Star Wars Roleplay: Chaos

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Uncle Zeke's Codex and Factory Workshop

Orn'om

Guest
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mandalmotors_logo_by_vhetin1138-d50duqj.jpg

shaun-williams-dreadvueren10.jpg

https://www.youtube.com/watch?time_continue=32&v=SHKZREoIiDU
OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: MandalMotors
  • Model:
  • Affiliation: Various Mandalorian Major Factions, Closed-Market {Stolen}

  • Production: Limited
  • Material:
    ​Mandalorian Steel
  • Durasteel
  • Transparisteel
  • Starship Components

TECHNICAL SPECIFICATIONS
  • Classification: Battlecruiser
  • Length: 4500 Meters
  • Width: 1.5 Km
  • Height: 850 Meters
  • Armament: Very High
    Kyber Focused Turbolasers {The two large forward facing canons}
  • Standard Turbolaser Batteries
  • Turbolaser Turrets
  • Missile Cannons

[*]Defenses: Average
[*]Hangar: Moderate: 16
[*]Maneuverability Rating: Very Low
[*]Speed Rating: Average
[*]Hyperdrive Class: Average: 2
STANDARD FEATURES
(Provide all of your submission's standard features, including non-combat items, here in a list. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)

ADVANCED SYSTEMS
  • Drop Pod Hangar
  • Compartmentalized Design
  • Basilisk Drop Chamber
  • Gravity Storage
  • Kyber Focused Turbolasers
Strengths:
  • Kyber Focused Turbolasers: Two large "main gun" type cannons, the triple barreled turbolasers are focused through kyber crystals stolen from Utapau or purchased from the people of Zanj. They hit much, much harder than standard turbolaser batteries making combat with the Trident-class truly terrifying. They are forward facing however and cannot be changed in position meaning the target needs to be straight ahead to be hit.
  • Compartmentalized Design: Makes it difficult to make the entire ship useless all at once, allowing it to continue fighting even in circumstances where most ships would be completely dead in the water
Weaknesses:
  • Slightly Exposed Bridge: When not in combat the bridge is slightly exposed. When entering combat the bridge recedes but during that time it cannot fire weapons making sneak attacks incredibly effective on this ship.
  • Communication Antennae: All across and along the ship are radio dishes and large rods that relay sensory data to a fully recessed bridge and provide video, audio and other sensory data to the commanders. Destroying these limits their communication and ability to fully see what is going on around their ship in combat.
  • Turn Radius: Despite its average speed it does not make large moves well and is relatively easy to hit in combat.
  • Power Draw: While the kyber focused turbolasers are powerful, they take a lot of power meaning that if the ship were to enter emergency status for whatever reason and needed to shut off several sections of the ship, so too would the main weapon of the ship leaving the standard array of turbolasers to defend the large ship.
  • No Point Defense: Its only defense against starfighters and other small craft are its turbolaser turrets and missile cannons which are much slower to track than standard point defense weapons forcing it to rely on its own fighter support to deter enemy small craft.
Description: The Mythosaur, the Alor, the Ash'amur, and the Kandosii-Type. All of these are warships indicative of the Mandalorians since the Gulag Plague took its last victim. In order to rival those ships' success a newly invigorated MandalMotors pulled yet another ship from Gilamar Skirata's ship design archives. The Trident-Class Dreadnought was designed to go toe to toe with the Alor-Class dreadnought of Mandal Hypernautics by the engineers of MandalMotors, the Trident-Class Dreadnought was originally designed to run off of the Firestorm Isotope-5 reactor from ArmaTech Industries, recent developments between the Mandalorians and ArmaTech has made that impossible. As a result the ship's main power comes from an oversized reactor. Similarly to other recent MandalMotors ships though the Trident sports a compartmentalized design where each section of the ship can be powered by its own small reactor and run independently from the rest of the ship including life support and internal defense systems.

