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Work In Progress WIP Centerra

Alderwyne





Important Note / Disclaimer:
In Centerra, various groups see the Force as connections or cosmic energies, echoing the Ewoks' mystical view. Considered magical, the Force significantly shapes the planet's cultures. Force anomalies reveal Centerra's close ties to the Force. Elements like the Stellar Convergence emphasize the balance between the Force and life, adding a distinct touch to this fictional setting.
Centerra

OUT OF CHARACTER INFORMATION
Intent:
I want to develop an engaging background to enhance custom content, with a micro faction I've created. This will make it easier for others to grasp and enjoy these ideas, and allow them to contribute if interested.
Image Credit: N/A

Canon: [N/A]

Permissions: [N/A]

Links: [N/A]

GENERAL INFORMATION

Planet Name: Centerra
Demonym: Centerrian
Region: Unknown Regions.
System Name: Luminaria
System Features: Centerra has one Sun known as Eos, and two satellite moons by the names of Oceanus, and Pilos. The Luminaria system resides within a treacherous nebula formed from an imploded star cluster, making typical navigation difficult and often can obscure the planet of Centerra and its moons.
Location: [Here]
Major Imports: Advanced technology, luxury goods, rare minerals
Major Exports:
Cannon Material Exports


Nova Crystals
Neuranium

Azurite
B'omarr_regeneration_gem
Devaronian_blood-poison
Firegem
Gemstone
Heart of Fire
Heart of the Universe
Hypergem
Marilite
Pikach
Power gem
Prismatic crystal
Quella stone
Rainbow gem
Rol Stone
Shadeshine
Solarbenite
Sun crystal
Sun-stone
Sunblaze
Sunstar/Legends
Topaz
Velmorite

Wind-crystal

Common Materials:

Water
Wood
Iron
Aluminum
Copper
Steel
Plastic
Glass
Petroleum
Natural Gas
Coal
Gold
Silver
Limestone
Marble
Granite
Quartz
Slate
Sandstone
Basalt
Obsidian
Gypsum
Chalk
Shale
Mica
Alexandrite
Tanzanite
Paraiba Tourmaline
Pink Star Diamond
Musgravite
Jadeite
Blue Moon Diamond
Red Beryl
Grandidierite
Serendibite



Custom Material Exports

Unique Materials:
Laurasil Trees

Lunar Pearls: Centerra's satellite moon, Oceanus, could be home to exquisite and luminescent lunar pearls. These pearls, formed within the moon's deep oceanic trenches, possess unique properties and are highly prized as rare jewelry or components in delicate and advanced technologies.

Aetherium Prism: The Aetherium Prism captures the essence of the prismatic gem used for memory storage and integration into starships. Its name invokes a sense of ethereal energy and the mystical properties associated with this powerful crystal. The Aetherium Prism symbolizes the bridge between the physical and metaphysical realms, where memories are stored and starships are imbued with intelligence. Its radiant, shifting colors reflect the vast knowledge and possibilities contained within, making it a pivotal component in advanced starship technology.



Medicinal Herbs:

Zephyrleaf: Zephyrleaf is a delicate herb with feathery, silver-green leaves that sway gently in the breeze. It possesses calming and soothing properties when brewed into a tea or used in aromatherapy. Zephyrleaf is known to alleviate anxiety, promote relaxation, and aid in sleep, making it a sought-after herb for stress relief and improving overall well-being.

Luminabloom: Luminabloom is a radiant flower that blooms in various vibrant colors, ranging from deep blues to shimmering golds. The petals of Luminabloom contain potent antioxidants and healing properties. When infused into an oil or salve, it can be applied topically to soothe and rejuvenate the skin, helping to reduce inflammation, heal wounds, and promote a healthy complexion.

Serenroot: Serenroot is a resilient herb that grows in the tranquil groves of Centerra's forests. Its roots, when dried and ground into a powder, possess natural anti-inflammatory and analgesic properties. Serenroot is often used to alleviate pain, treat minor injuries, and reduce swelling. It can be brewed into a tea or applied as a poultice to relieve discomfort and aid in the healing process.

Agricultural Exports:
Solaris Berries:
Solaris Berries are vibrant, sun-kissed fruits that thrive in Centerra's temperate climate and rich soil. These succulent berries are known for their sweet and tangy flavor, as well as their high antioxidant content. Solaris Berries are sought after for their health benefits and are often used in the production of juices, jams, and desserts.

Embergrain: Embergrain is a unique cereal grain cultivated on Centerra's fertile plains. It is characterized by its rich golden hue and robust flavor. Embergrain is highly nutritious and packed with essential vitamins and minerals. It can be milled into flour for baking bread, pastries, and other grain-based products.

Crystalline Honey: Centerra is home to unique bee colonies that produce a remarkable honey known as Crystalline Honey. This honey derives its name from its distinct crystalline texture, which forms naturally within the honeycomb. Crystalline Honey is prized for its delicate and complex flavor profile, combining floral notes with a hint of sweetness. It is sought after for its therapeutic properties and is believed to possess immune-boosting and healing benefits. Crystalline Honey is used as a natural sweetener, a key ingredient in herbal remedies, and a gourmet addition to teas and culinary creations. Its exquisite taste and medicinal qualities make it a highly sought-after agricultural product for export from Centerra
Custom Unexploited Resources

Sylverite Crystals: Sylverite Crystals are special gems known for their ability to channel and amplify the Force. Centerra's Force energies and the planet's connection to the force could result in the existence of abundant Sylverite Crystal deposits, making them a valuable resource for the Force-sensitive inhabitants of the world.
Sub types of Slyverite Crystals:

Lumirite: Lumirite crystals are known for their vibrant luminescence, emitting a soft, soothing glow. They are often used in the creation of decorative and aesthetic items, such as jewelry or ornamental pieces.


Prismarite: Prismarite crystals possess a unique property of refracting and dispersing light into a stunning spectrum of colors. They are highly sought after by artists and designers for their ability to create captivating visual displays.


Solaceite: Solaceite crystals have a calming and soothing energy that promotes inner peace and tranquility. They are commonly used in meditation practices and healing therapies, helping individuals find solace and balance.


Zephyrite: Zephyrite crystals are associated with the element of air and are said to carry the essence of gentle breezes and uplifting winds. They are often used in spiritual rituals and ceremonies to invoke a sense of freedom and clarity.


Emberite: Emberite crystals possess a warm, fiery glow, reminiscent of flickering flames. They are utilized for their heat-absorbing properties, making them ideal for creating insulation materials or heat-resistant barriers.


GEOGRAPHIC INFORMATION
Gravity:

80% Standard Gravity
Climate:
Temperate & Greenhouse: Varied climate with diverse biomes ranging from lush forests to arid deserts
Primary Terrain:
Forests, mountains, grasslands, rivers.
Atmosphere: Type II, Atmospheric density is 20% higher than Standard. 30-50% more Oxygen than Standard.

(Those that breath Type I are going to have trouble in certain places if they do not have an oxygen regulator.
Things to look out for: Hyperoxia, Oxygen Toxicity , Oxygen is present in incendiary quantities-Little ones tend to have minor problems with breathing and adjust as they grow up depending on the density of oxygen in their local habitats. )

LOCATION INFORMATION

Capital City:

Solara City

Planetary Features:

Ancient ruins, interconnected cities, floating urban platforms

Major Locations:

Solara City (capital), Verdant Forest, Sunspire Mountains, Crystal Lake, Whispering Badlands, Temple of the Sun and Moon, Temple of Radiance, ( more to be added)

Force Nexus (Optional):

TBD
POPULATION

Native Species:

[Aelorian]
[Catarri]
[Cellestella]
[Celesteri]
[Divinarie]
[Dracelvarian]
[Laminorian]
[Marbrecretian]
[Sanguiorian]
[Vainalorium]

Relationships Between Races and Cultures on Centerra



Race/CultureFriendly WithConflicts WithGeneral AlignmentPolitical Dynamics
AelorianCelestella, CelestiriSanguiorianNeutral GoodAdvocate for peace, oppose aggression, support cultural exchange
CelestellaAelorian, Celestiri, DivinarieSanguiorianNeutral GoodMediate disputes, trade-focused, foster alliances
CelestiriAelorian, Celestella, DivinarieSanguiorianChaotic GoodPush for freedom, resist control, support rebellions
DivinarieCelestella, CelestiriSanguiorianNeutral GoodBalance traditions with diplomacy, promote education
DracelvarianSun Star Order (conditionally)Sanguiorian, MarbrecretianLawful NeutralStrategic, balance between order and autonomy, focus on military strength
LaminorianMarbrecretianVainaloriumChaotic NeutralOpportunistic, adapt to power shifts, engage in espionage
MarbrecretianLaminorianVainalorium, DracelvarianTrue NeutralNeutral mediators, focus on stability, act as economic hubs
SanguiorianNoneAelorian, Celestella, Celestiri, Divinarie, Dracelvarian, CatarriLawful EvilSeek control, use force and intimidation, enforce strict laws
VainaloriumNoneLaminorian, Marbrecretian, CatarriChaotic NeutralDisruptive, thrive on chaos, engage in piracy and raiding
CatarriCelestella, CelestiriSanguiorian, VainaloriumTrue NeutralIsolationist, avoid political entanglements, protect natural resources


Fauna / Flora :
Approved Species - Anchi'baburu - Invasive Species
Approved Species - Noctua - Native Species
Immigrated Species: Various alien species with insignificant populations

Population:Sparse

Demographics: A diverse population consisting of Centerran Humans and immigrants from various species

Primary Languages: Galactic Basic, Centerran dialects

Culture: Centerran culture is a blend of traditional values, appreciation for nature, and technological advancement. The arts, music, and craftsmanship are highly valued, and there is a strong sense of community and cooperation.

GOVERNMENT & ECONOMY

Government:
Centerra operates under an Oligarchy led by the Council of Elders, with elected representatives ensuring balanced governance. Key roles include the Lord Protector, Chancellor, High Counselor, and others overseeing different aspects of governance, defense, and diplomacy.
Wealth: High,
Stability: High, with a well-functioning government and low crime rates
Freedom & Oppression: Centerra is a planet that values freedom and individual rights. The government upholds the rule of law and ensures equal opportunities for all citizens.

MILITARY & TECHNOLOGY
Military:
Centerra maintains a moderate-sized defense force for planetary security and peacekeeping operations.
Technology:
In Centerra, technology varies widely. Some places have high-tech because of their wealth or focus on science, while others use simple tools, valuing tradition or spirituality more. The size and power of a community can also affect its tech level, with bigger governments investing in research and smaller ones focusing on basic needs. This mix allows for different cultures to learn from each other and grow.


HISTORICAL INFORMATION

Every 100 years, the "Stellar Convergence" occurs, aligning celestial bodies, creating vivid skies, tidal waves, and temporary portals. This event is awe-inspiring but can be dangerous, offering great power or causing chaos. The Sun Star Order plays a key role in guiding and protecting Centerra during this time, reinforcing the planet's deep cosmic connections and the importance of balance.


Centerra was found by explorers during the Expansion Era and became home to different groups seeking a new start. Conflicts between these groups led to instability. The Sunstar Order helped bring peace, and the Oligarchy, with representatives from all groups, was set up to govern and keep peace. The Council of Elders aids in decision-making, with the Lord Protector leading. Despite ups and downs, Centerra stands as a symbol of unity.
  • You are here.


  • Comprehensive Cultural and Religious Elements Index for Centerra

    Religions and Beliefs
    ConceptDescription
    AstralismCentral to Divinarie culture, emphasizes interconnectedness of all beings and cosmic unity. Involves meditation, rituals, and ceremonies to strengthen cosmic connections.
    Sanguiorian Spirit WorshipSanguiorians revere large, fierce creatures and mix shamanistic beliefs with spirit worship, believing in gods of natural elements.
    The Great Spirit (Laminorians)An ancient and revered deity central to Laminorian spirituality, representing the overarching spiritual essence and influencing natural and mystical aspects of life.
    The Old Ones (Sanguiorians)Ancient spirits focused on by Sanguiorian cults, associated with older, more traditional beliefs and practices, often considered guardians or forebears.
    Marbrecretian Militaristic ReligionBelieves in a paradise for warriors who die in battle, emphasizing honor, strength, and the importance of military prowess in their culture.
    Celestiri BeliefsCentered around the divine realm of Tyrryn Nah Nogg, akin to Force Ghosts or anomalies, reflecting their belief in the mystical forces of nature and the cosmos.
    Dracelvarian Eternal DanceCelebrates spontaneity and interconnectedness, emphasizing joy, laughter, and the dynamic beauty of nature through vibrant celebrations and rituals.
    Cultural Events and Rites
    Event/CeremonyDescription
    Celestial Convergence (Divinarie)A rite of passage marking adulthood with symbolic rituals and communal celebrations that connect deeply with celestial forces.
    Stellar ConvergenceA significant celestial event affecting all cultures on Centerra, highlighting the balance between the Force and life, influencing religious and cultural observances.
    Marbrecretian Warrior CelebrationsEvents idolizing war and confrontation, celebrated through combat and ceremonies that honor the dead and victorious.
    Historical and Mythical Figures
    FigureDescription
    Aelar the Peacebringer (Divinarie)Unified the Divinarie during internal strife and established peace with the Sanguiorians through the Accord of Celestial Unity.
    Additional Entities and Concepts
    ConceptDescription
    Force AnomaliesManifestations of Centerra's strong connection to 'cosmic energies' or Force Energies, influencing the planet's cultures and beliefs.
    MarbrecretiansA warrior race with a feudal society that values military strength and honor, living in the harsh desert of the Whispering Badlands.
    Ancestral Afterlife (Celestiri)Influenced by Force Ghosts, where spirits guide or interact with the living, integrating the Force into cultural spirituality.
    Dark Magic (Celestiri)Equated with the dark side of the Force, representing a significant threat to their spirituality and balance.
    DracelvariansKnown for their sharp wit, agility, and a unique shifter ability allowing transformation into dragon forms. Their society combines feudal and industrial elements with a vibrant spiritual life centered on the "Eternal Dance."




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Old stuff
Native Species:
[Aelorian]
[Catarri]
[Cellestella]
[Celesteri]
[Divinarie]
[Dracelvarian]
[Laminorian]
[Marbrecretian]
[Sanguiorian]
[Vainalorium]

Relationships Between Races and Cultures on Centerra


Race/CultureFriendly WithConflicts WithGeneral AlignmentPolitical Dynamics
AelorianCelestella, CelestiriSanguiorianNeutral GoodAdvocate for peace, oppose aggression, support cultural exchange
CelestellaAelorian, Celestiri, DivinarieSanguiorianNeutral GoodMediate disputes, trade-focused, foster alliances
CelestiriAelorian, Celestella, DivinarieSanguiorianChaotic GoodPush for freedom, resist control, support rebellions
DivinarieCelestella, CelestiriSanguiorianNeutral GoodBalance traditions with diplomacy, promote education
DracelvarianSun Star Order (conditionally)Sanguiorian, MarbrecretianLawful NeutralStrategic, balance between order and autonomy, focus on military strength
LaminorianMarbrecretianVainaloriumChaotic NeutralOpportunistic, adapt to power shifts, engage in espionage
MarbrecretianLaminorianVainalorium, DracelvarianTrue NeutralNeutral mediators, focus on stability, act as economic hubs
SanguiorianNoneAelorian, Celestella, Celestiri, Divinarie, Dracelvarian, CatarriLawful EvilSeek control, use force and intimidation, enforce strict laws
VainaloriumNoneLaminorian, Marbrecretian, CatarriChaotic NeutralDisruptive, thrive on chaos, engage in piracy and raiding
CatarriCelestella, CelestiriSanguiorian, VainaloriumTrue NeutralIsolationist, avoid political entanglements, protect natural resources

Approved Species - Anchi'baburu - Invasive Species
Approved Species - Noctua - Native Species
The Silent Bloom: A Guide to the Secret Language of Flowers
Dragon Knight - War Mount
Wings of Freedom
The "Fine Print"
Nexus: The Shadowed Realms of Twilight
Quetzarim: Lizard / Raptor Folks
Togruta Subspecies: Zhenxi Gloomarians
Draconis Species

Celestial Duality: Order of the Sunstar ----- Planet Centerra
Centerra Draconis
 
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Templates

Planet Name​


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    • Force Nexus (Optional): .
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Droid Submission​


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Important note / disclaimer:
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    • Intent: .
    • Image Credit: .
    • Canon: .
    • Permissions: .
    • Links: .

    • Manufacturer: .
    • Affiliation: .
    • Market Status: .
    • Model: .
    • Modularity: .
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    • Resistances: .

    • (List notable features)

    • (Provide at least one strength)

    • (Provide at least one weakness)

  • (Provide a detailed description including history, function, advantages, and disadvantages.)





Gidgit Droid Model​


[Image Place Holder]​

Important note / disclaimer:
(Disclaimer placeholder)

    • Intent: Create a compact companion droid inspired by Gidgit with a male programming.
    • Image Credit: .
    • Canon: Inspired by Gidgit.
    • Permissions: N/A.
    • Links: Gidgit Reference.

    • Manufacturer: Custom Droid Manufacturer.
    • Affiliation: Private Owners.
    • Market Status: Closed-Market.
    • Model: Gidgit Companion Droid.
    • Modularity: Limited (Custom aesthetic modifications available).
    • Production: Semi-Unique.
    • Material: Durasteel, lightweight polymer plating, advanced photoreceptors.

    • Classification: Third-Degree Droid.
    • Gender Programming: Male.
    • Weight: Very Light.
    • Height: Small.
    • Movement: Repulsorlift.
    • Armaments: None.
    • Misc. Equipment: Holographic projector, vocal module, sensor suite, small tool compartment.
    • Resistances:
      • Energy (Blaster type weapons): Low.
      • Kinetic: Low.
      • Lightsabers: None.
      • Other: Moderate resistance to EMP/ION due to shielding.

    • Compact and lightweight design.
    • Advanced interaction capabilities.
    • Repulsorlift mobility for smooth movement.
    • Retractable legs for perching.
    • Tool compartment with small accessories.

    • Highly adaptable as a companion droid.
    • Can function as a scout due to its sensor suite.
    • Quiet movement with repulsorlift propulsion.
    • Can assist with minor repairs and cutting tasks.

    • Minimal combat capabilities.
    • Vulnerable to direct damage.
    • Limited battery life when running high-power functions.

  • The Gidgit model is a highly efficient and charming male-programmed companion droid designed to assist owners in various non-combat tasks. With a sleek, lightweight frame and repulsorlift propulsion, it can navigate environments seamlessly. While it lacks combat capabilities, it is equipped with an advanced sensor suite, vocal processor, and holographic projector to provide assistance in communication, scouting, and interactive functions. Its moderate EMP resistance ensures continued operation in volatile environments, though it remains susceptible to direct physical damage. Additionally, Gidgit has a built-in compartment that holds small tools like a buzz saw, arc welder, and glowrod, making it useful for light repairs and technical support. Designed as a personal assistant, Gidgit is perfect for those seeking an intelligent, mobile, and personable droid companion.

 
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Centerra​


djcqpyc-39d778bb-5fd6-438c-9e1e-f25910aa509b.jpg

Important note / disclaimer:
On Centerra, the Force is seen as mystical and magical. "Magic" isn't separate from the Force—it's just how different cultures interact with and use it in unique ways.

    • Intent: To codify an engaging and accessible background for my collective lore.
    • Image Credit: Image Creator
    • Canon: N/A (Custom Planet)
    • Permissions: N/A
    • Links: N/A

    • Planet Name: Centerra
    • Demonym: Centerrian
    • Region: Unknown Regions
    • System Name: Starweaver System
    • System Features: Centerra has one sun, Eos, and two moons, Oceanus and Pilos. It resides in a nebula formed from an imploded star cluster, making navigation difficult and often obscuring the planet.
    • Location: Un-Known Regions
    • Major Imports: None (Unestablished interplanetary trade)
    • Major Exports: None (Unestablished interplanetary trade)
    • Unexploited Resources: Various rare minerals and Force-attuned crystals.
    • Canon Materials

      MaterialDescription
      Nova CrystalsRare, high-energy crystals used in weapons and technology.
      NeuraniumExtremely dense metal resistant to most forms of damage.
      AzuriteDeep blue gemstone commonly used for jewelry.
      B'omarr Regeneration GemMystical gem believed to enhance longevity.
      FiregemCrystal that emits a warm glow, used in power sources.
      GemstoneGeneral term for rare, valuable minerals.
      Heart of FireDeep red gemstone with rumored Force-attuned properties.
      Heart of the UniverseExtremely rare cosmic crystal with unknown properties.
      HypergemCrystalized energy source used in starship cores.
      MariliteDurable mineral used for high-end armor plating.
      Power GemA gemstone that temporarily enhances physical strength.
      Sun CrystalEmits a warm glow and is attuned to solar energy.
      Wind-CrystalLight-reflecting crystal found in high-altitude regions.
      Custom Materials

      MaterialDescription
      Laurasil TreesTowering trees with highly durable wood.
      Lunar PearlsLuminescent pearls formed in deep oceanic trenches.
      Aetherium PrismCrystal that bridges physical and metaphysical energies.
      Medicinal Herbs

      HerbProperties
      ZephyrleafSilver-green herb that calms the mind and relieves anxiety.
      LuminabloomVibrant flower with antioxidants that promote healing.
      SerenrootResilient herb with strong anti-inflammatory properties.
      Agricultural Exports

      CropDescription
      Solaris BerriesSweet, sun-kissed berries rich in antioxidants.
      EmbergrainGolden-hued cereal grain, nutritious and flavorful.
      Crystalline HoneyUnique honey with a natural crystalline texture.
      Unexploited Resources

      ResourcePotential Use
      Sylverite CrystalsForce-sensitive gems used to amplify energy.
      LumiriteGlowing crystal commonly used in decorative arts.
      PrismariteLight-refracting crystal, highly valued by artisans.
      SolaceiteCrystal known for its calming, meditative energy.
      ZephyriteAir-elemental crystal with uplifting properties.
      EmberiteHeat-absorbing crystal used in insulation.

    • Gravity: 80% Standard Gravity
    • Climate: Temperate & Greenhouse: Varied climate with diverse biomes ranging from lush forests to arid deserts.
    • Primary Terrain: Forests, mountains, grasslands, rivers and oceans.
    • Atmosphere: Type II (higher oxygen density in some regions, often requiring acclimation for off-worlders)

      Type II, Atmospheric density is 20% higher than Standard. 30-50% more Oxygen than Standard.
      (Those that breath Type I are going to have trouble in certain places if they do not have an oxygen regulator.

      Things to look out for: Hyperoxia, Oxygen Toxicity , Oxygen is present in incendiary quantities-Little ones / Younglings tend to have minor problems with breathing and adjust as they grow up depending on the density of oxygen in their local habitats. )

    • Capital City: Astrelyth
      High above Centerra, beyond the reach of warring kingdoms and restless wanderers, drifts the city Astrelyth—a city of floating isles hidden within the heavens. Concealed by ancient Force-powered artifacts, it remains unseen to those who do not know its secrets. From this areal stronghold, the overseers of the Council of Elders guide the planet's fate, though their true influence is known only to a select few. Some speak of Astrelyth as a ledgend or myth stuff of fairy tales, others claim it exsists as a hidden prison of forgotten power.
    • Planetary Features: Ancient ruins, interconnected cities, floating isles
    • Major Locations: Solara City (capital), Verdant Forest, Sunspire Mountains, Crystal Lake, Whispering Badlands, Temple of the Sun and Moon, Temple of Radiance, and Other Major Kingdoms
    • Force Nexus (Optional): TBD
    • Intent: .
    • Nexus Name: .
    • Nexus Alignment: .
    • Size: .
    • Strength: .
    • Accessibility: .
    • Effects: .

