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Approved Planet Bal Talmshaa

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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
GEOGRAPHIC INFORMATION
  • Gravity:
    • Standard
  • Climate:
    • Arid
    • Frozen
    • Controlled for Settlements
  • Primary Terrain:
    • Tundras
    • Mountains
    • Desert
    • Artificial Grassland within Cities
  • Atmosphere:
    • Type I
LOCATION INFORMATION
  • Capital City:
    • Tuusevelt
  • Planetary Features:
    • The Vethres Mountains
      • The Vethres Mountains are a considerable chain of high mountains which surround the capital city of Tuusevelt. It provides the first line of defense for the citizens beyond and serves as a vital chokepoint for the Imperial Garrison to stem the tide of an invasion force. A series of Impressive fortifications and defensive networks have been installed into the mountainsides under the direction of Moff Kanollic II Vethres.
    • The Experimental Zone
      • Located far away from the Capital City of Tuusevelt lay the 'Experimental Zone' which is where immigrated species live and work for the Planetary Government within the vast network of mines and ore facilities. Those who choose to rebel against Imperial Authority over them are hunted down by Bal Talmshaa's Tundra Brigade within a blacksite known as 'Outpost 36' along with various monsters and creatures.
    • Labyrinth of Strength
      • No one is quite sure how the Labyrinth came into being but many have tried to navigate the winding corridors of ice and snow that threaten to bury them alive. More than one stormtrooper division has found themselves killed within its depths due to the shear coldness of the planet or other creatures that had escape from the Experimental Zone. Those who wish to join the Tundra Brigade are tasked with exiting the Labyrinth within 15 minutes; which has resulted in more than one cadet perishing within just a few minutes.
  • Major Locations:
    • Tuusevelt
      • The Capital City of Bal Talmshaa would be Tuusevelt recently named after a Stormtrooper who died during the Battle of Csilla against the Brotherhood of the Maw and was honored for his bravery. Impacted by sub zero temperatures and surrounded by snow packed peaks; the domed city sits as the most heavily populated on the world for its controlled atmosphere which allows some semblance of food to be grown for the city's inhabitants but not enough to feed the entire city which requires imports from neighboring systems. Transportation within the city is provided by a series of repulsor trains which free up the streets from hover cars and heavy pedestrian traffic.
        • Ministry Headquarters
          • The Ministry Headquarters is where the Planetary Government known as the General Ministry of Bal Talmshaa handle the day to day operations of the system. The Headquarters is heavily guarded with a full division of the Tundra Brigade assigned to handle any unwanted visitors that might want to disrupt the government of the planet. It is the place of residence for the Minister who is the head of the considerably large bureaucracy.
        • Friedrich Military Compound
          • The Friedrich Military Command is a considerably large area of the Capital City where the Tundra Brigade makes its home. It is filled with barracks ; bunkers ; vehicle hangers and starfighter hangers which cover its interior with the Military School taking up approximately 60 percent of the entire compound. Training within the compound is fierce with only the strongest and toughest of recruits able to make it through the hellish training within the Frozen Tundras of the Planet to become a member of the Brigade which proudly defend their home.
        • Talsuma Gardens
          • The Talsuma Gardens is a large green park situated directly in the dead center of the Capital City. It is made with the Atrisian Style combined with Long Xingzou Flair. Ceremonial Rock Paths; Flowing Water ; Colorful Trees and small tea shacks make up its interior. It is free of trash and litter due to strict rules regarding pollution and trash buildup within the Capital City with anyone engaging in such an action being killed on the spot without trial. It is mostly staffed by Atrisian Females and the gardens are given a tax exemption due to being important for mental health of the populace within the city.
        • Onomato Exchange Office
          • The Onomato Exchange Office is the main office for Onomato Holdings to gain a foothold within the Empire. It is a large 3 story building built within the Long Xingzou style of architecture. Nakaioma Enforcers patrol the perimeter of the office and have been given permission to handle any kind of intruder without the direction interference of the Tundra Brigade. Local citizens can exchange their Trade Federation Credits for other kinds of currency within the building making it useful for crossing the border into either the Ashlan Crusade or the Galactic Alliance.
        • Imperial Inspectorate Headquarters