The ship was meant to be a front line command ship based off of the Mythosaur's design. While it might not have held the 30 or so squadrons of fighters and shuttles that its smaller cousin held but its two large nacelle hangars still had enough space to field and service several flights of starfighters which was important as the Trident-Class was designed to be able to hold and defend entire planets and small systems by itself until help could arrive. With advanced kyber crystal focused turbolasers, missile cannons, and numerous point defense weapons the ship itself could slug it out with several smaller ships on its own with support from its fighter compliment.

Inside the ship was also akin to a military base with holo-training rooms, barracks, and an entire third underbelly hangar for holding machines of war such as walkers, tanks, transports and stored prefabricated bases. It makes extensive use of advanced gravity storage techniques that allow for compact storing of goods and weapons.
 

Orn'om

Guest
O
kRF3DSm.jpg

OUT OF CHARACTER INFORMATION
  • Intent: [State why you are making this submission. Is the character there to assist with faction roleplays, to help train your character, or provide an antagonist for dominions or something else entirely?]
  • ​Image Credit: How to properly source your images
  • Canon: [Is this a canon location? If yes, please link to the original location wiki here, if no simply put N/A.]
  • Links: [Provide links to any relevant threads, characters, companies, locations, equipment, etc here.]
GENERAL INFORMATION
  • Name: Cuir Vornskr
  • Designation: Non-Sentient
  • Homeworld: Mandalore
  • Language: None
  • Average Lifespan: [In standard years]
  • Estimated Population: [Unique (Only One Member), Rare (A few groups, often limited to a single world), Planetary (A Large Concentration on a single world or system, rarely found off-world), Scattered (Smaller groups found in many places around the galaxy), Inter-Planetary (Large colonies found within numerous star systems), Common (Can be found in most any space-worthy colony around the galaxy)]
  • Description: [Provide a short paragraph that describes this species at a glance. More in-depth descriptions can be added in distinctions below.]
PHYSICAL INFORMATION
  • Breathes: Type I
  • Average height of adults: .6-.8 Meters at Shoulder
  • Average length of adults:
  • Skin color: various shades of tans and grays
  • Hair color: [List common hair colors, if any]
  • Distinctions: [Describe the unique physical traits that define what they are and set them apart from more common species like humans. Be sure to include any differences between male and female, as well variations between differing regional groups if any, and characteristics that denote a matured or aging specimen.]
  • Races: [Not subspecies, distinct cultural or physical races (aka, just like human races).]
  • Strengths: [2 minimum]
  • Weaknesses: [2 minimum]
CULTURE
  • Diet: [List common foods, what is poisonous]
  • Communication: [List common communication medium]
  • Technology level: [Describe societal technology level]
  • Religion/Beliefs: [If this species has a prominent religion or set of beliefs, describe them here.]
  • General behavior: [Describe general behaviors such as: family life, values, how they raise their young, how they find mates, how they interact with the world and other species around them. Do they hunt? Do they build? Are they inventors? Are they explorers? Are they nocturnal or diurnal? Do they attend schools? Etc, etc. ]
HISTORICAL INFORMATION
[Describe an abridged history. If your species is genetically engineered or Sithspawn please describe the process through which they were created, by who, and why. Explain the various challenges encountered during their creation. Most galactic species will be quite old - major events relevant to the species in how they evolved and developed into what they are today where appropriate.]
 

Orn'om

Guest
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mandalmotors_logo_by_vhetin1138-d50duqj.jpg
OUT OF CHARACTER INFORMATION
  • Intent: To make a heavy fighter for use by various Mandalorian groups
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: None
  • Restricted Missions: None
  • Primary Source: Mandalorian Gunship Mk.2 ; Purudii Mk.2
PRODUCTION INFORMATION
  • Manufacturer: MandalMotors
  • Model: Rawl-Class Heavy Fighter
  • Affiliation: Various Mandalorian Major and Minor Factions, Closed-Market

  • Production: Minor
  • Material:
    ​Mandalorian Steel Frame and Hull
  • Durasteel
  • Transparisteel
  • Starship Components

