Republic Engineering
Artificial Intelligence

- Intent: To update and create the next generation of New Class Warships.
- Image Source: Alexander Ivanov | Artstation Link.
- Canon Link: Warrior-Class Gunship.
- Permissions: Subaccount.
- Primary Source: Repurposed Canon Articles, Advanced Pressor Beam Emitters, Artificial Intelligence, Warrior II - Class Gunship.
- Manufacturer:
- Republic Engineering Corporation - Coruscanti Shipwright; Centax II Surface Facilities and Deep Space Installations.
- Affiliation: The Galactic Alliance - Galactic Alliance Defence Force, Select Clientele.
- Market Status: Closed-Market.
- Model: REC/NCMP-CC03 Warrior III - Class Heavy Gunship.
- Production: Minor-scale Production.
- Material:
- Carbon-Durasteel Hull and Armour Plating (Ablative) with Secondary Turadium Armour Plating.
- Neuranium (Anti-Scanning) Hull Liner.
- Carbon-Durasteel Skeletal Frame, with Ferrocarbon Reinforcements, and Laminanium Structural Plating.
- Heavily Reinforced Duraplast Hull Liner with Anti-Ionic Mesh (Faraday Cage.)
- Dallorian Alloy and Agrinium Panels (Where Appropriate.)
- Myoflex Heat Sinks.
- Polarized Transparent Duraplast Viewports.
- Reinforced Laser-Reflective Barbettes.
- Various Starship Components.
- Classification: Corvette (Anaxes War College Classification; Modified.)
- Role: Anti-Starfighter, Blockade Runner, Capital Gunship, Heavy Assault Ship, Light Escort, Etc.
- Length: 200 Metres.
- Width: 85 Metres.
- Height: 65 Metres.
- Armament: High Rating.
- [8] Dual Barbette Turbolaser Cannon Turrets [Stutterfire Capable.]
- [8] Dual Barbette Ion Cannon Turrets
- [10] Automated Barbette Quad Laser Cannon Turrets.
- [2] Flexible Warhead Turrets, Four Tubes per Turret.
- 60 Variable Warhead Capacity [Capital-Grade Munitions, Variable Payload.]
- [4] Flexible Warhead Launch Tubes.
- 120 Variable Warhead Capacity [Capital-Grade Munitions, Variable Payload.]
- [15] Automated Barbette Rotary Point Defense Cannons.
- [15] Automated Barbette Quad Point Defense Warhead Launchers
- Outfitted with Brilliant Concussion Missiles [Starfighter-Grade.]
- [15] Automated Barbette Antimissile Octets.
- Defences: Average Rating.
- Standard Reinforced, and Ablative Armour and Hull Plating.
- Honeycombed Skeletal Structure, with Internalized Anticoncussion Field Generators.
- Standard Deflector Shielding (Ray, Particle and Concussion Barriers; Overlaid.)
- Redundant Deflector Shield Emitters and Generators.
- Reinforced Ionic Shielding.
- Standard Emergency Thrusters (Chemical Propellent and Lateral Thrusters.)
- Advanced Reactionary Pressor Beam Emitters - Maximum Coverage Layout.
- Advanced EWAR, Electronic Countermeasures, Chaff, Flare Launchers, Etc.
- Standard Internal Defenses.
- (Notable Items: Turadium Blast Doors, Laser Gates, Force Field Generators, Klaxon Warning Lights and Projectors, Hyperwave Warning System, Selective Blaster Neutralizer, Rotary Autoblasters [Internally Retractable,] Etc.)
- Standard Reinforced, and Ablative Armour and Hull Plating.
- Hangar Space: Base Rating - No Squadron Carrying Capacity.
- Auxillary Access Points: External Docking Rings, Umbilical Connection Tubes, Etc.
- Hangar Allocations:
- Starfighters: None.
- Support Craft: None.
- Single Craft Hangar: No; Not Applicable.
- Maneuverability Rating: 75 DPF - High Rating - Integrated Lateral Thrusters.
- Speed Rating: Average Rating.
- MGLT: 80 MGLT.
- Maximum Atmospheric Speed: 1,275 Km/H.
- Engine Unit(s): Ion Engines - Seven Drive Units.
- Three Primary, with Four Secondary.
- Secondary Propulsion Method: Integrated Repulsorlift Engines, with Turbofans.
- Primary Power Plant: Hypermatter Reactor.
- Secondary Power Plant(s):
- Localized Compact Fusion Reactors.
- Solar Ionization Conversion Module(s) with Retractable Agrinium Collection Arrays.
- Hyperdrive: Equipped.
- Hyperdrive Class:
- Primary: Class 1.
- Secondary: Class 8.
- Passengers:
- Thirty Soldiers - Shipboard Security Complement.
