Directorate Officer

- Intent: To provide a modern heavy repulsor tank in the Lucerne Labs catalogue
- Image Source: "Ballista-2 Ingame" by Abram Hadnot, edited by yours truly with Grok
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A
- Manufacturer: Lucerne Labs
- Affiliation: Directorate, The High Republic, Lucerne Labs customers
- Market Status: Closed-Market
- Model: Veermok-class Heavy Repulsor Tank
- Modularity: Weapons are easily swapped out; MAST Turret
- Production: Mass-Produced.
- Material: Argentum-series Matrix Armor Plating, Beskar frame, ceraglass viewports, standard vehicle components
- Classification: Repulsor Tank
- Role: Heavy Tank
- Size: Large
- Weight: Heavy
- Armaments: Very High
- 1 Main Turret Weapon (one of the following):
- 1 Secondary Turret Weapon (one of the following):
- 1 Twin Vaapad-class Laser Cannon
- 1 Twin Juyo-class Ripper Cannon
- 1 Quad Stormflash Ion Encumbrance System
- 1 Twin Sunfire 1000 Flamethrower
- 1 MM-s3 Grenade Launcher
- 1 Twin Stun Cannon
- 2 Main Turret-mounted LLT-7 General Purpose Launchers (each with one of the following or other equivalent):
- 2 Repulsor Ball Launchers
- Defenses: Very High
- Argentum-series Matrix Armor Plating with Beskar frame
- Modular Auxiliary Systems Turret
- Buckler-class Shield Generator (x2)
- Maneuverability Rating: Low
- Speed Rating: Average
- Propulsion: Repulsorlift
- Minimum Crew: 1
- Optimal Crew: 6
- Passenger Capacity: 0
- Cargo Capacity: None
- Partially Automated: Veermoks contain a droid brain used to process sensor and targeting information, communicate with other Lucerne Labs military vehicles, and provide diagnostic information to the vehicle's crew.
- Modular Weapons: Building off experience with the Katarn-class Main Battle Tank, the Veermoks design team endeavored to make their tank similarly modular. The main turret weapon can be a number of different types of cannon, while the smaller secondary turret on top of the main turret can support a number of smaller weapons. Lastly, a general purpose warhead launcher on either side of the back of the turret can carry a wide variety of different ordinance types.
- StarSight Sensor Array with Omniprobe: The Veermok uses on a starfighter-grade sensor array to provide the necessary data to safely navigate at high speeds and to understand its environment, but the sensor array isn't highly tailored by itself for ground use. To that end, it also uses a less powerful version of the Omniprobe sensor array that was originally found on the Heavy Tracker. This allows it to better read the environment before it reaches it, and it also better prepares the tank use indirect fire to attack targets that not within direct line of sight.
- L2/4 Praecursator Tactical Probe Droid Docking Sockets: The Veermok comes with a pair of tactical probe droids that dock on either side of the tank, but which can be deployed as reconaissance or fire control support or to help clear small enemies from around the tank that it has difficulty in eliminating.
- Environmentally Sealed: Veermoks have environmental sealing and full internal life-support for three days of continual operation, allowing the tanks to be deployed in hazardous environments such as vacuum or toxic atmospheres and to enable limited submersion in water.
- Heavy Firepower: Veermoks sport excellent firepower for their size, with a main cannon that is usually capable of easily destroying other tanks and heavy walkers and enough supplemental firepower to deal with smaller threats or even many aircraft.
- Excellent Protection: Veermoks have a thick armor hull which is further layered in two sets of shielding, which makes the tank very durable in a battle. Additionally, the MAST turret provides the tank with several means of active defense.
- No Cargo Capacity: Designed solely to provide excellent firepower and durability on the battlefield, the Veermok does not have notable cargo capacity or ability to take on any passengers.
- Low Maneuverability: While the thick armor plates make the Veermok quite durable, they also make it a little bit ungainly and slow to maneuver.