    • Native Species:
      [Aelorian]
      [Catarri]
      [Cellestella]
      [Celesteri]
      [Divinarie]
      [Dracelvarian]
      [Laminorian]
      [Marbrecretian]
      [Sanguiorian]
      [Vainalorium]

      Race/CultureFriendly WithConflicts WithGeneral AlignmentPolitical Dynamics
      AelorianCelestella, CelestiriSanguiorianNeutral GoodAdvocate for peace, oppose aggression, support cultural exchange
      CelestellaAelorian, Celestiri, DivinarieSanguiorianNeutral GoodMediate disputes, trade-focused, foster alliances
      CelestiriAelorian, Celestella, DivinarieSanguiorianChaotic GoodPush for freedom, resist control, support rebellions
      DivinarieCelestella, CelestiriSanguiorianNeutral GoodBalance traditions with diplomacy, promote education
      DracelvarianSun Star Order (conditionally)Sanguiorian, MarbrecretianLawful NeutralStrategic, balance between order and autonomy, focus on military strength
      LaminorianMarbrecretianVainaloriumChaotic NeutralOpportunistic, adapt to power shifts, engage in espionage
      MarbrecretianLaminorianVainalorium, DracelvarianTrue NeutralNeutral mediators, focus on stability, act as economic hubs
      SanguiorianNoneAelorian, Celestella, Celestiri, Divinarie, Dracelvarian, CatarriLawful EvilSeek control, use force and intimidation, enforce strict laws
      VainaloriumNoneLaminorian, Marbrecretian, CatarriChaotic NeutralDisruptive, thrive on chaos, engage in piracy and raiding
      CatarriCelestella, CelestiriSanguiorian, VainaloriumTrue NeutralIsolationist, avoid political entanglements, protect natural resources



      Fauna / Flora :
      Approved Species - Anchi'baburu - Invasive Species
      Approved Species - Noctua - Native Species
    • Immigrated Species: Various alien species with insignificant populations.
    • Population: Sparse
    • Demographics: A diverse population consisting of Centerran Natives and immigrants from various species throughout the galaxy.
    • Primary Languages: Galactic Basic, Centerran Dialects
    • Culture: Centerran culture is a blend of traditional values, appreciation for nature, and technological advancement. The arts, music, and craftsmanship are highly valued. Different native races have different cultural distinctions.

    • Government:
      Centerra has no central government; each race and kingdom rules itself. Monarchies, councils, warlords, and tribal leaders shape its diverse political landscape. Alliances shift, conflicts arise, and sovereignty remains fiercely guarded in this ever-changing world.
    • Affiliation: The Guide The Guide for inquiries.
    • Wealth: Wealthy – Centerra's abundance of natural resources, rare Force-infused artifacts, and its status as a possible major trade hub contribute to its prosperity. Its diverse regions produce valuable minerals, exotic flora, and alchemical substances, while its unique Force-based "magic" makes it a center for mystical knowledge and sought-after relics. Despite political fragmentation, trade and strategic alliances keep the economy thriving.
    • Stability: Medium – Centerra is a land of both opportunity and danger. With no central rule, laws vary by kingdom, leading to both peaceful regions and conflict zones. Travelers may find welcome or hostility depending on where they go. Power struggles and shifting alliances keep the planet in constant flux.
    • Freedom & Oppression: Mixed – Centerra's lack of central rule means freedom varies widely by region. Some kingdoms thrive under open trade and personal liberties, while others enforce strict laws, religious doctrines, or authoritarian rule. There is no single dictatorial power, but local rulers wield significant influence, and oppression can be harsh in more militant or theocratic territories. What is legal in one land may be forbidden in another, making travel and commerce a careful negotiation of laws and customs.

    • Military: Varied – Centerra has no unified military, with each kingdom and race maintaining its own forces. Some regions boast advanced technology and powerful spacefaring fleets, while others rely on traditional armies, mercenaries, or even Force-enhanced warriors. Defense capabilities range from fortified strongholds to lawless territories where survival depends on personal strength. While not a fortress world, its fragmented nature means conflicts are common, and external invaders must contend with a fiercely independent and unpredictable populace.
    • Technology: Varied – Centerra has no unified military. Most rely on traditional armies, mercenaries, or Force-enhanced warriors. Only a few kingdoms have space fleets, while one native race has natural space travel. Defense ranges from fortified strongholds to lawless regions, making security unpredictable.

    • History:
      Discovered during the Expansion Era, Centerra became a refuge for settlers, exiles, and pioneers seeking a new start. However, without a central authority, conflicts erupted between the various groups vying for control. To bring order, an Oligarchy was established, with representatives from each faction governing under a Lord Protector and the Council of Elders.

      For a time, this system held, but over the centuries, power fractured. Kingdoms and races drifted apart, each shaping its own rule and governance. Now, Centerra is a world of independent territories, where alliances shift as often as borders. Some regions thrive in peace, while others simmer with tension, ambition, and unrest.

      On rare occasions, the Stellar Convergence occurs, aligning celestial bodies, warping the skies, and opening temporary portals.

 
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Aelorian
"Dream Weavers"

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  • OUT OF CHARACTER INFORMATION
    IntentTo colorize, enrich, flesh out, and diversify the Planet of Centerra.
    Image CreditI drew this one.
    CanonN/A
    PermissionsN/A
    Links

  • GENERAL INFORMATION
    NameAelorian
    DesignationSentient: Fully intelligent species capable of abstract thought, complex language, emotional understanding, tool use, and self-awareness. Most humanoid species, as well as many alien and droid species, fall under this category.
    Origins[Centerra]
    Average Lifespan40-60 Years
    Estimated PopulationPlanetary – A large, stable population located primarily on one planet or within a single star system. Rarely encountered off-world.
    DescriptionThe Aelorians possess vibrant, membranous multi jointed wings with intricate patterns and rutter tendrils or 'wingtails'. They have elegant curved horns and rutter tipped tails, often ending in spade shapes and have small spike-like protrusions.

  • PHYSICAL INFORMATION
    Breathes
    • Type I Atmospheres – Breathable to most humanoid species without special equipment. Standard oxygen-nitrogen mix. Comfortable temperatures and pressure. Most habitable worlds fall into this category (e.g., Coruscant, Naboo).
    • Type II Atmospheres – Breathable but requires a breather or filter due to trace toxins, low oxygen, or particulate matter. Prolonged exposure without protection may cause health issues. Examples include worlds with volcanic activity or pollution.
    Average Height of Adults5 ft (152.4 cm)
    Average Length of AdultsN/A.
    Skin colorCan appear in any color or combination thereof.
    Hair colorCan appear in any color or combination thereof.
    DistinctionsAelorians generally have slender physiques with lithe muscles. They have natural intricate skin patterns and come in a verity of colors. These markings start out pale then darken with age, symbolizing maturity. Only males have horns. They have 2 horns that adorn the crown of their heads. They have membranous wings with long whip like tail rutters and a tail terminated in a spade, Only males have minor spikes just before the spade.
    RacesN/A
    Force SensitivityHigh – A large portion of the species is Force Sensitive. Force ability is a frequent trait among the population. Examples: Humans, Twi'leks.


  • STRENGTHS & WEAKNESES
    Strengths
    • Agile Flight: Aelorians can maneuver through tight spaces and perform aerial acrobatics.
    • Dream Manifestation: They can project and materialize objects from the dream realm into reality.
    • Subconscious Influence: Aelorians can subtly alter emotions, soothe troubled minds, or inspire creativity.
    Weaknesses
    • Overexertion: Excessive use of psychic powers results in mental strain.
    • Psychic Backlash: They are vulnerable to mental attacks from hostile forces.
    • Manifestation Limitations: Bringing objects into reality causes blindness and exhaustion for up to two weeks.

  • CULTURE
    Diet
    • Omnivore – The most flexible diet type. Omnivores consume both plant and animal matter, allowing them to adapt to a wide range of food sources. Their digestive systems are typically tolerant of most diets, though specific toxins or allergens may still apply.
    • Other (please explain) – preferring nectar and flower-based foods.
    CommunicationSpoken languages (Centerran, Lerrithic) & Force Telepathy
    • Spoken Language – The species uses vocalized words and structured grammar to communicate, much like Basic or other galactic tongues. Specify the language used (e.g., Basic, Shyriiwook, Sith, etc.).
    • Body Language – Posture, gestures, tail flicks, ear positions, and facial expressions convey meaning. This method is instinctual and deeply ingrained in social structure.
    • Pheromones – The species emits scent-based chemical signals to communicate mood, reproductive state, danger, or territory. Often combined with other forms of interaction.
    • Telepathy – Communication is conducted mind-to-mind. This may be species-wide or limited to Force-sensitive individuals. Some species speak in emotions or images instead of words.
    Technology level
    • Feudal – These societies use simple manufactured goods and have established regional interactions. Tools are created by artisans or basic workshops. Agriculture involves domesticated animals and planted crops. Travel is done via animal power, sails, or waterways, and there are basic road networks. Writing systems are in use.
      (e.g. Gamorr, homeworld of the Gamorreans)
    • Industrial – A division of labor between agriculture and manufacturing exists. Mass production emerges, powered by combustion-based electricity. Transportation and farming are motorized, and basic electrical communications (e.g. telegraphs, radios) are used. Literacy becomes widespread.
      (e.g. Ryloth, homeworld of the Twi'leks)
    Aelorian society operates at a low level of technological development, broadly comparable to pre-industrial civilizations. They live in elevated dwellings within ancient forests, relying on hand-crafted tools made from natural materials such as wood, bone, and crystal.

    While Aelorians possess the rare ability to manifest objects from dreams, the act is taxing, unpredictable, and deeply spiritual. Such manifestations are treated as sacred rites rather than tools of progress, limited by physical strain, cultural restraint, and the symbolic nature of dreams themselves. As a result, their society favors tradition over technological advancement.

    Although Aelorians do not form large nations or formal governments, they live in loosely organized groups such as clans, extended families, or traveling bands. Some groups wander seasonally, guided by dreams or tradition, while others settle in small elevated villages built among the trees. These settlements are rare and usually found near sacred hallows, which are sites filled with Force energy where visions often occur.
    Religion/Beliefs
    Aelorian belief centers on the Path of Aesthetica, a philosophy that values pleasure, beauty, and joyful indulgence as essential parts of a full life. Followers are encouraged to embrace experience in all its forms; physical, emotional, aesthetic, and sensory. Worship is personal and celebratory, expressed through music, dance, affection, and artistic creation.

    The Path teaches that joy is meaningful, and that beauty, desire, and self-expression should not be hidden or restrained. Aelorians value emotional honesty and creative freedom, often placing more importance on how something feels than how it functions.

    Outsiders sometimes see their ways as indulgent or frivolous, but Aelorians believe there is wisdom in enjoying life. Living beautifully is seen as a way of being true to oneself.

    Though most gatherings are informal, some communities occasionally build beautiful bath houses, quiet, peaceful spaces for rest, social connection, and sensory relaxation.
    General behaviorDescribe general behaviors such as: family life, values, how they raise their young, how they find mates, how they interact with the world and other species. Do they hunt? Build? Are they inventors? Explorers? Nocturnal? Diurnal? Do they attend schools? Etc.

    • Courtship Rituals: Romantic displays of art, poetry, and song.
    • Diplomatic Nature: Seek peaceful solutions and avoid conflict.
    • Artistic Culture: Every Aelorian is encouraged to pursue creative expression

  • HISTORICAL INFORMATION
    HistoryInclude a description of the species history here. If your species is genetically engineered or Sithspawn please describe the process through which they were created, by who, and why. Explain the various challenges encountered during their creation. Most galactic species will be quite old - include major events relevant to the species in how they evolved and developed into what they are today where appropriate. Including Chaos canon events, where they impacted the history of this species, is a plus.


    The Aelorians were engineered by mysterious beings, infused with psychic abilities. Their early civilization flourished in the Lands of Dusk .

    • Dreamweaver's Enclave: A sanctuary for Aelorian dream mystics.
    • Diplomatic Expansion: Their natural charisma often leads to alliances across Centerra.



 
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Celestella
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  • OUT OF CHARACTER INFORMATION
    IntentTo enrich Centerra with an ethereal, celestial race.
    Image CreditI drew all of the character art.
    CanonN/A
    PermissionsN/A
    Links[Centerra]

  • GENERAL INFORMATION
    NameCelestella
    DesignationSentient: Fully intelligent species capable of abstract thought, complex language, emotional understanding, tool use, and self-awareness. Most humanoid species, as well as many alien and droid species, fall under this category.
    Origins[Centerra]
    Average Lifespan900 Years
    Estimated PopulationRare – A small number of isolated groups, typically confined to a single planet or system. Uncommon and rarely seen outside their origin.
    DescriptionTall humanoids with wings, horns, and ethereal, glowing features.

  • PHYSICAL INFORMATION
    Breathes
    • Can exist in a verity of atmospheres and adapt.
    • Type I Atmospheres – Breathable to most humanoid species without special equipment. Standard oxygen-nitrogen mix. Comfortable temperatures and pressure. Most habitable worlds fall into this category (e.g., Coruscant, Naboo).
    • Type II Atmospheres – Breathable but requires a breather or filter due to trace toxins, low oxygen, or particulate matter. Prolonged exposure without protection may cause health issues. Examples include worlds with volcanic activity or pollution.
    • Type III Atmospheres – Unbreathable without full life-support gear. May contain toxic gases, extreme pressures, or incompatible chemical makeup. Usually only droids or sealed suits can function here safely.
    • Type IV Atmospheres – Immediately deadly to most lifeforms. Highly corrosive, radioactive, or otherwise extreme environments. Total environmental protection is required to survive even brief exposure. Often found on hostile or devastated worlds.
    Average Height of Adults9'-12' (274 cm - 366 cm)
    Average Length of AdultsN/A
    Skin colorAny color you can think of / multi colored; See images for examples.
    Hair colorAny color you can think of / multi colored; See images for examples.
    DistinctionsThe Celestella are slender, graceful humanoids with elongated limbs and softly pointed ears. Their most defining trait is their extraordinary color variability. Every part of their body, including skin, horns, wings, eyes, and hair, can appear in any hue. Individuals may exhibit bold monochromatic tones, vibrant multicolor gradients, or hues that shift with emotion, thought, or environment.

    Their skin may be soft and matte or carry a pearlescent sheen. Many Celestella display natural bioluminescent markings. These glowing patterns can appear along the skin, horns, or wings. Some individuals shine brightly in low light while others are entirely dull and non-reflective. Bioluminescent features may be constant or pulse with emotion. They often appear along the spine, across the collarbone, or around the eyes and fingertips.

    Horns grow in curved, elegant forms such as spirals, crowns, or ridges and may emit a faint glow. Each horn bears delicate linework unique to its bearer. These markings are often seen as a reflection of the individual's emotional state or focus.

    Celestella possess between two and six wings. These are typically feathered and multi-jointed. Wings vary greatly in size, color, and pattern. Some are translucent and softly glowing while others are opaque and richly pigmented. Long rutter tails or trailing tendrils are common and assist with balance and subtle expression during flight.

    Hair is equally diverse in color, texture, and brightness. Some Celestella are born with what is known as Mythic Hair. This rare trait causes strands to shimmer like threads of light, shift color with mood, or glow with a soft internal radiance.

    Eyes are highly individualized. Iris shape and color differ from person to person, and the sclera may be white, black, or a mix of both. Some Celestella have glowing flecks in the iris or a faint ambient light behind their gaze.

    There is little physical difference between male and female Celestella. Maturity is typically marked by deeper horn markings, more defined bioluminescence, and richer color complexity across the body. Elders may appear as radiant, living mosaics.
    RacesN/A
    Force SensitivityAll – Every single member of the species is born Force Sensitive, though most lack formal training. Examples: Neti, Vahla.


  • STRENGTHS & WEAKNESES
    Strengths
    • Cosmic Mastery: Profound knowledge of celestial forces, ancient prophecies, and energy balance. They wield incredible power in the Force, enabling them to perform extraordinary feats with relative ease.
    • Enhanced Intuition: Heightened intuition for sensing motivations, anticipating outcomes, and uncovering hidden truths. This aids in strategic decision-making and problem-solving.
    • Serene Presence: Emitting an aura of serenity, calming those around them and promoting harmony. Their presence facilitates open dialogue and cooperation.
    Weaknesses
    • Sensitivity to Sonic Disturbances: Discordant sounds can disorient and incapacitate them temporarily, diminishing their powers until they regain equilibrium.
    • Emotional Repression and Envy: Reserved and contemplative, they struggle to express emotions outwardly in what is typical for most humanoids, and may envy beings who experience emotions intensely. This hinders their ability to form strong emotional connections.
    Unique
    • Cosmic Attunement: Celestella are deeply connected to the natural flow of the galaxy. They can sense the subtle movements of stars, moons, and planetary energies, granting them strong intuition, foresight, and awareness of cosmic disturbances.
    • Astral Projection: They can project their consciousness beyond the physical body, allowing for distant travel, telepathic communication, and observation of far-off places in the galaxy.
    • Harmonic Resonance: Celestella bodies emit unique internal frequencies. They can use these vibrations for healing or to disrupt enemies with dissonant sound, causing confusion or unconsciousness.
    • Melodic Influence: Music is central to their culture. Their voices and instruments can stir emotion, calm fear, or influence memory and mood in those who listen.
    • Force Vitality: Highly attuned to the Force, the Celestella wield advanced abilities with ease. However, their survival is tied to this connection—if cut off from the Force, they cannot (may not) live.

  • CULTURE
    DietOmnivore – The most flexible diet type. Omnivores consume both plant and animal matter, allowing them to adapt to a wide range of food sources. Their digestive systems are typically tolerant of most diets, though specific toxins or allergens may still apply.
    CommunicationSpoken languages (Centerran,) & (Song of Starlight), a melodic harmonic language.
    • Spoken Language – The species uses vocalized words and structured grammar to communicate, much like Basic or other galactic tongues. Specify the language used (e.g., Basic, Shyriiwook, Sith, etc.).
    • Bioluminescence – Colored lights or glowing patterns on skin, frills, or appendages are used to communicate mood, intent, or structured signals—similar to sign language through flashing sequences.
    • Telepathy – Communication is conducted mind-to-mind. This may be species-wide or limited to Force-sensitive individuals. Some species speak in emotions or images instead of words.
    • Electromagnetic Pulses – The species emits modulated pulses of electromagnetic energy to communicate silently over distance. Typically found in synthetic, insectoid, or cybernetic lifeforms.
    • Color Shifting – The species alters its skin tone or surface texture as a visual language. Similar to cuttlefish, this can indicate emotion or be used as coded messages.
    • Harmonic Resonance – Using tones, chimes, or harmonic frequency matching, this musical-style language may be soothing, complex, and unique to each individual or caste.
    • Force Empathy – Rather than full telepathy, the species sends emotions, sensations, or memories through the Force. It may bypass language entirely but still communicate intent or urgency.
    Technology levelA hybrid Feudal-Space Age society.
    • Feudal – These societies use simple manufactured goods and have established regional interactions. Tools are created by artisans or basic workshops. Agriculture involves domesticated animals and planted crops. Travel is done via animal power, sails, or waterways, and there are basic road networks. Writing systems are in use.
      (e.g. Gamorr, homeworld of the Gamorreans)
    • Space – Hyperspace travel, extra-system colonization, advanced energy weapons (e.g. blasters), efficient industry, and droid usage define this level. Considered the pinnacle of technological advancement before fringe or exotic technologies.
      (e.g. Dac, homeworld of the Mon Calamari and Quarren)
    Religion/Beliefs

    Religion/Beliefs: The Wheel of Fate

    The Celestella believe in the Flow, a vast, unseen current of energy, memory, and transformation that shapes and binds all things. In galactic terms, it is known as the Force. To the Celestella, the Force and the Flow are the same. The difference lies not in what it is, but in how it is understood.

    Where others see the Force as something to command, the Celestella see the Flow as an ineffable design to follow. It is a continuum of emergence, ascension, and return. It is not a tool. It is not a god. It is motion, connection, and life itself.

    From this belief arises their spiritual foundation: the Wheel of Fate.

    The Wheel is the mechanism through which the Flow expresses its design. It turns endlessly, cycling every soul through life, death, and rebirth. Each existence is a thread in an ever-evolving pattern. Souls carry echoes of past lives through instinct, talent, or longing. Nothing is wasted. All things are rewoven.

    The Celestella do not try to control the Flow. They live in alignment with it. Their purpose is to fulfill their thread's natural pull and protect the continuity of the pattern. Creation and destruction, joy and sorrow, light and shadow each have their place in the turning of the Wheel. Interfering with the Flow through immortality, obsession, or resistance to change creates imbalance and corruption. They believe such acts fracture the weave and disrupt the renewal of the soul.

    To be cut off from the Flow is to be unmade. It is not just death, but a spiritual erasure—the removal of a soul from the pattern itself.

    The Flow does not abandon. If a Celestella finds themselves in a place where the Force cannot reach, they believe it is not the Flow that has failed, but the world that has been broken.

    Such places are sacred and feared. Force-dead zones are seen as wounds in the fabric of existence—voids where the weave cannot pass. Most Celestella avoid them entirely. Others regard them as trials or final resting places for those seeking release from the cycle.

    Death in silence is not shameful. It is seen as a return through stillness—a quiet rejoining through absence. The soul, they believe, eventually finds its way back to the Flow, though it may take longer to reweave.

    To survive without the Flow is unthinkable. If anything claimed to live beyond its reach, the Celestella would see it as unnatural, corrupt, or an abomination against the design.

    Still, within the oldest vaults of memory and the most guarded fragments of lore, there are whispered legends of beings who broke the cycle and endured. Not reincarnated. Not returned. Unchained. These stories are considered blasphemy. To defy the Wheel is to reject the essence of life itself. No true Celestella would seek such a fate.

    And yet, the whispers persist.
    A thread cut clean… and still moving.

    The Wheel turns. The Flow moves. The Force lives.
    To align with it is peace.
    To defy it is risk.
    To understand it is freedom.
    General behavior

    The Celestella live in close-knit, spiritually bonded communities where family is defined by shared purpose and emotional resonance. They value harmony, empathy, and collective growth, raising their young in communal environments guided by elder mentors. Children are taught from an early age to attune to the Force, fostering emotional balance and inner peace.

    Celestella do not "hunt" in a traditional sense, rather, they cultivate their surroundings with minimal disruption, growing bioluminescent flora and harmonizing with the ecosystems around them. They are skilled builders and artisans, shaping crystalline structures, often powered by Force-attuned energies.

    Mating is a sacred and rare union, often catalyzed by deep psychic compatibility. Rather than traditional courtship, Celestella form bonds through meditative communion. Partnerships are lifelong and marked by spiritual ceremonies beneath starlit skies.

    Highly curious, they are explorers by nature, drawn to ancient ruins, force nexuses, and forgotten temples. While primarily diurnal, they often perform rituals and meditations at night under the stars, aligning with astral cycles.

    They maintain centers of learning, akin to monasteries or academies, where knowledge is passed down. While their presence is rare, they interact with other species respectfully and with a desire to guide and uplift, often serving as neutral arbiters in times of galactic tension.

  • HISTORICAL INFORMATION
    HistoryNo one knows when the Celestella first appeared, only that they feel like something remembered. Born of starlight or forged from the Force, their origins are shrouded in myth.

    Even on their hidden world, Centerra, they are rare. Most wander the stars alone, drawn to moments of change. They do not stay. They do not lead.

    They arrive, they guide, and they vanish



 
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Celesteri

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Important note / disclaimer:
Centerra's inhabitants interpret the Force through cultural terms like "interconnections" and "celestial energies," often viewing it as mystical, similar to the Ewoks' beliefs. The planet is deeply connected to the Force, with frequent anomalies influenced by cosmic energies and the Stellar Convergence, which shapes its cultures and beliefs.

