Darth Pyrrhus
Well-Known Member
https://www.youtube.com/watch?v=FdAyDntlkQ4
A fleet was amassing above the once peaceful planet of Ragoon VI. It was an aesthetically pleasing planet, but otherwise it held little of strategic value. Its native species were primitive and few. For too long Ragoon VI had been ignored due to its insignificance. Today begun the campaign that would see all of that change. Where some saw a waste of space, he saw potential. All the things it wasn't, it could be. The planet itself had little say in the matter, for he was Sith.
With no fleet to oppose them, countless of Sith squadrons descended upon the planet. There was a sufficient amount of tribute starfighters, but the majority of the small crafts were bombers. The planet was being laid to waste. The One Sith had no need for pretty vistas or cabins in the snow-capped mountains. While bombers and other ships fired upon the many forests and locations with high concentrations of life, dropships and transports made their way to the surface.
A clearing had been made ahead of the majority of transport ships, that set down onto a field, next to the crater of what used to be a forest. Here, the first efforts would be made to transform this world into a much grimmer version of itself, filled with slave labour camps and prisons. Naturally, there would be some sort of fortress erected to serve as the Sith's base of power on the planet. In the future, this would be where they sent all sorts of prisoners, whether too powerful to be kept elsewhere or those deemed fit as test subjects for horrific experimentation. The Karazak Slavers Cooperative would be on ground, aiding with their expertise of their chosen field, to make this planet perfect for containing and exploiting a large amount of slaves.
Darth Pyrrhus, the Sith Lord behind this particular scheme, stood on the bridge of a star destroyer. For now, he observed the operation from space, watching as his plan and the will of the Dark Lord was being executed. Soon, he too would make his way to the planet's surface, and Ragoon VI would tremble.
[member="Darth Vornskr"] [member="Isamu Baelor"] [member="Darth Azurea"] [member="Mullarus"] [member="Draco Vereen"] [member="Ire'Rain Sekairo"] [member="Darth Pikiran"] [member="First Daughter"] [member="Assadar Ilrast"] [member="Cyrus Tregessar"] [member="Kylath Amadis"] [member="Darth Ophidia"] @anyone else who wants to join (tagged those who responded to planning thread)
Objectives
OOC Planning thread found here
Objectives
A ) Level any Ragoon settlement. Kill or enslave the natives.
B ) Clear out the forests. Be aware of hazards.
C ) Establish and build the slave labour camps. Set the foundation, oversee the process, or personally get involved with the building. How you get involved is up to you!
D ) Do what you want! Yay freedom
Hazards
Marsh of Treachery - In the middle of the forest, there is a marsh. The marsh exudes a poisonous gas, and the surrounding area is constantly covered in a thin fog because of it. The properties of the gas are not lethal. Instead, it makes you incapable of separating friend from foe. Brother turn upon brother. Friends become foes. A simple "clear the forest" mission becomes an intense fight against your former comrades. Will you get out?
Umm this is Sector Six, right? - The orders have gone through, the planet's surface is to be leveled through the combined effort people on the ground and bombers in the air. Someone, however, managed to mess up their one job, and got their orders mixed. Unfortunately for you, the area you find yourself in has wrongfully been scheduled from bombing. Incoming friendly fire! Take cover! Don't die!
Beasts on the loose! - The OS' plan for Ragoon VI has many elements. One was set up a facility for experimentation and research on various deadly beasts and Sith spawn. However, due to a mixture of arrogance and incompetence, the Sith Beastmaster in charge of the project has gotten himself killed. Now, a score of his 'pets' run loose on the world. They were released near the construction site for the slave labour camps, though some fled to the forests and are now roaming there freely. These beasts now pose a threat to the building process. Defend!
Please use the following template and number your posts:
Objective:
Location:
Allies:
Enemies:
X/20
Objectives
A ) Level any Ragoon settlement. Kill or enslave the natives.
B ) Clear out the forests. Be aware of hazards.
C ) Establish and build the slave labour camps. Set the foundation, oversee the process, or personally get involved with the building. How you get involved is up to you!
D ) Do what you want! Yay freedom
Hazards
Marsh of Treachery - In the middle of the forest, there is a marsh. The marsh exudes a poisonous gas, and the surrounding area is constantly covered in a thin fog because of it. The properties of the gas are not lethal. Instead, it makes you incapable of separating friend from foe. Brother turn upon brother. Friends become foes. A simple "clear the forest" mission becomes an intense fight against your former comrades. Will you get out?
Umm this is Sector Six, right? - The orders have gone through, the planet's surface is to be leveled through the combined effort people on the ground and bombers in the air. Someone, however, managed to mess up their one job, and got their orders mixed. Unfortunately for you, the area you find yourself in has wrongfully been scheduled from bombing. Incoming friendly fire! Take cover! Don't die!
Beasts on the loose! - The OS' plan for Ragoon VI has many elements. One was set up a facility for experimentation and research on various deadly beasts and Sith spawn. However, due to a mixture of arrogance and incompetence, the Sith Beastmaster in charge of the project has gotten himself killed. Now, a score of his 'pets' run loose on the world. They were released near the construction site for the slave labour camps, though some fled to the forests and are now roaming there freely. These beasts now pose a threat to the building process. Defend!
Please use the following template and number your posts:
Objective:
Location:
Allies:
Enemies:
X/20