          • The Imperial Inspectorate Headquarters are the Main Headquarters for the Inspectorate Agency of the Empire. Arguably the most guarded building within the capital city with Several Detachment of Stormtroopers and divisions of the Tundra Brigade are responsible for its security. It is the largest building within the capital eclipsing the Ministry Headquarters which approximately 30 floors. It was designed to resemble the Original Inspectorate Headquarters on Coruscant during the Age of the Ancient Galactic Empire.
        • Nottlenburg Armory
          • The Nottenburg Armory is a large secure vault located deep beneath the Capital City and only accessible by the Training Grounds and the Inspectorate HQ with a specialized hover train. Located within said vault are tons of military vehicles and testing zones for prototypes. Military Grade Equipment are stored below with enough to arm the populace in the event of an invasion by an outside force and even the local currency is printed deep below to be handed out via the Imperial Vendor Stations within the Capital City. Only a few of the top brass are aware of its existence.
  • Del Barshaad
    • The City of Del Barshaad is one of the major settlements on Bal Talmshaa and is located within the only desert continent on the planet. It is a sprawling city of dome shaped houses and shifting sands which lead up to the Palace of the Del'Shard who is the ruler of the city with permission from the Moff of Bal Talmshaa. Underneath the Del'Shard are the Seven Noble Households which trace their history using battle records instead of official historical records. Those who can claim that their ancestors fought in many battles are awarded higher standards of living and respect amongst their peers. Although infighting is common amongst the households and backstabbers are everywhere within the Del'Shard's Court. Merchants and Vendors occupy the streets with less than legal locations spread throughout to provide 'Entertainment' to the populace.
  • Yurrugg Noy
    • The City of Yurrug Noy is one of the major settlements on Bal Talmshaa; located deep within the tundra continents of Midol. The weather is cold and the temperatures often reach Sub-Zero in a matter of hours although to the people who make this place their home it is perfect to avoid outsiders. A more primitive society of hunter gatherers and builders who live in either igloos or simple huts to stay warm. The city is spread out in a defensive valley and the streets are laid out with simple stone pathways. The Chieftain of Yurrug Noy is granted semi-independence from the Ministry to avoid unnecessary conflicts with the Imperial Garrison. They follow a simple leadership style of "Strongest is Leader" with the chieftain having to battle it out with the yarl's of the province to keep his supremacy over them. Due to the harsh conditions of their births; those that survive over the age of 50 are revered as Elders and protected at all cost.
  • Barak Nuun
    • The Dwarrow Hold of Barak Nuun is one of the major settlements on Bal Talmshaa, located far in the north within the Tundra Continent of Midol. Ice and snow cover the landscape along with many treacherous mountains that dot across its landscape. A mighty society of masons and craftsman who live in either stone houses or within fortified caves to stay warm. The city is built deep within a mountain side and stretches for miles deep below the surface as the Dwarrow Population mine and mine for ore and other materials. The Thane Lord of Barak Nuun is granted semi-independence from the Ministry to avoid unnecessary conflicts with the Imperial Garrison. They follow a simple style of leadership being "Eldest is in Charge" with the thane lord being the oldest dwarrow within the settlement and forms a collective leadership with the other elders to keep the peace.
  • Experimental Zone
    • The Experimental Zone is where all immigrated species are forced to live within a controlled climate and atmosphere. They serve as the main mining force for the planet underneath the harsh oversight of the Tundra Brigade. Those who step out of line or disobey the authority of the Imperial Government are subject to be shot without a formal trail. Conditions within the zone are brutal but the Ministry does provide the species with food and access to clean water to avoid unnecessary deaths which might impact their quotas set forth by the Empire. Much of the valuable resources and mining operations on the planet are located within the zone and outsiders and visitors are not allowed within 15 feet of the province without being forced to turn around.
  • Salgo Industrial Dockyard
    • The Salgo Industrial Dockyard is a considerably large dockyard and industrial area located not far from the Capital City. Sprawling with factories and workhouses as the raw materials mined from within the Experimental Zone are brought here by Repulsor trains underneath the watchful eye of the Imperial Forces. A high level of security is maintained with employees required to wear specialized gear due to the cold temperatures and have gene locked their dna into the system to gain access. Once the raw materials have been separated from the rocks; the cargo is the loaded within Shipping Vessels and exported to other systems within the Empire's Sphere of Influence. Corporations are also allowed to set up shop within the Industrial Docks in order for the Ministry to keep a closer eye on their activities which if noticed to be unacceptable are reported to the Inspectorate.

