Star Wars Roleplay: Chaos

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Work In Progress Credit Worm Workshop


SW:KotOR 2 TSL Reimagined Pt 2: Telos

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SWTOR Manaan Daily Area Guide - VULKK.com

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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
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    Planet(s) Chosen
    :
    Navlaas | Pyr | Manaan - Legends Information
  • Name of the Government: Manaan Commerce Protectorate
  • Relationship with Overlord: The Manaan Commerce Protectorate is a willing, semi-autonomous client state under High Republic oversight. It retains Selkath-led civil traditions and a strong local identity, but its customs, trade policy, and interstellar diplomacy are coordinated with the High Republic. Publicly, the relationship is warm and cooperative; privately, there are ongoing concerns among some Selkath traditionalists and members of the Atoh High Court that outside influence may slowly reshape Manaan's historic neutrality.
  • Type of Government: Judicial Electocracy
  • Symbol: Depicting a blue Selkath style head within a simple circle
  • Role: The Manaan Commerce Protectorate exists to preserve order over Manaan's trade lanes, kolto production, tourism, and diplomatic access while allowing the High Republic and allied interests to benefit from the planet's immense strategic value. It serves as a stabilizing buffer in the Pyrshak region, ensuring that Manaan remains commercially active without becoming politically consumed by outside powers.
IN CHARACTER INFORMATION
  • Leadership: Ahto High Court
  • Capital: Ahto City, Manaan
  • Notable Assets: Ahto City | Imperial Kolto Mining Facility | Imperial Kolto Refining Platform | Manaan Visitor's Center | Shipping Docks | Ancient Selkath City | Archaeology Center | Genetics Laboratory G-1 | Hrakert Station
  • Important Members: Not Applicable
  • Government Stability: High
    • The Protectorate is orderly, highly regulated, and broadly accepted by the population. Manaan's society is used to law, procedure, and carefully maintained neutrality, so the government feels stable rather than coercive. The main tension comes not from open unrest, but from quiet disagreements between traditional Selkath institutions and those who favor deeper integration with High Republic interests.
  • Wealth: Wealthy
    • Manaan's wealth comes from its strategic trade position, its kolto industry, tourism, and the prestige of being a controlled, high-value world with rare medical and commercial assets. Even limited access to the planet makes its services and exports highly desirable.
  • Freedom & Oppression:
    • Life on Manaan is orderly, polite, and strongly regulated. Citizens and offworld visitors alike live under extensive customs, security, and commercial oversight. The Protectorate is not openly tyrannical, but it is not especially permissive either. Commerce is encouraged, dissent is managed, and neutrality is treated as a civic duty. Offworlders are welcomed so long as they respect local law, but the government keeps a close eye on anything that could threaten Manaan's stability or trade monopoly.
  • Imports: Building Materials | Foodstuffs | Technology | Weapons
  • Exports: Clothing | Kolto | Seafood | Tourism
MILITARY INFORMATION
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    Military Strength Rating:
    Medium
  • Military Force Name: United Manaan Forces
  • Military Force:
    • While the Manaan Commerce Protectorate avoids the appearance of overt militarization, its defensive capabilities are far more formidable than many outsiders initially assume. The Protectorate maintains layered internal and maritime security through the Selkath Security Forces, reinforced by the religiously motivated warriors of the Order of Shasa and the highly trained operatives of the Manaan Special Warfare Group. Together, these organizations provide the Protectorate with a capable defensive network focused on underwater warfare, anti-piracy operations, counterinsurgency, customs enforcement, and the protection of kolto infrastructure.
  • Military Role:
    • The military exists primarily to preserve Manaan's sovereignty, maintain secure trade operations, defend kolto production facilities, and prevent external powers from destabilizing the Protectorate. Military and security forces are deeply integrated into customs enforcement, maritime patrols, anti-piracy efforts, and the protection of critical underwater infrastructure. The Protectorate also quietly maintains contingency plans against both criminal syndicates and foreign incursions seeking to monopolize kolto production.
  • Military Installations:
HISTORICAL INFORMATION

Manaan has long been defined by the Selkath's careful stewardship of their ocean world, their control over access to Ahto City, and their historic use of kolto as both a healing resource and a political shield. The Ahto High Court served as the core ruling body, with the Ahto City Civil Authority, the Manaan Board of Tourism and Trade, and the Selkath Security Forces maintaining civic order, regulating visitors, and preserving the planet's neutrality.

Even when galactic powers pushed for influence, Manaan's institutions generally responded by tightening access, protecting commerce, and refusing to surrender their independence outright. The Manaan Commerce Protectorate began as an ambitious High Republic-era arrangement intended to link Manaan and Gyndine under a shared commercial understanding. The idea collapsed when both parties discovered that they wanted very different things from the agreement, and the original deal fell apart before it could become fully realized.

The political groundwork for the protectorate was originally secured through the support of the "King of Naboo," Aurelian Veruna, whose speech on Gyndine helped present the arrangement as a legitimate and benevolent alliance. In truth, that "Aurelian" was Morogoro Sictis, a Shi'do impersonator working at the direction of the Trade Federation, whose purpose was to put Manaan's immense kolto supply under their control after negotiations with the Sith Covenant over Humbarine and Kuat were slowed by Aurora Industries.

When the Gyndine arrangement failed, the concept did not die. It was repurposed into the present Manaan Commerce Protectorate, a more focused and disciplined governing structure centered on Manaan itself and the surrounding protectorate holdings within the wider Pyrshak trade corridor.

Today, the Manaan Commerce Protectorate presents itself as a polished, lawful, and highly profitable maritime state. It preserves Selkath institutions while allowing the High Republic to maintain influence through diplomacy, trade, and security oversight.

The relationship is generally cordial, even warm, but not entirely free of concern. Among some members of the Atoh High Court, there is unease that Manaan's role as a neutral trade power may slowly be replaced by a subtler form of dependency. For now, however, the Protectorate remains stable, wealthy, and indispensable, with its future shaped by the uneasy balance between tradition, commerce, and galactic power.

 
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Advozse Quesh Guard

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SWTOR Manaan Daily Area Guide - VULKK.com

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OUT OF CHARACTER INFORMATION
  • Intent: To create a dedicated, numerous, and fanatical enforcer unit for Krasskorr the Maw and Sorr'emow'acer on the Hutt world of Quesh. This unit will serve as the primary military and security presence for the remaining members of the Dark Side Elite.
  • Image Credit: Advozse Picture | Quesh Picture | Flow Image Creator - Armor taken from Hegemony
  • Role: The Advozse Quesh Guard serves as the primary planetary security force, enforcers, and protective detail for Krasskorr and Sorr'emow'acer. They function as both the standing garrison of Quesh and the personal instrument of the Dark Side Elite's will on the planet, acting as elite fanatical infantry that carry out purges, suppress resistance, guard sacred or strategic sites, and project power across Hutt Space in the name of the fallen Emperor Darth Solipsis.
  • Permissions: Not Applicable
  • Links: Quesh | Advozse Species | Krasskorr the Maw | The Galactic Empire | Sorr'emow'acer
GENERAL INFORMATION
  • Unit Name: Advozse Quesh Guard
  • Affiliation: Krasskorr the Maw and Sorr'emow'acer
  • Classification: Fanatical Heavy Infantry / Planetary Enforcers
  • Description:
The Advozse Quesh Guard is a large formation of zealous Advozse warriors who have fully embraced the dark side teachings and final directives of the late Galactic Emperor, Darth Solipsis. These fanatics view Krasskorr and Sorr'emow'acer as the last living embodiments of imperial authority and the rightful heirs to the Emperor's vision.