The Celesteri believe in a divine realm, Tyrryn Nah Nogg, which is often tied to Celestella, Force Ghosts, or Force anomalies. Their culture is entwined with the Force as it manifests in nature and spirits.

'Dark magic' in their understanding is simply the Dark Side of the Force.



    • Name: Celesteri
    • Designation: Sentient
    • Origins: Centerra
    • Average Lifespan: 30-90 years
    • Estimated Population: Planetary
    • Description:
      Robust, muscular humanoids with pointed ears, descended from the Celestella. They bear majestic, antler-like horns, intricately curved with iridescent patterns unique to each individual.

    • Breathes: Air
    • Average Height of Adults: 5'-8'8" (152 cm - 264 cm)
    • Skin Color: Varied human-like tones, often earthy.
    • Hair Color: Reflects elements of nature (forests, lakes, sunsets).
    • Distinctions:
      Elegant curved antlers, varying in color and shape. Each Celesteri's horns are distinct, sometimes adorned with carvings or natural iridescence.
    • Force Sensitivity: Standard

    • Strengths:
      • Nature Affinity: Deep connection to nature, able to commune with animals and harness environmental energy.
      • Resilient Physique: Naturally strong, agile, and enduring, making them skilled warriors and survivors.
    • Weaknesses:
      • Susceptibility to Dark Magic: The Dark Side can corrupt and manipulate them.
      • Reliance on Nature's Balance: Environmental disruptions can weaken them physically and mentally.

    • Diet: Omnivorous, favoring plants.
    • Communication: Spoken language: Centerran
    • Technology Level: Feudal / Information Age
    • Unique Tech: Data Scrolls – Nanotech-infused scrolls storing vast knowledge, blending tradition with advanced technology.
    • Religion/Beliefs: The Celesteri worship celestial and nature-based deities, believing in Tyrryn Nah Nogg, an ethereal realm where ancestors and spirits dwell.
    • Rituals and Festivals:
      • Rite of the Sacred Grove marks adulthood.
      • Feast of Harvest celebrates the autumn equinox.
    • Otherworld Belief: A parallel realm of spirits and mythical beings, accessible through rituals and deep spiritual connection.
    • General Behavior:
      - Deeply connected to nature, acting as its guardians.
      - Strong community bonds and oral storytelling traditions.
      - Highly artistic, using music and poetry as spiritual expressions.
      - Resilient and adaptable, drawing strength from folklore and ancestral guidance.


    • Rooted in ancient forests, revering nature and its spirits.
    • Rituals in sacred groves maintain balance between their world and the spirits.







Species Name
Images​


  • OUT OF CHARACTER INFORMATION
    IntentState why you are making this submission and what purpose it will fulfill in RP.
    Image CreditProvide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.
    CanonIs this a canon species? If yes, link to the original species wiki here, if no simply put N/A.
    PermissionsPlease link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.
    LinksProvide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.

  • GENERAL INFORMATION
    NameName of the species
    DesignationSentient, semi, or non-sentient. Unsure of what qualifies? Read up on sentience designation here.
    • Non-Sentient: Creatures that lack the ability to reason, speak, or use tools. They operate purely on instinct or basic training and have no true awareness or higher thought. Most animals fall under this category.
    • Semi-Sentient: Species with limited reasoning and problem-solving skills. They may use rudimentary tools or language, and show signs of intelligence, but do not have full self-awareness or abstract thought. Often considered "emerging sentience."
    • Sentient: Fully intelligent species capable of abstract thought, complex language, emotional understanding, tool use, and self-awareness. Most humanoid species, as well as many alien and droid species, fall under this category.
    • Droid Sentient: While not biologically alive, many droids are considered sentient because they demonstrate advanced reasoning, self-awareness, emotions, and independence. Their sentience is typically a result of advanced programming or developed personality matrices.
    OriginsThis can be a planet (canon or Chaos canon sub), a company's lab, a region of space, extra-galactic, etc. Provide a link if applicable.
    Average LifespanIn standard years. An average age or range is required.
    Estimated Population
    • Unique – Only one known individual exists. Often applies to one-off creations, Sithspawn, ancient beings, or mythic-level characters or entities.
    • Semi-Unique – An extremely small number exist. They may be the first or last of their kind, or incredibly rare survivors, mutations, or experiments.
    • Rare – A small number of isolated groups, typically confined to a single planet or system. Uncommon and rarely seen outside their origin.
    • Planetary – A large, stable population located primarily on one planet or within a single star system. Rarely encountered off-world.
    • Scattered – Small, spread-out populations scattered across the galaxy. May result from diaspora, collapse, or nomadic tendencies.
    • Inter-Planetary – Significant populations present in multiple star systems or sectors. Not dominant, but widely known and recognized.
    • Common – Found throughout the galaxy in large numbers. Their presence is standard in most galactic civilizations or star-faring colonies.
    – Optional: include a population number.
    DescriptionProvide a short paragraph that describes this species at a glance. More in-depth descriptions can be added in distinctions below.

  • PHYSICAL INFORMATION
    Breathes
    • Type I Atmospheres – Breathable to most humanoid species without special equipment. Standard oxygen-nitrogen mix. Comfortable temperatures and pressure. Most habitable worlds fall into this category (e.g., Coruscant, Naboo).
    • Type II Atmospheres – Breathable but requires a breather or filter due to trace toxins, low oxygen, or particulate matter. Prolonged exposure without protection may cause health issues. Examples include worlds with volcanic activity or pollution.
    • Type III Atmospheres – Unbreathable without full life-support gear. May contain toxic gases, extreme pressures, or incompatible chemical makeup. Usually only droids or sealed suits can function here safely.
    • Type IV Atmospheres – Immediately deadly to most lifeforms. Highly corrosive, radioactive, or otherwise extreme environments. Total environmental protection is required to survive even brief exposure. Often found on hostile or devastated worlds.
    Average Height of AdultsIn metric.
    Average Length of AdultsIn metric. If not applicable put N/A.
    Skin colorTheir common skin colors.
    Hair colorTheir common hair colors, if any.
    DistinctionsDescribe the unique physical traits that define what they are and set them apart from more common species like humans. Include any differences between male and female, regional variations, and traits of maturity or aging.
    Describe the unique physical traits that define what they are and set them apart from more common species like humans. Be sure to include any differences between male and female, as well as variations between different regional groups if any, and characteristics that denote a matured or ageing specimen.
    RacesNot subspecies – distinct cultural or physical races (like human races).
    Force Sensitivity
    • Force Dead – Members of this species are completely cut off from the Force. They cannot be sensed or affected by Force powers, and likewise cannot use the Force themselves. Example: Yuuzhan Vong. See the Species Rules for guidelines.
    • Non-Sensitive – No members of the species possess Force sensitivity. They cannot use, sense, or be trained in the Force.
    • Rare – Only a very small percentage of the species are Force Sensitive. Force users are extremely uncommon. Example: Hutts.
    • Low – Some members are Force Sensitive, but the majority are not. It is considered unusual but not unheard of.
    • Standard – Force sensitivity is neither common nor rare. A typical balance where some are born sensitive, and some are not.
    • High – A large portion of the species is Force Sensitive. Force ability is a frequent trait among the population. Examples: Humans, Twi'leks.
    • All – Every single member of the species is born Force Sensitive, though most lack formal training. Examples: Neti, Vahla. See the Species Rules for additional guidance.
    See the Species Rules for Force Dead and All Force Sensitive guidelines.


  • STRENGTHS & WEAKNESES
    Strengths
    • Provide, in list format, some strengths of this submission. 2 recommended.
    Weaknesses
    • Provide, in list format, some weaknesses of this submission. 2 recommended.

  • CULTURE
    Diet
    • Herbivore – The species primarily consumes plant-based matter such as leaves, fruits, roots, seeds, and vegetables. They do not eat meat. Many herbivores are sensitive or allergic to proteins found in animal tissue, and meat-based diets may be toxic or indigestible to them.
    • Carnivore – The species feeds primarily on meat, raw or cooked. This includes animal flesh, insects, or seafood. They may be unable to process plant matter efficiently, and some vegetation (like certain fruits or grains) could be harmful or lack nutritional value.
    • Omnivore – The most flexible diet type. Omnivores consume both plant and animal matter, allowing them to adapt to a wide range of food sources. Their digestive systems are typically tolerant of most diets, though specific toxins or allergens may still apply.
    • Other (please explain) – The species has an unusual or highly specific diet. This could include photosynthesis, mineral consumption, radiation, fungi, electrical energy, Force energy, or synthetic compounds. Always explain what the species consumes, what it avoids, and what might be toxic.
    CommunicationHow do they communicate? A spoken language (if so, tell us which), through barks and yips, body language, telepathy, etc.
    • Spoken Language – The species uses vocalized words and structured grammar to communicate, much like Basic or other galactic tongues. Specify the language used (e.g., Basic, Shyriiwook, Sith, etc.).
    • Non-Verbal Vocalizations – Communication is carried out through growls, barks, howls, chirps, clicks, hisses, or other non-linguistic sounds. May be emotional in tone or follow a patterned meaning.
    • Body Language – Posture, gestures, tail flicks, ear positions, and facial expressions convey meaning. This method is instinctual and deeply ingrained in social structure.
    • Pheromones – The species emits scent-based chemical signals to communicate mood, reproductive state, danger, or territory. Often combined with other forms of interaction.
    • Bioluminescence – Colored lights or glowing patterns on skin, frills, or appendages are used to communicate mood, intent, or structured signals—similar to sign language through flashing sequences.
    • Telepathy – Communication is conducted mind-to-mind. This may be species-wide or limited to Force-sensitive individuals. Some species speak in emotions or images instead of words.
    • Tactile Communication – Physical touch is essential to convey messages—through skin patterns, pressure, or contact-based signals. May be common in aquatic, subterranean, or sensory-heavy species.
    • Electromagnetic Pulses – The species emits modulated pulses of electromagnetic energy to communicate silently over distance. Typically found in synthetic, insectoid, or cybernetic lifeforms.
    • Vibration or Subsonic Rumbles – Messages are transmitted through vibrations in the ground, air, or water. Useful in dense terrain or for massive creatures.
    • Color Shifting – The species alters its skin tone or surface texture as a visual language. Similar to cuttlefish, this can indicate emotion or be used as coded messages.
    • Art/Symbolic Language – They communicate through symbolic writing, patterns, or constructed glyphs that must be interpreted. May be religious, philosophical, or abstract in nature.
    • Harmonic Resonance – Using tones, chimes, or harmonic frequency matching, this musical-style language may be soothing, complex, and unique to each individual or caste.
    • Force Empathy – Rather than full telepathy, the species sends emotions, sensations, or memories through the Force. It may bypass language entirely but still communicate intent or urgency.
    Technology levelDescribe their societal technology level if it differs from Galactic Standard.
    • Stone – Civilizations at this level form small social groups and rely on primitive cultivation, hunting, and gathering. Tools are handmade and simple. There is little or no formal trade, and transportation is done on foot with no road systems. Communication occurs through storytelling or visual symbols.
      (e.g. Endor, homeworld of the Ewoks and Yuzzum)
    • Feudal – These societies use simple manufactured goods and have established regional interactions. Tools are created by artisans or basic workshops. Agriculture involves domesticated animals and planted crops. Travel is done via animal power, sails, or waterways, and there are basic road networks. Writing systems are in use.
      (e.g. Gamorr, homeworld of the Gamorreans)
    • Industrial – A division of labor between agriculture and manufacturing exists. Mass production emerges, powered by combustion-based electricity. Transportation and farming are motorized, and basic electrical communications (e.g. telegraphs, radios) are used. Literacy becomes widespread.
      (e.g. Ryloth, homeworld of the Twi'leks)
    • Atomic – Highly efficient mass production, plastics, and metal alloys are common. Space travel is in early stages of development. Advanced medicine, business systems, and communications emerge, including radio and early computing. Societies may begin constructing orbital stations or satellites.
    • Information – Global data networks and digital communication dominate. Societies have widespread access to information. Early droids and energy-based weapons may appear. Repulsorlift technology is on the verge of discovery. While hyperspace is still out of reach, in-system space travel is common.
      (e.g. Kubindi, homeworld of the Kubaz)
    • Space – Hyperspace travel, extra-system colonization, advanced energy weapons (e.g. blasters), efficient industry, and droid usage define this level. Considered the pinnacle of technological advancement before fringe or exotic technologies.
      (e.g. Dac, homeworld of the Mon Calamari and Quarren)
    Religion/BeliefsIf this species has a prominent religion or set of beliefs, describe them here.
    General behaviorDescribe general behaviors such as: family life, values, how they raise their young, how they find mates, how they interact with the world and other species. Do they hunt? Build? Are they inventors? Explorers? Nocturnal? Diurnal? Do they attend schools? Etc.

  • HISTORICAL INFORMATION
    HistoryInclude a description of the species history here. If your species is genetically engineered or Sithspawn please describe the process through which they were created, by who, and why. Explain the various challenges encountered during their creation. Most galactic species will be quite old - include major events relevant to the species in how they evolved and developed into what they are today where appropriate. Including Chaos canon events, where they impacted the history of this species, is a plus.



 
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Catarri


djdymrl-0768fe97-53b5-4c53-87c9-489d1062a344.jpg




    • Intent: To enrich Centerra with a cat-like species.
    • Image Credit: Bing
    • Canon: N/A
    • Permissions: N/A
    • Links: Centerra

    • Name: Catarri
    • Designation: Sentient
    • Origins: Centerra
    • Average Lifespan: 80 to 100 standard years
    • Estimated Population: Planetary
    • Description:
      The Catarri are a humanoid species with feline features, including cat-like ears, long bushy tails, and slit-pupil eyes. Agile and stealthy, they excel in speed, dexterity, and nocturnal hunting.

    • Breathes: Type I atmosphere
    • Average Height of Adults: 1.5 to 1.8 meters
    • Appearance/Distinctions:
      • Cat-like ears with enhanced hearing.
      • Sharp claws and fangs, effective for hunting and combat.
      • Bushy tails with mottled fur patterns.
      • Large, slit-pupil eyes, providing excellent night vision.
    • Force Sensitivity: Standard

    • Strengths:
      • Enhanced Agility – Exceptional speed, balance, and reflexes.
      • Keen Senses – Heightened sight, smell, and hearing.
      • Natural Stealth – Excellent at moving unseen.
      • Claws & Fangs – Natural weapons for close combat.
    • Weaknesses:
      • Fragile Physiology – Less durable in prolonged combat.
      • Sensitivity to Cold – Struggle in low temperatures.
      • High Metabolism – Requires frequent sustenance.
      • Light Sensitivity – Sudden bright light can impair vision.

    • Diet:
      Omnivorous, with a preference for meat. They primarily consume small to medium-sized animals but also eat fruits, vegetables, and grains. Foods high in toxins or synthetic chemicals are harmful to them.
    • Communication:
      The Cattari communicate through spoken language and body language. Their melodic, purring language, called "Chittercall," includes growls, purrs, and hisses. Non-verbal communication plays a crucial role in their interactions.
      • Tail Movements – A twitching tail indicates irritation or curiosity, while a slow sweep suggests relaxation. A puffed-up tail signals fear or aggression.
      • Ear Positions – Forward-facing ears show interest, while flattened ears signify anger or fear.
      • Posture – Arched backs and puffed-up fur indicate defensiveness, whereas a relaxed, sprawled posture signifies contentment.
      • Facial Expressions – Narrowed eyes express displeasure or suspicion, while wide, open eyes show curiosity or surprise.
    • Technology Level:
      Slightly below Galactic Standard.
    • Religion/Beliefs:
      The Cattari revere nature and maintain a spiritual connection to their ancestors. They hold seasonal festivals and rites of passage that honor the cycles of nature.
    • General Behavior:
      The Cattari live in close-knit communities, valuing family and social bonds. They are nocturnal hunters, builders, and artisans, often crafting intricate works that reflect their environment. They balance independence with deep loyalty to their kin. Their social interactions are inspired by feline behaviors, such as:
      • Grooming – They groom each other as a sign of affection and bonding, brushing hair and caring for nails.
      • Playfulness – Engaging in playful activities strengthens social bonds and hones hunting skills.
      • Territoriality – While territorial, their boundaries are symbolic rather than physical.
      • Cuddling – Cattari cuddle to express trust and deepen bonds.

    • Origins & Evolution:
      The Cattari evolved on Centerra, adapting to the planet's diverse environments. Their feline traits developed as survival mechanisms, allowing them to thrive in varied terrains. Their keen hunting abilities, agility, and intelligence ensured their success as a species.
    • Cultural & Technological Development:
      • Over centuries, Cattari societies formed clan-based structures that emphasized sustainability and cooperation.
      • They developed bio-technological advancements to create harmonious living spaces within natural habitats.
      • Their spiritual traditions focus on respecting nature, honoring ancestral spirits, and preserving ecosystems.
    • Major Historical Events:
      • Unification of Clans – A defining moment in their history, where various Cattari tribes united under a single leader.
      • Development of Bio-Tech – Advancements in biological engineering and environmental technology improved their quality of life.
      • Conflicts & Diplomacy – Though primarily peaceful, they have clashed with neighboring species over territorial disputes.








Species Name
Images​


  • OUT OF CHARACTER INFORMATION
    IntentState why you are making this submission and what purpose it will fulfill in RP.
    Image CreditProvide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.
    CanonIs this a canon species? If yes, link to the original species wiki here, if no simply put N/A.
    PermissionsPlease link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.
    LinksProvide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.

  • GENERAL INFORMATION
    NameName of the species
    DesignationSentient, semi, or non-sentient. Unsure of what qualifies? Read up on sentience designation here.
    • Non-Sentient: Creatures that lack the ability to reason, speak, or use tools. They operate purely on instinct or basic training and have no true awareness or higher thought. Most animals fall under this category.
    • Semi-Sentient: Species with limited reasoning and problem-solving skills. They may use rudimentary tools or language, and show signs of intelligence, but do not have full self-awareness or abstract thought. Often considered "emerging sentience."
    • Sentient: Fully intelligent species capable of abstract thought, complex language, emotional understanding, tool use, and self-awareness. Most humanoid species, as well as many alien and droid species, fall under this category.
    • Droid Sentient: While not biologically alive, many droids are considered sentient because they demonstrate advanced reasoning, self-awareness, emotions, and independence. Their sentience is typically a result of advanced programming or developed personality matrices.
    OriginsThis can be a planet (canon or Chaos canon sub), a company's lab, a region of space, extra-galactic, etc. Provide a link if applicable.
    Average LifespanIn standard years. An average age or range is required.
    Estimated Population
    • Unique – Only one known individual exists. Often applies to one-off creations, Sithspawn, ancient beings, or mythic-level characters or entities.
    • Semi-Unique – An extremely small number exist. They may be the first or last of their kind, or incredibly rare survivors, mutations, or experiments.
    • Rare – A small number of isolated groups, typically confined to a single planet or system. Uncommon and rarely seen outside their origin.
    • Planetary – A large, stable population located primarily on one planet or within a single star system. Rarely encountered off-world.
    • Scattered – Small, spread-out populations scattered across the galaxy. May result from diaspora, collapse, or nomadic tendencies.
    • Inter-Planetary – Significant populations present in multiple star systems or sectors. Not dominant, but widely known and recognized.
    • Common – Found throughout the galaxy in large numbers. Their presence is standard in most galactic civilizations or star-faring colonies.
    – Optional: include a population number.
    DescriptionProvide a short paragraph that describes this species at a glance. More in-depth descriptions can be added in distinctions below.

  • PHYSICAL INFORMATION
    Breathes
    • Type I Atmospheres – Breathable to most humanoid species without special equipment. Standard oxygen-nitrogen mix. Comfortable temperatures and pressure. Most habitable worlds fall into this category (e.g., Coruscant, Naboo).
    • Type II Atmospheres – Breathable but requires a breather or filter due to trace toxins, low oxygen, or particulate matter. Prolonged exposure without protection may cause health issues. Examples include worlds with volcanic activity or pollution.
    • Type III Atmospheres – Unbreathable without full life-support gear. May contain toxic gases, extreme pressures, or incompatible chemical makeup. Usually only droids or sealed suits can function here safely.
    • Type IV Atmospheres – Immediately deadly to most lifeforms. Highly corrosive, radioactive, or otherwise extreme environments. Total environmental protection is required to survive even brief exposure. Often found on hostile or devastated worlds.
    Average Height of AdultsIn metric.
    Average Length of AdultsIn metric. If not applicable put N/A.
    Skin colorTheir common skin colors.
    Hair colorTheir common hair colors, if any.
    DistinctionsDescribe the unique physical traits that define what they are and set them apart from more common species like humans. Include any differences between male and female, regional variations, and traits of maturity or aging.
    Describe the unique physical traits that define what they are and set them apart from more common species like humans. Be sure to include any differences between male and female, as well as variations between different regional groups if any, and characteristics that denote a matured or ageing specimen.
    RacesNot subspecies – distinct cultural or physical races (like human races).
    Force Sensitivity
    • Force Dead – Members of this species are completely cut off from the Force. They cannot be sensed or affected by Force powers, and likewise cannot use the Force themselves. Example: Yuuzhan Vong. See the Species Rules for guidelines.
    • Non-Sensitive – No members of the species possess Force sensitivity. They cannot use, sense, or be trained in the Force.
    • Rare – Only a very small percentage of the species are Force Sensitive. Force users are extremely uncommon. Example: Hutts.
    • Low – Some members are Force Sensitive, but the majority are not. It is considered unusual but not unheard of.
    • Standard – Force sensitivity is neither common nor rare. A typical balance where some are born sensitive, and some are not.
    • High – A large portion of the species is Force Sensitive. Force ability is a frequent trait among the population. Examples: Humans, Twi'leks.
    • All – Every single member of the species is born Force Sensitive, though most lack formal training. Examples: Neti, Vahla. See the Species Rules for additional guidance.
    See the Species Rules for Force Dead and All Force Sensitive guidelines.


  • STRENGTHS & WEAKNESES
    Strengths
    • Provide, in list format, some strengths of this submission. 2 recommended.
    Weaknesses
    • Provide, in list format, some weaknesses of this submission. 2 recommended.