POPULATION
  • Native Species:
    • None
  • Immigrated Species:
  • Population:
    • Experimental Zone: Crowded
    • Rest of Planet: Moderate
  • Demographics:
    • The Demographics of Bal Talmshaa are highly mixed but most of the population are human or near-human in origin with the rest being completely alien. The planet is generally considered accepting of all kind of people provided that they follow Imperial Authority to the letter and not engaging in criminal activity.
  • Primary Languages:
  • Culture:
    • Merit Based Culture:
      • The Society of Bal Talmshaa is a merit based one where economic power and political power are vested in individuals based on talent; effort and achievement instead of wealth or social standing. Aliens are accepted within the Ministry Council and the Tundra Brigade after proving their loyalty to the Planet and the Empire as a whole without being widely discriminated against. Although there is still semblance of human centric culture being preferred with humans being offered employment opportunities first at higher paying salaries.
    • Daily Life:
      • A typical day on Bal Talmshaa begins with people going to work at around 5:00 AM Galactic Standard Time either to the Salgo Industrial Dockyard or other shops within the Capital City. There are many entertainment centers to quell any thoughts of rebellion and the people are provided with enough resources to live off of without much difficulty. Although the conditions of the planet are harsh and neverending heat and cold temperatures plaguing the continents. Much of the populace follow the rules and regulations set out by the Ministry although there are always the troublemakers who crossed the wrong side of Imperial Authority and are brutally crushed by the Stormtrooper Patrols before they cause any wide scale problems.
    • Arts ; Sports ; Religion:
      • The Arts are very important on Bal Talmshaa with many art galleries depeticing paintings and statues from across the galaxy after they have been approved by a special commission to avoid any subtle rebel propaganda notes. Corusanti Style is on the rise with many new artworks unveiling the wondrous upper level and the dark and damp under level in mixed emotions. Due to the harsh temperatures; sports are not regularly played except for archery and throwing sports which draw in a considerable crowd of both alien and humans. Religion has been outlawed for fear of it uniting the populace against the Planetary Government.
GOVERNMENT & ECONOMY
  • Government:
  • Affiliation:
  • Wealth:
    • Wealthy:
      • The Planet is considerably wealthy due to outside investments mainly from Onomato Holdings and the abundance of natural resources that are then exported to neighbouring systems within the Empire's Sphere of Influence. Although this wealth is not equally shared between the different political classes with some seeing more and others seeing less as the government takes more for 'Security Concerns'
  • Stability:
    • High
      • The Planet has considerable stability with majority of the citizens being peaceful law abiding ones. Outsiders are generally safe unless they enter into military zones who are then ordered to shoot them upon sight. The General Ministry is sometimes viewed with contempt due to its Oligarchy Nature and the hoarding of the resources for itself. Although there is little chance of any actual rebellion occuring any time soon to threaten the peace of the planet.
  • Freedom & Oppression:
    • The People of Bal Talmshaa know the price for security and protection from the harsh elements and willingly obey the law without question for fear of being exiled into the Experimental Zone or forced into service of the Tundra Brigade whose training regiments have killed plenty of people before. Worker Revolts are not common but when they do happen the government is swift to crush it before it can gather any true momentum using a small amount of fear to keep the locals in line. Weaponry is illegal without a special permit issued by the Ministry Council which is then sent to the Inspectorate as they perform a background check to insure that they have no criminal prors. Beyond the small amount of force used; The People are free to engage in any activity they choose without feeling considerably oppressed unless that activity is unacceptable to Imperial Authority.
MILITARY & TECHNOLOGY
  • Military:
    • While not as defended as the World of Bastion or Anaxes; Bal Talmshaa is still a considerable fortress world with a number of emplacements scattered on mountain tops in the shifting sands of the desert to the capital city itself. Each of these emplacements are further supported with lines of trenches; mine fields; anti-repulsorlift technology; repulsor tanks and a plethora of Imperial Military Equipment to handle invaders or at least hold them off until reinforcements can arrive. The Tundra Brigade is currently the largest military detail on the planet; made up of both humans and aliens that have joined together underneath a harsh training regiment to become a top tier fighting force when it comes to using their homeworld to their advantage.
  • Technology:
    • Galactic Standard
HISTORICAL INFORMATION

The Planet of Bal Talmshaa was discovered by Emperor Roan Fel and the Fel Empire right before the beginning of the Second Imperial Civil War. Sending a small task force to the planet to scout for native species which might put up a resistance to occupation and to find any valuable resources to which the empire could use for expansion. Once the news of vast resources reached the ear of the Emperor; he personally ordered for a full detachment of Stormtroopers and a small section of the Imperial Navy to secure the planet. Admiral Talmo Yugg decided to stay loyal to Emperor Fel instead of switching sides to Darth Krayt's Galactic Empire. His forces helped assist during Fel's Capture of the Fortress World of Bastion along with the 501st Legion underneath General Oron Jaeger.