Clad in heavy mercenary-branded mod armor over black and crimson bodygloves, they present a menacing, uniform appearance. Their armor is adorned with imperial sigils, jagged Advozse runes, and the stylized Maw emblem. Many wear horned or spiked helmets that accentuate their species' natural cranial protrusions, giving them a demonic silhouette. Their eyes often glow with unnatural intensity due to dark side corruption and cybernetic enhancements.

The Guard operates with cold, religious fervor. They are utterly loyal, merciless, and see their service as a holy crusade to preserve the Emperor's will. They frequently chant litanies of Solipsis during combat and rituals, and they are known to execute "purification rites" on those they deem traitors to the imperial cause.

QueshGuardAgainstJediWarrior
COMBAT INFORMATION:
Strengths:
  • Fanatical Zeal: Their unbreakable morale and religious devotion make them extremely resistant to fear tactics, psychological warfare, and morale-breaking effects. They will continue fighting long after most units would rout.
  • Cybernetically Enhanced Durability & Strength: The combination of implant armor, loyalty chips, and improved response/cardio packages grants them superior endurance, pain tolerance, and close-quarters lethality, making them dangerous even when wounded.
Weaknesses:
  • Specialization Over Flexibility: The Guard is optimized for direct assault, suppression, and occupation. They lack organic air support, reconnaissance, or specialized anti-vehicle capabilities, making them vulnerable if isolated from command or heavy support.
  • Religious Dogmatism: Their fanatical adherence to the will of Solipsis can make them inflexible. They may refuse orders that contradict their understanding of imperial doctrine or hesitate when faced with situations that challenge their beliefs.
HISTORICAL INFORMATION

The Advozse Quesh Guard was forged in the aftermath of the Galactic Empire's fragmentation following the presumed death of Darth Solipsis. As the Empire fractured, many loyalist forces scattered. However, a significant population of Advozse a species already known for its natural aggression remained fiercely devoted to the Emperor's final recorded will.

Krasskorr the Maw and Sorr'emow'acer, the last active members of the Dark Side Elite, recognized the potential in these fanatics. Upon establishing a power base on the toxic, strategically valuable Hutt world of Quesh, they began a systematic recruitment and indoctrination campaign. Advozse mercenaries, ex-imperial soldiers, and even native Quesh miners were offered cybernetic enhancement, purpose, and a place in the final crusade to uphold Solipsis' vision.

Those who accepted underwent brutal training regimens combining dark side rituals, loyalty chip implantation, and live combat exercises against captured Hutt enforcers and rival gangs. Within a year, the Advozse Quesh Guard had grown into a formidable force numbering in the thousands. They seized control of several key mines, processing facilities, and orbital platforms, turning Quesh into a fortified bastion for the remnants of the Dark Side Elite.

 
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V o r a t h i s

Birthplace
Age
50 Years Old
Rank
Shadow Blade
Faction
Species
Force Sensitive
Yes
Height
6'0"
Weight
175 lbs
Hair Color
White
Eye Color
Pale Yellow

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" I serve Walord Sularen not because he is smart but because he gets in many battles "
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BACKGROUND



Born on the shadowy world of Umbara during a time of political upheaval, Vorathis was inducted into the ancient order of Umbaran Shadow Assassins at a young age. Trained in the art of silence, misdirection, and lethal precision, he quickly rose through the ranks, earning the title of Shadow Blade for his unnatural ability to vanish and reappear mid-combat.

By 902 ABY, Vorathis had grown weary of meaningless contracts and political games. Seeking constant conflict to sharpen his skills, he offered his services to Warlord Marlon Sularen. Though he privately views the Warlord as a shortsighted and incompetent fool prone to catastrophic blunders, Sularen's endless wars and powerful enemies provide the perfect crucible for Vorathis to hone his deadly craft.

He now serves as Sularen's personal bodyguard and shadow, a silent specter that strikes without warning and offers rare but critical counsel when the Warlord's life hangs in the balance.

PERSONALITY



Vorathis is cold, calculating, and extremely reserved. He speaks very little, preferring silence and observation. He shows almost no emotion and maintains a detached, pragmatic outlook on life. While he feels no true loyalty toward Marlon Sularen, he values the Warlord as a tool that constantly throws him into challenging battles.


He is highly disciplined, ruthless, and analytical. Deeply influenced by Umbaran philosophy, he believes real power comes from striking unseen and vanishing without a trace. He has little patience for incompetence or ego but remains professional enough to serve a lesser leader if it serves his own growth.

SKILLS


* Ability Icons can be found here

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SHADOW BLEND
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HIDDEN BLADES
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STEALTH BUILD
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QUICK ATHELETICS
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INFILTRATION
STRENGTHS & WEAKNESSES


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STRENGTHS

Phantom Step — Can vanish and reappear in combat with terrifying speed using both a combination of force stealth and equipment.

Analytical Mind — Reads people and battlefields with near-perfect accuracy.

Lethal Precision — Every strike is calculated to kill or cripple.

Force Attunement — Heightened reflexes and strong danger sense.

Unshakable Calm — Immune to panic or emotional manipulation.

Master Assassin — Decades of experience in silent kills and infiltration.

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WEAKNESSES

Emotional Detachment — Struggles to form real alliances or trust others.

Arrogance — Occasionally underestimates non-Force users.

Limited Force Power — Relies more on skill and technology than raw Force strength.

Lone Wolf Tendency — Prefers working alone, which can hinder teamwork.

Moral Ambiguity — Will do whatever is necessary, even if it conflicts with Sularen's goals.
ITEMS


RELATIONSHIPS


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THE FINAL DAWN
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Henriwatta Wabbo

Birthplace
Age
40 Years Old
Rank
Criminal Mastermind
Faction
Independent
Species
Gender
Force Sensitive
No
Height
5'0"
Weight
45 lbs
Hair Color
None
Eye Color
Yellow

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" Its easy to be a criminal honey, its harder to be a virtuous individual "​
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BACKGROUND


Born on Toydaria into a family of small-time merchants and smugglers, Henriwatta Wabbo learned early that money talks louder than any sob story. She left her homeworld at a young age and made her way through various criminal cartels from the once powerful Hutt Cartel to the Pyke Syndicate by acting as an information broker since her small size made her less noticeable than other species.

She served faithfully for 10 years until the Black Sun Syndicate came to power, she quickly established herself in the Ferra Sector as one of the local bosses and through a mix of blackmail, clever alliances, and sheer tenacity, she rose to become the undisputed Guildmaster of the Armourer's Guild an organization that controls most of the arms trade within the galactic underworld.

When the Black Sun Syndicate collapsed back into squaller, the Toydarian quickly became the head of the Magisterial Authority of Ferra. Under her rule, the Sector has become one of the most powerful criminal enterprises in the galaxy built on extortion, smuggling, and arms dealing. She has a particular talent for turning other people's conflicts into her profit.