TECHNICAL SPECIFICATIONS
  • Classification: Super Heavy Fighter
  • Length: 23 Meters
  • Width: 24 Meters (20 Meters when landed and wings retracted)
  • Height: 5.5 Meters
  • Armament: Extreme
    Dual Rotating Energy propelled mass driver cannons
  • Dual Laser cannons
  • Flex-Tube Missile Launcer

[*]Defenses: Average
[*]Squadron Count: Very Low: 4
[*]Maneuverability Rating: Moderate
[*]Speed Rating: Average
[*]Hyperdrive Class: None
STANDARD FEATURES
  • Military Targeting Computers
  • Aural Sensor
  • Standard Military Sensor Package

ADVANCED SYSTEMS
Strengths:
  • Arsenal: Heavily armed fighter with a myriad of weapons
  • Snubfighter: Don't let its size fool you. Despite its profile and heavy weapons loadout, the Rawl-class heavy fighter moves through space just as well if not better than other smaller fighters.
Weaknesses:
  • Supervision Require: Without a hyperdrive the Rawl-class fighter is forced to be ferried around the galaxy in the hangars of larger ships.
  • Without astromech or other flight assist droid the pilot is limited to two of its four weapons at a time, forcing them to switch off weapons systems to activate others.
Description: A fully geared out mainstay fighter. That is what the Purudii-class starfighter was for MandalMotors and many Mandalorian clans for the last few years since their war with the Sith Empire. It saw a large amount of popularity outside of the Mandalorian market as well due to its easily replaceable parts and relatively low upkeep costs. MandalMotors attempted to re-create that magic with the Rawl-Class heavy fighter. Derived from lessons learned both with the Mandalorian Gunship Mk. 2 and the Purudii-class starfighter, the engineers at MandalMotors merged the two starship ideologies to make a large starfighter with a relatively low upkeep cost. Because it is based off of the Purudii's design, it uses many of the same parts allowing for easily purchased and cheap alternatives to purchasing full priced new parts for the fighter.

Armed to the teeth the main weapon of this starship, the rotary cannons, utilize technology that the Mandalorians have been using for millennia. Energy propelled slugthrowers were some of the Mandalorians' first ranged weapons, seen in the Mandalorian Pulse Caster, the Mandalorian Ripper, and several modern weapons still in use by the Mandalorian military. The cannon fires energy propelled projectiles, giving the illusion of being a blaster weapon as the projectiles are enveloped in green energy. The Rawl-class has two of these, one on each wing. It also has a nose mounted laser/ion cannon which allows the pilot to switch between lethal and non-lethal modes of attack. Located just behind the cockpit is the ship's eyecatcher, the dual heavy laser cannon and underneath the ship lies a ventral flex-tube Ordinance Launcher. Without propers assistance from some sort of astromech droid the pilot can only utilize two weapons systems at a time making a flying buddy essential to get full use out of the ship as dealing with the weapons and utilizing the maneuvering jets to their full potential is nearly impossible. A ventral astromech socket allows for the flightbuddy to lock in to the ship before launching.

Without a hyperdrive the Rawl is limited in where it can go. Essentially chained to its home hangar or mothership holds a similar theme to some of MandalMotors' other recent designs which line up with the Mandalorian Empire's goals making it a mainstay for some Mandalorian Clans for holding their assets and land.
 

Orn'om

Guest
O
6AZCKDE.jpg

OUT OF CHARACTER INFORMATION
  • Intent: To create a ship for nomadic peoples
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: N/A
  • Restricted Missions:
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Insert Major Faction Name], [Insert Character Name], etc. You must link to any Company used as a manufacturer to their submission or canon article. For Manufacturing limitations on who can make what, please see For more details see the Star Ship rules)
  • Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn’t be appropriate, such as a custom walking stick, put ‘N/A’ for ‘Not Applicable’.)
  • Affiliation: Open-Market