During the following years of the Second Imperial Civil War the Planet was slowly built up from the ground with defensive emplacements and anti-Starfighter weaponries on the surface. Admiral Talmo Yugg had been replaced by Admiral Delfo Vinni who sent a large force from the Planetary Defense Fleet to assist the Galactic Alliance Core Fleet and the Bastion Second Fleet in their battle with the Coruscant Third Fleet. His forces were badly damaged by an ambush and was forced to withdraw back to Bal Talmshaa to lick its wounds. The Restored Fel Empire would carry on developing and extracting the resources of the planet for themselves during the time of the Galactic Federation Triumvirate.

Sometime during this time period; the planet was abandoned and erased from Imperial Records to ensure that the valuable resources would not be exploited again. Having been rediscovered during the Third Imperial Civil War between the Sith Empire and the New Imperial Order underneath Imperator Irveric Tavlar. The planet was swiftly liberated from the Sith Empire and made into a stronghold world alongside the captured Sith Capital of Bastion. Its considerable resources would be exploited once again and its emplacements which had been worn out and unoperational began to be replaced at a rapid rate to full defensive capacity. The Tundra Brigade was soon established alongside the Planetary Ministry Council. The Brigade was sent to various warzones during the Third Imperial Civil War from the Battle of Dantooine to the Battle of Korriban; The Second Battle of Bastion; The Second Battle of Zoist and the Battle of Serenno.

The planet remained loyal to the New Imperial Order during the following ages and was put underneath the administration of Rear Admiral Kanollic II Vethres before his demotion to the Stormtrooper Corps and subsequent rise to the rank of Moff . Although he had managed to sink his claws into the planet enough to establish a considerable powerbase within the system to fully support the Imperial Inspectorate along with investment by Onomato Holdings underneath Kishimoto Nakaioma. With the considerable resorucs underneath his control; he has a powerful bargaining chip to use against the other Moffs and other military officials.

 
Last edited:

Ylla Caeli'runa

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Credit Wizard Credit Wizard

Apologies for the wait on this sub, thank you for your patience. This is a really great sub, imperial occupations are always fun! Before I stamp this, there are a few minor adjustments that need to be made:

Links/Affiliations | Please link the Empire's About page rather than a Faction Discussion post.​
Major Exports | Is the tibanna is in liquid or gas form? I was wondering what it would be as that'd factor into how it's RP'ed out, if the situation ever comes up, as well as for the clarity of the reader in the event of trade or a bargaining chip IC.​
Primary Languages | High Gothic seems to be from Warhammer 40K and, unfortunately, we can't do crossovers. Please do correct me if I've missed something. You could list an invented tongue that is serves a similar purpose, if you like.​

Feel free to tag me if you've any questions or once edits are completed.
 
Credit Wizard Credit Wizard

Apologies for the wait on this sub, thank you for your patience. This is a really great sub, imperial occupations are always fun! Before I stamp this, there are a few minor adjustments that need to be made:

Links/Affiliations | Please link the Empire's About page rather than a Faction Discussion post.​
Major Exports | Is the tibanna is in liquid or gas form? I was wondering what it would be as that'd factor into how it's RP'ed out, if the situation ever comes up, as well as for the clarity of the reader in the event of trade or a bargaining chip IC.​
Primary Languages | High Gothic seems to be from Warhammer 40K and, unfortunately, we can't do crossovers. Please do correct me if I've missed something. You could list an invented tongue that is serves a similar purpose, if you like.​

Feel free to tag me if you've any questions or once edits are completed.

Done. High Gothic Language listed down below and linked within sub.

 

Ylla Caeli'runa

Guest
Y
Credit Wizard Credit Wizard

Ah, I see. Thank you very much. Would you mind changing the the text to say "High Galactic" instead of "High Gothic"? Once that's done, this will be good to go.
 
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