K i n g
So how many times have we seen this?
BOUNTY FOR JOE SCHMOE
PRICE: 10,00000,0000,0000000,000000,00000,000 SHINY GALACTIC CREDITS
This is a pretty exhausting controversy that comes up pretty often on Chaos. So I'd like to suggest something a little more standard for posted bounties?
Bounty Tiers/Categories: A listing of general tiers that have to deal with the danger and reward factor of a bounty.
Tier One Bounties - Easily captured bounties that the simplest of hunter could retrieve with little problems, usually non-violent offenders. Examples: Bail jumpers, common thieves, planetary level criminals with little true chance of dodging a decent bounty hunter. Reward: Very small credit bounty.
Tier Two Bounties - More tricky bounties that require a bit more expertise to retrieve, mostly non-violent offenders. Examples: Shape shifters, small time bandits & smugglers, etc. Reward: Small credit bounty.
Tier Three Bounties - These bounties present some danger and the target is usually known to be armed or particularly tricky. Often violent and difficult to apprehend. Examples: Military defectors/traitors, bandits, pirates, codebreakers, planetary level killers/murderers. Reward: Moderate credit bounty.
Tier Four Bounties - Very dangerous bounties that will be hard to take in alive. Very violent individuals and teams are recommended to apprehend the bounty alive or dead. Examples: Terrorists, veteran soldiers, other bounty hunters/mercenaries, Knight-level force users. Reward: Large credit bounty, Factory/Codex reward.
Tier Five Bounties - Extremely hostile enemies proficient in combat and often under some kind of guard or well defended. Examples: Jedi/Sith Masters belonging to an order or organization, crime lords, High ranking military targets, Reward: Very generous credit bounty, Semi-Unique Factory/Codex reward.
Tier Six Bounties - The hardest of bounties. National leaders, Sith Emperors, Supreme Commanders, etc. Faction-leader/Commander level characters who are of the utmost importance to some movement/organization. Use sparingly. Bounty: Massive credit bounty, Unique Factory/Codex reward, bragging rights.
This is by no means an iron system. Just a suggestion of what is kind of going through my mind for a newer, more generalized bounty system.
BOUNTY FOR JOE SCHMOE
PRICE: 10,00000,0000,0000000,000000,00000,000 SHINY GALACTIC CREDITS
This is a pretty exhausting controversy that comes up pretty often on Chaos. So I'd like to suggest something a little more standard for posted bounties?
Bounty Tiers/Categories: A listing of general tiers that have to deal with the danger and reward factor of a bounty.
Tier One Bounties - Easily captured bounties that the simplest of hunter could retrieve with little problems, usually non-violent offenders. Examples: Bail jumpers, common thieves, planetary level criminals with little true chance of dodging a decent bounty hunter. Reward: Very small credit bounty.
Tier Two Bounties - More tricky bounties that require a bit more expertise to retrieve, mostly non-violent offenders. Examples: Shape shifters, small time bandits & smugglers, etc. Reward: Small credit bounty.
Tier Three Bounties - These bounties present some danger and the target is usually known to be armed or particularly tricky. Often violent and difficult to apprehend. Examples: Military defectors/traitors, bandits, pirates, codebreakers, planetary level killers/murderers. Reward: Moderate credit bounty.
Tier Four Bounties - Very dangerous bounties that will be hard to take in alive. Very violent individuals and teams are recommended to apprehend the bounty alive or dead. Examples: Terrorists, veteran soldiers, other bounty hunters/mercenaries, Knight-level force users. Reward: Large credit bounty, Factory/Codex reward.
Tier Five Bounties - Extremely hostile enemies proficient in combat and often under some kind of guard or well defended. Examples: Jedi/Sith Masters belonging to an order or organization, crime lords, High ranking military targets, Reward: Very generous credit bounty, Semi-Unique Factory/Codex reward.
Tier Six Bounties - The hardest of bounties. National leaders, Sith Emperors, Supreme Commanders, etc. Faction-leader/Commander level characters who are of the utmost importance to some movement/organization. Use sparingly. Bounty: Massive credit bounty, Unique Factory/Codex reward, bragging rights.
This is by no means an iron system. Just a suggestion of what is kind of going through my mind for a newer, more generalized bounty system.