  • Production: The scale is Unique (Only One Character), Semi-Unique (Maximum of 10 characters), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs. For production limitations on who can make what, please see For more details see the Star Ship rules)))
  • Material: (What is your submission made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel.' See pre-requisites for: Restricted Materials. Link: Manufacturing Compounds, Metals, Compounds)
TECHNICAL SPECIFICATIONS
  • Classification: Colony Ship
  • Length: 200 Meters
  • Width:
  • Height: 85 Meters
  • Armament: Average
  • Defenses: Very High
  • Hangar: Low: 0
  • Maneuverability Rating: Low
  • Speed Rating: Low
  • Hyperdrive Class: Average: 2
STANDARD FEATURES
(Provide all of your submission's standard features, including non-combat items, here in a list. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)

ADVANCED SYSTEMS
  • Modular Manufacturing Facility
  • Landing Pad - Two personal Transports
Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your advanced systems.)
 

Orn'om

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OUT OF CHARACTER INFORMATION

  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Restricted Missions: (If your submission uses any Restricted Items link the threads you completed the missions in here)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Insert Major Faction Name], [Insert Character Name], etc. You must link to any Company used as a manufacturer to their submission or canon article. For Manufacturing limitations on who can make what, please see For more details see the Star Ship rules)
  • Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn’t be appropriate, such as a custom walking stick, put ‘N/A’ for ‘Not Applicable’.)
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group. Optional. If you chose Limited, Semi-Unique, or Unique in Productivity above please list what groups/characters can use this submission in role-plays. For Affilation limitations on who can field what, please see For more details see the Star Ship rules)

  • Production: The scale is Unique (Only One Character), Semi-Unique (Maximum of 10 characters), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs. For production limitations on who can make what, please see For more details see the Star Ship rules)))
  • Material: (What is your submission made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel.' See pre-requisites for: Restricted Materials. Link: Manufacturing Compounds, Metals, Compounds)
TECHNICAL SPECIFICATIONS
  • Classification: (Corvette, Personal Transport, Envoy, Scout, Assault, Freighter, Patrol Ship, Dropship)
  • Length: 30 Meters
  • Width: (Via Metric System. Max: 200 meters. Examples: Defender Class Light Corvette: 34.7 meters, CR92a Assassin-Class Corvette: 58.95 Meters, Marauder Class Corvette: 131 meters)
  • Height: (Via Metric System. Max: 200 meters. Examples: Defender Class Light Corvette: 29 meters, CR92a Assassin-Class Corvette: 16.97 Meters, Marauder Class Corvette: 22 meters)
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer. For example an average 900m ship will outgun an average 600m ship. Armament Ratings provide only basic weaponry unless the ship also has a description of weapons. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel an Defense Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Squadron Count: None: 1
  • Maneuverability Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.
  • Hyperdrive Class: Very Fast: 0.6
(Provide all of your submission's standard features, including non-combat items, here in a list. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)

ADVANCED SYSTEMS
Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your advanced systems.)
 

Orn'om

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OUT OF CHARACTER INFORMATION

SETTING INFORMATION
  • Structure Name: Hibir'yaim
  • Classification: School Campus
  • Location: Mandalore
  • Affiliation: The Mandalorian Empire; Grants and partial funds supplied by MandalMotors
  • Accessibility: The campuses are dotted across Mandalore's major cities and are freely accessibly by the public.
  • Description: Hibir'yaim were medium sized campuses constructed after the Mandalorian Civil War under Mand'alor Yasha Mantis. Large orphanage/school hybrids they held each around 12,000 12,000 students with about 700-1000 of them being either orphans or left homeless by the Civil War or Monroe's Cataclysm. With various facilities for learning, and vocational or military training, they provided Mandalorian youth a way to advance and prosper despite having nothing of their own.
POINTS OF INTEREST
GravDome: The large sphere connected to the main building of the campus that acts as an athletic complex and hub of the school. It contains an indoor athletic pool, several synthetic grass courts for various sports, a zero gravity training facility, and other fitness and well-being facilities for students, staff, and patrons. Flight sims, fleet command sims, combat sims, and strategy sims are also available for open use by students and patrons (for a fee).
Barracks: Where students without homes and orphans spend their nights. They can also be called dormitories however as the school's primary goal is to raise orphaned Mandalorians to be Mandalorians, military jargon is preferred.
Outdoor Limmie Courts: Exactly what it sounds like.
Science and Robotics Wing: Where students perusing the sciences and students learning to tinker or repair ships can practice their vocational training. Also where the science and engineering classes are held.
Armory: Only students 13 and over, staff, or Mandalorian Imperial military personnel have access to these. Dotted around the campuses in both emergency and training variants they held both live fire and training weapons for defense and schooling purposes.