Pleased with the success of the Howlrunner II, Lucerne Labs turned their eyes to redesigning their Balyeg-class Heavy Repulsor Tank to be similarly more modular. However, they soon found that its jump jet feature was rarely used in actuality, and that its large size made it more unattractive to many expeditionary armies. Because of these shortcomings, the designers instead opted to design a brand new heavy tank which would try to incorporate the best elements of the redesigned Howlrunner and the former Balyeg. To that end, the designers borrowed heavily on the Balyeg's hull shape, especially its relatively low profile and sloped armor, and married that hull shape to layout and technologies used in the Howlrunner II. The resulting Veermok-class Heavy Tank is very durable, sports excellent firepower, and has even more modular options than the previous Howlrunner II thanks to its greater size. This modularity is undoubtedly the Veermok's greatest asset. The Veermok can easily be configured to fulfill a variety of different roles or face certain enemies. While theoretically dozens of weapons combinations exist, several configurations are much more common and are in standardized use:
Main Battle Tank
Weapons: Iris II-class Variable Charge Turbolaser, Twin Vaapad-class Laser Cannon, Starcore II-class Concussion Missiles
MAST: directional particle shield
Description: This configuration is among the most common variations used because it uses well-understood galactic standard technology that is effective against a wide variety of threats. The turbolaser cannot only act as a typical heavy energy cannon against other heavy vehicles, but it can also sputter out a large volume of bolts to deal with swarming enemies or use a super-charged mode which can demolish even the toughest targets in only a few shots. Similarly, its variable charge twin laser cannon and concussion missiles are effective against most types of imaginable threats. The directional particle shield provides good active protection against many common anti-tank weapons, such as starship-launched warheads or anti-tank missiles.
Armor Hunter
Weapons: Capricorn-class Rail Gun (Solid & explosive shells), Twin Juyo-class Ripper Cannon, Proton Rockets
MAST: Enhanced Targeting Package
Description: This configuration is designed to allow the Veermok to take down other heavy armor vehicles from long-range, with the Capicorn Rail Cannon being quite capable of using solid shot to penetrate enemy armor at such great distances, whereas explosive shells can then be used to finish off exposed sections of the target or dispatch smaller enemy escorts. The Ripper Cannon typically is used to destroy smaller enemy vehicles that get too close to the Veermok, but it also sees some use precisely destroying smaller subsystems on enemy targets. Proton rockets provide a heft indirect punch that is useful for attacking enemies that are out of direct line of sight or who need to be flushed out of hiding spaces. The Enhanced Targeting Package used by the MAST increases the accuracy of long-range fire, especially if any sensor jamming or other electronic warfare is in place.
Siege Tank
Weapons: Heavy Particle Cannon,1 Twin Sunfire 1000 Flamethrower, CrestCresh-class Seismic Charges
MAST: Tactical Tractor Beam
Description: This loadout turns the Veermok into siege vehicle designed to help infantry break through obstacles and fortications. To that end, the heavy particle can outright disintegrate fortifications at close range, while the flamethrowers can clear out bunkers and tunnels through flame and smoke. The seismic charges can level obstacles and clear minefields, or otherwise outright light structures. The tractor beam projector can be used to precisely move obstacles and wreckage out of the way for infantry, or be used as an impromptu weapon to forcefully move opponents.
Close Infantry Support
Weapons: Firestorm-class Plasma Turbolaser, MM-s3 Grenade Launcher, Starbolt-class Missiles
MAST: Sensor Jammer
Description: This loadout is commonly used by Veermoks working in close conjunction with infantry to assault large enemy infantry formations and small enemy positions in the field. The Plasma Turbolaser is frequently employed against enemy fortifications or can wipe out clusters of troops while the grenade launcher can quickly take care of enemy light vehicles or provide indirect fire support. Starbolts can be spammed to home in and destroy many smaller threats, while the sensor jammer makes it difficult for smart weapons to attack the tank or get precise targeting information on infantry and smaller units accompanign the Veermok.
Droid Buster
Weapons: Equilizer-class Variable Charge Ion Cannon, Quad Stormflash Ion Encumbrance System, Nyx-class Ion Torpedoes
MAST: Sensor Jammer
Description: While this variant is marketed as being potent against droid armies like those used by the old CIS, it is also quite capable against other foes highly reliant on technology such as advanced battle armors, vehicles, and facilities. Every single weapon in this variant can disable or disrupt electronics, which also makes it the variant of choice for capturing enemy vehicles and technologies. The sensor jammer is usually effective at preventing automated targeting routines used by the same enemies.