PERSONALITY


Henrywatta embodies the classic chain-smoking criminal, sharp-tongued, no-nonsense, and perpetually unimpressed. She is incredibly blunt, often delivering cutting remarks with a raspy voice thickened by decades of smoking expensive imported cigarras. She has an almost religious love for credits. Every deal, every favor, every betrayal is measured in how many credits it brings her.

She's sassy, impatient, and has zero tolerance for stupidity or time-wasting. While she can be surprisingly charming when she wants something, her default mode is a world-weary, money-obsessed matron who rules her criminal empire with an iron fist wrapped in velvet gloves and gold rings.

SKILLS


* Ability Icons can be found here

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UNDERWORLD TRADING
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SCAVENGING KNOWLEDGE
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SMUGGLING CONTACTS
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PILOTING SKILLS
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PROBE DROIDS
STRENGTHS & WEAKNESSES


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STRENGTHS

Sharp Mind for Profit — Almost never makes a bad financial decision.

Blunt Honesty — People often underestimate how useful her directness can be.

Vast Network — Controls a powerful guild with hundreds of enforcers and craftsmen.

Experienced Survivor — Decades in the criminal world have made her very hard to kill or fool.

Charisma When Needed — Can turn on the charm to close difficult deals.

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WEAKNESSES

Greed — Her love of money can blind her to risks if the payout is big enough.

Arrogance — Believes she's always the smartest person in the room.

Physical Frailty — Like most Toydarians, she's small and not a fighter. Relies on bodyguards.

Addiction — Heavy death stick smoker and spice enjoyer; gets irritable when she runs out.

Trust Issues — Rarely forms real alliances, preferring transactions.

ITEMS


RELATIONSHIPS


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Description
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Description
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THE CRIMINAL UNDERWORLD
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Description
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Lord Teuthid

Birthplace
Age
50 Years Old
Rank
Sith Lord
Faction
Species
Force Sensitive
Yes
Height
6'0"
Weight
175 lbs
Hair Color
None
Eye Color
Pale Grey

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" Raw Power can only get you so far, it takes real skill to survive on the battlefield "​
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BACKGROUND



Born in the murky depths of the Buchich System on a Quarren colony world, Teuthid's Force sensitivity was discovered at a young age during a period of rising galactic tensions. He was taken by recruiters of the Eleventh Sith Empire and thrust into its harsh Sith academies. There he endured brutal training that honed his natural Quarren agility and multi-limbed coordination into a deadly combat style.

Teuthid served the Eleventh Sith Empire faithfully as it expanded its influence, proving himself in numerous campaigns. However, the Empire eventually collapsed under the relentless pressure of the New Imperial Order. In the chaotic aftermath, he continued serving within the scattered remnants of the Sith Order, surviving the fragmentation and infighting that followed the Empire's fall.

Disillusioned with the weakened and fractured state of the old Sith regime, Teuthid eventually left to seek a stronger and more unified path. He pledged himself to the Sith Covenant, where his pragmatic ruthlessness and battlefield prowess earned him the rank of Sith Lord. He now serves as a relentless enforcer and duelist within the Covenant, wielding his modified long-handle lightsaber and shock whip with lethal efficiency.

PERSONALITY



Lord Teuthid is cold, pragmatic, and ruthlessly efficient. He speaks in low, bubbling tones with the characteristic Quarren rasp, rarely wasting words. While he serves the Sith Covenant loyally, his allegiance is rooted in the pursuit of personal power and mastery rather than blind fanaticism. He holds little respect for Sith who depend solely on raw Force strength, believing true victory comes from superior technique and exploiting enemy weaknesses.

Disciplined and calculating, Teuthid maintains an almost predatory patience in battle. He is not above using deception or environmental advantages, and he takes quiet satisfaction in dismantling more glorious or arrogant opponents. Though not overtly sadistic, he shows little mercy once combat begins.

SKILLS


* Ability Icons can be found here

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UNCONVENTIONAL DUELIST
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UNIQUE FIGHTING STYLE
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JUGGERNAUGHT
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QUICK ATHELETICS
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RAGE FIGHTER
STRENGTHS & WEAKNESSES


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STRENGTHS

Extended Reach — His modified lightsaber gives him a significant advantage in controlling engagement distance.

Whip Synergy — The shock whip excels at disarming, tripping, and delivering debilitating electrical shocks.

Quarren Resilience — Naturally tough physiology and excellent low-light vision.

Pragmatic Fighter — Adept at exploiting enemy overextensions and defensive gaps.

Force Utility — Solid mid-tier Force abilities focused on augmentation and telekinesis rather than spectacle.

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WEAKNESSES

Defensive Vulnerability — The commitment required for his long saber and whip leaves him somewhat exposed to fast, close-range attackers.

Weapon Complexity — Requires high concentration to wield both weapons effectively; mistakes can be costly.

Limited Raw Power — Not among the Covenant's most powerful Force users in terms of sheer strength or destructive ability.

Arrogance in Range — Can become overconfident when he believes he controls the distance.

ITEMS


RELATIONSHIPS


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THE SITH COVENANT
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Vreegan Fett

Birthplace
Age
50 years old
Rank
Bounty Hunter
Neo-Crusader Field Marshal
Faction
Species
Appearance
Strong, Muscular, Athletic
Specialization
Gender
Male
Force Sensitive
No
Height
6'1"
Weight
200 lbs
Hair Color
Silver
Eye Color
Orange

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" The galaxy is full of Mandalorians, but none can compare to the Neo-Crusaders "​
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BACKGROUND


Vreegan's origins are shrouded in rumors and cold space. He is believed to have been born on the remote, isolated world of CailIte to a nomadic Mandalorian Clan. At the time, this clan was searching the galaxy for pre-Gulag Plague Mandalorian settlements, hunting for ancient, lost history.

While his early childhood remains a black box, Vreegan proved his worth by enduring the brutal physical and psychological trials required to earn his beskar armor and become a true Mandalorian. However, honor doesn't buy fuel or ammunition. Pushed to the margins of the galaxy, Vreegan found work with ruthless crime syndicates. He began transporting live cargo, slaves.

With every shipment of sentient beings locked in his dark holds, a piece of Vreegan's humanity eroded. He didn't just become desensitized to suffering; he began to find order and power in it. He developed a cold, sadistic worldview, concluding that total, unmitigated destruction was the most efficient way to break a galaxy that ran on exploitation.

When the Call to Arms went out for a newly reformed Mandalorian Neo-Crusader movement, Vreegan found his true calling. No longer a mere smuggler, he brought his hardened cruelty to the battlefield. He first made waves during the brutal raid on Keshi, where he clashed fiercely with the warrior Gil Horn.

When the Galactic Alliance military arrived to reinforce the planet, Vreegan was forced to withdraw to live to fight another day. As Field Marshal, Vreegan was handed command of the Kashyyyk occupation force. When a fierce Wookiee rebellion ignited backed by a still-operational Silver Jedi Temple Vreegan didn't waste time with a war of attrition.

He coldly gave the order to bombard the forest world from orbit. The orbital strike shattered the rebellion, turned ancient forests to ash, and completely obliterated the Jedi Temple though it was later rebuilt. With Kashyyyk thoroughly subdued, Vreegan pivoted his war machine toward the peaceful, resource-rich world of Naboo, targeting the Royal Naboo Republic's massive plasma reserves.