SECURITY
Schools are protected by the teachers and instructors present on the campuses as well as the local forces in the area. Students near or of age for Verd'Gotten are expected to lead and protect their fellow students and take leading positions in times of crisis. Light patrol by various security droids.

HISTORICAL INFORMATION
Hibir'yaim were medium sized campuses constructed after the Mandalorian Civil War under Mand'alor Yasha Mantis. After several years of rebuilding and raiding for resources and goods, a representative of Clan Australis suggested the Mandalorians begin consolidating their knowledge into the next generation. While the suggestion of a schooling system that mirrored that of other societies rather than the traditional education given by many Mandalorian families was looked at with confusion and even scorn by many of the remaining clan chiefs, Head of Clan Australis, Kaine, quelled their fears of an aruetii lifestyle takeover by reassuring the clan heads that the school was not only optional, but would also serve as a place for youth to sharpen their skills on top of learning and obtaining vocational skills. Zeke Farthen, CFO of MandalMotors upon hearing of the plan put forth a large sum of MandalMotors own credits to help the Mand'alor and Clan Australis push the idea forward.

Hibir'yaim would turn from vocational and traditional learning into a place for Mandalorians of all ages to learn new skills as well as a place for the thousands of orphaned Mandalorian children to live and learn as Mandalorians do until they were either adopted or passed their Verd'gotten under the watchful and careful eyes of the Hibir'yaim staff. The first campus was constructed in New Keldabe with the second being built in Sundari. Over the span of a few months one Hibir'yaim had been constructed in almost every major Mandalorian on the planet. Large Mandalorian companies like MandalMotors and MandalArms provided opportunities through internships either directly with the companies or through their partner and subsidiary companies which allowed for Mandalorian students following in fields other than Mercenary work to explore the stars and build their own skill set with the hope that they would return to continue building up Mandalore.
 

Orn'om

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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: MandalMotors
  • Model: MandalMotors Shipyard
  • Affiliation:
    MandalMotors: Design, Construction, Owner, Operator
  • Mandalorian Empire: Partial Funding, Subsidies, Security and Upkeep Support
  • Various Companies By Contract
  • Yum Bunnies: Comercial foods supplier

[*]
Production: Unique
[*]Material:
  • Mandalorian Steel
  • Isotope-5
  • Space Station Parts
  • Shipyard Parts

TECHNICAL SPECIFICATIONS
  • Classification: Shipyard
  • Length: 80Km
  • Width: 80Km
  • Height: 60Km
  • Armament: None
  • Defenses: Extreme
    Anti-Laser Dampner Aersol Dispersers
  • Heavy Particle Shield Generators
  • Molecular Shield Generators
  • Redundant Heavy Deflector Combination Shield
  • Heavy Mandalorian Steel Armor Plating
  • Chaffs