- Crew Complement (Optimal): Twenty Officers and Enlisted Personnel, with A.I. Administration.
- Crew Complement (Skeletal): Seven Officers and Enlisted Personnel, with A.I. Administration.
- Escape Craft: Ten Escape Pods and Four Ejectable Lifeboats.
- Cargo Capacity: 300 Metric Tonnes.
- Including Misc Cargo, Munitions, Fuel, Etc.
- Consumables: Six Galactic Standard Months.
- Standard Sensor Systems and Targeting Systems.
- Standard Avionics Package.
- Standard Navigation System.
- Dedicated Precision MicroJump Computer.
- Standard Life Support System.
- (Automated Barrack Deck(s,) Integrated Training Centres, Mess Halls, Recreational Facilities, Etc.)
- Trans-binary Deflector [Anti-Cosmic Radiation] and Rad-Dampening Energy Shields.
- Standard Damage and Hazard Control Systems.
- Standard Tractor and Pressor Beam Emitters.
- Standard Anti-Ion Emission Tracker (Anti-Hyperspace Tracking.)
- Standard Communication Systems, with Encrypted Military Keys.
- Standard Anticoncussion Force Field Generators.
- Standard Shift and Relativistic Shielding.
- Standard Magnetogravitic Shielding (Internal [Cargo Bays] and External [Concussion Shield Reinforcement: Particulate Debris.])
- Standard Thermal and Atmospheric-Friction Shielding.
- Standard Force Cylinder Transit Conduits.
- Standard Animated Metal Sealant, with Automated Repair Drones.
- State of the Art Internal Systems:
- Prototyper, with Innumerable Duplicators, and Synthicators.
- Molecular Furnace- Small-scale.
- Integrated Droid Brains, with Decentralized Artificial Intelligence Administration (Advanced Automation and Slaved Systems, Etc.)
- Holographic Terminal Interface(s.)
- Honeycombed Skeletal Plating, with Anticoncussion Field Generators.
- State of the Art External Systems:
- AR-08 Damage Reduction Armour Component.
- Laminanium Structural Plating, External Regenerative Properties.
- Fast-track Weapon Mountings, with Fire-linked Capabilities.
- State of the Art Countermeasures:
- Advanced Counter-Slicing Protocols and Equipment, with Quadruple Bio-hexacrypted Systems.
- Advanced Biometric Equipment, Terminal Access and Military Encryption Protocols.
- Internalized Shield Generators, and Emitters; Overlapping.
- Internalized Reactor Bulb(s.)
- Selective Blaster Neutralizer - Deployment of Dampener or Anti-laser Aerosol to Select Portion(s) or throughout the Entirety of the Ship.
- Integrated Neuranium (Anti-Scanning) Hull Liner.
- Anti-Tractor Beam Shroud.
- ABC Scrambler Probes.
- Anti-Ordnance EM Probe(s.)
- Missile Deactivators.
- Animated Metal Sealant, with Automated Repair Drones.
- Advanced Electronic Warfare and Electronic Countermeasures:
- Advanced Signal Jammers, Transmitters, Etc.
- Remote Drones - Equipped with Slicer Chips and Security Spikes; Direct Connection Required.
- Capable of Following Pre-Programmed Commands.
- Deployable Hyperspace Beacons, Reprogrammable:
- Duplicates and Mimics Hyperspace NavComp Coordinates.
- Additional Navigation Buoy’s to Spread the Beacon’s Coverage.
- Variable EM Emitter Probes.
- Transponder Copycat Pods; Reprogrammable.
- Transmittable IFF Confuser; Wideband or Tightbeam Options.
- Dedicated Cronau Radiation Sensors.
- Ambient Degaussing Modules.
- Highly Automated, with Animated Metal Sealant, Automated Repair Drones, and Minor Regenerative Properties.
- Reinforced Defensive Capabilities on External Emplacements, and within the Skeletal Structure.
- Advanced Countermeasure Suite; Internal and External Systems.
- Pack Hunter - Versatile Armament and Additional Gunships can pose a Threat to Larger Prey.
- Specialist of All Trades - Capable of Engaging Starfighters and Capital Ships to Various Degrees of Success.
- Integrated Lateral Thruster System - Increased Combat Maneuverability.
- Heavy Automation and Networked Systems - Significantly Reduced Combat Efficacy if Disabled.
- Limited EMP and Ion Resistance; Proximity and Device Potency Dependent.
- Limited Firing Arc's - Aft Section; Engine Block (Minimal Capital-Grade Weapons.)
- Fixed and Turreted Warhead Launchers - Direct Connection to Internalized Payload; Chain Detonation Possible.
- Exposed Engine Modules (Aft-Section) with Armoured Housing(s) - Immobilization Possibility.