The raid was a staggering success, but Vreegan's personal glory was cut short. Deep within the elegant palace halls of Theed, he was confronted and personally defeated by Briana Sal-Soren. He survived, but the encounter left him with a burning, obsessive hatred for her.

Returning to the Mandalorian heartland with the backing of several powerful clans, Vreegan used his immense political and military clout to hand the mantle of leadership to Carduul, who became Mand'alor the Anointed. It was a political move to solidify Neo-Crusader authority though it would prove to be a decision that would heavily haunt Vreegan in his later years.

Looking for fresh conquest, Vreegan turned his armies toward the fracturing, vulnerable Dark Empire. He personally spearheaded a devastating blitzkrieg across the worlds of Ithor and Selnesh. The sheer brutality of his campaign delivered the killing blow that caused the Dark Empire to collapse entirely, though the Galactic Alliance would frustratingly claim credit for the victory in the core historical records.

Driven by old grudges and the relentless need for resources, the Mandalorians struck Naboo a second time, occupying the mountain city of Dee'ja Peaks to reignite the Plasma War. However, the galaxy had adapted. The forces of the Naboo Republic, bolstered by their allies in the formidable Second Confederacy of Independent Systems (CIS), fiercely repelled Vreegan's forces.

Shortly after, the cosmic fabric tore open during the catastrophic Planeshift event, causing entire planets to mysteriously vanish and reappear in entirely different sectors of space. In the chaos, Vreegan was forced to act as a diplomat, sitting down for a tense high-stakes meeting with the Galactic Alliance. They negotiated fiercely over borders and missing worlds, but Vreegan's uncompromising nature ensured the summit ended in a bitter deadlock.

By 902 ABY, time had finally caught up with the iron Field Marshal. Aged considerably, his joints stiffened by decades of war and his face lined with the scars of a hundred battles, Vreegan traveled to the fortress world of Kestri. No longer commanding legions from a flagship bridge, he entered a brutal, galaxy-renowned gladiatorial tournament. Proving that his sheer malice and decades of combat instincts could outmatch youth, the aging warlord fought his way ruthlessly through the brackets, cementing his legacy by finishing as a proud semi-finalist.

PERSONALITY


Coldly Sadistic & Pragmatic: Vreegan does not suffer from outbursts of rage; his cruelty is calculated, quiet, and terrifyingly precise. His time as a slave transport pilot taught him to view living beings as commodities or obstacles. If destroying an entire ecosystem achieves a military goal faster, he will give the order without blinking.

The Uncompromising Tactician: Unlike some Mandalorians who seek a glorious, honorable face-to-face duel, Vreegan is a macro-thinker. He values total victory and absolute submission over personal pride. If a battle turns against him (like at Keshi or Dee'ja Peaks), he will withdraw to preserve his forces, viewing war as a long game of galactic dominance.

Vengeful and Obsessive: While he prides himself on logic, Vreegan is deeply human when it comes to his failures. His defeat at the hands of Briana Sal-Soren is a rotting wound in his ego. He holds a deep, quiet, and venomous hatred for her, and any mention of her name strips away his calm, detached facade.

Aged but Indomitable: In his twilight years, Vreegan has adapted to his aging body. He relies less on raw, explosive physical strength and more on flawless economy of movement, psychological warfare, and an encyclopedic knowledge of how to exploit an opponent's physical weaknesses. He remains a proud, stubborn relic of a terrifying era.

SKILLS


* Ability Icons can be found here

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FORMIDABLE SHIELDING
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DEADLY FROM ABOVE
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SKILLFUL MOVEMENT
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PYROTECHNICS
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HAND TO HAND COMBAT
STRENGTHS & WEAKNESSES


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STRENGTHS

Ruthless Strategic Pragmatism: Unlike traditional Mandalorians who prioritize personal honor (kar'ta tor) or a fair duel, Vreegan views war strictly through the lens of objective achievement. He uses total, unmitigated violence such as the orbital bombardment of Kashyyyk to achieve absolute submission quickly. This makes him highly unpredictable to adversaries who expect conventional Mandalorian battlefield behavior.

Logistical Expertise & Cargo Mastery: His early years working for crime syndicates and transporting slaves gave him a deep, practical understanding of deep-space logistics, fuel management, and supply lines. A campaign under Vreegan rarely stalls due to lack of resources; he knows exactly how to bleed a sector dry to keep his war machine moving forward.

Adaptability to the "Long Game": Vreegan is entirely devoid of suicidal pride. If a battle is strategically lost (as seen during the Galactic Alliance intervention at Keshi or the CIS defense at Dee'ja Peaks), he will immediately order a tactical retreat. He preserves his veteran forces to fight under more advantageous conditions, making him an incredibly frustrating enemy to permanently eliminate.

Economy of Combat (Aged Instincts): As seen in his 902 ABY tournament run on Kestri, age has not made Vreegan weak; it has made him efficient. He possesses an encyclopedic knowledge of sentient anatomy and armor blind spots. He conserves his physical stamina, using psychological manipulation, perfect positioning, and devastating counter-strikes to let younger opponents exhaust themselves.

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WEAKNESSES

Political Short-Sightedness (The Carduul Haunting): Vreegan is a brilliant battlefield general but a flawed kingmaker. His decision to back Carduul as Mand'alor the Anointed was a calculated move to secure quick political backing from the clans, but it lacked long-term foresight. The consequences of this choice continue to haunt him, proving that his macro-level thinking often fails when navigating the shifting sands of internal Mandalorian politics.

Inability to Govern or Pacify: Vreegan excels at breaking worlds into submission, but he completely lacks the capacity for peaceful occupation or diplomacy. His brutal methods like the annihilation of the Silver Jedi Temple create intensely radicalized underground insurgencies rather than stable, compliant territories. His diplomatic failure with the Galactic Alliance after the Planeshift event highlights his rigid inability to compromise.

Physical Decline & Age: By 902 ABY, Vreegan's physical body is a patchwork of old trauma, scar tissue, and aged joints. While his armor compensates for some of this, he can no longer sustain prolonged, high-intensity physical exertion. In a true war of attrition or a multi-front physical engagement, his stamina will inevitably fail him before his tactical mind does.

ITEMS
RELATIONSHIPS


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FAMILY
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Description
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FRIENDS
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Description
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THE MANDALORIAN CULTURE
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ENEMIES
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Aschwin Cassirer Vethres

MusicObi Wan vs Vader Theme
AliasesThe Makashi Templar
Shield of Bal Talmshaa
Commander of the 293th
Class(es)Imperial Knight
Templar School
BirthplaceBastion
AgeMiddle Aged
Personality TraitsAdaptable
Charismatic
Leadership
Education TraitsMiddle Aged Wizard
Rank(s)Knight
Faction(s)The Empire
Imperial Knights
SpeciesHuman
LanguagesGalactic Basic
High Galactic
Huttese
GenderMale
Force SensitiveYes
Character AlignmentNeutral Good
Height6'1
Weight190lbs


  • X5Yx2PB.png


    Chapter I


    The Imperial Vethres Bloodline can trace their origin back to the Ancient Galactic Republic and the First Galactic Empire underneath Supreme Chancellor Palpatine then Emperor Palpatine respectfully. Born out of wedlock between Rear Admiral Kanollic II Vethres of the Sith Empire and Ya'Yoma Garrl Vethres on the the Sith Capital of Bastion. The Young Aschwin was surrounded by his brothers growing up with grew into a powerful family bond that is unshakeable. They followed their father during the open rebellion against the Sith Empire and were present at the signing of the 'Declaration of Defiance' which after many battles dethroned the sith from Bastion and became the capital of the Empire.