  • CULTURE
    Diet
    • Herbivore – The species primarily consumes plant-based matter such as leaves, fruits, roots, seeds, and vegetables. They do not eat meat. Many herbivores are sensitive or allergic to proteins found in animal tissue, and meat-based diets may be toxic or indigestible to them.
    • Carnivore – The species feeds primarily on meat, raw or cooked. This includes animal flesh, insects, or seafood. They may be unable to process plant matter efficiently, and some vegetation (like certain fruits or grains) could be harmful or lack nutritional value.
    • Omnivore – The most flexible diet type. Omnivores consume both plant and animal matter, allowing them to adapt to a wide range of food sources. Their digestive systems are typically tolerant of most diets, though specific toxins or allergens may still apply.
    • Other (please explain) – The species has an unusual or highly specific diet. This could include photosynthesis, mineral consumption, radiation, fungi, electrical energy, Force energy, or synthetic compounds. Always explain what the species consumes, what it avoids, and what might be toxic.
    CommunicationHow do they communicate? A spoken language (if so, tell us which), through barks and yips, body language, telepathy, etc.
    • Spoken Language – The species uses vocalized words and structured grammar to communicate, much like Basic or other galactic tongues. Specify the language used (e.g., Basic, Shyriiwook, Sith, etc.).
    • Non-Verbal Vocalizations – Communication is carried out through growls, barks, howls, chirps, clicks, hisses, or other non-linguistic sounds. May be emotional in tone or follow a patterned meaning.
    • Body Language – Posture, gestures, tail flicks, ear positions, and facial expressions convey meaning. This method is instinctual and deeply ingrained in social structure.
    • Pheromones – The species emits scent-based chemical signals to communicate mood, reproductive state, danger, or territory. Often combined with other forms of interaction.
    • Bioluminescence – Colored lights or glowing patterns on skin, frills, or appendages are used to communicate mood, intent, or structured signals—similar to sign language through flashing sequences.
    • Telepathy – Communication is conducted mind-to-mind. This may be species-wide or limited to Force-sensitive individuals. Some species speak in emotions or images instead of words.
    • Tactile Communication – Physical touch is essential to convey messages—through skin patterns, pressure, or contact-based signals. May be common in aquatic, subterranean, or sensory-heavy species.
    • Electromagnetic Pulses – The species emits modulated pulses of electromagnetic energy to communicate silently over distance. Typically found in synthetic, insectoid, or cybernetic lifeforms.
    • Vibration or Subsonic Rumbles – Messages are transmitted through vibrations in the ground, air, or water. Useful in dense terrain or for massive creatures.
    • Color Shifting – The species alters its skin tone or surface texture as a visual language. Similar to cuttlefish, this can indicate emotion or be used as coded messages.
    • Art/Symbolic Language – They communicate through symbolic writing, patterns, or constructed glyphs that must be interpreted. May be religious, philosophical, or abstract in nature.
    • Harmonic Resonance – Using tones, chimes, or harmonic frequency matching, this musical-style language may be soothing, complex, and unique to each individual or caste.
    • Force Empathy – Rather than full telepathy, the species sends emotions, sensations, or memories through the Force. It may bypass language entirely but still communicate intent or urgency.
    Technology levelDescribe their societal technology level if it differs from Galactic Standard.
    • Stone – Civilizations at this level form small social groups and rely on primitive cultivation, hunting, and gathering. Tools are handmade and simple. There is little or no formal trade, and transportation is done on foot with no road systems. Communication occurs through storytelling or visual symbols.
      (e.g. Endor, homeworld of the Ewoks and Yuzzum)
    • Feudal – These societies use simple manufactured goods and have established regional interactions. Tools are created by artisans or basic workshops. Agriculture involves domesticated animals and planted crops. Travel is done via animal power, sails, or waterways, and there are basic road networks. Writing systems are in use.
      (e.g. Gamorr, homeworld of the Gamorreans)
    • Industrial – A division of labor between agriculture and manufacturing exists. Mass production emerges, powered by combustion-based electricity. Transportation and farming are motorized, and basic electrical communications (e.g. telegraphs, radios) are used. Literacy becomes widespread.
      (e.g. Ryloth, homeworld of the Twi'leks)
    • Atomic – Highly efficient mass production, plastics, and metal alloys are common. Space travel is in early stages of development. Advanced medicine, business systems, and communications emerge, including radio and early computing. Societies may begin constructing orbital stations or satellites.
    • Information – Global data networks and digital communication dominate. Societies have widespread access to information. Early droids and energy-based weapons may appear. Repulsorlift technology is on the verge of discovery. While hyperspace is still out of reach, in-system space travel is common.
      (e.g. Kubindi, homeworld of the Kubaz)
    • Space – Hyperspace travel, extra-system colonization, advanced energy weapons (e.g. blasters), efficient industry, and droid usage define this level. Considered the pinnacle of technological advancement before fringe or exotic technologies.
      (e.g. Dac, homeworld of the Mon Calamari and Quarren)
    Religion/BeliefsIf this species has a prominent religion or set of beliefs, describe them here.
    General behaviorDescribe general behaviors such as: family life, values, how they raise their young, how they find mates, how they interact with the world and other species. Do they hunt? Build? Are they inventors? Explorers? Nocturnal? Diurnal? Do they attend schools? Etc.

  • HISTORICAL INFORMATION
    HistoryInclude a description of the species history here. If your species is genetically engineered or Sithspawn please describe the process through which they were created, by who, and why. Explain the various challenges encountered during their creation. Most galactic species will be quite old - include major events relevant to the species in how they evolved and developed into what they are today where appropriate. Including Chaos canon events, where they impacted the history of this species, is a plus.



 
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Draconis

djfqg5h-8c18142d-e0f3-4886-902a-6e9c2100a7ca.png


Important note / disclaimer:
The Draconis are a Semi-Sentient dragon species native to Centerra, known for their elemental abilities, immense size, and cultural ties to the planet's history.



    • Name: Draconis
    • Designation:
      Semi-Sentient
      Limited self-awareness and intelligence, often driven by instinct.
      Can follow commands, form bonds, use basic tools, but lack abstract thought or full culture.
      Not considered legal persons. Often categorized as animals or fauna.
    • Origins: Centerra
    • Average Lifespan: 200 years
    • Estimated Population: Planetary (Primarily found on Centerra)
    • Description: The Draconis are massive, elementally inclined dragons native to Centerra. Towering and powerful, their appearance evokes that of beasts. Draconis possess a primal intelligence, with some demonstrating semi-sentient traits. Revered, feared, and occasionally allied with, they are as ancient as the land itself.

    • Breathes: Type I / Type 2 (Oxygen atmosphere)
    • Average Height of Adults: 15-20 meters (at the shoulder)
    • Average Length of Adults: 30-40 meters (including tail)
    • Distinctions:
      Each subtype possesses unique scales, horns, breath weapons, and elemental traits. Some can be feathered or furred as well.
    • Races:
    • Frostwings (Ice)

      Horns Icicle-like
      Tail Ice-like spikes
      Breath Weapon Frostbite Breath (icy wind)

      Conflict With Reason
      Pyroclasts Elemental opposition (ice vs. fire)
      Galecrests Competition for mountain skies
      Pyroclasts (Fire/Lava)

      Horns Volcanic rock-like
      Tail Spiked club
      Breath Weapon Inferno Breath (molten lava)

      Conflict With Reason
      Frostwings Opposing elements (fire vs. ice)
      Tidescales Fire vs. water domains, competition over coastal ranges
      Tidescales (Water)

      Horns Coral-like
      Tail Finned
      Breath Weapon Tsunami Blast (pressurized water)

      Conflict With Reason
      Pyroclasts Opposing elemental natures—water extinguishes fire
      Stormclaws Compete for control of coastal storm fronts and sky-ocean overlap zones
      Stormclaws (Lightning)

      Horns Lightning bolt-shaped
      Tail Whip-like, delivers electric shocks
      Breath Weapon Thunderstrike (lightning bolt)

      Conflict With Reason
      Tidescales Struggle over storm-dominated coasts
      Geostones Oppose each other in highland vs. stormfront dominance
      Geostones (Earth/Gem)

      Horns Crystal-like
      Tail Mace-like, solid rock
      Breath Weapon Earthquake Breath (rock shards)

      Conflict With Reason
      Stormclaws Struggle over elevated, storm-prone ridges
      Galecrests Air vs. earth clashes for territory and altitude control
      Galecrests (Wind)

      Horns Streamlined, aerodynamic
      Tail Long and flexible, excellent for flight maneuvering
      Breath Weapon Gale Force (powerful wind gusts)

      Conflict With Reason
      Geostones Classic air vs. earth clashes over terrain control
      Frostwings Competition for mountainous skyspace and glacial peaks
    • Force Sensitivity: All

    • Strengths:
      • Elemental Abilities – Each dragon wields a unique set of elemental breath tied to their physiology.
      • Massive Strength – Towering over most creatures, they possess immense physical power.
      • Natural Defenses – Thick hides, armored scales, and sharp claws/fangs provide natural protection.
    • Weaknesses:
      • Draconic Wrath – Most dragons have a temper; provoking them can push them into reckless behavior.
      • Large Size – Their massive frames make them less agile in confined spaces.

    • Diet: Omnivorous, with variation preferences by type.
    • Communication:
      • Limited Telepathic communication
      • Dragon Song – Guttural, melodic vocalizations used for long-distance calls.
    • Technology Level: Low (Animalistic).
    • Religion/Beliefs: N/A
    • General Behavior:
      • Solitary and territorial – Rarely form permanent groups.
      • Elemental displays – Use breath weapons in ritualized duels and territory disputes.
      • Intelligent and aware
      • Loyal to bonded rider
      • Emotionally reactive
      • Territorial and protective
      • Aggressive when provoked
      • Hard to control without a bond
      • Predatory and hunts prey
      • Respond to confidence, not fear
      • Can remember people and places

    • Ancient Origins:
      • The Draconis are an ancient, Force-attuned dragon species native to Centerra, a hidden world deep within the Starweaver Nebula in the Unknown Regions. Unlike Sithspawn or genetically engineered creatures, Draconis evolved naturally, shaped over millennia by Centerra's unstable leylines and recurring Stellar Convergence events. Their elemental nature gave rise to powerful subtypes like Pyroclasts, Stormclaws, and Frostwings.

        Rare and long-lived, Draconis can form permanent psychic bonds with select individuals through a dangerous ritual called the Rider Bond. Only Force-sensitive or exceptionally strong-willed beings survive the process. These Riders are few, but legendary.

        Only two great kingdoms on Centerra ever forged lasting bonds with the Draconis, raising Rider-warrior legions feared across the land. Elsewhere, those who sought to dominate the dragons met ruin.
    • Conflict & Alliances:
      • Sanguiorians use them for intimidation and enforcement.
    • Territorial Disputes:
      • Dragon types conflict over resources, mating, and elemental dominance.
      • Example conflicts:
        • Frostwings vs. Pyroclasts – Fire vs. Ice
        • Tidescales vs. Stormclaws – Water vs. Lightning
        • Galecrests vs. Geostones – Air vs. Earth

 
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Divinarie
dhcfr6q-1d7d788f-ebfa-4f93-8a40-b7e8448a0cf7.png


Important note / disclaimer:
Centerra's inhabitants interpret the Force through cultural terms like "interconnections" and "celestial energies," often viewing it as mystical, similar to the Ewoks' beliefs. The planet is deeply connected to the Force, with frequent anomalies influenced by cosmic energies and the Stellar Convergence, which shapes its cultures and beliefs.

The Divinarie follow Astralism, a belief system that views the Force as an interconnected cosmic presence. Even those without strong Force sensitivity possess an aura that can be felt by both sensitives and non-sensitives alike.

Their culture revolves around the skies and celestial phenomena, shaped by their deep connection to cosmic energy and isolation from the wider galaxy.


    • Intent: To enrich Centerra with a celestial, spiritually attuned race.
    • Image Credit:
    • Canon: N/A
    • Permissions: N/A
    • Links:
      Old: [Divinarie]

    • Name: Divinarie
    • Designation: Sentient
    • Origins: Centerra
    • Average Lifespan: 80-200 Years
    • Estimated Population: Planetary
    • Description:
      Humanoids with large feathered wings and ethereal features, embodying celestial beauty.

    • Breathes: Air / Oxygen-rich
    • Average Height of Adults: 5'-8'8" (152 cm - 264 cm)
    • Appearance/Distinctions:
      • Pointed ears, radiant skin in gemstone hues, silver, gold, or pastel tones.
      • Large, shimmering wings reflecting the night sky.
      • Vibrant eyes and hair in platinum, ebony, or glowing pastels.
    • Force Sensitivity: Standard

    • Strengths:
      • Graceful Diplomats – Naturally elegant and persuasive.
      • Flight – Majestic wings allow them to soar vast distances.
      • Aura of Peace – Their presence naturally calms those around them.
      • Strong Force Connection – Intuitive and capable of harnessing cosmic energy.
      • Empathic Understanding – Deeply compassionate and emotionally aware.
    • Weaknesses:
      • Overly Idealistic – May struggle with harsh realities.
      • Emotionally Sensitive – Easily affected by negativity or turmoil.
      • Avoidance of Conflict – Pacifistic tendencies make them vulnerable.
      • Naivety – Their trust in others can be exploited.
      • Dark Emotions – Struggle to confront or process negative feelings.

    • Diet: Omnivorous.
    • Communication: Spoken language: Centerran, Devinaran
    • Technology Level: Information / Space Age
    • Unique Tech:
      • Sentient Crystals: Enhance spacecraft and technology, bonding with pilots for intuitive control.
      • Memory Crystals: Store history and experiences, fostering communal learning.
    • Religion/Beliefs:
      • Astralism: A spiritual faith centered on cosmic unity and interconnectedness.
      • Luminai Myth: Celestial beings believed to have gifted them their divine traits.
      • Celestial Convergence: A sacred coming-of-age ritual held in nature, marking their spiritual awakening.
    • General Behavior:
      • Unlike the aloof Celestella, they are grounded and community-driven.
      • Healers, mediators, and guides, devoted to service and unity.

    • Aelar the Peacebringer: United warring factions into the Council of Radiance.
    • The Sanguiorian Conflict: Negotiated the Accord of Celestial Unity, fostering peace with an aggressive rival race.
    • Cultural Flourishing: Art, music, and spiritual enlightenment form the core of their civilization.






Species Name
Images​


  • OUT OF CHARACTER INFORMATION
    IntentState why you are making this submission and what purpose it will fulfill in RP.
    Image CreditProvide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.
    CanonIs this a canon species? If yes, link to the original species wiki here, if no simply put N/A.
    PermissionsPlease link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.
    LinksProvide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.

  • GENERAL INFORMATION
    NameName of the species
    DesignationSentient, semi, or non-sentient. Unsure of what qualifies? Read up on sentience designation here.
    • Non-Sentient: Creatures that lack the ability to reason, speak, or use tools. They operate purely on instinct or basic training and have no true awareness or higher thought. Most animals fall under this category.
    • Semi-Sentient: Species with limited reasoning and problem-solving skills. They may use rudimentary tools or language, and show signs of intelligence, but do not have full self-awareness or abstract thought. Often considered "emerging sentience."
    • Sentient: Fully intelligent species capable of abstract thought, complex language, emotional understanding, tool use, and self-awareness. Most humanoid species, as well as many alien and droid species, fall under this category.
    • Droid Sentient: While not biologically alive, many droids are considered sentient because they demonstrate advanced reasoning, self-awareness, emotions, and independence. Their sentience is typically a result of advanced programming or developed personality matrices.
    OriginsThis can be a planet (canon or Chaos canon sub), a company's lab, a region of space, extra-galactic, etc. Provide a link if applicable.
    Average LifespanIn standard years. An average age or range is required.
    Estimated Population
    • Unique – Only one known individual exists. Often applies to one-off creations, Sithspawn, ancient beings, or mythic-level characters or entities.
    • Semi-Unique – An extremely small number exist. They may be the first or last of their kind, or incredibly rare survivors, mutations, or experiments.
    • Rare – A small number of isolated groups, typically confined to a single planet or system. Uncommon and rarely seen outside their origin.
    • Planetary – A large, stable population located primarily on one planet or within a single star system. Rarely encountered off-world.
    • Scattered – Small, spread-out populations scattered across the galaxy. May result from diaspora, collapse, or nomadic tendencies.
    • Inter-Planetary – Significant populations present in multiple star systems or sectors. Not dominant, but widely known and recognized.
    • Common – Found throughout the galaxy in large numbers. Their presence is standard in most galactic civilizations or star-faring colonies.
    – Optional: include a population number.
    DescriptionProvide a short paragraph that describes this species at a glance. More in-depth descriptions can be added in distinctions below.

  • PHYSICAL INFORMATION
    Breathes
    • Type I Atmospheres – Breathable to most humanoid species without special equipment. Standard oxygen-nitrogen mix. Comfortable temperatures and pressure. Most habitable worlds fall into this category (e.g., Coruscant, Naboo).
    • Type II Atmospheres – Breathable but requires a breather or filter due to trace toxins, low oxygen, or particulate matter. Prolonged exposure without protection may cause health issues. Examples include worlds with volcanic activity or pollution.
    • Type III Atmospheres – Unbreathable without full life-support gear. May contain toxic gases, extreme pressures, or incompatible chemical makeup. Usually only droids or sealed suits can function here safely.
    • Type IV Atmospheres – Immediately deadly to most lifeforms. Highly corrosive, radioactive, or otherwise extreme environments. Total environmental protection is required to survive even brief exposure. Often found on hostile or devastated worlds.
    Average Height of AdultsIn metric.
    Average Length of AdultsIn metric. If not applicable put N/A.
    Skin colorTheir common skin colors.
    Hair colorTheir common hair colors, if any.
    DistinctionsDescribe the unique physical traits that define what they are and set them apart from more common species like humans. Include any differences between male and female, regional variations, and traits of maturity or aging.
    Describe the unique physical traits that define what they are and set them apart from more common species like humans. Be sure to include any differences between male and female, as well as variations between different regional groups if any, and characteristics that denote a matured or ageing specimen.
    RacesNot subspecies – distinct cultural or physical races (like human races).
    Force Sensitivity
    • Force Dead – Members of this species are completely cut off from the Force. They cannot be sensed or affected by Force powers, and likewise cannot use the Force themselves. Example: Yuuzhan Vong. See the Species Rules for guidelines.
    • Non-Sensitive – No members of the species possess Force sensitivity. They cannot use, sense, or be trained in the Force.
    • Rare – Only a very small percentage of the species are Force Sensitive. Force users are extremely uncommon. Example: Hutts.
    • Low – Some members are Force Sensitive, but the majority are not. It is considered unusual but not unheard of.
    • Standard – Force sensitivity is neither common nor rare. A typical balance where some are born sensitive, and some are not.
    • High – A large portion of the species is Force Sensitive. Force ability is a frequent trait among the population. Examples: Humans, Twi'leks.
    • All – Every single member of the species is born Force Sensitive, though most lack formal training. Examples: Neti, Vahla. See the Species Rules for additional guidance.
    See the Species Rules for Force Dead and All Force Sensitive guidelines.


  • STRENGTHS & WEAKNESES
    Strengths
    • Provide, in list format, some strengths of this submission. 2 recommended.
    Weaknesses
    • Provide, in list format, some weaknesses of this submission. 2 recommended.

  • CULTURE
    Diet
    • Herbivore – The species primarily consumes plant-based matter such as leaves, fruits, roots, seeds, and vegetables. They do not eat meat. Many herbivores are sensitive or allergic to proteins found in animal tissue, and meat-based diets may be toxic or indigestible to them.
    • Carnivore – The species feeds primarily on meat, raw or cooked. This includes animal flesh, insects, or seafood. They may be unable to process plant matter efficiently, and some vegetation (like certain fruits or grains) could be harmful or lack nutritional value.
    • Omnivore – The most flexible diet type. Omnivores consume both plant and animal matter, allowing them to adapt to a wide range of food sources. Their digestive systems are typically tolerant of most diets, though specific toxins or allergens may still apply.
    • Other (please explain) – The species has an unusual or highly specific diet. This could include photosynthesis, mineral consumption, radiation, fungi, electrical energy, Force energy, or synthetic compounds. Always explain what the species consumes, what it avoids, and what might be toxic.
    CommunicationHow do they communicate? A spoken language (if so, tell us which), through barks and yips, body language, telepathy, etc.
    • Spoken Language – The species uses vocalized words and structured grammar to communicate, much like Basic or other galactic tongues. Specify the language used (e.g., Basic, Shyriiwook, Sith, etc.).
    • Non-Verbal Vocalizations – Communication is carried out through growls, barks, howls, chirps, clicks, hisses, or other non-linguistic sounds. May be emotional in tone or follow a patterned meaning.
    • Body Language – Posture, gestures, tail flicks, ear positions, and facial expressions convey meaning. This method is instinctual and deeply ingrained in social structure.
    • Pheromones – The species emits scent-based chemical signals to communicate mood, reproductive state, danger, or territory. Often combined with other forms of interaction.
    • Bioluminescence – Colored lights or glowing patterns on skin, frills, or appendages are used to communicate mood, intent, or structured signals—similar to sign language through flashing sequences.
    • Telepathy – Communication is conducted mind-to-mind. This may be species-wide or limited to Force-sensitive individuals. Some species speak in emotions or images instead of words.
    • Tactile Communication – Physical touch is essential to convey messages—through skin patterns, pressure, or contact-based signals. May be common in aquatic, subterranean, or sensory-heavy species.
    • Electromagnetic Pulses – The species emits modulated pulses of electromagnetic energy to communicate silently over distance. Typically found in synthetic, insectoid, or cybernetic lifeforms.
    • Vibration or Subsonic Rumbles – Messages are transmitted through vibrations in the ground, air, or water. Useful in dense terrain or for massive creatures.
    • Color Shifting – The species alters its skin tone or surface texture as a visual language. Similar to cuttlefish, this can indicate emotion or be used as coded messages.
    • Art/Symbolic Language – They communicate through symbolic writing, patterns, or constructed glyphs that must be interpreted. May be religious, philosophical, or abstract in nature.
    • Harmonic Resonance – Using tones, chimes, or harmonic frequency matching, this musical-style language may be soothing, complex, and unique to each individual or caste.
    • Force Empathy – Rather than full telepathy, the species sends emotions, sensations, or memories through the Force. It may bypass language entirely but still communicate intent or urgency.
    Technology levelDescribe their societal technology level if it differs from Galactic Standard.
    • Stone – Civilizations at this level form small social groups and rely on primitive cultivation, hunting, and gathering. Tools are handmade and simple. There is little or no formal trade, and transportation is done on foot with no road systems. Communication occurs through storytelling or visual symbols.
      (e.g. Endor, homeworld of the Ewoks and Yuzzum)
    • Feudal – These societies use simple manufactured goods and have established regional interactions. Tools are created by artisans or basic workshops. Agriculture involves domesticated animals and planted crops. Travel is done via animal power, sails, or waterways, and there are basic road networks. Writing systems are in use.
      (e.g. Gamorr, homeworld of the Gamorreans)
    • Industrial – A division of labor between agriculture and manufacturing exists. Mass production emerges, powered by combustion-based electricity. Transportation and farming are motorized, and basic electrical communications (e.g. telegraphs, radios) are used. Literacy becomes widespread.
      (e.g. Ryloth, homeworld of the Twi'leks)
    • Atomic – Highly efficient mass production, plastics, and metal alloys are common. Space travel is in early stages of development. Advanced medicine, business systems, and communications emerge, including radio and early computing. Societies may begin constructing orbital stations or satellites.
    • Information – Global data networks and digital communication dominate. Societies have widespread access to information. Early droids and energy-based weapons may appear. Repulsorlift technology is on the verge of discovery. While hyperspace is still out of reach, in-system space travel is common.
      (e.g. Kubindi, homeworld of the Kubaz)
    • Space – Hyperspace travel, extra-system colonization, advanced energy weapons (e.g. blasters), efficient industry, and droid usage define this level. Considered the pinnacle of technological advancement before fringe or exotic technologies.
      (e.g. Dac, homeworld of the Mon Calamari and Quarren)
    Religion/BeliefsIf this species has a prominent religion or set of beliefs, describe them here.
    General behaviorDescribe general behaviors such as: family life, values, how they raise their young, how they find mates, how they interact with the world and other species. Do they hunt? Build? Are they inventors? Explorers? Nocturnal? Diurnal? Do they attend schools? Etc.

  • HISTORICAL INFORMATION
    HistoryInclude a description of the species history here. If your species is genetically engineered or Sithspawn please describe the process through which they were created, by who, and why. Explain the various challenges encountered during their creation. Most galactic species will be quite old - include major events relevant to the species in how they evolved and developed into what they are today where appropriate. Including Chaos canon events, where they impacted the history of this species, is a plus.



 
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Dracelvarian


Important note / disclaimer:
Centerra's inhabitants interpret the Force through cultural terms like "interconnections" and "celestial energies," often viewing it as mystical, similar to the Ewoks' beliefs. The planet is deeply connected to the Force, with frequent anomalies influenced by cosmic energies and the Stellar Convergence, which shapes its cultures and beliefs.

The
Eternal Dance, the "Interconnectedness", and the "Cosmic Rhythm" that flows through all living beings are cultural perceptions of the Force within Dracelvarian society.


    • Intent: To enrich Centerra with a mischievous, creative race.
    • Image Credit: N/A
    • Canon: N/A
    • Permissions: N/A
    • Links: N/A

    • Name: Dracelvarian
    • Designation: Sentient
    • Origins: Centerra
    • Average Lifespan: 90-300 Years
    • Estimated Population: Planetary
    • Description:
      Slender, agile humanoids with pointed ears, diverse hair and skin tones, and luminous eyes in vibrant, earthy colors.

    • Breathes: Air
    • Average Height of Adults: 4'0" - 5'10" (121 cm - 177 cm)
    • Appearance/Distinctions:
      • Sharp, polished obsidian-like nails
      • Alabaster fangs
      • Captivating voices, resonating like an enchanting melody
      • Glowing, piercing eyes that shimmer in the dark
    • Force Sensitivity: Standard

    • Strengths:
      • Quick-Witted & Clever – Process information rapidly and think on their feet.
      • Agile & Acrobatic – Nimble bodies excel at swift movements, terrain navigation, and combat evasion.
      • Shifter Race – Some can shift into dragon-elves, while others assume full draconic forms, based on clan lineage.
    • Weaknesses:
      • Impulsiveness – Prone to making rash decisions with unintended consequences.
      • Mischievous Streak – Their love for pranks may lead to misunderstandings or strained relations.

    • Diet: Omnivorous, with a carnivorous preference.
    • Communication: Spoken language: Centerran, Dracel Tongue
    • Technology Level: Feudal / Industrial
    • Unique Tech:
      - Mechanical Forges: Steam-powered forges producing high-quality weapons and armor.
    • Governance:
      • Led by a Kaiser/Kaiserin, advised by feudal lords known as Dragons.
      • Strong but fair leadership, valuing dialogue and public input.
    • Religion/Beliefs:
      • The Eternal Dance – A philosophy of embracing spontaneity and change.
      • Temples of Joy – Colorful, open-air sanctuaries where music, dance, and laughter serve as worship.
      • Parables of Playfulness – Lessons on using humor and wit to navigate challenges.
    • General Behavior:
      • Inquisitive, inventive, and playful.
      • Balance industrialization with a deep respect for nature.
      • Love harmless pranks and games, always seeking new discoveries.

    • Mischief in History:
      - Known for their trickery and cunning, often outwitting adversaries rather than fighting them head-on.
    • War with the Sangutorians:
      - Used deception, riddles, and tactical vanishing acts to confound enemies.
    • Disrupting the Marbrecretians:
      - Sabotaged communications with whispers and illusions.
    • Cultural Development:
      • Thrived through invention, industrialization, and artistry.
      • Guilds and associations foster creativity, ensuring innovation flourishes.
      • Harmless pranks and whimsical arts remain an integral part of their identity.





Species Name
Images​


  • OUT OF CHARACTER INFORMATION
    IntentState why you are making this submission and what purpose it will fulfill in RP.
    Image CreditProvide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.
    CanonIs this a canon species? If yes, link to the original species wiki here, if no simply put N/A.
    PermissionsPlease link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.
    LinksProvide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.

  • GENERAL INFORMATION
    NameName of the species
    DesignationSentient, semi, or non-sentient. Unsure of what qualifies? Read up on sentience designation here.
    • Non-Sentient: Creatures that lack the ability to reason, speak, or use tools. They operate purely on instinct or basic training and have no true awareness or higher thought. Most animals fall under this category.
    • Semi-Sentient: Species with limited reasoning and problem-solving skills. They may use rudimentary tools or language, and show signs of intelligence, but do not have full self-awareness or abstract thought. Often considered "emerging sentience."
    • Sentient: Fully intelligent species capable of abstract thought, complex language, emotional understanding, tool use, and self-awareness. Most humanoid species, as well as many alien and droid species, fall under this category.
    • Droid Sentient: While not biologically alive, many droids are considered sentient because they demonstrate advanced reasoning, self-awareness, emotions, and independence. Their sentience is typically a result of advanced programming or developed personality matrices.
    OriginsThis can be a planet (canon or Chaos canon sub), a company's lab, a region of space, extra-galactic, etc. Provide a link if applicable.
    Average LifespanIn standard years. An average age or range is required.
    Estimated Population
    • Unique – Only one known individual exists. Often applies to one-off creations, Sithspawn, ancient beings, or mythic-level characters or entities.
    • Semi-Unique – An extremely small number exist. They may be the first or last of their kind, or incredibly rare survivors, mutations, or experiments.
    • Rare – A small number of isolated groups, typically confined to a single planet or system. Uncommon and rarely seen outside their origin.
    • Planetary – A large, stable population located primarily on one planet or within a single star system. Rarely encountered off-world.
    • Scattered – Small, spread-out populations scattered across the galaxy. May result from diaspora, collapse, or nomadic tendencies.
    • Inter-Planetary – Significant populations present in multiple star systems or sectors. Not dominant, but widely known and recognized.
    • Common – Found throughout the galaxy in large numbers. Their presence is standard in most galactic civilizations or star-faring colonies.
    – Optional: include a population number.
    DescriptionProvide a short paragraph that describes this species at a glance. More in-depth descriptions can be added in distinctions below.

  • PHYSICAL INFORMATION
    Breathes
    • Type I Atmospheres – Breathable to most humanoid species without special equipment. Standard oxygen-nitrogen mix. Comfortable temperatures and pressure. Most habitable worlds fall into this category (e.g., Coruscant, Naboo).
    • Type II Atmospheres – Breathable but requires a breather or filter due to trace toxins, low oxygen, or particulate matter. Prolonged exposure without protection may cause health issues. Examples include worlds with volcanic activity or pollution.
    • Type III Atmospheres – Unbreathable without full life-support gear. May contain toxic gases, extreme pressures, or incompatible chemical makeup. Usually only droids or sealed suits can function here safely.
    • Type IV Atmospheres – Immediately deadly to most lifeforms. Highly corrosive, radioactive, or otherwise extreme environments. Total environmental protection is required to survive even brief exposure. Often found on hostile or devastated worlds.
    Average Height of AdultsIn metric.
    Average Length of AdultsIn metric. If not applicable put N/A.
    Skin colorTheir common skin colors.
    Hair colorTheir common hair colors, if any.
    DistinctionsDescribe the unique physical traits that define what they are and set them apart from more common species like humans. Include any differences between male and female, regional variations, and traits of maturity or aging.
    Describe the unique physical traits that define what they are and set them apart from more common species like humans. Be sure to include any differences between male and female, as well as variations between different regional groups if any, and characteristics that denote a matured or ageing specimen.
    RacesNot subspecies – distinct cultural or physical races (like human races).
    Force Sensitivity
    • Force Dead – Members of this species are completely cut off from the Force. They cannot be sensed or affected by Force powers, and likewise cannot use the Force themselves. Example: Yuuzhan Vong. See the Species Rules for guidelines.
    • Non-Sensitive – No members of the species possess Force sensitivity. They cannot use, sense, or be trained in the Force.
    • Rare – Only a very small percentage of the species are Force Sensitive. Force users are extremely uncommon. Example: Hutts.
    • Low – Some members are Force Sensitive, but the majority are not. It is considered unusual but not unheard of.
    • Standard – Force sensitivity is neither common nor rare. A typical balance where some are born sensitive, and some are not.
    • High – A large portion of the species is Force Sensitive. Force ability is a frequent trait among the population. Examples: Humans, Twi'leks.
    • All – Every single member of the species is born Force Sensitive, though most lack formal training. Examples: Neti, Vahla. See the Species Rules for additional guidance.
    See the Species Rules for Force Dead and All Force Sensitive guidelines.


  • STRENGTHS & WEAKNESES
    Strengths
    • Provide, in list format, some strengths of this submission. 2 recommended.
    Weaknesses
    • Provide, in list format, some weaknesses of this submission. 2 recommended.

  • CULTURE
    Diet
    • Herbivore – The species primarily consumes plant-based matter such as leaves, fruits, roots, seeds, and vegetables. They do not eat meat. Many herbivores are sensitive or allergic to proteins found in animal tissue, and meat-based diets may be toxic or indigestible to them.
    • Carnivore – The species feeds primarily on meat, raw or cooked. This includes animal flesh, insects, or seafood. They may be unable to process plant matter efficiently, and some vegetation (like certain fruits or grains) could be harmful or lack nutritional value.
    • Omnivore – The most flexible diet type. Omnivores consume both plant and animal matter, allowing them to adapt to a wide range of food sources. Their digestive systems are typically tolerant of most diets, though specific toxins or allergens may still apply.
    • Other (please explain) – The species has an unusual or highly specific diet. This could include photosynthesis, mineral consumption, radiation, fungi, electrical energy, Force energy, or synthetic compounds. Always explain what the species consumes, what it avoids, and what might be toxic.
    CommunicationHow do they communicate? A spoken language (if so, tell us which), through barks and yips, body language, telepathy, etc.
    • Spoken Language – The species uses vocalized words and structured grammar to communicate, much like Basic or other galactic tongues. Specify the language used (e.g., Basic, Shyriiwook, Sith, etc.).
    • Non-Verbal Vocalizations – Communication is carried out through growls, barks, howls, chirps, clicks, hisses, or other non-linguistic sounds. May be emotional in tone or follow a patterned meaning.
    • Body Language – Posture, gestures, tail flicks, ear positions, and facial expressions convey meaning. This method is instinctual and deeply ingrained in social structure.
    • Pheromones – The species emits scent-based chemical signals to communicate mood, reproductive state, danger, or territory. Often combined with other forms of interaction.
    • Bioluminescence – Colored lights or glowing patterns on skin, frills, or appendages are used to communicate mood, intent, or structured signals—similar to sign language through flashing sequences.
    • Telepathy – Communication is conducted mind-to-mind. This may be species-wide or limited to Force-sensitive individuals. Some species speak in emotions or images instead of words.
    • Tactile Communication – Physical touch is essential to convey messages—through skin patterns, pressure, or contact-based signals. May be common in aquatic, subterranean, or sensory-heavy species.
    • Electromagnetic Pulses – The species emits modulated pulses of electromagnetic energy to communicate silently over distance. Typically found in synthetic, insectoid, or cybernetic lifeforms.
    • Vibration or Subsonic Rumbles – Messages are transmitted through vibrations in the ground, air, or water. Useful in dense terrain or for massive creatures.
    • Color Shifting – The species alters its skin tone or surface texture as a visual language. Similar to cuttlefish, this can indicate emotion or be used as coded messages.
    • Art/Symbolic Language – They communicate through symbolic writing, patterns, or constructed glyphs that must be interpreted. May be religious, philosophical, or abstract in nature.
    • Harmonic Resonance – Using tones, chimes, or harmonic frequency matching, this musical-style language may be soothing, complex, and unique to each individual or caste.
    • Force Empathy – Rather than full telepathy, the species sends emotions, sensations, or memories through the Force. It may bypass language entirely but still communicate intent or urgency.
    Technology levelDescribe their societal technology level if it differs from Galactic Standard.
    • Stone – Civilizations at this level form small social groups and rely on primitive cultivation, hunting, and gathering. Tools are handmade and simple. There is little or no formal trade, and transportation is done on foot with no road systems. Communication occurs through storytelling or visual symbols.
      (e.g. Endor, homeworld of the Ewoks and Yuzzum)
    • Feudal – These societies use simple manufactured goods and have established regional interactions. Tools are created by artisans or basic workshops. Agriculture involves domesticated animals and planted crops. Travel is done via animal power, sails, or waterways, and there are basic road networks. Writing systems are in use.
      (e.g. Gamorr, homeworld of the Gamorreans)
    • Industrial – A division of labor between agriculture and manufacturing exists. Mass production emerges, powered by combustion-based electricity. Transportation and farming are motorized, and basic electrical communications (e.g. telegraphs, radios) are used. Literacy becomes widespread.
      (e.g. Ryloth, homeworld of the Twi'leks)
    • Atomic – Highly efficient mass production, plastics, and metal alloys are common. Space travel is in early stages of development. Advanced medicine, business systems, and communications emerge, including radio and early computing. Societies may begin constructing orbital stations or satellites.
    • Information – Global data networks and digital communication dominate. Societies have widespread access to information. Early droids and energy-based weapons may appear. Repulsorlift technology is on the verge of discovery. While hyperspace is still out of reach, in-system space travel is common.
      (e.g. Kubindi, homeworld of the Kubaz)
    • Space – Hyperspace travel, extra-system colonization, advanced energy weapons (e.g. blasters), efficient industry, and droid usage define this level. Considered the pinnacle of technological advancement before fringe or exotic technologies.
      (e.g. Dac, homeworld of the Mon Calamari and Quarren)
    Religion/BeliefsIf this species has a prominent religion or set of beliefs, describe them here.
    General behaviorDescribe general behaviors such as: family life, values, how they raise their young, how they find mates, how they interact with the world and other species. Do they hunt? Build? Are they inventors? Explorers? Nocturnal? Diurnal? Do they attend schools? Etc.

  • HISTORICAL INFORMATION
    HistoryInclude a description of the species history here. If your species is genetically engineered or Sithspawn please describe the process through which they were created, by who, and why. Explain the various challenges encountered during their creation. Most galactic species will be quite old - include major events relevant to the species in how they evolved and developed into what they are today where appropriate. Including Chaos canon events, where they impacted the history of this species, is a plus.



 
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Laminorian


Laminorian


[Image Place Holder]​

Important note / disclaimer:
The world of Centerra, as presented in this setting, explores the concept of the Force. Within Centerra, the various races and micro cultures/religions use terms like interconnections and celestial energies to refer to the Force. These terms are interchangeable with 'The Force,' and their usage is intended to align with the cultural beliefs and identity of each group.

It is important to understand that in Centerra, the Force is often perceived as magical or mystical, similar in thematic nature to the culture and region of the Ewoks. The terms employed in this context serve as a representation of the cultural portrayal and belief in the Force within Centerra.

Centerra is deeply influenced by the Force, and Force anomalies occur frequently. These anomalies are manifestations of the planet's strong connection to 'cosmic energies' or Force Energies. The Stellar Convergence shapes the cultures and beliefs of Centerra, as it highlights the delicate balance between the Force and mortal existence.

"The Great Spirit" is the Laminorian interpretation of what drives the Force—its echoes, ghosts, and anomalies. Force-sensitives within their culture are perceived as holy men, shaman, or oracles. This portrayal is part of the fictional world and intended as imaginative interpretation.

    • Intent: To colorize, enrich, flesh out, and diversify the Planet of Centerra.
    • Image Credit: N/A
    • Canon: N/A
    • Permissions: N/A
    • Links: N/A

    • Name: Laminorian
    • Designation: Sentient
    • Origins: Centerra [Link to the Home World of Centerra]
    • Average Lifespan: 70–140 years
    • Estimated Population: Planetary
    • Description: Serpentine fish-like semi-humanoids with long, sinuous bodies, aquatic adaptations, and brightly colored scales. Laminorians are physically striking, intelligent, and culturally rich beings who live in harmony with their watery environments.

    • Breathes: Water / Air / Oxygen-rich
    • Average Height of Adults: 6–12 ft. (182.88 cm–365.76 cm)
    • Average Length of Adults: 18–25 ft. (548.64 cm–762 cm)
    • Skin Color: Wide range; often inspired by koi, betta fish, guppies, and snakes
    • Hair Color: Any color
    • Distinctions:
      • Part-human, part-serpent appearance
      • Females: larger, tree-dwelling, adorned with shells/jewelry
      • Males: more colorful, territorial, muscular, aquatic
      • Six eyes, needle-sharp teeth, webbed four-fingered hands
      • Bioluminescent patterns; gills and lungs; fins and tails
    • Races: Serpentine (snake-like) and Aquarius (fish-like)
    • Force Sensitivity: Low

    • Strengths:
      • Can breathe both underwater and on land
      • Superior strength and endurance
      • Incredible swimming speed and agility
    • Weaknesses:
      • Struggle in dry, arid climates
      • Protective slime coating—damage leads to illness
      • Large tails often get caught in tight spaces

    • Diet: Omnivore
    • Communication: Laminorian, Centerran
    • Technology Level: Feudal (Star Wars scale)
    • Religion/Beliefs:
      • Highly spiritual, revering shamans and oracles
      • Worship pantheon of gods and goddesses—plus an ancient being called "The Great Spirit"
      • Rituals involve music, myths, and orated songs passed through generations
      • Some perform miraculous nature-control abilities likened to Force sorcery
    • General Behavior:
      Friendly, honorable, and curious. The Laminorians cherish community, honor family, and defend their own. They are peaceful yet playful, and often interact with outsiders through games, songs, and mystery.

    Cultural Practices:
    • Boats, treehouses, and elegant tools made from natural materials
    • Expert fishermen and skilled pearl divers
    • Currency based on harvested pearls
    • Harems common among powerful males
    • Tribal dialects and unique, musical language

    • History:
      The Laminorians trace their origins to ancient fishing tribes that expanded inland to build river cities. Their modern government is ruled by a council of three—Prime Minister, First Consul, and Second Consul—elected by tribal chieftains.
    • Cultural Development:
      They thrive in the River Nation of Moorlynn Bayou, developing a patriarchal, tribal society that prizes strength, family, and unity. Children are trained to hunt, fish, and survive. Stories, songs, and traditions define identity and preserve heritage.






Species Name
Images​


  • OUT OF CHARACTER INFORMATION
    IntentState why you are making this submission and what purpose it will fulfill in RP.
    Image CreditProvide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.
    CanonIs this a canon species? If yes, link to the original species wiki here, if no simply put N/A.
    PermissionsPlease link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.
    LinksProvide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.

  • GENERAL INFORMATION
    NameName of the species
    DesignationSentient, semi, or non-sentient. Unsure of what qualifies? Read up on sentience designation here.
    • Non-Sentient: Creatures that lack the ability to reason, speak, or use tools. They operate purely on instinct or basic training and have no true awareness or higher thought. Most animals fall under this category.
    • Semi-Sentient: Species with limited reasoning and problem-solving skills. They may use rudimentary tools or language, and show signs of intelligence, but do not have full self-awareness or abstract thought. Often considered "emerging sentience."
    • Sentient: Fully intelligent species capable of abstract thought, complex language, emotional understanding, tool use, and self-awareness. Most humanoid species, as well as many alien and droid species, fall under this category.
    • Droid Sentient: While not biologically alive, many droids are considered sentient because they demonstrate advanced reasoning, self-awareness, emotions, and independence. Their sentience is typically a result of advanced programming or developed personality matrices.
    OriginsThis can be a planet (canon or Chaos canon sub), a company's lab, a region of space, extra-galactic, etc. Provide a link if applicable.
    Average LifespanIn standard years. An average age or range is required.
    Estimated Population
    • Unique – Only one known individual exists. Often applies to one-off creations, Sithspawn, ancient beings, or mythic-level characters or entities.
    • Semi-Unique – An extremely small number exist. They may be the first or last of their kind, or incredibly rare survivors, mutations, or experiments.
    • Rare – A small number of isolated groups, typically confined to a single planet or system. Uncommon and rarely seen outside their origin.
    • Planetary – A large, stable population located primarily on one planet or within a single star system. Rarely encountered off-world.
    • Scattered – Small, spread-out populations scattered across the galaxy. May result from diaspora, collapse, or nomadic tendencies.
    • Inter-Planetary – Significant populations present in multiple star systems or sectors. Not dominant, but widely known and recognized.
    • Common – Found throughout the galaxy in large numbers. Their presence is standard in most galactic civilizations or star-faring colonies.
    – Optional: include a population number.
    DescriptionProvide a short paragraph that describes this species at a glance. More in-depth descriptions can be added in distinctions below.

  • PHYSICAL INFORMATION
    Breathes
    • Type I Atmospheres – Breathable to most humanoid species without special equipment. Standard oxygen-nitrogen mix. Comfortable temperatures and pressure. Most habitable worlds fall into this category (e.g., Coruscant, Naboo).
    • Type II Atmospheres – Breathable but requires a breather or filter due to trace toxins, low oxygen, or particulate matter. Prolonged exposure without protection may cause health issues. Examples include worlds with volcanic activity or pollution.
    • Type III Atmospheres – Unbreathable without full life-support gear. May contain toxic gases, extreme pressures, or incompatible chemical makeup. Usually only droids or sealed suits can function here safely.
    • Type IV Atmospheres – Immediately deadly to most lifeforms. Highly corrosive, radioactive, or otherwise extreme environments. Total environmental protection is required to survive even brief exposure. Often found on hostile or devastated worlds.
    Average Height of AdultsIn metric.
    Average Length of AdultsIn metric. If not applicable put N/A.
    Skin colorTheir common skin colors.
    Hair colorTheir common hair colors, if any.
    DistinctionsDescribe the unique physical traits that define what they are and set them apart from more common species like humans. Include any differences between male and female, regional variations, and traits of maturity or aging.
    Describe the unique physical traits that define what they are and set them apart from more common species like humans. Be sure to include any differences between male and female, as well as variations between different regional groups if any, and characteristics that denote a matured or ageing specimen.
    RacesNot subspecies – distinct cultural or physical races (like human races).
    Force Sensitivity
    • Force Dead – Members of this species are completely cut off from the Force. They cannot be sensed or affected by Force powers, and likewise cannot use the Force themselves. Example: Yuuzhan Vong. See the Species Rules for guidelines.
    • Non-Sensitive – No members of the species possess Force sensitivity. They cannot use, sense, or be trained in the Force.
    • Rare – Only a very small percentage of the species are Force Sensitive. Force users are extremely uncommon. Example: Hutts.
    • Low – Some members are Force Sensitive, but the majority are not. It is considered unusual but not unheard of.
    • Standard – Force sensitivity is neither common nor rare. A typical balance where some are born sensitive, and some are not.
    • High – A large portion of the species is Force Sensitive. Force ability is a frequent trait among the population. Examples: Humans, Twi'leks.
    • All – Every single member of the species is born Force Sensitive, though most lack formal training. Examples: Neti, Vahla. See the Species Rules for additional guidance.
    See the Species Rules for Force Dead and All Force Sensitive guidelines.


  • STRENGTHS & WEAKNESES
    Strengths
    • Provide, in list format, some strengths of this submission. 2 recommended.
    Weaknesses
    • Provide, in list format, some weaknesses of this submission. 2 recommended.

  • CULTURE
    Diet
    • Herbivore – The species primarily consumes plant-based matter such as leaves, fruits, roots, seeds, and vegetables. They do not eat meat. Many herbivores are sensitive or allergic to proteins found in animal tissue, and meat-based diets may be toxic or indigestible to them.
    • Carnivore – The species feeds primarily on meat, raw or cooked. This includes animal flesh, insects, or seafood. They may be unable to process plant matter efficiently, and some vegetation (like certain fruits or grains) could be harmful or lack nutritional value.
    • Omnivore – The most flexible diet type. Omnivores consume both plant and animal matter, allowing them to adapt to a wide range of food sources. Their digestive systems are typically tolerant of most diets, though specific toxins or allergens may still apply.
    • Other (please explain) – The species has an unusual or highly specific diet. This could include photosynthesis, mineral consumption, radiation, fungi, electrical energy, Force energy, or synthetic compounds. Always explain what the species consumes, what it avoids, and what might be toxic.
    CommunicationHow do they communicate? A spoken language (if so, tell us which), through barks and yips, body language, telepathy, etc.
    • Spoken Language – The species uses vocalized words and structured grammar to communicate, much like Basic or other galactic tongues. Specify the language used (e.g., Basic, Shyriiwook, Sith, etc.).
    • Non-Verbal Vocalizations – Communication is carried out through growls, barks, howls, chirps, clicks, hisses, or other non-linguistic sounds. May be emotional in tone or follow a patterned meaning.
    • Body Language – Posture, gestures, tail flicks, ear positions, and facial expressions convey meaning. This method is instinctual and deeply ingrained in social structure.
    • Pheromones – The species emits scent-based chemical signals to communicate mood, reproductive state, danger, or territory. Often combined with other forms of interaction.
    • Bioluminescence – Colored lights or glowing patterns on skin, frills, or appendages are used to communicate mood, intent, or structured signals—similar to sign language through flashing sequences.
    • Telepathy – Communication is conducted mind-to-mind. This may be species-wide or limited to Force-sensitive individuals. Some species speak in emotions or images instead of words.
    • Tactile Communication – Physical touch is essential to convey messages—through skin patterns, pressure, or contact-based signals. May be common in aquatic, subterranean, or sensory-heavy species.
    • Electromagnetic Pulses – The species emits modulated pulses of electromagnetic energy to communicate silently over distance. Typically found in synthetic, insectoid, or cybernetic lifeforms.
    • Vibration or Subsonic Rumbles – Messages are transmitted through vibrations in the ground, air, or water. Useful in dense terrain or for massive creatures.
    • Color Shifting – The species alters its skin tone or surface texture as a visual language. Similar to cuttlefish, this can indicate emotion or be used as coded messages.
    • Art/Symbolic Language – They communicate through symbolic writing, patterns, or constructed glyphs that must be interpreted. May be religious, philosophical, or abstract in nature.
    • Harmonic Resonance – Using tones, chimes, or harmonic frequency matching, this musical-style language may be soothing, complex, and unique to each individual or caste.
    • Force Empathy – Rather than full telepathy, the species sends emotions, sensations, or memories through the Force. It may bypass language entirely but still communicate intent or urgency.
    Technology levelDescribe their societal technology level if it differs from Galactic Standard.
    • Stone – Civilizations at this level form small social groups and rely on primitive cultivation, hunting, and gathering. Tools are handmade and simple. There is little or no formal trade, and transportation is done on foot with no road systems. Communication occurs through storytelling or visual symbols.
      (e.g. Endor, homeworld of the Ewoks and Yuzzum)
    • Feudal – These societies use simple manufactured goods and have established regional interactions. Tools are created by artisans or basic workshops. Agriculture involves domesticated animals and planted crops. Travel is done via animal power, sails, or waterways, and there are basic road networks. Writing systems are in use.
      (e.g. Gamorr, homeworld of the Gamorreans)
    • Industrial – A division of labor between agriculture and manufacturing exists. Mass production emerges, powered by combustion-based electricity. Transportation and farming are motorized, and basic electrical communications (e.g. telegraphs, radios) are used. Literacy becomes widespread.
      (e.g. Ryloth, homeworld of the Twi'leks)
    • Atomic – Highly efficient mass production, plastics, and metal alloys are common. Space travel is in early stages of development. Advanced medicine, business systems, and communications emerge, including radio and early computing. Societies may begin constructing orbital stations or satellites.
    • Information – Global data networks and digital communication dominate. Societies have widespread access to information. Early droids and energy-based weapons may appear. Repulsorlift technology is on the verge of discovery. While hyperspace is still out of reach, in-system space travel is common.
      (e.g. Kubindi, homeworld of the Kubaz)
    • Space – Hyperspace travel, extra-system colonization, advanced energy weapons (e.g. blasters), efficient industry, and droid usage define this level. Considered the pinnacle of technological advancement before fringe or exotic technologies.
      (e.g. Dac, homeworld of the Mon Calamari and Quarren)
    Religion/BeliefsIf this species has a prominent religion or set of beliefs, describe them here.
    General behaviorDescribe general behaviors such as: family life, values, how they raise their young, how they find mates, how they interact with the world and other species. Do they hunt? Build? Are they inventors? Explorers? Nocturnal? Diurnal? Do they attend schools? Etc.

  • HISTORICAL INFORMATION
    HistoryInclude a description of the species history here. If your species is genetically engineered or Sithspawn please describe the process through which they were created, by who, and why. Explain the various challenges encountered during their creation. Most galactic species will be quite old - include major events relevant to the species in how they evolved and developed into what they are today where appropriate. Including Chaos canon events, where they impacted the history of this species, is a plus.



 
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Marbrecretian

marbecrecian___2__by_paladad_of_light_djhn68h-414w-2x.jpg
djhn72c-56c4cc79-82ed-4658-9e8e-b0476320927e.jpg
Important note / disclaimer:
Centerra's inhabitants interpret the Force through cultural terms like "interconnections" and "celestial energies," often viewing it as mystical, similar to the Ewoks' beliefs. The planet is deeply connected to the Force, with frequent anomalies influenced by cosmic energies and the Stellar Convergence, which shapes its cultures and beliefs.

The Marbrecretians' ancestral afterlife is influenced by Force Ghosts, whom they revere as ancestral spirits. They believe that warriors who die honorably join their ancestors in a divine hall, while cowards are doomed to wander the desert eternally.


    • Intent: To colorize, enrich, flesh out, and diversify the Planet of Centerra with a warlike, honor-driven desert species.
    • Image Credit: https://www.midjourney.com/
    • Canon: N/A
    • Permissions: N/A
    • Links: Old Link
    • Thanks to Big Nick for assistance in Lore Building

    • Name: Marbrecretian
    • Designation: Sentient
    • Origins: Centerra
    • Average Lifespan: 90 - 400 Years
    • Estimated Population: Planetary
    • Description:
      Tall, imposing humanoid bipeds marked with membranous wings, claws, and horns. Their skin may display patterns similar to marble, howlite, jade, or obsidian, with a texture resembling natural stone. They stand on digitigrade legs and are known for their incredible physical power and resilience.

    • Breathes: Air (Oxygen-rich)
    • Average Height of Adults: 9–12 ft (274–365 cm)
    • Skin Color: Any combination resembling stone tones – e.g., marble, jade, howlite, obsidian.
    • Hair Color: Any color
    • Distinctions:
      • Rock-like skin and dense bones for durability.
      • Digitigrade legs built for speed and balance.
      • Membranous wings regulate body temperature (no true flight).
      • Long tails used for gliding.
      • Slanted eyes, horn-like forehead protrusions, thick brows, and clawed extremities.
      • Males are typically more muscular; females hold strong social power, often focusing on raising the next generation.
    • Races: Muted earth tones, vibrant tones, and mixed types—no significant social distinction.
    • Force Sensitivity: Low

    • Strengths:
      • Ability to glide.
      • Superior strength.
      • Razor-sharp natural weapons (claws, horns, teeth).
      • Dense, durable physiology.
    • Weaknesses:
      • Cannot swim – they sink like stone.
      • Wings incapable of true flight.
      • Cold Torpor – they enter a statue-like state in freezing climates.

    • Diet: Omnivorous
    • Communication: Spoken Language – Marbrecretian
    • Technology Level: Feudal (Star Wars tech scale)
    • Governance:
      • Feudal system led by a Kaiser and noble lords.
      • Commoners provide labor in exchange for protection.
      • Kaiser is chosen by popular vote and trial-by-combat.
      • Governance split: Kaiser handles politics, The Dreadmark controls spiritual matters.
    • Religion/Beliefs:
      • Militaristic faith centered on honor and battle.
      • Dying in battle ensures ascension to the Hall of Ancestors.
      • Desert survival is proof of divine worth.
      • The Temple of the Eos is the central holy site.
      • Beldam the Dreadmark – mythic founder and goddess. Soulforged Force users are considered her divine lineage.
      • Only one living Dreadmark at a time – a powerful female Force-sensitive war priestess and leader.
      • Slaying a Soulforged in their prime is considered one of the highest honors.
    • General Behavior:
      • Independent, proud, and fiercely loyal.
      • Highly value strength, skill, and honor.
      • Can seem emotionally cold, but are deeply loyal to kin and allies.
      • Resilient and aggressive, with a survivalist mindset.

    • Origins:
      • Originally fractured desert tribes warring over resources.
      • United by Beldam the Dreadmark to defeat the Desert Horde.
      • Founded the Marbrecretian Empire around a mountain oasis river.
    • City of the Eos:
      • Capital built around the river's oasis.
      • Features immense stone architecture and sacred Temple of the Eos.
    • Cultural Development:
      • A harsh meritocracy shaped by survival and strength.
      • Children raised communally, educated in survival and honor.
      • Highly ritualistic society with blended matriarchal/patriarchal structure.
      • Marriage is lifelong; Kaisers are elected based on combat achievements.
    History:


    In the early days, Marbrecretian tribes lived in isolation until they discovered a river flowing from the mountains, bringing prosperity. Initially, they fought over its bounty but united against the Desert Horde, becoming the strongest tribe and forming the Marbrecretian Empire.

    They built the City of the Eos around the river's oasis, erecting the Temple of the Eos for sun worship, believing it would ensure victory in battle. Today, the Marbrecretian Empire reigns over the Whispering Badlands, with elected leaders chosen based on combat and skill feats.


    Cultural Development:

    The Whispering Badlands is home to tough and resourceful nomadic tribes, surviving in a harsh, dry desert environment without relying on technology. Marbrecretians see life as a struggle, living by their wits and physical strength, choosing weapons and fighting styles that suit them.


    Their society operates as a meritocracy, rewarding prowess in battle with power and authority. Marbrecretian children are raised communally, taught basic survival skills, and the importance of hard work. Education is highly valued, with schools teaching various subjects.


    Marbrecretians marry young and usually stay together for life in a matriarchal and patriarchal society, with women holding social power. Men are expected to be warriors, providers, and protectors, with honor being paramount. They are fiercely loyal to their Kaiser, elected by peers.


    The Kaiser, the political ruler of the empire, is chosen via popular vote to participate in a trial-by-combat for the right to ascend. They hold a great deal of autonomy, but have a council of elders who advise the position. The Kaiser, however, is strictly limited in their cultural power, with the Dreadmark holding exclusive dominion over rituals, ceremonies, and funerary rites. This makes a clearly defined split between the patriarchal political realm and the matriarchal cultural/spiritual realm.


    Religion:

    The Marbrecretians' religion is militaristic, centered on their belief in being created by gods. They see themselves as superior and live by the sword, viewing life as a constant struggle for survival. In their belief system, dying honorably in battle is preferable to perishing in the desert. They envision an afterlife where spirits meet ancestors in the Hall of Ancestors, facing judgment that determines whether they join their ancestors in paradise or wander the desert forever.





Species Name
Images​


  • OUT OF CHARACTER INFORMATION
    IntentState why you are making this submission and what purpose it will fulfill in RP.
    Image CreditProvide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.
    CanonIs this a canon species? If yes, link to the original species wiki here, if no simply put N/A.
    PermissionsPlease link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.
    LinksProvide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.

  • GENERAL INFORMATION
    NameName of the species
    DesignationSentient, semi, or non-sentient. Unsure of what qualifies? Read up on sentience designation here.
    • Non-Sentient: Creatures that lack the ability to reason, speak, or use tools. They operate purely on instinct or basic training and have no true awareness or higher thought. Most animals fall under this category.
    • Semi-Sentient: Species with limited reasoning and problem-solving skills. They may use rudimentary tools or language, and show signs of intelligence, but do not have full self-awareness or abstract thought. Often considered "emerging sentience."
    • Sentient: Fully intelligent species capable of abstract thought, complex language, emotional understanding, tool use, and self-awareness. Most humanoid species, as well as many alien and droid species, fall under this category.
    • Droid Sentient: While not biologically alive, many droids are considered sentient because they demonstrate advanced reasoning, self-awareness, emotions, and independence. Their sentience is typically a result of advanced programming or developed personality matrices.
    OriginsThis can be a planet (canon or Chaos canon sub), a company's lab, a region of space, extra-galactic, etc. Provide a link if applicable.
    Average LifespanIn standard years. An average age or range is required.
    Estimated Population
    • Unique – Only one known individual exists. Often applies to one-off creations, Sithspawn, ancient beings, or mythic-level characters or entities.
    • Semi-Unique – An extremely small number exist. They may be the first or last of their kind, or incredibly rare survivors, mutations, or experiments.
    • Rare – A small number of isolated groups, typically confined to a single planet or system. Uncommon and rarely seen outside their origin.
    • Planetary – A large, stable population located primarily on one planet or within a single star system. Rarely encountered off-world.
    • Scattered – Small, spread-out populations scattered across the galaxy. May result from diaspora, collapse, or nomadic tendencies.
    • Inter-Planetary – Significant populations present in multiple star systems or sectors. Not dominant, but widely known and recognized.
    • Common – Found throughout the galaxy in large numbers. Their presence is standard in most galactic civilizations or star-faring colonies.
    – Optional: include a population number.
    DescriptionProvide a short paragraph that describes this species at a glance. More in-depth descriptions can be added in distinctions below.

  • PHYSICAL INFORMATION
    Breathes
    • Type I Atmospheres – Breathable to most humanoid species without special equipment. Standard oxygen-nitrogen mix. Comfortable temperatures and pressure. Most habitable worlds fall into this category (e.g., Coruscant, Naboo).
    • Type II Atmospheres – Breathable but requires a breather or filter due to trace toxins, low oxygen, or particulate matter. Prolonged exposure without protection may cause health issues. Examples include worlds with volcanic activity or pollution.
    • Type III Atmospheres – Unbreathable without full life-support gear. May contain toxic gases, extreme pressures, or incompatible chemical makeup. Usually only droids or sealed suits can function here safely.
    • Type IV Atmospheres – Immediately deadly to most lifeforms. Highly corrosive, radioactive, or otherwise extreme environments. Total environmental protection is required to survive even brief exposure. Often found on hostile or devastated worlds.
    Average Height of AdultsIn metric.
    Average Length of AdultsIn metric. If not applicable put N/A.
    Skin colorTheir common skin colors.
    Hair colorTheir common hair colors, if any.
    DistinctionsDescribe the unique physical traits that define what they are and set them apart from more common species like humans. Include any differences between male and female, regional variations, and traits of maturity or aging.
    Describe the unique physical traits that define what they are and set them apart from more common species like humans. Be sure to include any differences between male and female, as well as variations between different regional groups if any, and characteristics that denote a matured or ageing specimen.
    RacesNot subspecies – distinct cultural or physical races (like human races).
    Force Sensitivity
    • Force Dead – Members of this species are completely cut off from the Force. They cannot be sensed or affected by Force powers, and likewise cannot use the Force themselves. Example: Yuuzhan Vong. See the Species Rules for guidelines.
    • Non-Sensitive – No members of the species possess Force sensitivity. They cannot use, sense, or be trained in the Force.
    • Rare – Only a very small percentage of the species are Force Sensitive. Force users are extremely uncommon. Example: Hutts.
    • Low – Some members are Force Sensitive, but the majority are not. It is considered unusual but not unheard of.
    • Standard – Force sensitivity is neither common nor rare. A typical balance where some are born sensitive, and some are not.
    • High – A large portion of the species is Force Sensitive. Force ability is a frequent trait among the population. Examples: Humans, Twi'leks.
    • All – Every single member of the species is born Force Sensitive, though most lack formal training. Examples: Neti, Vahla. See the Species Rules for additional guidance.
    See the Species Rules for Force Dead and All Force Sensitive guidelines.


  • STRENGTHS & WEAKNESES
    Strengths
    • Provide, in list format, some strengths of this submission. 2 recommended.
    Weaknesses
    • Provide, in list format, some weaknesses of this submission. 2 recommended.

  • CULTURE
    Diet
    • Herbivore – The species primarily consumes plant-based matter such as leaves, fruits, roots, seeds, and vegetables. They do not eat meat. Many herbivores are sensitive or allergic to proteins found in animal tissue, and meat-based diets may be toxic or indigestible to them.
    • Carnivore – The species feeds primarily on meat, raw or cooked. This includes animal flesh, insects, or seafood. They may be unable to process plant matter efficiently, and some vegetation (like certain fruits or grains) could be harmful or lack nutritional value.
    • Omnivore – The most flexible diet type. Omnivores consume both plant and animal matter, allowing them to adapt to a wide range of food sources. Their digestive systems are typically tolerant of most diets, though specific toxins or allergens may still apply.
    • Other (please explain) – The species has an unusual or highly specific diet. This could include photosynthesis, mineral consumption, radiation, fungi, electrical energy, Force energy, or synthetic compounds. Always explain what the species consumes, what it avoids, and what might be toxic.
    CommunicationHow do they communicate? A spoken language (if so, tell us which), through barks and yips, body language, telepathy, etc.
    • Spoken Language – The species uses vocalized words and structured grammar to communicate, much like Basic or other galactic tongues. Specify the language used (e.g., Basic, Shyriiwook, Sith, etc.).
    • Non-Verbal Vocalizations – Communication is carried out through growls, barks, howls, chirps, clicks, hisses, or other non-linguistic sounds. May be emotional in tone or follow a patterned meaning.
    • Body Language – Posture, gestures, tail flicks, ear positions, and facial expressions convey meaning. This method is instinctual and deeply ingrained in social structure.
    • Pheromones – The species emits scent-based chemical signals to communicate mood, reproductive state, danger, or territory. Often combined with other forms of interaction.
    • Bioluminescence – Colored lights or glowing patterns on skin, frills, or appendages are used to communicate mood, intent, or structured signals—similar to sign language through flashing sequences.
    • Telepathy – Communication is conducted mind-to-mind. This may be species-wide or limited to Force-sensitive individuals. Some species speak in emotions or images instead of words.
    • Tactile Communication – Physical touch is essential to convey messages—through skin patterns, pressure, or contact-based signals. May be common in aquatic, subterranean, or sensory-heavy species.
    • Electromagnetic Pulses – The species emits modulated pulses of electromagnetic energy to communicate silently over distance. Typically found in synthetic, insectoid, or cybernetic lifeforms.
    • Vibration or Subsonic Rumbles – Messages are transmitted through vibrations in the ground, air, or water. Useful in dense terrain or for massive creatures.
    • Color Shifting – The species alters its skin tone or surface texture as a visual language. Similar to cuttlefish, this can indicate emotion or be used as coded messages.
    • Art/Symbolic Language – They communicate through symbolic writing, patterns, or constructed glyphs that must be interpreted. May be religious, philosophical, or abstract in nature.
    • Harmonic Resonance – Using tones, chimes, or harmonic frequency matching, this musical-style language may be soothing, complex, and unique to each individual or caste.
    • Force Empathy – Rather than full telepathy, the species sends emotions, sensations, or memories through the Force. It may bypass language entirely but still communicate intent or urgency.
    Technology levelDescribe their societal technology level if it differs from Galactic Standard.
    • Stone – Civilizations at this level form small social groups and rely on primitive cultivation, hunting, and gathering. Tools are handmade and simple. There is little or no formal trade, and transportation is done on foot with no road systems. Communication occurs through storytelling or visual symbols.
      (e.g. Endor, homeworld of the Ewoks and Yuzzum)
    • Feudal – These societies use simple manufactured goods and have established regional interactions. Tools are created by artisans or basic workshops. Agriculture involves domesticated animals and planted crops. Travel is done via animal power, sails, or waterways, and there are basic road networks. Writing systems are in use.
      (e.g. Gamorr, homeworld of the Gamorreans)
    • Industrial – A division of labor between agriculture and manufacturing exists. Mass production emerges, powered by combustion-based electricity. Transportation and farming are motorized, and basic electrical communications (e.g. telegraphs, radios) are used. Literacy becomes widespread.
      (e.g. Ryloth, homeworld of the Twi'leks)
    • Atomic – Highly efficient mass production, plastics, and metal alloys are common. Space travel is in early stages of development. Advanced medicine, business systems, and communications emerge, including radio and early computing. Societies may begin constructing orbital stations or satellites.
    • Information – Global data networks and digital communication dominate. Societies have widespread access to information. Early droids and energy-based weapons may appear. Repulsorlift technology is on the verge of discovery. While hyperspace is still out of reach, in-system space travel is common.
      (e.g. Kubindi, homeworld of the Kubaz)
    • Space – Hyperspace travel, extra-system colonization, advanced energy weapons (e.g. blasters), efficient industry, and droid usage define this level. Considered the pinnacle of technological advancement before fringe or exotic technologies.
      (e.g. Dac, homeworld of the Mon Calamari and Quarren)
    Religion/BeliefsIf this species has a prominent religion or set of beliefs, describe them here.
    General behaviorDescribe general behaviors such as: family life, values, how they raise their young, how they find mates, how they interact with the world and other species. Do they hunt? Build? Are they inventors? Explorers? Nocturnal? Diurnal? Do they attend schools? Etc.

  • HISTORICAL INFORMATION
    HistoryInclude a description of the species history here. If your species is genetically engineered or Sithspawn please describe the process through which they were created, by who, and why. Explain the various challenges encountered during their creation. Most galactic species will be quite old - include major events relevant to the species in how they evolved and developed into what they are today where appropriate. Including Chaos canon events, where they impacted the history of this species, is a plus.



 
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Sanguiorian


Sanguiorians


Important note / disclaimer:
Centerra's inhabitants interpret the Force through cultural terms like "interconnections" and "celestial energies," often viewing it as mystical, similar to the Ewoks' beliefs. The planet is deeply connected to the Force, with frequent anomalies influenced by cosmic energies and the Stellar Convergence, which shapes its cultures and beliefs.

The Sanguiorians' concept of interconnectedness represents their cultural perception of the Force, with blood, vitality, and ancestry playing significant roles in their belief system. Their unique physiology and traditions are deeply rooted in their spiritual connection to life energy.


    • Intent: To enrich Centerra with a warrior race known for their endurance and spiritual traditions.
    • Image Credit: N/A
    • Canon: N/A
    • Permissions: N/A
    • Links: N/A

    • Name: Sanguiorian
    • Designation: Sentient
    • Origins: Centerra
    • Average Lifespan: 80 - 300 Years
    • Estimated Population: Planetary
    • Description:
      Tall, physically imposing humanoids with fanged teeth, heightened senses, and a unique connection to blood vitality.

    • Breathes: Air (Oxygen-rich)
    • Average Height of Adults: 5'0" - 7'0" (152 cm - 213 cm)
    • Appearance/Distinctions:
      • Slender but muscular frames, appearing deceptively lean.
      • Sharp fangs and hardened nails, useful for combat.
      • Gold or red eyes for superior night and snow vision.
      • Hair colors include natural human shades, plus blue, violet, and pink hues.
      • Blood Production Adaptation – Their bodies produce excess blood during combat or heightened emotions, allowing them to withstand serious injuries but causing pain or sickness if not regulated.
    • Force Sensitivity: Standard

    • Strengths:
      • Exceptionally Hardy & Strong – Capable of enduring extreme injuries.
      • Heightened Senses – Superior night vision, hearing, and scent detection.
      • Blood Resilience – Can sustain heavy blood loss due to adaptive healing properties.
    • Weaknesses:
      • Prone to Anger & Pride – Quick tempers lead to reckless decisions.
      • Blood Purging Requirement – Excessive blood buildup causes pain or illness if not released.
      • Annual Feral State – Requires a solitude period once per year to suppress primal urges.

    • Diet: Omnivorous, favoring meat-rich diets.
    • Communication: Spoken language: Sanguinori Speak, Centerran
    • Technology Level: Industrial / Feudal
    • Unique Tech:
      - Hybrid Tech Society – Uses steam-powered mills but values traditional handcraftsmanship.
    • Religion/Beliefs:
      • Shamanistic & Spirit Worship – Reverence for large beasts and ancestral spirits.
      • Elemental Gods – Deities of Ice, Earth, and Fire, alongside revered figures like the Sun God, Green Mother, and White Daughter.
      • Afterlife Beliefs – The White Daughter guides souls to eternal rest or judgment.
      • Cults of the Old Ones – Small sects devoted to ancient spirits of unknown origin.
    • General Behavior:
      • Independent & Wary – Keep their traditions closely guarded from outsiders.
      • Highly Territorial – Engage in frequent land disputes and border skirmishes.
      • Competitive & Combative – They thrive on challenges and contests of strength.

    • The Everwinter Kingdom:
      • A warrior society ruled by an Absolute Monarchy, where warlords and a warrior caste dominate.
      • Soldiers defend the kingdom's rich natural resources, including fur and magical crystals.
    • Harsh Environments & Magic Crystals:
      - Everwinter's icy landscape is made livable by energy crystals, used to heat homes and power machinery.
    • Caste System & Military Dominance:
      • Society is divided into slaves, warriors, artisans, and sorcerers, with strict laws and severe punishments.
      • Elite Knights of the Silver Sword serve the monarchy.
      • Airborne Units ride winged beasts capable of fire attacks using a mineral called Igneousite.
    • Cultural Development:
      • Their fur and crystal exports are crucial for weapons, armor, and technology.
      • The king is chosen through combat, proving strength and leadership.
      • Warlord Council oversees governance but can challenge weak leadership.
      • Children train for battle from age 7, ensuring military preparedness.
      • Hair & Tattoos hold significance, symbolizing rank, status, and personal achievements.
      • Reputation is everything – insults can provoke duels to the death.






Species Name
Images​


  • OUT OF CHARACTER INFORMATION
    IntentState why you are making this submission and what purpose it will fulfill in RP.
    Image CreditProvide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.
    CanonIs this a canon species? If yes, link to the original species wiki here, if no simply put N/A.
    PermissionsPlease link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.
    LinksProvide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.

  • GENERAL INFORMATION
    NameName of the species
    DesignationSentient, semi, or non-sentient. Unsure of what qualifies? Read up on sentience designation here.
    • Non-Sentient: Creatures that lack the ability to reason, speak, or use tools. They operate purely on instinct or basic training and have no true awareness or higher thought. Most animals fall under this category.
    • Semi-Sentient: Species with limited reasoning and problem-solving skills. They may use rudimentary tools or language, and show signs of intelligence, but do not have full self-awareness or abstract thought. Often considered "emerging sentience."
    • Sentient: Fully intelligent species capable of abstract thought, complex language, emotional understanding, tool use, and self-awareness. Most humanoid species, as well as many alien and droid species, fall under this category.
    • Droid Sentient: While not biologically alive, many droids are considered sentient because they demonstrate advanced reasoning, self-awareness, emotions, and independence. Their sentience is typically a result of advanced programming or developed personality matrices.
    OriginsThis can be a planet (canon or Chaos canon sub), a company's lab, a region of space, extra-galactic, etc. Provide a link if applicable.
    Average LifespanIn standard years. An average age or range is required.
    Estimated Population
    • Unique – Only one known individual exists. Often applies to one-off creations, Sithspawn, ancient beings, or mythic-level characters or entities.
    • Semi-Unique – An extremely small number exist. They may be the first or last of their kind, or incredibly rare survivors, mutations, or experiments.
    • Rare – A small number of isolated groups, typically confined to a single planet or system. Uncommon and rarely seen outside their origin.
    • Planetary – A large, stable population located primarily on one planet or within a single star system. Rarely encountered off-world.
    • Scattered – Small, spread-out populations scattered across the galaxy. May result from diaspora, collapse, or nomadic tendencies.
    • Inter-Planetary – Significant populations present in multiple star systems or sectors. Not dominant, but widely known and recognized.
    • Common – Found throughout the galaxy in large numbers. Their presence is standard in most galactic civilizations or star-faring colonies.
    – Optional: include a population number.
    DescriptionProvide a short paragraph that describes this species at a glance. More in-depth descriptions can be added in distinctions below.

  • PHYSICAL INFORMATION
    Breathes
    • Type I Atmospheres – Breathable to most humanoid species without special equipment. Standard oxygen-nitrogen mix. Comfortable temperatures and pressure. Most habitable worlds fall into this category (e.g., Coruscant, Naboo).
    • Type II Atmospheres – Breathable but requires a breather or filter due to trace toxins, low oxygen, or particulate matter. Prolonged exposure without protection may cause health issues. Examples include worlds with volcanic activity or pollution.
    • Type III Atmospheres – Unbreathable without full life-support gear. May contain toxic gases, extreme pressures, or incompatible chemical makeup. Usually only droids or sealed suits can function here safely.
    • Type IV Atmospheres – Immediately deadly to most lifeforms. Highly corrosive, radioactive, or otherwise extreme environments. Total environmental protection is required to survive even brief exposure. Often found on hostile or devastated worlds.
    Average Height of AdultsIn metric.
    Average Length of AdultsIn metric. If not applicable put N/A.
    Skin colorTheir common skin colors.
    Hair colorTheir common hair colors, if any.
    DistinctionsDescribe the unique physical traits that define what they are and set them apart from more common species like humans. Include any differences between male and female, regional variations, and traits of maturity or aging.
    Describe the unique physical traits that define what they are and set them apart from more common species like humans. Be sure to include any differences between male and female, as well as variations between different regional groups if any, and characteristics that denote a matured or ageing specimen.
    RacesNot subspecies – distinct cultural or physical races (like human races).
    Force Sensitivity
    • Force Dead – Members of this species are completely cut off from the Force. They cannot be sensed or affected by Force powers, and likewise cannot use the Force themselves. Example: Yuuzhan Vong. See the Species Rules for guidelines.
    • Non-Sensitive – No members of the species possess Force sensitivity. They cannot use, sense, or be trained in the Force.
    • Rare – Only a very small percentage of the species are Force Sensitive. Force users are extremely uncommon. Example: Hutts.
    • Low – Some members are Force Sensitive, but the majority are not. It is considered unusual but not unheard of.
    • Standard – Force sensitivity is neither common nor rare. A typical balance where some are born sensitive, and some are not.
    • High – A large portion of the species is Force Sensitive. Force ability is a frequent trait among the population. Examples: Humans, Twi'leks.
    • All – Every single member of the species is born Force Sensitive, though most lack formal training. Examples: Neti, Vahla. See the Species Rules for additional guidance.
    See the Species Rules for Force Dead and All Force Sensitive guidelines.


  • STRENGTHS & WEAKNESES
    Strengths
    • Provide, in list format, some strengths of this submission. 2 recommended.
    Weaknesses
    • Provide, in list format, some weaknesses of this submission. 2 recommended.

  • CULTURE
    Diet
    • Herbivore – The species primarily consumes plant-based matter such as leaves, fruits, roots, seeds, and vegetables. They do not eat meat. Many herbivores are sensitive or allergic to proteins found in animal tissue, and meat-based diets may be toxic or indigestible to them.
    • Carnivore – The species feeds primarily on meat, raw or cooked. This includes animal flesh, insects, or seafood. They may be unable to process plant matter efficiently, and some vegetation (like certain fruits or grains) could be harmful or lack nutritional value.
    • Omnivore – The most flexible diet type. Omnivores consume both plant and animal matter, allowing them to adapt to a wide range of food sources. Their digestive systems are typically tolerant of most diets, though specific toxins or allergens may still apply.
    • Other (please explain) – The species has an unusual or highly specific diet. This could include photosynthesis, mineral consumption, radiation, fungi, electrical energy, Force energy, or synthetic compounds. Always explain what the species consumes, what it avoids, and what might be toxic.
    CommunicationHow do they communicate? A spoken language (if so, tell us which), through barks and yips, body language, telepathy, etc.
    • Spoken Language – The species uses vocalized words and structured grammar to communicate, much like Basic or other galactic tongues. Specify the language used (e.g., Basic, Shyriiwook, Sith, etc.).
    • Non-Verbal Vocalizations – Communication is carried out through growls, barks, howls, chirps, clicks, hisses, or other non-linguistic sounds. May be emotional in tone or follow a patterned meaning.
    • Body Language – Posture, gestures, tail flicks, ear positions, and facial expressions convey meaning. This method is instinctual and deeply ingrained in social structure.
    • Pheromones – The species emits scent-based chemical signals to communicate mood, reproductive state, danger, or territory. Often combined with other forms of interaction.
    • Bioluminescence – Colored lights or glowing patterns on skin, frills, or appendages are used to communicate mood, intent, or structured signals—similar to sign language through flashing sequences.
    • Telepathy – Communication is conducted mind-to-mind. This may be species-wide or limited to Force-sensitive individuals. Some species speak in emotions or images instead of words.
    • Tactile Communication – Physical touch is essential to convey messages—through skin patterns, pressure, or contact-based signals. May be common in aquatic, subterranean, or sensory-heavy species.
    • Electromagnetic Pulses – The species emits modulated pulses of electromagnetic energy to communicate silently over distance. Typically found in synthetic, insectoid, or cybernetic lifeforms.
    • Vibration or Subsonic Rumbles – Messages are transmitted through vibrations in the ground, air, or water. Useful in dense terrain or for massive creatures.
    • Color Shifting – The species alters its skin tone or surface texture as a visual language. Similar to cuttlefish, this can indicate emotion or be used as coded messages.
    • Art/Symbolic Language – They communicate through symbolic writing, patterns, or constructed glyphs that must be interpreted. May be religious, philosophical, or abstract in nature.
    • Harmonic Resonance – Using tones, chimes, or harmonic frequency matching, this musical-style language may be soothing, complex, and unique to each individual or caste.
    • Force Empathy – Rather than full telepathy, the species sends emotions, sensations, or memories through the Force. It may bypass language entirely but still communicate intent or urgency.
    Technology levelDescribe their societal technology level if it differs from Galactic Standard.
    • Stone – Civilizations at this level form small social groups and rely on primitive cultivation, hunting, and gathering. Tools are handmade and simple. There is little or no formal trade, and transportation is done on foot with no road systems. Communication occurs through storytelling or visual symbols.
      (e.g. Endor, homeworld of the Ewoks and Yuzzum)
    • Feudal – These societies use simple manufactured goods and have established regional interactions. Tools are created by artisans or basic workshops. Agriculture involves domesticated animals and planted crops. Travel is done via animal power, sails, or waterways, and there are basic road networks. Writing systems are in use.
      (e.g. Gamorr, homeworld of the Gamorreans)
    • Industrial – A division of labor between agriculture and manufacturing exists. Mass production emerges, powered by combustion-based electricity. Transportation and farming are motorized, and basic electrical communications (e.g. telegraphs, radios) are used. Literacy becomes widespread.
      (e.g. Ryloth, homeworld of the Twi'leks)
    • Atomic – Highly efficient mass production, plastics, and metal alloys are common. Space travel is in early stages of development. Advanced medicine, business systems, and communications emerge, including radio and early computing. Societies may begin constructing orbital stations or satellites.
    • Information – Global data networks and digital communication dominate. Societies have widespread access to information. Early droids and energy-based weapons may appear. Repulsorlift technology is on the verge of discovery. While hyperspace is still out of reach, in-system space travel is common.
      (e.g. Kubindi, homeworld of the Kubaz)
    • Space – Hyperspace travel, extra-system colonization, advanced energy weapons (e.g. blasters), efficient industry, and droid usage define this level. Considered the pinnacle of technological advancement before fringe or exotic technologies.
      (e.g. Dac, homeworld of the Mon Calamari and Quarren)
    Religion/BeliefsIf this species has a prominent religion or set of beliefs, describe them here.
    General behaviorDescribe general behaviors such as: family life, values, how they raise their young, how they find mates, how they interact with the world and other species. Do they hunt? Build? Are they inventors? Explorers? Nocturnal? Diurnal? Do they attend schools? Etc.

  • HISTORICAL INFORMATION
    HistoryInclude a description of the species history here. If your species is genetically engineered or Sithspawn please describe the process through which they were created, by who, and why. Explain the various challenges encountered during their creation. Most galactic species will be quite old - include major events relevant to the species in how they evolved and developed into what they are today where appropriate. Including Chaos canon events, where they impacted the history of this species, is a plus.



 
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Vainalorium



Vainalorium
djo4cw1-acbcf637-9da0-4a37-be95-e379afe64888.png


  • OUT OF CHARACTER INFORMATION
    IntentTo colorize, enrich, flesh out, and diversify the Planet of Centerra.
    Image CreditMidjourney
    CanonN/A
    PermissionsN/A
    Links[Centerra]

  • GENERAL INFORMATION
    NameVainalorium
    DesignationSentient: Fully intelligent species capable of abstract thought, complex language, emotional understanding, tool use, and self-awareness. Most humanoid species, as well as many alien and droid species, fall under this category.
    Origins[Centerra]
    Average Lifespan90 – 200 years
    Estimated PopulationPlanetary – A large, stable population located primarily on one planet or within a single star system. Rarely encountered off-world.
    DescriptionThe Vainalorium are near-human beings with a graceful and slender build, long limbs, and pale skin. Their fine, straight hair and glowing skin give them a unique, beauty. Their clear, captivating eyes and shining hair add to their charm, making them stand out. Their presence is mesmerizing, capturing the admiration of those who meet them.

  • PHYSICAL INFORMATION
    Breathes
    • Type I Atmospheres – Breathable to most humanoid species without special equipment. Standard oxygen-nitrogen mix. Comfortable temperatures and pressure. Most habitable worlds fall into this category (e.g., Coruscant, Naboo).
    • Type II Atmospheres – Breathable but requires a breather or filter due to trace toxins, low oxygen, or particulate matter. Prolonged exposure without protection may cause health issues. Examples include worlds with volcanic activity or pollution.
    • Type III Atmospheres – Unbreathable without full life-support gear. May contain toxic gases, extreme pressures, or incompatible chemical makeup. Usually only droids or sealed suits can function here safely.
    • Type IV Atmospheres – Immediately deadly to most lifeforms. Highly corrosive, radioactive, or otherwise extreme environments. Total environmental protection is required to survive even brief exposure. Often found on hostile or devastated worlds.
    Average Height of AdultsIn metric.
    Average Length of AdultsIn metric. If not applicable put N/A.
    Skin colorTheir common skin colors.
    Hair colorTheir common hair colors, if any.
    DistinctionsDescribe the unique physical traits that define what they are and set them apart from more common species like humans. Include any differences between male and female, regional variations, and traits of maturity or aging.
    RacesNot subspecies – distinct cultural or physical races (like human races).
    Force Sensitivity
    • Force Dead – Members of this species are completely cut off from the Force. They cannot be sensed or affected by Force powers, and likewise cannot use the Force themselves. Example: Yuuzhan Vong. See the Species Rules for guidelines.
    • Non-Sensitive – No members of the species possess Force sensitivity. They cannot use, sense, or be trained in the Force.
    • Rare – Only a very small percentage of the species are Force Sensitive. Force users are extremely uncommon. Example: Hutts.
    • Low – Some members are Force Sensitive, but the majority are not. It is considered unusual but not unheard of.
    • Standard – Force sensitivity is neither common nor rare. A typical balance where some are born sensitive, and some are not.
    • High – A large portion of the species is Force Sensitive. Force ability is a frequent trait among the population. Examples: Humans, Twi'leks.
    • All – Every single member of the species is born Force Sensitive, though most lack formal training. Examples: Neti, Vahla. See the Species Rules for additional guidance.
    See the Species Rules for Force Dead and All Force Sensitive guidelines.


  • STRENGTHS & WEAKNESES
    Strengths
    • Provide, in list format, some strengths of this submission. 2 recommended.
    Weaknesses
    • Provide, in list format, some weaknesses of this submission. 2 recommended.

  • CULTURE
    Diet
    • Herbivore – The species primarily consumes plant-based matter such as leaves, fruits, roots, seeds, and vegetables. They do not eat meat. Many herbivores are sensitive or allergic to proteins found in animal tissue, and meat-based diets may be toxic or indigestible to them.
    • Carnivore – The species feeds primarily on meat, raw or cooked. This includes animal flesh, insects, or seafood. They may be unable to process plant matter efficiently, and some vegetation (like certain fruits or grains) could be harmful or lack nutritional value.
    • Omnivore – The most flexible diet type. Omnivores consume both plant and animal matter, allowing them to adapt to a wide range of food sources. Their digestive systems are typically tolerant of most diets, though specific toxins or allergens may still apply.
    • Other (please explain) – The species has an unusual or highly specific diet. This could include photosynthesis, mineral consumption, radiation, fungi, electrical energy, Force energy, or synthetic compounds. Always explain what the species consumes, what it avoids, and what might be toxic.
    CommunicationHow do they communicate? A spoken language (if so, tell us which), through barks and yips, body language, telepathy, etc.
    • Spoken Language – The species uses vocalized words and structured grammar to communicate, much like Basic or other galactic tongues. Specify the language used (e.g., Basic, Shyriiwook, Sith, etc.).
    • Non-Verbal Vocalizations – Communication is carried out through growls, barks, howls, chirps, clicks, hisses, or other non-linguistic sounds. May be emotional in tone or follow a patterned meaning.
    • Body Language – Posture, gestures, tail flicks, ear positions, and facial expressions convey meaning. This method is instinctual and deeply ingrained in social structure.
    • Pheromones – The species emits scent-based chemical signals to communicate mood, reproductive state, danger, or territory. Often combined with other forms of interaction.
    • Bioluminescence – Colored lights or glowing patterns on skin, frills, or appendages are used to communicate mood, intent, or structured signals—similar to sign language through flashing sequences.
    • Telepathy – Communication is conducted mind-to-mind. This may be species-wide or limited to Force-sensitive individuals. Some species speak in emotions or images instead of words.
    • Tactile Communication – Physical touch is essential to convey messages—through skin patterns, pressure, or contact-based signals. May be common in aquatic, subterranean, or sensory-heavy species.
    • Electromagnetic Pulses – The species emits modulated pulses of electromagnetic energy to communicate silently over distance. Typically found in synthetic, insectoid, or cybernetic lifeforms.
    • Vibration or Subsonic Rumbles – Messages are transmitted through vibrations in the ground, air, or water. Useful in dense terrain or for massive creatures.
    • Color Shifting – The species alters its skin tone or surface texture as a visual language. Similar to cuttlefish, this can indicate emotion or be used as coded messages.
    • Art/Symbolic Language – They communicate through symbolic writing, patterns, or constructed glyphs that must be interpreted. May be religious, philosophical, or abstract in nature.
    • Harmonic Resonance – Using tones, chimes, or harmonic frequency matching, this musical-style language may be soothing, complex, and unique to each individual or caste.
    • Force Empathy – Rather than full telepathy, the species sends emotions, sensations, or memories through the Force. It may bypass language entirely but still communicate intent or urgency.
    Technology levelDescribe their societal technology level if it differs from Galactic Standard.
    • Stone – Civilizations at this level form small social groups and rely on primitive cultivation, hunting, and gathering. Tools are handmade and simple. There is little or no formal trade, and transportation is done on foot with no road systems. Communication occurs through storytelling or visual symbols.
      (e.g. Endor, homeworld of the Ewoks and Yuzzum)
    • Feudal – These societies use simple manufactured goods and have established regional interactions. Tools are created by artisans or basic workshops. Agriculture involves domesticated animals and planted crops. Travel is done via animal power, sails, or waterways, and there are basic road networks. Writing systems are in use.
      (e.g. Gamorr, homeworld of the Gamorreans)
    • Industrial – A division of labor between agriculture and manufacturing exists. Mass production emerges, powered by combustion-based electricity. Transportation and farming are motorized, and basic electrical communications (e.g. telegraphs, radios) are used. Literacy becomes widespread.
      (e.g. Ryloth, homeworld of the Twi'leks)
    • Atomic – Highly efficient mass production, plastics, and metal alloys are common. Space travel is in early stages of development. Advanced medicine, business systems, and communications emerge, including radio and early computing. Societies may begin constructing orbital stations or satellites.
    • Information – Global data networks and digital communication dominate. Societies have widespread access to information. Early droids and energy-based weapons may appear. Repulsorlift technology is on the verge of discovery. While hyperspace is still out of reach, in-system space travel is common.
      (e.g. Kubindi, homeworld of the Kubaz)
    • Space – Hyperspace travel, extra-system colonization, advanced energy weapons (e.g. blasters), efficient industry, and droid usage define this level. Considered the pinnacle of technological advancement before fringe or exotic technologies.
      (e.g. Dac, homeworld of the Mon Calamari and Quarren)
    Religion/BeliefsIf this species has a prominent religion or set of beliefs, describe them here.
    General behaviorDescribe general behaviors such as: family life, values, how they raise their young, how they find mates, how they interact with the world and other species. Do they hunt? Build? Are they inventors? Explorers? Nocturnal? Diurnal? Do they attend schools? Etc.

  • HISTORICAL INFORMATION
    HistoryInclude a description of the species history here. If your species is genetically engineered or Sithspawn, describe the process through which they were created, by who, and why. Include major events that influenced their evolution and development. Chaos canon references are a plus.



 
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Quetzarim



raptor_guy_ref__by_paladad_of_light_djgm917-fullview.png


djfqtt0-e42e70bc-997f-46d4-b079-504de9fb098b.png
image_by_paladad_of_light_djgm91l-fullview.jpg








    • Intent: To introduce the Quetzarim, a tribal and nomadic species.
    • Image Credit: My art & Dall-e
    • Canon: N/A
    • Permissions: N/A
    • Links: [Centerra]



    • Name: Quetzarim
    • Designation: Sentient
    • Origins: Veridia & Centerra
    • Average Lifespan: 90 years
    • Estimated Population: Rare (Primarily located on their homeworlds with small groups or individuals exploring or serving typically as mercenaries throughout the galaxy)
    • Description: The Quetzarim are a tribal and nomadic lizard/raptor-like species known for their vibrant plumage, and large clawed feet. They value stealth, strategy, and connection to the spiritual world, making them formidable warriors and revered shamans. Their society is built around clan structures, with a strong emphasis on honor, and ancestral / spiritual worship.



    • Breathes: Type I / Type 2 (Oxygen atmosphere)
    • Average Height of Adults: 1.8 - 2.44 meters
    • Average Length of Adults: N/A
    • Skin Color: Varied shades of any combination of colors, often with patterns that help in camouflage, or bright patterns and colors for attracting mates. Clans and Tribes will typically have similar coloration.
    • Hair Color: Varied shades of any combination of colors
    • Distinctions: The Quetzarim are distinguished by their ability to grow colorful plumage, which signifies status and is used in rituals. They possess agile bodies adapted for stealth and combat, with tails they equip with weapons for added lethality. Males and females are visually distinct, with males typically displaying more vibrant and larger plumage. Females are often bigger and larger. Males are much more common and females are more rare. They have digitigrade legs and taloned feet with large raptor-like claws, long hardened nails, and a maw full of sharpened teeth with longer canines.
    • Women do not have Breast as they are nit mammalian
    • They lay eggs.
    • Races: N/A
    • Force Sensitivity: Low (Some members are sensitive, often serving as shamans or spiritual leaders within their tribes)



    • Strengths:
      • Exceptional strength and physical prowess.
      • Exceptional speed
    • Weaknesses:
      • Rare females lead to a unique societal structure that may be vulnerable to external influences.
      • Strong attachment to their homeworlds and traditions can cause difficulties in adapting to galactic society.



    • Diet: Omnivore (Preference for meat, with fruits and vegetables used in various rituals and medicines. Some plants on Veridia are poisonous to them.)
    • Communication: A combination of vocalizations (a complex spoken language) and body language, with plumage display playing a role in non-verbal communication.
    • Technology Level: Technologically advanced, yet their technology harmonizes with nature. They possess a unique understanding of bioengineering, allowing for the creation of living structures.
    • Religion/Beliefs: Ancestral worship and a belief in a spiritual realm inhabited by the spirits of ancestors and the natural world. Force-sensitive Quetzarim are seen as intermediaries between the physical and spiritual realms.
    • General Behavior: Quetzarim society values honor, community, and a deep connection to their environment. They are skilled hunters and warriors, with a culture that emphasizes the importance of rituals, storytelling, and preserving their traditions.



    • History: The Quetzarim evolved on Veridia, a planet rich in biodiversity and steeped in the Force. Their society developed around the harsh and varied landscapes of their world, leading them to become adept hunters, warriors, and survivors. Over centuries, they formed a tribal and nomadic culture, with clans moving across the land in search of resources and sacred sites.


      Their history is marked by tales of legendary warriors, spiritual awakenings. As they encountered the wider galaxy, the Quetzarim maintained their traditions, while also adapting to new challenges and opportunities. Their rare ventures off-world are either in search of knowledge, to test their skills, or to serve as mercenaries, always with the intent of bringing honor to their clan and insights back to their people.









Species Name
Images​


  • OUT OF CHARACTER INFORMATION
    IntentState why you are making this submission and what purpose it will fulfill in RP.
    Image CreditProvide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.
    CanonIs this a canon species? If yes, link to the original species wiki here, if no simply put N/A.
    PermissionsPlease link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.
    LinksProvide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.

  • GENERAL INFORMATION
    NameName of the species
    DesignationSentient, semi, or non-sentient. Unsure of what qualifies? Read up on sentience designation here.
    • Non-Sentient: Creatures that lack the ability to reason, speak, or use tools. They operate purely on instinct or basic training and have no true awareness or higher thought. Most animals fall under this category.
    • Semi-Sentient: Species with limited reasoning and problem-solving skills. They may use rudimentary tools or language, and show signs of intelligence, but do not have full self-awareness or abstract thought. Often considered "emerging sentience."
    • Sentient: Fully intelligent species capable of abstract thought, complex language, emotional understanding, tool use, and self-awareness. Most humanoid species, as well as many alien and droid species, fall under this category.
    • Droid Sentient: While not biologically alive, many droids are considered sentient because they demonstrate advanced reasoning, self-awareness, emotions, and independence. Their sentience is typically a result of advanced programming or developed personality matrices.
    OriginsThis can be a planet (canon or Chaos canon sub), a company's lab, a region of space, extra-galactic, etc. Provide a link if applicable.
    Average LifespanIn standard years. An average age or range is required.
    Estimated Population
    • Unique – Only one known individual exists. Often applies to one-off creations, Sithspawn, ancient beings, or mythic-level characters or entities.
    • Semi-Unique – An extremely small number exist. They may be the first or last of their kind, or incredibly rare survivors, mutations, or experiments.
    • Rare – A small number of isolated groups, typically confined to a single planet or system. Uncommon and rarely seen outside their origin.
    • Planetary – A large, stable population located primarily on one planet or within a single star system. Rarely encountered off-world.
    • Scattered – Small, spread-out populations scattered across the galaxy. May result from diaspora, collapse, or nomadic tendencies.
    • Inter-Planetary – Significant populations present in multiple star systems or sectors. Not dominant, but widely known and recognized.
    • Common – Found throughout the galaxy in large numbers. Their presence is standard in most galactic civilizations or star-faring colonies.
    – Optional: include a population number.
    DescriptionProvide a short paragraph that describes this species at a glance. More in-depth descriptions can be added in distinctions below.

  • PHYSICAL INFORMATION
    Breathes
    • Type I Atmospheres – Breathable to most humanoid species without special equipment. Standard oxygen-nitrogen mix. Comfortable temperatures and pressure. Most habitable worlds fall into this category (e.g., Coruscant, Naboo).
    • Type II Atmospheres – Breathable but requires a breather or filter due to trace toxins, low oxygen, or particulate matter. Prolonged exposure without protection may cause health issues. Examples include worlds with volcanic activity or pollution.
    • Type III Atmospheres – Unbreathable without full life-support gear. May contain toxic gases, extreme pressures, or incompatible chemical makeup. Usually only droids or sealed suits can function here safely.
    • Type IV Atmospheres – Immediately deadly to most lifeforms. Highly corrosive, radioactive, or otherwise extreme environments. Total environmental protection is required to survive even brief exposure. Often found on hostile or devastated worlds.
    Average Height of AdultsIn metric.
    Average Length of AdultsIn metric. If not applicable put N/A.
    Skin colorTheir common skin colors.
    Hair colorTheir common hair colors, if any.
    DistinctionsDescribe the unique physical traits that define what they are and set them apart from more common species like humans. Include any differences between male and female, regional variations, and traits of maturity or aging.
    Describe the unique physical traits that define what they are and set them apart from more common species like humans. Be sure to include any differences between male and female, as well as variations between different regional groups if any, and characteristics that denote a matured or ageing specimen.
    RacesNot subspecies – distinct cultural or physical races (like human races).
    Force Sensitivity
    • Force Dead – Members of this species are completely cut off from the Force. They cannot be sensed or affected by Force powers, and likewise cannot use the Force themselves. Example: Yuuzhan Vong. See the Species Rules for guidelines.
    • Non-Sensitive – No members of the species possess Force sensitivity. They cannot use, sense, or be trained in the Force.
    • Rare – Only a very small percentage of the species are Force Sensitive. Force users are extremely uncommon. Example: Hutts.
    • Low – Some members are Force Sensitive, but the majority are not. It is considered unusual but not unheard of.
    • Standard – Force sensitivity is neither common nor rare. A typical balance where some are born sensitive, and some are not.
    • High – A large portion of the species is Force Sensitive. Force ability is a frequent trait among the population. Examples: Humans, Twi'leks.
    • All – Every single member of the species is born Force Sensitive, though most lack formal training. Examples: Neti, Vahla. See the Species Rules for additional guidance.
    See the Species Rules for Force Dead and All Force Sensitive guidelines.


  • STRENGTHS & WEAKNESES
    Strengths
    • Provide, in list format, some strengths of this submission. 2 recommended.
    Weaknesses
    • Provide, in list format, some weaknesses of this submission. 2 recommended.

  • CULTURE
    Diet
    • Herbivore – The species primarily consumes plant-based matter such as leaves, fruits, roots, seeds, and vegetables. They do not eat meat. Many herbivores are sensitive or allergic to proteins found in animal tissue, and meat-based diets may be toxic or indigestible to them.
    • Carnivore – The species feeds primarily on meat, raw or cooked. This includes animal flesh, insects, or seafood. They may be unable to process plant matter efficiently, and some vegetation (like certain fruits or grains) could be harmful or lack nutritional value.
    • Omnivore – The most flexible diet type. Omnivores consume both plant and animal matter, allowing them to adapt to a wide range of food sources. Their digestive systems are typically tolerant of most diets, though specific toxins or allergens may still apply.
    • Other (please explain) – The species has an unusual or highly specific diet. This could include photosynthesis, mineral consumption, radiation, fungi, electrical energy, Force energy, or synthetic compounds. Always explain what the species consumes, what it avoids, and what might be toxic.
    CommunicationHow do they communicate? A spoken language (if so, tell us which), through barks and yips, body language, telepathy, etc.
    • Spoken Language – The species uses vocalized words and structured grammar to communicate, much like Basic or other galactic tongues. Specify the language used (e.g., Basic, Shyriiwook, Sith, etc.).
    • Non-Verbal Vocalizations – Communication is carried out through growls, barks, howls, chirps, clicks, hisses, or other non-linguistic sounds. May be emotional in tone or follow a patterned meaning.
    • Body Language – Posture, gestures, tail flicks, ear positions, and facial expressions convey meaning. This method is instinctual and deeply ingrained in social structure.
    • Pheromones – The species emits scent-based chemical signals to communicate mood, reproductive state, danger, or territory. Often combined with other forms of interaction.
    • Bioluminescence – Colored lights or glowing patterns on skin, frills, or appendages are used to communicate mood, intent, or structured signals—similar to sign language through flashing sequences.
    • Telepathy – Communication is conducted mind-to-mind. This may be species-wide or limited to Force-sensitive individuals. Some species speak in emotions or images instead of words.
    • Tactile Communication – Physical touch is essential to convey messages—through skin patterns, pressure, or contact-based signals. May be common in aquatic, subterranean, or sensory-heavy species.
    • Electromagnetic Pulses – The species emits modulated pulses of electromagnetic energy to communicate silently over distance. Typically found in synthetic, insectoid, or cybernetic lifeforms.
    • Vibration or Subsonic Rumbles – Messages are transmitted through vibrations in the ground, air, or water. Useful in dense terrain or for massive creatures.
    • Color Shifting – The species alters its skin tone or surface texture as a visual language. Similar to cuttlefish, this can indicate emotion or be used as coded messages.
    • Art/Symbolic Language – They communicate through symbolic writing, patterns, or constructed glyphs that must be interpreted. May be religious, philosophical, or abstract in nature.
    • Harmonic Resonance – Using tones, chimes, or harmonic frequency matching, this musical-style language may be soothing, complex, and unique to each individual or caste.
    • Force Empathy – Rather than full telepathy, the species sends emotions, sensations, or memories through the Force. It may bypass language entirely but still communicate intent or urgency.
    Technology levelDescribe their societal technology level if it differs from Galactic Standard.
    • Stone – Civilizations at this level form small social groups and rely on primitive cultivation, hunting, and gathering. Tools are handmade and simple. There is little or no formal trade, and transportation is done on foot with no road systems. Communication occurs through storytelling or visual symbols.
      (e.g. Endor, homeworld of the Ewoks and Yuzzum)
    • Feudal – These societies use simple manufactured goods and have established regional interactions. Tools are created by artisans or basic workshops. Agriculture involves domesticated animals and planted crops. Travel is done via animal power, sails, or waterways, and there are basic road networks. Writing systems are in use.
      (e.g. Gamorr, homeworld of the Gamorreans)
    • Industrial – A division of labor between agriculture and manufacturing exists. Mass production emerges, powered by combustion-based electricity. Transportation and farming are motorized, and basic electrical communications (e.g. telegraphs, radios) are used. Literacy becomes widespread.
      (e.g. Ryloth, homeworld of the Twi'leks)
    • Atomic – Highly efficient mass production, plastics, and metal alloys are common. Space travel is in early stages of development. Advanced medicine, business systems, and communications emerge, including radio and early computing. Societies may begin constructing orbital stations or satellites.
    • Information – Global data networks and digital communication dominate. Societies have widespread access to information. Early droids and energy-based weapons may appear. Repulsorlift technology is on the verge of discovery. While hyperspace is still out of reach, in-system space travel is common.
      (e.g. Kubindi, homeworld of the Kubaz)
    • Space – Hyperspace travel, extra-system colonization, advanced energy weapons (e.g. blasters), efficient industry, and droid usage define this level. Considered the pinnacle of technological advancement before fringe or exotic technologies.
      (e.g. Dac, homeworld of the Mon Calamari and Quarren)
    Religion/BeliefsIf this species has a prominent religion or set of beliefs, describe them here.
    General behaviorDescribe general behaviors such as: family life, values, how they raise their young, how they find mates, how they interact with the world and other species. Do they hunt? Build? Are they inventors? Explorers? Nocturnal? Diurnal? Do they attend schools? Etc.

  • HISTORICAL INFORMATION
    HistoryInclude a description of the species history here. If your species is genetically engineered or Sithspawn please describe the process through which they were created, by who, and why. Explain the various challenges encountered during their creation. Most galactic species will be quite old - include major events relevant to the species in how they evolved and developed into what they are today where appropriate. Including Chaos canon events, where they impacted the history of this species, is a plus.



 
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Zhenxi Togruta



djgq47e-c0c16dc8-1a63-4544-a510-a14d2970b148.jpg




    • Intent: Creating the Zhenxi Togruta subspecies for RP.
    • Image Credit: Bing
    • Canon: Togruta
    • Permissions: N/A.
    • Links: [Centerra]



    • Name: Zhenxi
    • Designation: Sentient
    • Origins: Veridia [Centerra]
    • Average Lifespan: Similar to standard Togrutas
    • Estimated Population: Scattered
    • Description: A smaller subspecies of Togruta, the Zhenxi are distinguished by their vibrant skin patterns, mottled designs, and bioluminescent qualities. These physical traits, along with their specialized vocal sacs for producing melodious sounds, set them apart from standard Togrutas. Additionally, Zhenxi Togrutas possess venomous fangs capable of delivering a paralytic venom, which aids in both hunting and self-defense.



    • Breathes: Type I (Standard Togruta atmosphere)
    • Average Height of Adults: Approximately 1.4 meters
    • Average Length of Adults: N/A
    • Skin Color: Vibrant patterns with mottled designs; colors range from dark to bright tones.
    • Hair Color: N/A – Montrals and lekku exhibit various colors matching skin patterns.
    • Distinctions: Smaller stature; bioluminescent skin patterns; specialized vocal sacs for melodious communication; venomous fangs capable of delivering paralytic venom; echolocation abilities.
    • Races: Various regional groups within the Zhenxi subspecies.
    • Force Sensitivity: All.



    • Strengths:
      • Melodious communication through specialized vocal sacs.
      • Natural camouflage due to vibrant skin patterns.
      • Bioluminescent qualities used in communication and courtship.
      • Venomous fangs delivering paralytic venom.
      • Echolocation abilities enhancing spatial awareness.
    • Weaknesses:
      • Smaller stature may limit physical strength.
      • Less adept at combat-focused Force skills.
      • Cultural differences may lead to misunderstandings with other species.



    • Diet: Omnivorous with unique culinary traditions.
    • Communication: Spoken language complemented by melodious songs and bioluminescent displays conveying emotions and stories.
    • Technology Level: Comparable to Galactic Standard.
    • Religion/Beliefs: Animistic beliefs with a deep spiritual connection to nature.
    • General Behavior: Emphasis on strong community bonds and tribal societies; cultural practices centered around hunting, music, and sustainability.



    • History: The Zhenxi Togrutas' history is intertwined with their lush forest environment and deep underground cavernous systems. They adapted physically for their smaller stature, camouflage, and developed bioluminescent qualities over time. Forming distinct tribes, they cooperated with other species to preserve their planet's biodiversity.






Species Name
Images​


  • OUT OF CHARACTER INFORMATION
    IntentState why you are making this submission and what purpose it will fulfill in RP.
    Image CreditProvide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.
    CanonIs this a canon species? If yes, link to the original species wiki here, if no simply put N/A.
    PermissionsPlease link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.
    LinksProvide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.

  • GENERAL INFORMATION
    NameName of the species
    DesignationSentient, semi, or non-sentient. Unsure of what qualifies? Read up on sentience designation here.
    • Non-Sentient: Creatures that lack the ability to reason, speak, or use tools. They operate purely on instinct or basic training and have no true awareness or higher thought. Most animals fall under this category.
    • Semi-Sentient: Species with limited reasoning and problem-solving skills. They may use rudimentary tools or language, and show signs of intelligence, but do not have full self-awareness or abstract thought. Often considered "emerging sentience."
    • Sentient: Fully intelligent species capable of abstract thought, complex language, emotional understanding, tool use, and self-awareness. Most humanoid species, as well as many alien and droid species, fall under this category.
    • Droid Sentient: While not biologically alive, many droids are considered sentient because they demonstrate advanced reasoning, self-awareness, emotions, and independence. Their sentience is typically a result of advanced programming or developed personality matrices.
    OriginsThis can be a planet (canon or Chaos canon sub), a company's lab, a region of space, extra-galactic, etc. Provide a link if applicable.
    Average LifespanIn standard years. An average age or range is required.
    Estimated Population
    • Unique – Only one known individual exists. Often applies to one-off creations, Sithspawn, ancient beings, or mythic-level characters or entities.
    • Semi-Unique – An extremely small number exist. They may be the first or last of their kind, or incredibly rare survivors, mutations, or experiments.
    • Rare – A small number of isolated groups, typically confined to a single planet or system. Uncommon and rarely seen outside their origin.
    • Planetary – A large, stable population located primarily on one planet or within a single star system. Rarely encountered off-world.
    • Scattered – Small, spread-out populations scattered across the galaxy. May result from diaspora, collapse, or nomadic tendencies.
    • Inter-Planetary – Significant populations present in multiple star systems or sectors. Not dominant, but widely known and recognized.
    • Common – Found throughout the galaxy in large numbers. Their presence is standard in most galactic civilizations or star-faring colonies.
    – Optional: include a population number.
    DescriptionProvide a short paragraph that describes this species at a glance. More in-depth descriptions can be added in distinctions below.

  • PHYSICAL INFORMATION
    Breathes
    • Type I Atmospheres – Breathable to most humanoid species without special equipment. Standard oxygen-nitrogen mix. Comfortable temperatures and pressure. Most habitable worlds fall into this category (e.g., Coruscant, Naboo).
    • Type II Atmospheres – Breathable but requires a breather or filter due to trace toxins, low oxygen, or particulate matter. Prolonged exposure without protection may cause health issues. Examples include worlds with volcanic activity or pollution.
    • Type III Atmospheres – Unbreathable without full life-support gear. May contain toxic gases, extreme pressures, or incompatible chemical makeup. Usually only droids or sealed suits can function here safely.
    • Type IV Atmospheres – Immediately deadly to most lifeforms. Highly corrosive, radioactive, or otherwise extreme environments. Total environmental protection is required to survive even brief exposure. Often found on hostile or devastated worlds.
    Average Height of AdultsIn metric.
    Average Length of AdultsIn metric. If not applicable put N/A.
    Skin colorTheir common skin colors.
    Hair colorTheir common hair colors, if any.
    DistinctionsDescribe the unique physical traits that define what they are and set them apart from more common species like humans. Include any differences between male and female, regional variations, and traits of maturity or aging.
    Describe the unique physical traits that define what they are and set them apart from more common species like humans. Be sure to include any differences between male and female, as well as variations between different regional groups if any, and characteristics that denote a matured or ageing specimen.
    RacesNot subspecies – distinct cultural or physical races (like human races).
    Force Sensitivity
    • Force Dead – Members of this species are completely cut off from the Force. They cannot be sensed or affected by Force powers, and likewise cannot use the Force themselves. Example: Yuuzhan Vong. See the Species Rules for guidelines.
    • Non-Sensitive – No members of the species possess Force sensitivity. They cannot use, sense, or be trained in the Force.
    • Rare – Only a very small percentage of the species are Force Sensitive. Force users are extremely uncommon. Example: Hutts.
    • Low – Some members are Force Sensitive, but the majority are not. It is considered unusual but not unheard of.
    • Standard – Force sensitivity is neither common nor rare. A typical balance where some are born sensitive, and some are not.
    • High – A large portion of the species is Force Sensitive. Force ability is a frequent trait among the population. Examples: Humans, Twi'leks.
    • All – Every single member of the species is born Force Sensitive, though most lack formal training. Examples: Neti, Vahla. See the Species Rules for additional guidance.
    See the Species Rules for Force Dead and All Force Sensitive guidelines.


  • STRENGTHS & WEAKNESES
    Strengths
    • Provide, in list format, some strengths of this submission. 2 recommended.
    Weaknesses
    • Provide, in list format, some weaknesses of this submission. 2 recommended.

  • CULTURE
    Diet
    • Herbivore – The species primarily consumes plant-based matter such as leaves, fruits, roots, seeds, and vegetables. They do not eat meat. Many herbivores are sensitive or allergic to proteins found in animal tissue, and meat-based diets may be toxic or indigestible to them.
    • Carnivore – The species feeds primarily on meat, raw or cooked. This includes animal flesh, insects, or seafood. They may be unable to process plant matter efficiently, and some vegetation (like certain fruits or grains) could be harmful or lack nutritional value.
    • Omnivore – The most flexible diet type. Omnivores consume both plant and animal matter, allowing them to adapt to a wide range of food sources. Their digestive systems are typically tolerant of most diets, though specific toxins or allergens may still apply.
    • Other (please explain) – The species has an unusual or highly specific diet. This could include photosynthesis, mineral consumption, radiation, fungi, electrical energy, Force energy, or synthetic compounds. Always explain what the species consumes, what it avoids, and what might be toxic.
    CommunicationHow do they communicate? A spoken language (if so, tell us which), through barks and yips, body language, telepathy, etc.
    • Spoken Language – The species uses vocalized words and structured grammar to communicate, much like Basic or other galactic tongues. Specify the language used (e.g., Basic, Shyriiwook, Sith, etc.).
    • Non-Verbal Vocalizations – Communication is carried out through growls, barks, howls, chirps, clicks, hisses, or other non-linguistic sounds. May be emotional in tone or follow a patterned meaning.
    • Body Language – Posture, gestures, tail flicks, ear positions, and facial expressions convey meaning. This method is instinctual and deeply ingrained in social structure.
    • Pheromones – The species emits scent-based chemical signals to communicate mood, reproductive state, danger, or territory. Often combined with other forms of interaction.
    • Bioluminescence – Colored lights or glowing patterns on skin, frills, or appendages are used to communicate mood, intent, or structured signals—similar to sign language through flashing sequences.
    • Telepathy – Communication is conducted mind-to-mind. This may be species-wide or limited to Force-sensitive individuals. Some species speak in emotions or images instead of words.
    • Tactile Communication – Physical touch is essential to convey messages—through skin patterns, pressure, or contact-based signals. May be common in aquatic, subterranean, or sensory-heavy species.
    • Electromagnetic Pulses – The species emits modulated pulses of electromagnetic energy to communicate silently over distance. Typically found in synthetic, insectoid, or cybernetic lifeforms.
    • Vibration or Subsonic Rumbles – Messages are transmitted through vibrations in the ground, air, or water. Useful in dense terrain or for massive creatures.
    • Color Shifting – The species alters its skin tone or surface texture as a visual language. Similar to cuttlefish, this can indicate emotion or be used as coded messages.
    • Art/Symbolic Language – They communicate through symbolic writing, patterns, or constructed glyphs that must be interpreted. May be religious, philosophical, or abstract in nature.
    • Harmonic Resonance – Using tones, chimes, or harmonic frequency matching, this musical-style language may be soothing, complex, and unique to each individual or caste.
    • Force Empathy – Rather than full telepathy, the species sends emotions, sensations, or memories through the Force. It may bypass language entirely but still communicate intent or urgency.
    Technology levelDescribe their societal technology level if it differs from Galactic Standard.
    • Stone – Civilizations at this level form small social groups and rely on primitive cultivation, hunting, and gathering. Tools are handmade and simple. There is little or no formal trade, and transportation is done on foot with no road systems. Communication occurs through storytelling or visual symbols.
      (e.g. Endor, homeworld of the Ewoks and Yuzzum)
    • Feudal – These societies use simple manufactured goods and have established regional interactions. Tools are created by artisans or basic workshops. Agriculture involves domesticated animals and planted crops. Travel is done via animal power, sails, or waterways, and there are basic road networks. Writing systems are in use.
      (e.g. Gamorr, homeworld of the Gamorreans)
    • Industrial – A division of labor between agriculture and manufacturing exists. Mass production emerges, powered by combustion-based electricity. Transportation and farming are motorized, and basic electrical communications (e.g. telegraphs, radios) are used. Literacy becomes widespread.
      (e.g. Ryloth, homeworld of the Twi'leks)
    • Atomic – Highly efficient mass production, plastics, and metal alloys are common. Space travel is in early stages of development. Advanced medicine, business systems, and communications emerge, including radio and early computing. Societies may begin constructing orbital stations or satellites.
    • Information – Global data networks and digital communication dominate. Societies have widespread access to information. Early droids and energy-based weapons may appear. Repulsorlift technology is on the verge of discovery. While hyperspace is still out of reach, in-system space travel is common.
      (e.g. Kubindi, homeworld of the Kubaz)
    • Space – Hyperspace travel, extra-system colonization, advanced energy weapons (e.g. blasters), efficient industry, and droid usage define this level. Considered the pinnacle of technological advancement before fringe or exotic technologies.
      (e.g. Dac, homeworld of the Mon Calamari and Quarren)
    Religion/BeliefsIf this species has a prominent religion or set of beliefs, describe them here.
    General behaviorDescribe general behaviors such as: family life, values, how they raise their young, how they find mates, how they interact with the world and other species. Do they hunt? Build? Are they inventors? Explorers? Nocturnal? Diurnal? Do they attend schools? Etc.

  • HISTORICAL INFORMATION
    HistoryInclude a description of the species history here. If your species is genetically engineered or Sithspawn please describe the process through which they were created, by who, and why. Explain the various challenges encountered during their creation. Most galactic species will be quite old - include major events relevant to the species in how they evolved and developed into what they are today where appropriate. Including Chaos canon events, where they impacted the history of this species, is a plus.



 
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