- Minor Regenerative Properties - Minor Hull Damage can be Repaired, with Heavy Damage being Sealed. But the Warship requires Sufficient Drydock Time should the Damage be Greater.
- Exposed Command Deck; Crippled Ship Functionality if Destroyed.
As the spatial battlefields are always evolving, to ensure one’s success - it is often best to get with the times - lest one’s left behind. Such a mindset was applied to the infamous Warrior II as the third iteration of the New Class program began. The Corvette was the epitome of small-scale warships being able to threaten a variety of vessels above their weight class. With advanced automation, weapons systems, and the combat agility to match - there was little that could be done to overtly update the warship’s design. However, as advances were made in micronization, robotics, and structural plating - the Warrior II soon found itself receiving a facelift from the Republic Engineering’s shipwright division.
Thus, the Warrior III was outfitted with a plethora of Quality of Life (QoL) improvements to become a noticeable upgrade in comparison to the former iteration. The first of these improvements came from the heavily reinforced spaceframe. While previous versions of the Warrior - Class were considered as nothing more than overtly expensive “Glass Cannons” that couldn’t endure lengthy battles without sustaining heavy damage. Thus, the Warrior III sought to go against the grain, while keeping their purpose true to the original design of being a heavily armed and mobile warship. To that end, the standardized durasteel composition of the armour, hull, and skeletal spaceframe was reinforced by carbon nanotubes, effectively making the warship more resilient than ever before.
From there, the honeycombed armour and hull plating would be further reinforced by an array of anti-concussion field generators - which would help strengthen the warship’s structural integrity during battle. While much larger warships would have little trouble in ramming aside the Warrior III, those integrated anti-concussion field generators made it extremely difficult for vessels of the same size classification, or smaller, from breaching the vessel’s structural integrity without resorting to near-hyperspeed ramming. With those additions in play, the Warrior III would no longer be considered a “Glass Cannon” by any conventional standards, and likely find itself with a newly applied appellation in time.
With the armour and structural situation sorted, the Warrior III was given a host of additional maneuvering thrusters and aetheric rudders that would assist the vessel in proverbially dancing about the spatial battlefield. While speed was important, as it factored into a vessel’s method of propulsion and acceleration, their maneuverability in the depths of space was by-far a more important aspect to see enhanced. Through the additional maneuvering capabilities, the Warship would be more than capable of consistently keeping their enemies within their sights; as less time was spent swinging about. The Warrior III would not only be capable of wasting precious seconds swing about to keep their target in their sights but with those thrusters and aetheric rudders? The warship would be able to do it with such alacrity, their enemies wouldn’t know what hit them.
Add in the countless improvements in AI administration, streamlined automated, reduced crew count, and even an enhanced countermeasure suite, the Warrior III was shaping itself up to be one of the best heavily armed Gunship Corvette’s in the Galaxy.
Thus, the Warrior III was outfitted with a plethora of Quality of Life (QoL) improvements to become a noticeable upgrade in comparison to the former iteration. The first of these improvements came from the heavily reinforced spaceframe. While previous versions of the Warrior - Class were considered as nothing more than overtly expensive “Glass Cannons” that couldn’t endure lengthy battles without sustaining heavy damage. Thus, the Warrior III sought to go against the grain, while keeping their purpose true to the original design of being a heavily armed and mobile warship. To that end, the standardized durasteel composition of the armour, hull, and skeletal spaceframe was reinforced by carbon nanotubes, effectively making the warship more resilient than ever before.
From there, the honeycombed armour and hull plating would be further reinforced by an array of anti-concussion field generators - which would help strengthen the warship’s structural integrity during battle. While much larger warships would have little trouble in ramming aside the Warrior III, those integrated anti-concussion field generators made it extremely difficult for vessels of the same size classification, or smaller, from breaching the vessel’s structural integrity without resorting to near-hyperspeed ramming. With those additions in play, the Warrior III would no longer be considered a “Glass Cannon” by any conventional standards, and likely find itself with a newly applied appellation in time.
With the armour and structural situation sorted, the Warrior III was given a host of additional maneuvering thrusters and aetheric rudders that would assist the vessel in proverbially dancing about the spatial battlefield. While speed was important, as it factored into a vessel’s method of propulsion and acceleration, their maneuverability in the depths of space was by-far a more important aspect to see enhanced. Through the additional maneuvering capabilities, the Warship would be more than capable of consistently keeping their enemies within their sights; as less time was spent swinging about. The Warrior III would not only be capable of wasting precious seconds swing about to keep their target in their sights but with those thrusters and aetheric rudders? The warship would be able to do it with such alacrity, their enemies wouldn’t know what hit them.
Add in the countless improvements in AI administration, streamlined automated, reduced crew count, and even an enhanced countermeasure suite, the Warrior III was shaping itself up to be one of the best heavily armed Gunship Corvette’s in the Galaxy.
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