Star Wars Roleplay: Chaos

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Work In Progress Ame's Factory Standby

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STONE AND SKY

OUT-OF-CHARACTER INFORMATION
Intent
Ferrixian Flagship for use by the Mandalorian Empire
Image Source[HERE]
Permission(s)Not Applicable
Canon Link(s)Kandosii-type Dreadnaught
Primary Link(s)Kandosii-type Dreadnaught

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PRODUCTION INFORMATION
ManufacturerAether Systems
AffiliationMandalorian Empire
ModelKandosii-type
Market-StatusClosed-Market
ProductionUnique

Materials

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TECHNICAL INFORMATION
ClassificationFlagship
Command Ship
Starfighter Carrier
Military Transport
Length5,000 meters
Width865 meters
Height1,264 meters

Rating Specifications
ArmamentsExtreme
DefensesVery High
ManeuverabilityVery Low
SpeedVery Low
Hangar CapacityExtreme - (50) Squadrons
Hyperdrive RatingEquipped - Class 2

Hangar Compliment
Starfighter SquadronsSupport Squadrons
(42) Squadrons(8) Squadrons

Armaments and Defenses


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ADDITIONAL INFORMATION AND LOGISTICS
Crew Compliment645 Officers
810 Gunners
84,123 Enlisted Crew
Passenger Capacity48,000 Mandalorians
12,000 Droids
Cargo Capacity80,000 Metric Tons
Consumables8 Galactic Standard Years

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STRENGTHS
  • Flagship-Grade Command and Control - Designed as a fleet command ship, the Stone and Sky houses layered command centers, redundant communications arrays, and advanced tactical coordination systems capable of directing entire battle groups across multiple theaters.
  • Extreme Defensive Resilience - The ship's massive hull, beskar-infused armor layers, and redundant shield networks allow it to absorb punishment far beyond standard battlecruisers, functioning as a mobile fortress in prolonged engagements.
  • Overwhelming Electronic Warfare Capability - With Jamming Beams, the 220-SIG Tactical Combat Jammer, and the 995 Stormcloud ECM Suite, the vessel can severely degrade enemy targeting, coordination, and fire-control systems across wide areas of space.
  • Jamming Beams for Fire-Control Suppression - Its dedicated Jamming Beams can "paint" hostile craft, disrupting their weapon guidance, fire solutions, and targeting locks - dramatically reducing enemy accuracy and combat effectiveness.
  • Massive Starfighter Carrier Capacity - Capable of supporting up to 14 Starfighter Wings - each organized into three squadrons per wing - and an additional 8 Support Squadrons, the Stone and Sky can dominate space superiority battles through sheer volume of deployed craft.
  • Sustained Launch and Recovery Operations - Multiple reinforced hangar bays and launch corridors enable continuous sortie cycles, allowing for sustained fighter operations even during intense fleet combat.
  • Extreme Point-Defense Coverage - Hundreds of point-defense laser and ion cannons, flak weapons, and antimissile systems create dense defensive fire zones against starfighters, missiles, and torpedoes.
  • Shield-Disrupting Projectors - Specialized projectors weaken or destabilize enemy shields, allowing accompanying fleet elements to punch through defenses more efficiently.
  • Wide Spectrum Missile Arsenal - The vessel's diverse missile payload - ion, baradium, plasma torpedoes, and more - allows it to tailor strikes against shields, hulls, electronics, and hardened targets.
  • Anti-Fighter Area Denial Weapons - CL-3 Anti-Starfighter Cluster Bombs create lethal kill-zones, shredding incoming fighter formations and denying space around the ship.
  • Massive Troop Transport Capacity - With 48,000 Mandalorians and 12,000 War Droids aboard, the Stone and Sky can deploy overwhelming ground forces in planetary assaults.
  • Modular Garrison Deployment - The ability to deploy IM-455 Modular Garrisons - including orbital, oceanic, hostile-environment, and shield-projector variants - makes it a cornerstone of planetary occupation and defense.
  • Psychological Dominance - Its sheer size, firepower, and electronic warfare presence exert a powerful psychological effect on enemies, often forcing disengagement or hesitation.
  • Fleet Anchor Role - The ship serves as a defensive and operational anchor, around which lighter vessels can maneuver, regroup, and project force.
WEAKNESSES
  • Extremely Low Speed - The ship's massive mass and armor severely limit its top speed, making it incapable of pursuit or rapid redeployment.
  • Very Low Maneuverability - Turning, course correction, and evasion are slow and deliberate, leaving the vessel vulnerable to flanking maneuvers.
  • Reliance on Escort Vessels - Without a protective screen of escorts and starfighters, the ship is susceptible to coordinated attacks targeting weaker arcs or striking more vulnerable sections along its ventral superstructure.
  • Enormous Target Profile - At battlecruiser scale, the Stone and Sky cannot evade fire and is easily detected by enemy sensors.
  • Friendly Fire Risk - CL-3 Anti-Starfighter Cluster Bombs pose a significant danger to friendly starfighters if deployed improperly. These munitions also pose a risk to civilian craft that may pass through the area months or years after an engagement, further necessitating the need to "clean up" and unexploded or remaining munitions.
  • Complex Electronic Warfare Maintenance - The extensive jamming and sensor systems require constant calibration and specialist crews to function optimally.
  • High Power Demand - Simultaneous use of shields, jamming systems, and heavy weapons places extreme strain on the reactor and power grid.
  • Vulnerability to Precision Sabotage - Despite redundancy, targeted strikes or boarding actions against key systems can cause cascading failures.
  • Slow Strategic Response Time - The ship's size and hyperdrive limitations make rapid strategic repositioning difficult.
  • Logistic Burden - Supplying crew, troops, starfighters, and munitions places immense strain on fleet logistics.
  • Reduced Effectiveness in Dense Terrain - Asteroid fields, debris clouds, or planetary fings severely restrict maneuvering options and can easily shroud or hide smaller strike craft that could easily ambush this behemoth in those favorable conditions.
  • Carrier Dependence on Hangar Infrastructure - Damage to hangar bays or launch systems can drastically reduce fighter operations.
  • Not Suited for Solo Operations - The ship is designed to function within a fleet; operating alone exposes multiple tactical vulnerabilities.
  • Predictable Engagement Posture - Once committed to a battle line, its limited mobility makes its tactical positioning relatively predictable.
  • Massive Repair Requirements - Damage control on a vessel of this scale is slow, resource-intensive, and often requires shipyard support.
  • Heavy Dependence on Munitions - Once missile reserves are depleted, its offensive power drops sharply, requiring resupply by a fleet tender, which can often be dangerous during pitched or prolonged engagements.
DESCRIPTION
The Stone and Sky is not merely a warship - it is a moving citadel, a symbol of Mandalorian supremacy forged on a scale meant to dominate entire star systems. Built as an upscaled evolution of the Kandosii-type Dreadnaught and expanded to battlecruiser dimensions, the vessel embodies immovable strength, overwhelming firepower, and absolute battlefield control. Designed to serve as a flagship and fleet command ship, the Stone and Sky functions as the nerve center of large-scale Mandalorian operations.

Its vast sensor arrays, jamming suites, and targeting systems allow it to shape the battlespace long before the first shots are fired, disrupting enemy coordination while feeding flawless targeting data to allied forces. Though ponderous and slow, the ship compensates with staggering defensive resilience and a weapons loadout capable of annihilating capital ships, swatting fighter swarms, and crippling enemy fleets through electronic warfare.

Starfighter wings and support craft form a constantly cycling storm of sorties, while its troop and garrison complement enable rapid planetary domination and long-term occupation. In combat, the Stone and Sky does not chase enemies - it dares them to approach. Surrounded by escorts and blanketed in layered defenses, it advances with relentless inevitability, breaking opposition through attrition, suppression, and sheer scale. Where it arrives, space becomes Mandalorian territory.

Beyond its battlefield role, the Stone and Sky is designed to function as a self-contained Mandalorian stronghold, capable of sustaining not just military operations, but culture, governance, and long-term presence far from the core of the Mandalorian Empire. Entire decks are dedicated to training halls, armories, forges, and war academies where warriors drill, spar, and prepare between engagements. The ship is not merely crewed, it is inhabited, with generations of Mandalorians capable of serving extended tours without ever setting foot on a homeworld. Its internal layout reflects Mandalorian values of functionality, austerity, and is unapologetically martial. Bulkheads are reinforced far beyond civilian standards, corridors are wide enough to move troops and materials at speed, and compartmentalization favors survivability over comfort. Even command spaces are built with redundancy and resilience in mind, allowing the ship to continue fighting even after severe internal damage.

Strategically, the Stone and Sky serves as a mobile center of gravity for Mandalorian campaigns. Fleets maneuver around it, using its jamming umbrella and defensive coverage as a shield while striking outward. Enemy commanders often find their battle plans unraveling as communications falter, targeting data degrades, and coordinated responses collapse under the ship's electronic warfare pressure. By the time opposing forces realize the true extent of the disruption, the Mandalorian fleet has already seized the initiative.

Psychologically, the vessel's impact is profound. Its arrival in a system is rarely subtle - massive energy signatures, widespread sensor interference, and the sudden appearance of dozens of fighter wings announce its presence unmistakably. For allies, it is a rallying point and symbol of inevitability. For enemies, it represents a looming certainty that the battle will be long, brutal, and fought entirely on Mandalorian terms. Even in defeat or withdrawl scenarioes, the Stone and Sky remains a threat. Its ability to deploy modular garrisons, orbital defenses, and ground forces allows it to leave behind fortified positions that continue to exert control long after the main fleet has moved on. Systems taken under its shadow rarely return to their previous state.

Among Mandalorians, the Stone and Sky is spoken of less as a ship and more as a moving world of war - a testament to the belief that dominance is achieved not through speed or finesse alone, but through endurance, coordination, and the will to hold the line no matter the cost. Where lighter fleets may strike and fade, the Stone and Sky arrives to stay.

 
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INTERDICTOR-CLASS HEAVY CRUISER

OUT-OF-CHARACTER INFORMATION
Intent
An updated variant of the Inderdictor-class Heavy Cruiser for use by The Sith Order

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PRODUCTION INFORMATION
ManufacturerAether Systems
AffiliationThe Sith Order
ModelInterdictor-class
Market-StatusClosed-Market
ProductionSemi-Unique

Materials

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TECHNICAL INFORMATION
ClassificationInterdictor Cruiser
Patrol Cruiser
Length800 meters
Width300 meters
Height175 meters

Rating Specifications
ArmamentsVery Low
DefensesHigh
ManeuverabilityHigh
SpeedHigh
Hangar CapacityExtreme - (9) Squadrons
Hyperdrive RatingEquipped - Class 2

Hangar Compliment
Starfighter SquadronsSupport Squadrons
(7) Squadrons(2) Squadrons

Armaments and Defenses


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ADDITIONAL INFORMATION AND LOGISTICS
Crew Compliment45 Officers
124 Gunners
3,291 Enlisted Crew
Passenger Capacity500 Individuals
Cargo Capacity12,000 Metric Tons
Consumables2 Galactic Standard Years

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STRENGTHS
  • Powerful Interdiction Capability - Equipped with four Gravity Well Projectors, the cruiser can generate artificial mass shadows to forcibly pull vessels from hyperspace, prevent hyperspace escapes, and lock down entire sectors for capture or destruction.
  • Reliable Cloak Detection - The Crystal Gravfield Trap provides the only consistently reliable method of detecting cloaked vessels, making the ship exceptionally effective against stealth craft, smugglers, and covert reconnaissance operations.
  • High Defensive Survivability - Despite its relatively light armament, the Interdictor-class compensates with reinforced armor, redundant shielding, a damage reduction system, and extensive point-defense coverage, allowing it to endure prolonged engagements.
  • Superior Speed and Maneuverability for Its Class - Unlike most interdictor platforms, this variant is capable of high-speed pursuit and rapid repositioning, enabling it to patrol trade lanes and respond quickly to emerging threats.
  • Dangerous Area-Denial Ordnance - CL-3 Anti-Starfighter Cluster Bombs can shred entire fighter formations and create lethal exclusion zones, making direct assault against the cruiser extremely costly.
  • Significant Carrier Capability - With capacity for two full wings of starfighters - organized into three squadrons per wing - with an additional squadron to reinforce losses, as well as two support squadrons, the Interdictor-class can project a sustained fighter presence for interception, patrol, escort, and pursuit missions.
WEAKNESSES
  • Limited Capital-Scale Firepower - The Interdictor-class's main armament is intentionally light, leaving it poorly suited for direct engagements against heavily armed warships without escort support.
  • Reliance on Specialized Systems - Its combat effectiveness depends heavily on gravity wells, sensors, and electronic systems; damage to these components significantly reduces its strategic value.
  • Cluster Bomb Friendly-Fire Risk - CL-3 Anti-Starfighter Cluster Bombs are indiscriminate weapons that pose a danger to friendly starfighters, requiring careful coordination or temporary withdrawal of allied craft.
  • Vulnerable When Isolated - While resilient, the Interdictor-class is not designed to operate alone against major fleet elements and can be overwhelmed if cut off from support.
  • Limited Planetary Assault Capability - The cruiser lacks the heavy bombardment weapons needed for surface engagements, restricting its role primarily to space control rather than direct planetary conquest.
  • High Power Consumption - Operating gravity well projectors, shields, sensors, and hangar operations simultaneously places extreme strain on the reactor, limiting sustained peak performance.
DESCRIPTION
The Interdictor-class Heavy Cruiser is a highly specialized control vessel engineered to dominate space not through overwhelming firepower, but through denial, detection, and containment. Designed to serve simultaneously as an interdictor cruiser and high-speed patrol platform, it represents a deliberate evolution of earlier immobilizer designs, optimized for active enforcement and pursuit rather than static ambush roles.

This variant was manufactured by Aether Systems for the Sith Order, commissioned under a discreet procurement directive issued by an unidentified benefactor within the Sith Order. The ship's semi-unique production status, advanced sensor suite, and uncommon systems suggest a carefully controlled development program intended to provide the Sith with unmatched hyperspace control and counter-stealth capabilities, while keeping the project's true sponsorship obscured.

At the heart of the vessel's operational role are its four Gravity Well Projectors, capable of generating artificial mass shadows that forcibly pull vessels from hyperspace or prevent escape altogether. Once targets are trapped, the Interdictor-class's extensive sensor arrays and Crystal Gravfield Trap allow it to detect and track cloaked vessels, neutralizing stealth technologies that would otherwise allow enemies to evade pursuit. Although its capital-scale armament is intentionally limited, the Interdictor-class Heavy Cruiser compensates through layered defenses, redundant shielding, damage reduction systems, and dense point-defense coverage. Its enhanced speed and maneuverability allow it to reposition rapidly, maintain pursuit, or withdraw under fire - traits uncommon among ships of comparable size.

The vessel's substantial hangar capacity supports seven starfighter squadrons and two support squadrons, enabling sustained patrols, interception operations, escort missions, and boarding actions across contested space. In combat, it relies on coordinated fighter screens, electronic warfare, and area-denial measures rather than brute-force exchanges. Among its more dangerous systems are the CL-3 Anti-Starfighter Cluster Bombs, munitions capable of saturating large volumes of space with lethal submunitions. While devastating to enemy fighter formations, these weapons are inherently indiscriminate, requiring careful coordination to avoid friendly losses and reinforcing the cruiser's role as a space-control platform rather than a conventional fleet combatant.

Within the Sith Order, the Interdictor-class Heavy Cruiser is not a frontline warship but a hunter, warden, and executioner of hyperspace denial. It isolates prey, strips away concealment, and ensures that once a vessel is caught within its interdiction field, escape is no longer a possibility. Where it patrols, hyperspace itself becomes a weapon wielded in the service of Sith dominion.

 
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HAVw M12/i JUGGERNAUT

OUT-OF-CHARACTER INFORMATION
Intent
An updated variant of the HAVw A12 Juggernaut for use by the Mandalorian Empire
Image Source[HERE]
Permission(s)Not Applicable
Canon Link(s)HAVw A6 Juggernaut
HAVt B5 Juggernaut
HCVw A9 Turbo Tank
Primary Link(s)HAVw A12 Juggernaut

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PRODUCTION INFORMATION
ManufacturerAether Systems
AffiliationMandalorian Empire
ModelHAVw M12/i
ModularityYes
Market-StatusClosed-Market
ProductionMass-Produced

Materials

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TECHNICAL INFORMATION
ClassificationHeavy Assault Vehicle
Role(s)Heavy Armor
Troop Transport
SizeVery Large
WeightVery Heavy

Rating Specifications
ArmamentsVery High
DefensesHigh
ManeuverabilityVery Low
SpeedHigh
PropulsionWheels

Armaments and Defenses


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ADDITIONAL INFORMATION AND LOGISTICS
Crew Compliment1 Vehicle Commander
14 Pilots
16 Gunners
8 Technicians
Minimum Crew16 Individuals
Passenger Capacity250 Mandalorians
50 War Droids
Alternate Configuration100 Mandalorians
50 War Droids
10 Speeder Bikes
2 Light Walkers
Cargo Capacity45 Metric tons
Consumables60 Galactic Standard Days

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STRENGTHS
  • Deployment Zone Saturation - The HAVw M12/i features integrated DF-90 mortars and missile launchers, which are purpose-built to blanket deployment zones, trench lines, and urban choke points, allowing it to violently clear and suppress enemy positions before infantry disembarkment.
  • Exceptional Troop and Asset Capacity - These vehicles are capable of transporting massive numbers of Mandalorian infantry, war droids, and even lighter vehicles, with the Juggernaut functioning as a mobile forward base rather than a simple Armored Personnel Carrier.
  • Integrated Frontline Medical Support - Unlike its predecessor, the HAVw M12/i carries bacta tanks and dedicated medical droids, enabling it to stabilize and treat wounded infantry without immediate evacuation from the battlefield, greatly increasing survivability and lowering casualty rates.
  • Sentry Tower - Each HAVw M12/i is equipped with a specialized tower that houses sophisticated sensor arrays and additional communications equipment, with these towers being utilized in collecting information and relaying it to assist onboard gunners in targeting enemy positions. These towers can also be utilized to keep a lookout for enemy forces, as it provides a commanding view of the surrounding area.
  • Redundant Crew and Control Systems - Extensive crew specialization, onboard technicians, and dual control cabins - that allow the vehicle to be controlled more easily and offset the time required to turn the vehicle around by simply allowing it to be driven from the other end - allow the vehicle to remain combat-effective even after sustaining internal damage or crew casualties.
WEAKNESSES
  • Extremely Low Maneuverability - Its massive chassis and wheel-based propulsion severely limit turning radius and responsiveness, making it ill-suited for dense urban environments or tight terrain.
  • Vulnerability to Coordinated Anti-Vehicle Tactics - The HAVw M12/i is highly susceptible to swarm attacks, terrain traps, and precision strikes against its mobility systems; all of which have the potential to neutralize the Juggernaut despite its heavy armor.
  • Sentry Tower - Though providing a commanding view of the surrounding area, the observation tower is an easy target for enemy forces, with the loss of the tower meaning the loss of the sophisticated sensor array and communications systems. This can result in losing contact with friendly forces and a reliance on ground sensors, which can leave the Juggernaut vulnerable to attacks from aircraft or other vehicles not in its direct line of sight.
  • Drive Shaft - Despite advances in technology and designs, these crucial mechanical components remain easily disabled and nearly impossible to repair in the field. A damaged drive shaft can render the HAVw M12/i incapable of maneuvering over rough terrain in the best of cases, and in the worst scenario, a broken drive shaft can render the vehicle a sitting target incapable of moving.
  • Not a Solo Combat Platform - The HAVw M12/i was designed to work in tandem with infantry and support elements. Without infantry, escort vehicles, or air cover, these vehicles are far less effective and more vulnerable than lighter, more flexible armored units. Additionally, its sheer size makes concealment nearly impossible, rendering it a priority target for air strikes and heavy anti-armor weapons.
DESCRIPTION
The HAVw M12/i Juggernaut represents the Mandalorian Empire's evolution of the venerable Juggernaut platform, rebuilt not merely as a transport, but as a moving bastion of war. Manufactured by Aether Systems, the M12/i refines the older HAVw A12 design once fielded by the Galactic Alliance, replacing generalized military doctrine with brutal Mandalorian efficiency. Designed to punch directly through contested frontlines, the M12/i advances under heavy armor and shielding, saturating enemy positions with mortar fire and missile barrages before disgorging entire companies of Mandalorian warriors and war droids into the breach.

Its cavernous interior can be rapidly reconfigured to support mechanized infantry assaults, mixed-unit deployments, or armored spearheads featuring speeder bikes and light walkers. Though the HAVw M12/i features increased speed and can vastly outpace its predecessors, its bulk and sheer mass still leave it at the mercy of faster-moving, lighter vehicles as well as strikes from enemies that are not in its direct line of sight. Additionally, unlike earlier variants, the HAVw M12/i doubles as a frontline casualty support platform and is equipped with integrated bacta tanks and medical droids. This allows wounded Mandalorians to be treated and returned to combat without retreat, reinforcing the Mandalorian Empire's relentless advance.

While its sheer mass and low maneuverability prevent subtlety, the HAVw M12/i was never meant nor designed to be subtle. It is a declaration of intent - an armored war caravan built to carry Mandalorians directly into the heart of battle and keep them there until the objective is secured, be it by allowing Mandalorians to advance under a screen of smoke or supported by a barrage of varying grenades.

 
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HAVw M12/v JUGGERNAUT

OUT-OF-CHARACTER INFORMATION
Intent
A vehicle for use by the Mandalorian Empire
Image Source[HERE]
Permission(s)Not Applicable
Canon Link(s)Link
Primary Link(s)Link

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PRODUCTION INFORMATION
ManufacturerAether Systems
AffiliationMandalorian Empire
ModelVehicle-class
ModularityYes | No | Limited
Market-StatusClosed-Market | Open-Market
ProductionMass-Produced | Minor | Limited | Semi-Unique | Unique

Materials

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TECHNICAL INFORMATION
ClassificationSpeeder | Walker | Tank | Repulsorlift | Submersible
Role(s)Assault Tank | Reconnaissance | Transport | Carrier | Minelayer | Anti-Aircraft
SizeExtremely Small | Very Small | Small | Average | Large | Very Large | Extremely Large
WeightExtremely Heavy | Very Heavy | Heavy | Average | Light | Very Light | Extremely Light

Rating Specifications
ArmamentsNone | Very Low | Low | Average | High | Very High | Extreme
DefensesNone | Very Low | Low | Average | High | Very High | Extreme
ManeuverabilityNone | Very Low | Low | Average | High | Very High | Extreme
SpeedNone | Very Low | Low | Average | High | Very High | Extreme
PropulsionRepulsorlift | Wheels | Tracks | Bipedal | Quadrupedal

Armaments and Defenses


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ADDITIONAL INFORMATION AND LOGISTICS
Crew Compliment
Minimum Crew
Passenger Capacity
Cargo Capacity
Consumables

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SPECIAL FEATURES

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STRENGTHS
  • Strength 1 -
  • Strength 2 -
  • Strength 3 -
WEAKNESSES
  • Weakness 1 -
  • Weakness 2 -
  • Weakness 3 -
DESCRIPTION
Placeholder

 
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MX-150 IVIIN'YC-TYPE FIGHTER TANK

OUT-OF-CHARACTER INFORMATION
Intent
A vehicle for use by the Mandalorian Empire
Image Source[HERE]
Permission(s)Not Applicable
Canon Link(s)Link
Primary Link(s)Link

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PRODUCTION INFORMATION
ManufacturerAether Systems
AffiliationMandalorian Empire
ModelVehicle-class
ModularityYes | No | Limited
Market-StatusClosed-Market | Open-Market
ProductionMass-Produced | Minor | Limited | Semi-Unique | Unique

Materials

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TECHNICAL INFORMATION
ClassificationSpeeder | Walker | Tank | Repulsorlift | Submersible
Role(s)Assault Tank | Reconnaissance | Transport | Carrier | Minelayer | Anti-Aircraft
SizeExtremely Small | Very Small | Small | Average | Large | Very Large | Extremely Large
WeightExtremely Heavy | Very Heavy | Heavy | Average | Light | Very Light | Extremely Light

Rating Specifications
ArmamentsNone | Very Low | Low | Average | High | Very High | Extreme
DefensesNone | Very Low | Low | Average | High | Very High | Extreme
ManeuverabilityNone | Very Low | Low | Average | High | Very High | Extreme
SpeedNone | Very Low | Low | Average | High | Very High | Extreme
PropulsionRepulsorlift | Wheels | Tracks | Bipedal | Quadrupedal

Armaments and Defenses


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ADDITIONAL INFORMATION AND LOGISTICS
Crew Compliment
Minimum Crew
Passenger Capacity
Cargo Capacity
Consumables

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SPECIAL FEATURES

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STRENGTHS
  • Strength 1 -
  • Strength 2 -
  • Strength 3 -
WEAKNESSES
  • Weakness 1 -
  • Weakness 2 -
  • Weakness 3 -
DESCRIPTION
Placeholder

 
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MX-170 SHUKUR-TYPE FIGHTER TANK

OUT-OF-CHARACTER INFORMATION
Intent
A vehicle for use by the Mandalorian Empire
Image Source[HERE]
Permission(s)Not Applicable
Canon Link(s)Link
Primary Link(s)Link

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PRODUCTION INFORMATION
ManufacturerAether Systems
AffiliationMandalorian Empire
ModelVehicle-class
ModularityYes | No | Limited
Market-StatusClosed-Market | Open-Market
ProductionMass-Produced | Minor | Limited | Semi-Unique | Unique

Materials

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TECHNICAL INFORMATION
ClassificationSpeeder | Walker | Tank | Repulsorlift | Submersible
Role(s)Assault Tank | Reconnaissance | Transport | Carrier | Minelayer | Anti-Aircraft
SizeExtremely Small | Very Small | Small | Average | Large | Very Large | Extremely Large
WeightExtremely Heavy | Very Heavy | Heavy | Average | Light | Very Light | Extremely Light

Rating Specifications
ArmamentsNone | Very Low | Low | Average | High | Very High | Extreme
DefensesNone | Very Low | Low | Average | High | Very High | Extreme
ManeuverabilityNone | Very Low | Low | Average | High | Very High | Extreme
SpeedNone | Very Low | Low | Average | High | Very High | Extreme
PropulsionRepulsorlift | Wheels | Tracks | Bipedal | Quadrupedal

Armaments and Defenses


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ADDITIONAL INFORMATION AND LOGISTICS
Crew Compliment
Minimum Crew
Passenger Capacity
Cargo Capacity
Consumables

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SPECIAL FEATURES

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STRENGTHS
  • Strength 1 -
  • Strength 2 -
  • Strength 3 -
WEAKNESSES
  • Weakness 1 -
  • Weakness 2 -
  • Weakness 3 -
DESCRIPTION
Placeholder

 
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