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Approved Starship Defender II - Class Assault Carrier

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Heavy Cruiser.
    • Role: Long-Range Fleet Support, Assault Carrier, Planetary Assault, Starfighter Platform, Etc.
  • Length: 750 Metres.
  • Width: 450 Metres.
  • Height: 220 Metres.
  • Armament: Low Rating.
    • [2] Long-Range Dual Turbolaser Cannon Turrets.
      • Damage Output: Comparable to Heavy Turbolaser(s) at Close(r) Range(s.)
      • Firing Modes: Single Cannon, Dual Cannon.
      • Alternate Firing Modes:
        • Stutter-fire - Low-powered Bolts followed by Fully-powered Bolts.
        • Overcharged - Slow-firing Bolts with a Slightly Higher Damage Output.
    • [2] Long-Range Ion Cannon Turrets.
      • Damage Output: Comparable to Heavy Ion Cannon(s) at Close(r) Range(s.)
      • Firing Modes: Single Cannon, Dual Cannon.
      • Alternate Firing Modes:
        • Stutter-fire - Low-powered Bolts followed by Fully-powered Bolts.
        • Overcharged - Slow-firing Bolts with a Slightly Higher Damage Output.
    • [20] Dual Turbolaser Cannon Turrets.
      • Variant: Quick-Recharge Functionality.
      • Firing Modes: Single Cannon, Dual Cannon.
      • Alternate Firing Modes:
        • Stutter-fire - Low-powered Bolts followed by Fully-powered Bolts.
        • Overcharged - Slow-firing Bolts with a Slightly Higher Damage Output.
    • [20] Ion Cannon Turrets.
      • Firing Modes: Single Cannon.
      • Alternate Firing Modes:
        • Stutter-fire - Low-powered Bolts followed by Fully-powered Bolts.
        • Overcharged - Slow-firing Bolts with a Slightly Higher Damage Output.
    • [4] Flexible Warhead Launcher Turrets.
      • Tubes: Four Tubes per Turret; Auto-loading and Mass-driver Functionality; Hypervelocity Capable.
      • Payload Capacity: 120 Variable Warhead Capacity [Capital-Grade Munitions.]
      • Payload Loadout: Assault Proton Torpedoes, Assault Concussion Missiles, Etc.
      • Firing Modes: Quick-lock Missile Launch, Standard Missile Launch.
    • [20] Automated Quad Point Defense Warhead Launchers; Barbette Shielded.
    • [20] Automated Dual Phased-Pulse Cannon Turrets; Barbette Shielded [Rapid-firing Anti-Starfighter Cannons.]
      • Firing Modes: Single Cannon, Double Cannon.
      • Comparable Damage Output to a Heavy Laser Cannon.
    • [20] Automated Dual Pulse Cannon Turrets; Barbette Shielded [Rapid-firing Point Defence Cannons.]
      • Firing Modes: Single Cannon, Double Cannon.
      • Comparable Damage Output to a Laser Cannon.
    • [30] Automated Antimissile Octets; Barbette Shielding.
  • Defences: Average Rating.
  • Hangar Space: Extreme Rating - Nine Squadron(s) Carrying Capacity.
    • Auxiliary Access Points: External Docking Rings, Umbilical Connection Tubes, Etc.
  • Hangar Allocations: Modular Hangar Allocations. Additional Support Craft can be Ferried at the Cost of Starfighter Capacity.
    • Starfighters: Eight Squadrons of Starfighters.
    • Support Craft: One Squadron of Starfighters (Auxiliary Craft / Gunships / Dropships, Etc.)
  • Maneuverability Rating: 50 DPF - Low Rating - Integrated Lateral Thrusters.
  • Speed Rating: Average Rating.
  • MGLT: 80 MGLT.
  • Maximum Atmospheric Speed: 1,050 Km/H.
  • Engine Unit(s): Ion Engines - Eight Drive Units.
    • Three Primary, with Five Secondary.
  • Secondary Propulsion Method: Integrated Repulsorlift Engines.
  • Primary Power Plant: Hypermatter Reactor.
  • Secondary Power Plant(s):
    • Localized Compact Fusion Reactors.
    • Solar Ionization Conversion Module(s) with Retractable Agrinium Collection Arrays.
  • Hyperdrive: Equipped.
  • Hyperdrive Class:
    • Primary: Class 1.0
    • Secondary: Class 8.0
  • Passengers:
    • One Hundred Soldiers - Shipboard Security Complement.
    • Seven Hundred Soldiers - Planetary Assault Company.
  • Crew Complement (Optimal): Two Hundred and Fifty Officers and Enlisted Personnel, with A.I. Administration.
  • Crew Complement (Skeletal): Seventy Officers and Enlisted Personnel, with A.I. Administration.
  • Escape Craft: Innumerable Escape Pods and Ejectable Lifeboats.
  • Cargo Capacity: 12,000 Metric Tonnes.
    • Including Misc Cargo, Munitions, Fuel, Etc.
  • Consumables: Two Years; Galactic Standard.
STANDARD FEATURES
  • Standard Sensor Systems and Targeting Systems.
  • Standard Avionics Package.
  • Standard Navigation System.
    • Dedicated Precision MicroJump Computer.
  • Standard Life Support System.
    • (Automated Barrack Deck(s,) Integrated Training Centres, Mess Halls, Recreational Facilities, Etc.)
    • Trans-binary Deflector [Anti-Cosmic Radiation] and Rad-Dampening Energy Shields.
  • Standard Damage and Hazard Control Systems.
  • Standard Tractor and Pressor Beam Emitters.
  • Standard Anti-Ion Emission Tracker (Anti-Hyperspace Tracking.)
  • Standard Communication Systems, with Encrypted Military Keys.
  • Standard Anticoncussion Force Field Generators.
  • Standard Shift and Relativistic Shielding.
  • Standard Magnetogravitic Shielding (Internal [Cargo Bays] and External [Concussion Shield Reinforcement: Particulate Debris.])
  • Standard Thermal and Atmospheric-Friction Shielding.
  • Standard Force Cylinder Transit Conduits.
  • Standard Animated Metal Sealant, with Automated Repair Drones.
ADVANCED SYSTEMS
Strengths:
  • Highly Automated, with Animated Metal Sealant, Automated Repair Droids, and Minor Regenerative Properties.
  • Comprehensive Countermeasure, Sensor and Targeting Suite.
  • Reinforced Defensive Capabilities on External Emplacements, and within the Skeletal Structure.
    • Capable of turning aside Conventional Starfighter-grade Energy Weapons.
  • Shieldception - Layered Shields Counteract Field Disruptors, Slowing their Progress through Multiple Layers.
  • Integrated Lateral Thruster System - Increased Combat Maneuverability.
  • Extreme Hangar Carrying Capacity, with Modular Storage Capacities.
Weaknesses:
  • Heavy Automaton and Slaved Systems; Combat Performance is Significantly Hindered if Disabled by EMP attacks or excess Ionization.
  • Limited EMP and Ion Resistance(s); Sustained Damage is Dependant on Attacking Device(s) Potency / Scale and Proximity.
  • Repulsorlift Jammers; Proximity Dependent as Jammers are Less Effective at a Distance.
  • Limited Firing Arc's - Aft Section; Engine Block (Minimal Capital-Grade Weapons.)
  • Fixed and Turreted Warhead Launchers - Direct Connection to Internalized Payload; Chain Detonation Possible.
  • Exposed Engine Modules (Aft-Section) with Armoured Housing(s) - Immobilization Possibility.
  • Minor Regenerative Properties - Minor Hull Damage can be Repaired, with Heavy Damage being Sealed. But the Warship requires Sufficient Drydock Time should the Damage be Greater.
  • Laser-reflective Kiirium Barbettes - May interfere with Laser-based Comm Systems.
    • Incapable of adequately Defending the Emplacement from Kinetic-based Weaponry.
  • Large Dorsal and Ventral Attack Profile - Higher Probability of Scoring Hits.
DESCRIPTION
The ancient New Class modernization program had crafted several warships worthy of repute, whose design legacies were sadly discounted due to the immense amount of allocated resources that were required for their creation. Because credits were hard to come by for the nascent New Republic, especially as the Civil War took its toll upon the Galaxy entire, it wasn’t surprising to note that the program was cancelled after several of these designs were made. Despite the massive cost attributed to these warships, the New Class vessels had proven themselves time and again when pitted against hostile forces. It was believed that these warships were some of the few that managed to stand their ground against the extragalactic invaders, when all others were forced to flee for their lives. With such a legacy attributed to their design, it was little wonder that the Republic Engineering Corporation of the present sought to emulate their past successes.

Thus, the Defender II - Class Assault Carrier was born. While it was visually identical to the previous iteration of the design, the Defender II was outfitted with a veritable host of modern improvements and advancements. The first among these improvements were increasing the armament, as the first iteration had naught but twenty anti-starfighter laser cannons to its name. While potent for it’s time, the Carrier was heavily dependent on having a dedicated escort to operate effectively on the spatial battlefield. Those turrets would’ve been ineffective in the modern era, as they were outmatched by the technical advances woven into the countless designs of starfighters populating the stars.

So, with an expanded armament and mission profile thereafter, the Defender II would prove itself considerably in comparison to its previous incarnation.

While the expanded armament was significantly better than the first iteration of the Defender - Class, the complement of weapon arrays paled in comparison to even the most average of Cruiser-classified warships. However, with that being said, what the Defender II had in its possession was enough to dissuade Pirate warships from attacking, and even possibly some battle-hardened Commanders. In addition, that aforementioned armament would even assist an allied fleet as they advanced across the spatial battlefront. That wasn’t even mentioning the capabilities of the Defender II as a Starfighter Carrier.

Like the previous iteration of the Carrier, the Defender II was capable of playing host to over three wings (New Republic-style) of strike craft; ranging from the smallest of attack craft to the larger auxiliary vessels. Due to the countless advancements of the modern age, the flight decks and storage racks of the Carrier were wholly modular. These changes to the flight deck and the hangar(s) thereafter allowed the second iteration of the Defender to equip itself with various housings and berths for strike-craft - effectively changing the warship’s mission profile to suit the needs of the operation. With such versatility in hand, the Defender II makes for a perfect addition to an allied battleline.

 
Last edited by a moderator:
Arcanus Sunstrider said:
effectively countering any conventional defensive interdiction fields
Just remove the word any and this can be approved. The intent/meaning behind what you're going for will still be the same, it just removes any alternative ways to read this and prevents misunderstandings.
 
Collector Collector / AMCO AMCO / MANIAC MANIAC - Submission modifications are complete, this submission is ready to be tossed back into the Starship creation subforum. Thanks in advance!

Submission Changelog:
  • Updated the Submission to Current Factory Standards.
  • Updated the Image and Image Source.
  • Fleshed out the Armament and Defence Fields to better describe the Capabilities of the Warship.
  • Updated the Standard and Advanced Features Lists, respectively.
  • Reworked the Strengths and Weaknesses.
  • Rewrote the Description because Old Me was Lazy.
 
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