Jacob Crawford
Darth Phobos

Now that the campaign for the Sith Worlds was complete, the Sith Empire returned its attention to bolstering their existing borders. Navrozh was a relatively unknown planet, often overlooked as a useless planet amongst more prominent ones.
A desert planet left untouched over the years, even the Gulag Plague had barely changed much. However with a recent investigation of the neighbouring planets, the Sith Empire were alerted to a prominent feature Navrozh now had.
The various jungle oasis’ located amongst the vast desert dunes, have become breeding grounds for both Ysalamiri and Vornskr. Research into the matter have highlighted an individual; one ‘Trukar Velek’, as the person responsible for their introduction to the planet.
Years ago Trukar arrived on the planet with what remained of his crew. They built two things, a settlement and breeding laboratory located in one of the largest oasis. Although both have since been abandoned after Velek’s passing. The scouts sent planetside have since reported back with various notes and journals located within a nearby shipwreck. It is believed the crew used it as shelter for the most of the time, deliberately avoiding both the laboratory and settlement after individual incidents forced them to abandon both locations.
Now the Sith Empire has sent its forces to take the planet, to unravel a mystery and secure footholds across the surface.
Objective 1: Secure the Breeding Laboratory
The Empire’s main focus is securing the breeding lab located deep in the main oasis. It’s unknown just how far Velek’s crew got in their endeavour, but it is believed that whatever they had locked up has most likely broken free of their confinement.
Caution has been advised due to the dense jungle that surrounds the lab. All manner of creatures are lurking in darkness, and not just the ones Trukar brought to the planet.
The objective starts just outside of the Main Oasis, at a camp set up for planetary operations. A group will need to band together to push across the terrain, that at this point is no doubt infested with wild creatures.
Objective 2: Search for the Survivor
The original crew was twenty-one strong, but only seven managed to survive their operation on Myrkr and arrive on Navrozh. It is believed that none of the crew lived, having perished not long after Velek had.
And for the most part that has been true. Reports have indicated that several bodies have been discovered. Four of which are suspected to have died within the year. While another two; located on the shipwreck, were found dead in the same room. Most likely killed by the other, minds muddled with paranoia and insanity.
But there is no sign of the seventh, no body to be found nor any sign they had perished any other way. The only lead the Empire has, is a defunct SOS signal located within a small abandoned settlement.
The objective is to discover whether this lost crew member still lives. If not, then it’s imperative to find any information left behind. Be cautious though, as there is an unusual chill settling throughout the settlement. There will be things hidden within, waiting for some unsuspecting fool. From stalking creatures, to deadly traps waiting to ensnare someone.
Objective 3: Infrastructure
Scouts have reports two separate oasis’ that are brimming with life, one with Ysalamiri and another for the Vornskr. The Empire’s goal is to have this planet to breed more of these creatures, and for that they need infrastructure.
The objective is to arrive at both areas and cull the creatures’ numbers to a reasonable level. Enough that it will allow workers the safety to begin construction of new buildings.
Objective 4: Dragon Hunting
There have been sparse reports of Krayt Dragon sightings across Navrozh. Such beasts can provide both a benefit and a hindrance to the Sith Empire’s efforts on the planet. If you’re up for some hunting or taming, then head towards one of the few reported sightings.
Objective 5: BYOO
Got something else in mind for your character? Then feel free to bring your own objective.