    His brother 'Cardia Vethres' always dreamed of flying a starfighter when he was young and was give a chance to fulfill this dream during the Yinchorri Crisis between the Empire and the Galactic Alliance. Although his life was tragically cut short during the crisis being killed while flying a TIE Fighter. His other brother 'Yor Vethres' joined the Military Engineering Corps as he was always inventing things despite the disapproval of their father. Although once again his life was cut short during the Battle of Csilla where he was killed by the Brotherhood of the Maw. Aschwin became the last surviving heir to the Imperial Vethres Bloodline and their father was harsher on him due to Kanollic not wanting him to die also and leave him with nothing.

    Aschwin's force sensitivity was discovered and he became accepted into the Imperial Knights during the signing of the Bastion Accords and began training within the Templar School. Training to become a savage bladesman able to combat the most powerful foes on the battlefield. Reaching the rank of Knight Errant and quickly becoming promoted to Knight in service to the Imperator Iveric Tavlar during the 'Age of Retribution' which saw the Imperator's death and the rise of Emperor Rurik Fel. His father was demoted from Rear Admiral within the Imperial Navy to the stormtrooper corps for yet mysterious reasons and Aschwin was furious although calmed himself and remained devoted to the force.

    His father was sent with the small Imperial Force to the Battle of Coruscant and visited him during his bacta treatments before following his father during the Battle of Nirauan as the empire emerged victorious. Saving his father's life during the Battle of Casus by dragging him back to the Imperial Lines to be treated for grave injuries. Watching proudly as his father rose through the ranks of the Imperial Inspectorate to Chief Inspector and became Moff of Bal Talmshaa. Aschwin was given the title of 'Shield of Bal Talmshaa' and carry's on serving the Imperial Knights to expand the influence and power of the Vethres Bloodline.



    "We must follow the will of the force through even the darkest of temptations."



  • 110F5C8C-137C-4C19-B4C8-AEBB54CCD8AC.png
    FORCE DEFLECTION
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    MAKASHI
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    FORCE FORM
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    SOFT TO SOLID

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    ARC 1
    Hubris of Empires | The Cold War | Invasion of Ilum [Empire vs. Alliance] | Sons of the Empire | Placeholder
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    ARC 2

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  • X5Yx2PB.png

    THE EMPIRE

    Name
    Description
    Father - Moff of Bal Talmshaa
    Mentor - Imperial Knight
    Friend - Imperial Admiral

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    OTHERS
    Name
    Description
    Enemy - Battle on Ilum
    Enemy - Battle of Ilum
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OUT OF CHARACTER INFORMATION
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DESCRIPTION
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Aliquam erat volutpat. Duis vel convallis tortor, a semper lectus. Donec facilisis ipsum justo, eu congue ex hendrerit at. Phasellus sodales consequat nisl, in dignissim nisl vestibulum vel. In sagittis ligula sit amet elit ultrices, quis eleifend justo ornare. Donec aliquam in libero nec ultricies. Mauris ultrices auctor fermentum. Fusce quis condimentum nisi, vitae congue mauris.

 
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The False War


BOOK ONE, PACING UP AND DOWN THE GALAXY

Missing Pieces, I

900 ABY, AIV-X152 'Cassard', Inner Rim's Northern Dependencies



Seventy.

It had been seventy years since the day Nukth Kelga'an — the Sieur of Anaxes — was born. Raised within the Galactic Core traditions in a humble family, he was a classic product of the Azure Jewel; an officer — not from the Navy, but an officer all the same — in the Empire of the moment who served the Cause, the Order or whatever its name was with piety or bigotry some would have said. About him, there was barely anything more to tell. He had had a family: first, parents and siblings that he was forced to bury following the Battle of Anaxes; then a now-dead wife and a now-lost son. Apart from this life in pieces, he had found a family in the first Banshees that he had nearly raised on his own. They had been supposedly dead Hussars that he had managed to take under his wing so they could continue to fight, using the best tactics and having access to the flower of Dalness Manufacturing. But then they all died one by one — a second time. Exegol had been the beginning of the end; then came their three last battles and the collapse of the Empire; he retired, hoping he could find out what had happened to his son; his wife died and when he was about to enlist again, an old friend — Andrew Holt — told him to join the Seveners. He only moved towards Damien's group because he knew it was the only way to do something entertaining for the rest of his life.

Seventy years later, he was here in the Cassard's training room. Thinking about his life and years of service, Nukth had understood since Exegol's incident that he was deathless. He had always felt he would have been killed in action, defending Order against Chaos. But he knew at that very moment that it was a mirage intended for young soldiers who didn't know a thing when it came to war. War doesn't give you the death you deserve; and when Nukth had become aware of that fact, he had known the time had come for him to retire. But then he had realised war was the only thing he knew and he had hoped it would give him some sort of internal peace.

The Sieur was too old for intensive training, but his duty forced him to somehow keep his figure. A commander had to show themself; the Captain had to lead by example. In doing so he managed to keep his new Banshees well-prepared for any combat situation. During his whole life, the Sieur had fought to take back Anaxes. The two Emperors hadn't shown an interest in that quest but, when Rurik Fel had died on Tython, he and his people had hoped the newly-established Triumvirat would have helped the TodHusars. With the Alliance and the Empire waging war on one another, it had been the perfect timing so they could trigger a campaign which would have resulted in the storming of Anaxes. On the contrary, the Free-State had only expanded its views on the central power and the Anaxsi's hopes were annihilated as a consequence. Unlike Haskler or the late Jerec Yularen, the Sieur felt no hate towards the Galidraani — he respected the two Regents and had been a close friend to Lord Aron since Panatha. But he had to admit they were self-centred.

As he was looking at the training puppet in front of him, Nukth realised their next destination in terms of campaigns would now be Yinchorr. The Seveners had managed to build alliances with many Imperial remnants all around the Galaxy. They now had serious allies who would help them take back the planet just as they were helping the Galidraani with theirs. It was just a matter of time but Nukth was tired. He only hoped he would die in a couple of months... or years. He didn't deserve more. He didn't want more.

A discreet jingling woke him up from his thoughts. A message told him the commander was waiting for him on the Cassard's deck. According to the brief sentence he was reading, another message had been received by the Imperial vessel. After a five-minute walk, the Sieur had reached the main deck, where his Navy counterpart was standing: «Captain Banjeer — long time no see, eh?»

«You're right, sieur — six cycles since the last time we've met. I didn't intend to disturb you as the Cassard has been through an observation phase since we've lifted off from Ord Lithone. But I assume this piece of information matters.»

