlessly, generously, and with good sportsmanship. I think building a game around killing each other is great. But. It can be limiting. If we let it.
So I'm not going to ask you if factionalism promotes good story. It does. I think it does. Winning is story and story can be winning. So, it's fine. The fact that Tef designed Major Factions to kill each other is fine. It's conflict and conflict is good. Even good story.
No. I'm going to skip the title and ask instead,
Culturally. I want Major Factions to kill each other. Ruthlessly, savagely, gentlemanly, and with a handshake at the end of each and every trillion-body nuclear genocide. I want Major Faction Admins to put generous PvP before creative PvE, every time, and understand that Invasions are life, and that Dominions and Diplomacy suck donkey feet. I do. I'm a believer. I'm biased to the core. But. With territory comes rule and with rule comes politics. Even inter-faction politics. So. Such is life. Oh well. I guess politics can make for good story too. Ask George RR Martin. Lulz. But I also don't want Major Factions to feel like the only way to the top of reputation pile is through The Neverending War and that's it. I want you to matter. No matter what you do on Chaos.
This feedback is focused on Major Factions and Site Culture. Thanks for reading and I look forward to reading your replies. Again, questions in color and let's all remember Srina's caressing touch. Someone will trigger you in this thread. And you will handle it smashingly. XOXO
Thanks.
That said. Even more clarification incoming. This thread is primarily feedback for me about our sites culture surrounding Major Factions and Site Culture. It's not an arena to debate each other. I, Jay, accept all replies directed at me no matter how phrased, emotional, brief, ranting, or gif filled. Thick skin yo. Homies got it. But be nice to each other like little butterflies, okay. Imagine Srina is sitting on your lap with a plate of Darkside Cookies, reminding you be full of holiday cheer, as you type your replies. It's a pleasant picture. We all agree on that. So reply please. But reply to each other softly. Thanks!
Now. To begin. I've noticed recently that the Map Game strives to fulfill two somewhat separate Star Wars fantasies.
- Winning
- Galaxy Defining Story
I say separate. But it's not. Someone winning is definitely story. Our current timeline updates are very much, story by survival. Winning is story. Yes. So when I say, Map Game supports two somewhat separate fantasies. I'm being specific to something else. So play along for a moment and humor me. You'll see where I'm going eventually.
I want to know if you think that factionalism in the Map Game promotes an Us-vs-Them mentality when it comes to writing galaxy defining stories. Do you feel like you need to join a Major Faction in order to make a difference or, to have your character make an impact or, to be remembered by the community at all?
Do you feel forced to participate, just to even matter?
Now. I'm going to cut ahead and answer that with, No. (Again, humor me.) Personally. I think factionalism can make people inclined to believe such things. I think factionalism is by itself a conflict of interest. But, I don't think factionalism itself is what keeps us as a community from writing galaxy defining stories. I think factionalism is fine. When done gentlemanly, ruthlessly, generously, and with good sportsmanship. I think building a game around killing each other is great. But. It can be limiting. If we let it.
So I'm not going to ask you if factionalism promotes good story. It does. I think it does. Winning is story and story can be winning. So, it's fine. The fact that Tef designed Major Factions to kill each other is fine. It's conflict and conflict is good. Even good story.
No. I'm going to skip the title and ask instead,
- Q: Do you feel forced to participate with your characters in the Map Game, just to even matter?
- Q: What alternatives to the Map Game currently cause you to feel that your character matters? On a galactic scale?
- Q: What alternatives do you imagine for your characters mattering? (Ex: Owning a planet maybe?)
- Q: If there was an alternative feature which would cause your character to matter on a galactic scale immediately. (Ex: Owning a planet.) Would you prefer it over participation in the Map Game? Or would pursue neither or both?
Culturally. I want Major Factions to kill each other. Ruthlessly, savagely, gentlemanly, and with a handshake at the end of each and every trillion-body nuclear genocide. I want Major Faction Admins to put generous PvP before creative PvE, every time, and understand that Invasions are life, and that Dominions and Diplomacy suck donkey feet. I do. I'm a believer. I'm biased to the core. But. With territory comes rule and with rule comes politics. Even inter-faction politics. So. Such is life. Oh well. I guess politics can make for good story too. Ask George RR Martin. Lulz. But I also don't want Major Factions to feel like the only way to the top of reputation pile is through The Neverending War and that's it. I want you to matter. No matter what you do on Chaos.
This feedback is focused on Major Factions and Site Culture. Thanks for reading and I look forward to reading your replies. Again, questions in color and let's all remember Srina's caressing touch. Someone will trigger you in this thread. And you will handle it smashingly. XOXO
Thanks.
Last edited: