Valiens Nantaris
Head Admin
As you are no doubt aware, I had to close the space battle thread after things started to unravel. While this isn't the ideal circumstance, it is part of a learning curve. Trying to manage such a large battle is hard, and I think some mistakes were made in both design and execution by myself and others.
However, I am determined to get a space battle for us fleeters going and make it work. To do that, I need to work our what went wrong and fix it.
The Problems
My Potential Solutions
I would value questions, comments, suggestions, and also if you would consider going for round 2 somewhere around the first half of February.
Anyone who wants to fleet is welcome to join. We'll make this work.
It will be...3rd time lucky I think!
However, I am determined to get a space battle for us fleeters going and make it work. To do that, I need to work our what went wrong and fix it.
The Problems
- Allowing alts to proliferate. I had hoped this would work out to our advantage by having larger forces involved but in the end it just complicated issues, and in the end broke the battle.
- Trying to balance the scenario. I stand by the need to do this, but as it turned out it didn't quite work out as I'd hoped.
- Map was confusing and complex. This I understand only too well, as it took me hours to do, and if it was complex for me it was for you as well I'm sure!
- No one taking damage. I'd hoped writers would be a little more responsive here, but perhaps I wasn't clear in my expectations too.
- Scenario objectives too...fragile. I may look at the sort of objectives I use here.
- Betrayal. It was expected but...divisive.
My Potential Solutions
- Cut down alts dramatically. One writer, one fleet, but make the fleets bigger to give each person a devastating array to use.
- I think with alts dramatically reduced we should be able to give everyone the same amount of ships and work on objectives everyone can play for.
- Make the map easier to understand...somehow. I'll need to work on this. My system wasn't bad and with some tuning might work better.
- I am going to suggest I determine the damage. I think the general consensus is that nobody was taking hits, "because the other side isn't". Yes, it's not ideal, but I will likely be fairer than determining your own fleet's losses. The current method did not work.
- We need more substantial objectives! Planets, big ships, that sort of thing.
- Next time I will either lock alliances or have it be one faction against another.
I would value questions, comments, suggestions, and also if you would consider going for round 2 somewhere around the first half of February.
Anyone who wants to fleet is welcome to join. We'll make this work.
It will be...3rd time lucky I think!
@[member="Vexander Graves"]
@[member="Kiskla Grayson"]
@[member="Yusan Fenn"]
@[member="Shane Sisko Skirata"]
@[member="Knight"]
@[member="Ayden Cater"]
@[member="Jonathan Walsh"]
@[member="Cyrus Tregessar"]
@[member="Akio Kahoshi"]
@[member="Lucrezia"]
@[member="Shinjū Aÿasha"]
@[member="Sala'dine"]
@[member="Sargon Vynea"]
@[member="The Wrathful One"]
@[member="Shado"]
@[member="Mara Linth"]
@[member="Darth Arcis"]
@[member="TD-30"]
@[member="Davin"]
@[member="Circe Savan"]
@[member="Aken Bosch"]
@[member="Hawke Katamirth"]
@[member="Nezuel"]
@[member="Aedan Miles"]
@[member="Arcturus Procyon"]
@[member="Kiskla Grayson"]
@[member="Yusan Fenn"]
@[member="Shane Sisko Skirata"]
@[member="Knight"]
@[member="Ayden Cater"]
@[member="Jonathan Walsh"]
@[member="Cyrus Tregessar"]
@[member="Akio Kahoshi"]
@[member="Lucrezia"]
@[member="Shinjū Aÿasha"]
@[member="Sala'dine"]
@[member="Sargon Vynea"]
@[member="The Wrathful One"]
@[member="Shado"]
@[member="Mara Linth"]
@[member="Darth Arcis"]
@[member="TD-30"]
@[member="Davin"]
@[member="Circe Savan"]
@[member="Aken Bosch"]
@[member="Hawke Katamirth"]
@[member="Nezuel"]
@[member="Aedan Miles"]
@[member="Arcturus Procyon"]