First, Kelga'an didn't answer. To him, anything would have been less annoying than doing another training round. He simply nodded towards the Captain and the man showed him the message they had received through the old Imperial HoloNet. A man who couldn't be clearly identified by the Sieur was standing in front of the holocam. He was calling ex-Imperial warlords, moffs and officers to meet on New Bakstre. According to the way he talked, the man clearly didn't expect anyone would be answering the message or even listening to it. And odds on that other Imperials would also listen and come. Nukth clenched his jaws. This event was about to bring epicness to the observation group the Cassard and its task group constituted. Or at least a slight distraction.

«Captain, please inform Colonel Vourc'h that we're movin' towards New Bakstre. An' tell Lord Ryso we'll be there for dinner.»




 
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Jean-Joël Fel

MusicEmpire Theme
AliasesPrince Fel
Dauphin | Callsign
Class(es)Imperial Knight
Templar School
Imperial Prince
BirthplaceBastion
AgeMiddle Age
Personality TraitsSpoiled Prince
Arrogant
Over Confident
Oddly Charismatic
Education TraitsRoyal Education
Templar School
Force Training
Rank(s)Imperial Knight [Formerly]
Imperial Prince [Currently]
Faction(s)New Imperial Order [Formerly]
The Empire [Formerly]
Empire of the Lost [Current]
SpeciesHuman
LanguagesGalactic Basic
High Galactic
Various Trade Languages
Rodian, Huttese
GenderMale
Force SensitiveYes
Character AlignmentGood Neutral
Height5'12
Weight150lbs


  • "I Shall Be The Emperor Of A Restored Fel Empire, That Is My Vow"
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    Biography [TBA]
    Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Tincidunt lobortis feugiat vivamus at augue eget arcu dictum varius. Nec sagittis aliquam malesuada bibendum arcu vitae elementum curabitur. Diam quam nulla porttitor massa. In hac habitasse platea dictumst. Tristique et egestas quis ipsum suspendisse. Sed augue lacus viverra vitae congue eu consequat ac felis. Aliquam ultrices sagittis orci a scelerisque purus semper eget duis. Ornare arcu dui vivamus arcu felis bibendum. Massa enim nec dui nunc. Eu nisl nunc mi ipsum faucibus vitae aliquet nec ullamcorper. Diam sollicitudin tempor id eu nisl. Vel facilisis volutpat est velit egestas dui id ornare arcu.

    Mattis enim ut tellus elementum sagittis vitae et. Non consectetur a erat nam. Convallis a cras semper auctor. Curabitur gravida arcu ac tortor dignissim convallis. Ut placerat orci nulla pellentesque. Scelerisque felis imperdiet proin fermentum leo vel orci porta non. Diam quis enim lobortis scelerisque fermentum dui faucibus. Leo vel orci porta non pulvinar. Dui accumsan sit amet nulla facilisi morbi tempus iaculis urna. Vel turpis nunc eget lorem dolor sed viverra ipsum nunc. Urna duis convallis convallis tellus. Purus semper eget duis at tellus at. Arcu odio ut sem nulla pharetra diam sit amet. Elementum nibh tellus molestie nunc non blandit massa enim. Ullamcorper eget nulla facilisi etiam dignissim diam quis enim. Tincidunt vitae semper quis lectus nulla.

    Luctus accumsan tortor posuere ac ut consequat. Pretium lectus quam id leo in. Amet consectetur adipiscing elit duis tristique sollicitudin nibh sit. Amet mauris commodo quis imperdiet. Ultricies tristique nulla aliquet enim tortor at auctor urna nunc. Bibendum at varius vel pharetra vel turpis nunc. Diam phasellus vestibulum lorem sed risus ultricies tristique nulla. Scelerisque varius morbi enim nunc faucibus. Tincidunt vitae semper quis lectus nulla at. Orci dapibus ultrices in iaculis nunc. Lectus arcu bibendum at varius vel pharetra vel turpis nunc. Enim nulla aliquet porttitor lacus luctus.



    Imperial Fel Dynasty

    1st Generation

    2nd Generation

    3rd Generation

    4th Generation

    • Fel II, Jagged Fel's son, second Fel Emperor.

    5th Generation

    6th Generation

    10th Generation

    • Zorah Fel, Second born child of Moff Rodrik Fel and Knight-Templar Janora Fel; Younger sister to the disgraced Jorus Fel
    • Jorus Fel, Disgraced Son of the Empire, Private within the Imperial Stormtrooper Corps
    • Rurik Fel, Late Emperor of the New Imperial Order


  • 110F5C8C-137C-4C19-B4C8-AEBB54CCD8AC.png
    FORCE DEFLECTION
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    MAKASHI
    098F8770-582A-4B3C-81BC-3B44E5D5CBFE.png
    FORCE FORM
    4E2515A4-B7F6-4AE9-88EC-8A7D8A2A7C8D.png
    SOFT TO SOLID

  • X5Yx2PB.png

    ARC 1
    Hubris of Empires | The Cold War | Invasion of Ilum [Empire vs. Alliance] | Sons of the Empire | Placeholder
    X5Yx2PB.png

    ARC 2

    Placeholder | Placeholder | Placeholder


  • X5Yx2PB.png

    RELATIONS

    Name
    Description
    Jean-Christophe FelFather
    Zorza FelMother




NIO_Faction_Banner.png

 
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CADEMIMU V - CONTROL BUNKER
WAR CHASSIS

The Jedi went for something on her belt. It didn't matter what it was - Antipater took his own opportunity to grab the rifle and fire exactly one shot from the hip - aimed at the Jedi's center of mass.

A wave of concussive force tore through the air towards her, traveling across a few control consoles and shattering the displays. It did nothing to stop the EMP grenade from arriving at his feet. He expected it to be some rudimentary Jedi-issue thermal detonator (something which complied with Senate regulations would be harmless to this form), so he began to generate an appropriate taunt.

And then the grenade went off.

Arcs of bright-blue ionic energy traveled up the war droid's form, prompting uncontrollable shuddering and complete servomotor failure. He was locked in place.

The taunt played anyway: "KrrrrrrfffZZZzZZrrrrrngooOOnnNNNrrRRRrrrr." Nothing but unintelligible, distorted static noise.

The excess energy would take several moments to vent. Antipater remained helpless in the interim.
 
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Thread Name


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Fusce posuere metus vitae venenatis tempor. Nullam nec dui bibendum, ultricies eros nec, lacinia urna. Nunc nulla libero, mollis vitae tincidunt nec, bibendum aliquet neque. Praesent elementum leo vel nibh ornare, nec tempor ligula luctus. Suspendisse pretium felis quis est tempor rutrum. Nulla porttitor accumsan turpis. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas.

Aliquam erat volutpat. Duis vel convallis tortor, a semper lectus. Donec facilisis ipsum justo, eu congue ex hendrerit at. Phasellus sodales consequat nisl, in dignissim nisl vestibulum vel. In sagittis ligula sit amet elit ultrices, quis eleifend justo ornare. Donec aliquam in libero nec ultricies. Mauris ultrices auctor fermentum. Fusce quis condimentum nisi, vitae congue mauris.

 
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Kronsantous
The Scorekeeper's Herald

Information


Name: KronsantousAge: 150 Years Old
Species: Mutant TrandoshanSkin Color: Brown
Gender: MaleEye Color: White
Height: 10'7"Force Sensitive: No
Weight: 2,380 IbsHomeworld: Trandosha

History

Kronsantous was originally born to the name "Kronsantous'waask'Mulsoka" within the Capital City of Hsskhor on Trandosha. Immediately after hatching, he devoured the nest eggs of his sibling so that he could keep his father's full attention. His father, Mulsoka was a slave trader and worked to bring back wookiee slaves from Kashyyyk with a team of trandoshan hunters. Before leaving for one of these infamous expeditions, Mulsoka would begin training Kronsantous in the use of blasters and speeder bikes.

Kronsantous would develop quite a bit of experience and join his father, Mulsoka on one of these regular trips when his father was killed by a Wookiee Chieftain right before his eyes. The Young Trandoshan moved to engage the Chieftain in a fierce confrontation that lasted for several hours until he managed to get the upper hand and get his revenge in the name of the Scorekeeper. Although soon other wookiee warriors arrived which drove Kronsantous and his surviving team members off of Kashyyyk and fled back to Trandosha to recover.

He would join the Bounty Hunting Guild for a few years until a job on the Planet of Dxun would alter his fate forever. Kronsantous would find an Ancient Czerka Formula from the Old Republic Period and quickly take a sample of it. Overcome rage as his size would increase considerably and the formula slowly started to make him unstable and decrease his intelligence rather severely. His devotion to the Scorekeeper would also be increased with him personally taking the title of
"The Scorekeeper's Herald"

Leaving the bounty-hunting community and slowly working himself up as an Enforcer within the Hutt Space Consortium.



Strengths and Weaknesses

Czerka Mutant
Limited Intelligence
Small Regeneration
Unstable Monster
Unnatural Abilities
Large Size

 
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Fusce posuere metus vitae venenatis tempor. Nullam nec dui bibendum, ultricies eros nec, lacinia urna. Nunc nulla libero, mollis vitae tincidunt nec, bibendum aliquet neque. Praesent elementum leo vel nibh ornare, nec tempor ligula luctus. Suspendisse pretium felis quis est tempor rutrum. Nulla porttitor accumsan turpis. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Aliquam erat volutpat. Duis vel convallis tortor, a semper lectus. Donec facilisis ipsum justo, eu congue ex hendrerit at. Phasellus sodales consequat nisl, in dignissim nisl vestibulum vel. In sagittis ligula sit amet elit ultrices, quis eleifend justo ornare. Donec aliquam in libero nec ultricies. Mauris ultrices auctor fermentum. Fusce quis condimentum nisi, vitae congue mauris.


 
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Hutt Space Consortium


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H K - NINETY NINE


Name: HK-99
Species: HK Series Assassin Droid
Gender:
Male Personality
Height: 6'2"
Weight: 160 Ibs
Age: 200 Years Old
Color: Gold & Grey
Force Sensitive: No
Homeworld: Lotho Minor



History

HK-99 was a HK Series Assassin Droid repaired by the Junker Species on Lotho Minor. Intended to serve as a Bodyguard for the Junkers while they salvaged across the landscape. While traveling across Lotho Minor, HK-99 would become more self aware due to his advanced programming and begin to develop a single minded mission that droids should be given their own nation separated from humanoids due to being treated as second-class citizens. HK-99 would begin installing sentient programming into other junk droids and droids stranded on the planet and creating his own "Droid Empire" which soon spread across the landscape. This rather rapid expansion was a cause for concern to the Junkers who repaired him.

HK-99 would declare himself "Emperor of Lotho Minor" and launch a deadly war against the Junkers for control over the world. The Junkers turned towards the Galactic Alliance for assistance against this new droid uprising. Sending a small task force of jedi from the New Jedi Order to infiltrate the droid's fortress and end him once and for all. The Jedi Strike Team accomplished their goal after a pitched battle which saw him almost destroyed.

The New Jedi Order would leave the broken droid to the Junker Species until a Cirme Lord called Juggo purchased the droid to serve as his Majordomo and Palace Spokesman. Being repaired and given new functions which made him far superior to his old form. HK-99 would serve faithfully as the Majordomo for Juggo until his old programming resurfaced and he ended his master once and for all. He sought vengeance against those who had overthrown him on Lotho Minor.

Eventually landing himself a job as an Enforcer within the Hutt Space Consortium


Skills
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ASSASSINATION
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HEAVY ARMOR
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SHIELDING
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ADVANCED PROGRAMMING

Equipment

 
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Koshuno Inuta Sozona

Aliases2nd in Command of the 400th Bal Talmshaa Fleet
Vice-Admiral Sozona
Class(es)Vice-Admiral
Naval Officer
BirthplaceBescane
AgeElderly
Personality TraitsRuthless up to a Point
Charming
Leadership
Education TraitsEducated Naval Officer
Rank(s)Vice-Admiral
Faction(s)The Empire
The Imperial Navy
SpeciesHuman
LanguagesGalactic Basic
High Galactic
GenderMale
Force SensitiveNo
Character AlignmentNeutral Good
Height6'1
Weight190lbs


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    Chapter I

    Koshuno was born on the Imperial Fortress World of Bescane to his father Honjo Sonona, who was a simple Factory Worker for Galentro Heavy Works who ran the planet underneath the ever-watchful eye of the Imperial Government. He rarely saw his father who was busy day after day breaking his back within the factory to earn enough income to keep the household afloat. His mother had left them when he was quite a small child due to finding employment on the Imperial Capital of Bastion and later remarried to an up and coming Imperial Naval Officer.

    Once becoming old enough to work, Koshuno was drafted into the harsh reality of Factory Life and began producing machine parts for various projects. It would seem that his entire life moving forward was going to involve around working for corporate overlords but fate managed to give him a sign when an Imperial Navy Poster landed in front of him one morning while heading into work. Finding his chance, Koshuno would enlist within the Imperial Navy Academy.

    Spending much of his time pouring over the Imperial Archives within the Academy, to pick up on naval warfare. While within the Naval Academy, Koshuno met an up and coming star in the form of Abeodan Charidot and they formed quite a close friendship until the day of graduation, with Abeodan taking the Officer's Program and becoming an Ensign, eventually being assigned to the Imperial Star Destroyer "Resurgency". He on the other hand would become an instructor within the naval academy for a considerable time.

    Koshuno would later be shuffled from the Imperial Naval Academy and assigned to the Command Staff of the Moff of Bal Talmshaa Kanollic II Vethres. As luck would have it, Koshuno found his former friend Chariot, now a captain within the Imperial Navy working with Kanollic II and the Command Staff to form a new Imperial Fleet dubbed the 400th Bal Talmshaa. Koshuno was in charge of procuring the resources required and hiring technical officers to maintain the starships within the fleet, while Chariot was promoted to Admiral and given direct operational authority.

    With the unfortunate death of Kanollic II by Alliance assassination, Charidot would become the newly elected Moff of Bal Talmshaa and Fleet Commander of the 400th, and requesting that Koshuno become his Chief of Staff and 2nd in command of the Fleet with the rank of Vice-Admiral to which he accepted without complaint. Happy to serve alongside his friend in service of the Empire.



    "The True Empire will survive for a thousand years underneath the guidance of competent commanders."



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    ARC 1
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    ARC 2

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    THE EMPIRE

    Name
    Description
    Abeodan Charidot Moff of Bal Talmshaa [Friend]

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    OTHERS
    Name
    Description
    PlaceholderPlaceholder
    PlaceholderPlaceholder


 
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Compellor-class Star Cruiser


OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS

Compellor-class Star Cruiser


STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Extensive Shielding Ability
  • Very High Armaments
  • High Speed
WEAKNESSES
  • Very Low Overall Maneuverability
  • Very Low Overall Hanger Space
  • Vulnerable from Behind
DESCRIPTION

The New Imperial Prototype "General Hurst Romodi" Star Destroyer otherwise known as the NIP General Hurst Romodi SD is a Sixth Generation Star Destroyer commissioned by Admiral Abeodan Charidot directly after the engagement with the Galactic Alliance Naval Forces over the neutral world of Neshtab. Officially on paper the destroyer was commissioned to act as the secondary flagship for the 400th Bal Talmshaa Fleet in the unfortunate event that the NIV Legacy of Bödvarr was either captured or made unoperational.

However privately and off the record, Charidot has commissioned said vessel to spite the members of the Moff Council and the Triumvirate who had elected the Son of Erskine Barran Barran to Warden of the Empire, giving the Barran Household substantially more influence in political circles. And giving command of the new vessel over to his subordinate and second in command Vice Admiral Koshuno Sozona for maintain order within the Command Staff of the 400th Bal Talmshaa and staying loyal to the Bal Talmshaa Camp started by the Former COMPNOR Commissioner Kanollic II Vethres before his eventual assassination.

Compellor-class Star Cruiser



 
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Buu Don Dono

AliasesBuu Don Dono
Commander Don Dono
Class(es)Fleet Commander
FlagshipANS Vober Dand
BirthplaceTarsunt
AgeMiddle Age
Personality TraitsSemi Good Tactician
Hard Worker
Boring to some extent
Education TraitsRags to Command
Incomplete Education
Lifestyle TraitsSpacer
Minimalist
Rank(s)Fleet Commander
Faction(s)Galactic Alliance
SpeciesTarsunt
LanguagesGalactic Basic, High Galactic
GenderMale
Force SensitiveNo
Character AlignmentLawful Good
Height1,73 Meters
WeightBig Enough


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    HISTORY

    Buu Don Dono has had a less than happy life starting out as an overworked and exploited industrial worker within the Rust Yards of Nal Hutta after being taken from his homeworld at a young age to pay back his father's old debt to the Hutt Clans. Due to this, Don Dono received less education than most children starting out his age with most of his knowledge coming from his time on the assembly line repairing droids and weaponry underneath the cruel yolk of the Factory Overseer's. Growing up within such a tough environment crushed his spirit and he began to conform with his surrounding, almost convincing himself that by being efficient life within the factory would not be so bad. His co-workers however would never stop trying to free themselves and took any opportunity to escape. However those who defy the Hutt Clans rarely last long and bodies kept pilling higher and higher with new workers being pushed into service at random.

    Don Dono was saddened by their loss due to speaking with them from time to time, but carried on working in order to not draw any attention to himself. His stable employment for the moment would be interrupted by the invasion of the Bryn'adul Empire when they launched their crusade of complete annihilation of Hutt Space and engaged in a pitched battle with the Silver Jedi Concord. The Rust Yards was demolished and the workers were freed by the Silver Jedi. Don Dono floated around in Concord Space for a few months looking for jobs but had gotten so accustomed to working within a factory that anything else was foreign to him.

    Accepting a job on a cargo freighter, he was picked up by the New Imperial Order when the vessel was detained for false papers. The Stormtroopers took him into custody and he was eventually assigned to an Imperial Factory on the Imperial Capital of Bastion to produce starship parts which ignited a small ray of hope within him that he might fly through space and even applied unsuccessfully to the Imperial Navy Academy which rejected him for his lack of education. Don Dono worked for several months within the factory, earning some semblance of praise from the overseer and forming a tight bond with his team.

    He would eventually be rescued and journey to the Galactic Alliance Capital of Coruscant to apply for the Alliance Navy and got accepted as a serviceman on the ANS Free Flight within the rear region of the Alliance protecting shipping lanes from pirate incursions. Using his factory knowledge acquired from the Rust Yards and Bastion, he was made a technical support officer making sure that things ran smoothly and that all systems were operational.

    Don Dono would slowly climb up the ranks and working extremely hard to get into the Pols Anaxes Naval War College to become an officer of the alliance navy. His limited education regarding math and reading made becoming an officer that much harder but managed to pull through and graduated by the time of the Battle of Ilum with the Empire.

    Buu was granted the rank of Commander in the months that followed and was granted permission to form the 678th Frontier
    "Lanever Villecham" Task Force named after the New Republic Chancellor Lanever Villecham who was killed by the First Order and subsequently named his Flagship the Vober Dand after the Resistance Technical Officer.




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    Chapter(I)
    Placeholder
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SithArchivesDuel

MISSION BRIEFING
Summary: Deep within the jungles of Florn, a remote and treacherous world on the fringes of Sith space, lies a long-forgotten monument to the dark side: the Florn Sith Archives. Only days ago, the Sith Overseer of the Archives was assassinated in a brutal Kaggath by a rival lord seeking to claim dominance.

In the resulting power vacuum and infighting, the Archives' existence was exposed. The local Jedi Watchman, operating undercover within the region, has confirmed the site houses what may be the largest surviving collection of pre-Gulag Sith tomes dedicated to forbidden Sith Alchemy and ancient Dark Side sorcery.

Master K'krohl has answered the call. Leading a Jedi assault team delivered by advanced stealth shuttles, the strike force must infiltrate the facility, destroy the archives before the rival Sith factions consolidate power, and exfiltrate before a larger Kainate fleet arrives to secure the site.

Time is crucial as the shuttles can only remain on the surface for three hours. After that, the team risks being cut off and overwhelmed. The stakes are immense. These ancient texts represent irreplaceable knowledge of the earliest and most potent applications of the Dark Side. Allowing them to fall into the hands of the resurgent Sith Order would grant them even more considerable power.
JEDI OBJECTIVES
  • Primary Objective: Locate and completely destroy the central Florn Sith Archives
  • Secondary Objectives:
    • Infiltrate the Archives undetected and secure a path for the demolition team.
    • Neutralize or bypass any remaining automated defenses and loyalist Sith guards before they can call for reinforcements.
    • Recover or destroy any active Sith alchemical experiments or mutagenic specimens that could be weaponized.
    • Ensure the safe extraction of the assault team within the three-hour window.
  • Tertiary / Optional:
    • Capture or eliminate high-value rival Sith figures present in the chaos.
    • Rescue any imprisoned or enslaved individuals encountered within the facility.
OPPOSING FORCES OBJECTIVES
  • Primary Objective: Protect the Archives at all costs and repel the Jedi incursion
  • Secondary Objectives:
    • Activate emergency security protocols and summon nearby Sith forces.
    • Secure and evacuate as many valuable tomes and artifacts as possible.
    • Hunt down and eliminate the Jedi strike team to prevent word of the Archives from spreading further.
  • Tertiary / Optional:
    • Use the chaos to eliminate rival Sith claimants and seize control of the Archives for personal gain.
    • Deploy experimental alchemical creations or dark side rituals against the intruders.
 
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