Monster Hunter
Weapons: Sonus-class Sonic Cannon, Twin Stun Cannon, Coldbolt-class Missiles
MAST: Enhanced Targeting Package
Description: This unusual variant is designed to help hunt large wildlife found natively on some worlds, as well as against artificially created monsters, especially sithspawn. By using exotic weapons that also create minimal collateral damage, this variant bypasses a lot of problems traditionally face by fighting such foes. The sonic cannon can be precisely modulated to either make it painful (but not damaging) for creatures to be around, or to outright disintegrate them with a single shot. Similarly, the stun cannon cannot create any physical damage, but can rapidly weaken organic creatures and make them faint. Lastly, Coldbolt missiles aren't likely to create permanent damage to infrastructure, but they are brutally effective against many reptilian creatures and slow down almost any organic. The enhance targeting package further ensures accurate fire to create minimal collateral damage.
Lastly, the Veermok carries a pair of Repulsor Ball Launchers which fire out of either side of the chassis. These weapons are fairly mild, typically only effective against personnel and light vehicles, but they are smart weapons highly capable of chasing their targets into areas where the tank may not be able to easily follow, which makes them valuable supplemental weapons.
The versatility of the Veermok is its greatest asset, and with a little work and preparation, a Veermok can be prepared to adequately face almost any foe. This means that unlike many tanks, it can be found with a wide variety of users. Not only do armor units make use of it, but properly configured Veermoks also find themselves at home playing a supporting role in many infantry and engineering units. With its high firepower and defenses, most Veermoks are committed to areas where the fighting is hardest, whether its defending a key junction from an enemy advance or breaking through into an enemy strongpoint.
Out Of Character Info
Intent:
To provide a modern heavy repulsor tank in the Lucerne Labs catalogue
Image Source(s):
https://www.artstation.com/artwork/w6kkO6
Canon Link:
None
Permissions:
None
Primary Source(s):
None
Technical Information
Affiliation:
Directorate, The High Republic, Lucerne Labs customers
Model:
Veermok-class Heavy Repulsor Tank
Modular:
Yes
Material:
Argentum-series Matrix Armor Plating, Beskar frame, ceraglass viewports, standard vehicle components
Movement:
Repulsorlift
Armaments:
1 Main Turret Weapon (one of the following):
Iris II-class Variable Charge Turbolaser
Equilizer-class Variable Charge Ion Cannon
Capricorn-class Rail Gun
Firestorm-class Plasma Turbolaser
Sonus-class Sonic Cannon
Heavy Particle Cannon
1 Secondary Turret Weapon (one of the following):
1 Vaapad-class Laser Cannon
1 Juyo-class Ripper Cannon
1 Twin Stormflash Ion Encumbrance System
1 Sunfire 1000 Flamethrower
1 MM-s3 Grenade Launcher
1 Twin Stun Cannon
2 Main Turret-mounted LLT-7 General Purpose Launchers (each with one of the following or other equivalent):
1 CrestCresh-class Seismic Charge
2 Proton Rockets
3 Nyx-class Ion Torpedoes
4 Starcore II-class Concussion Missiles
12 Starbolt-class Missiles
12 Coldbolt-class Missiles
2 Repulsor Ball Launchers
Iris II-class Variable Charge Turbolaser
Equilizer-class Variable Charge Ion Cannon
Capricorn-class Rail Gun
Firestorm-class Plasma Turbolaser
Sonus-class Sonic Cannon
Heavy Particle Cannon
1 Secondary Turret Weapon (one of the following):
1 Vaapad-class Laser Cannon
1 Juyo-class Ripper Cannon
1 Twin Stormflash Ion Encumbrance System
1 Sunfire 1000 Flamethrower
1 MM-s3 Grenade Launcher
1 Twin Stun Cannon
2 Main Turret-mounted LLT-7 General Purpose Launchers (each with one of the following or other equivalent):
1 CrestCresh-class Seismic Charge
2 Proton Rockets
3 Nyx-class Ion Torpedoes
4 Starcore II-class Concussion Missiles
12 Starbolt-class Missiles
12 Coldbolt-class Missiles
2 Repulsor Ball Launchers
Vehicle Type:
Tank
Vehicle Role:
Other
Defense Rating:
Very High
Traction Rating:
Low
Top Speed Rating:
Average
Braking Power Rating:
Low
Corner Speed Rating:
Low
Speed Rating:
Average
Acceleration Rating:
Low
Balance Rating:
High
Maneuverability Rating::
Average
Energy Resist:
Very High
Kinetic Resist:
Very High
Sonic Resist:
Average
Thermal Resist:
High
Radiation Resist:
High
Minimum Crew:
1
Optimal Crew:
6
Passenger Capacity:
0
Cargo Capacity:
None