[*]Hangar: Extreme
[*]Maneuverability Rating: Very Low
[*]Speed Rating: Very Low
[*]Hyperdrive Class: None
STANDARD FEATURES
  • Escape Pods
  • Life Support Systems
  • Water Filtration Systems
  • Standard Space Station Safety Systems
ADVANCED SYSTEMS
  • Compartmentalized Design
  • Isotope-5 Reactors
  • Heavy Automation
  • Advanced Medical Bay
  • Starship Drydocks
  • Advanced Shipyard Things and Doodads
Strengths:
  • Advanced Shielding
  • Heavily Armored Hull
  • Cavernous Hangar
Weaknesses:
  • No Weapons
  • Limited Movement
Description: More than a decade ago MandalMotors took to the stars and produced the Venkuyot to make the largest starships the company had made in thousands of years. The company had been steadily growing since the end of the Gulag Plague and despite becoming one of the largest supplier of Mandalorian ships to the Mandalorian Navy and the various clans within it the company never moved from the makeshift drydock network that had allowed them to produce warships. While eventually they upgraded to the Vencuyot II-class Shpyard Stations with even more ambitious projects ahead the Mandalore based company began constructing what would become known simply as the MandalMotors Shipyard.

Thousands of kilometers in size, the station is comprised of three U shaped wings, each with drydocks capable of docking and servicing massive battlecruisers or multiple Mandalorian Dreadnoughts. Each wing held its own hangar for small defensive air security teams as well as for supporting thousands of construction ships, bulk freighters, and other transports. A titan of Mandalorian Industry it is among the largest privately owned shipyards in the Outer Rim. The structures are also able to be connected to the Vencuyot and Vencuyot II modular shipyards in order to increase its productivity.
 

Orn'om

Guest
O
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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: MandalMotors
  • Model: Vencutot II Shipyards
  • Affiliation: MandalMotors

  • Production: Semi-Unique
  • Material:
    ​Durasteel
  • Mandalorian Steel
  • Allusteel
  • Glasteel
  • Plastoid
  • Isotope-5
  • Starship Parts

TECHNICAL SPECIFICATIONS
  • Classification: Shipyard
  • Length: 10Km
  • Width: 10Km
  • Height: 7000 Meters
  • Armament: None
  • Defenses: Extreme
    Isotope-5 powered Deflector Shields
  • Cap Drain
  • Armor Plating
  • Dampner Aerosol Disperses
  • Anti-Starfighter Automated Defense Lasers
  • Presser Beams
  • Redundant Deflector Shields

[*]Hangar:
  • Various Civilian Ships
  • Constructin Vessels
  • Bulk Freighters
  • Repair Droids
  • Construction Droids

[*]Maneuverability Rating: Very Low
[*]Speed Rating: Very Low
[*]Hyperdrive Class: Very Slow: 10
STANDARD FEATURES
  • Life Support
  • Standard Space Station Safety Meassures
  • Standard Communications Aray
  • Standard Sensor Suite
  • Escape Pods
  • Living Quarters
  • Dining Quarters
ADVANCED SYSTEMS
  • Isotope-5 Generators
  • Advanced Deflector Shields
  • Redundant Deflector Shields
  • Starship Drydocks
  • Assembly Line
  • Raw Material Processor
  • Sub-Capital Ship Drydock
  • Vencuyot Legacy Adapter
  • Compartmentalized Design
  • Back-Up Power Cells
Strengths:
  • Redundant Shields: Redundant shields
  • Modular: Connecting multiple halves of a Vencuyot II Shipyard allows for larger projects tot be completed than what one half or one full station can complete. (Max is 10km)
  • Vencuyot Legacy Adapter: Allows for use of old Vencuyot I-class Stations to dock with the Vencuyot II in order to produce larger ships or provide support.
Weaknesses:
  • Unarmed: Armed only with automated defense turrets and redundant shields the shipyards are required to be protected at all times
  • Slow: Borderline immobile, the Vencuyot II shipyards move at a galactic snail's pace.
  • Isotope-5: Scattered throughout the stations are engineering tunnels that house the small isotope-5 generators and cooling systems. Because of the way the station runs and is built they are accessible by starfighter as well as on foot through the winding engineering tunnels. Volatile and dangerous, not only would the station's power be gone if they were destroyed, but the resulting explosions could sink the station. (last image)
Description: Based off a similar principle to the Vencuyot I-class Shipyard Station, the Vencuyot II is a massive shipyard capable of constructing several warships at once while also having its own raw materials processor, allowing bulk freighters to bring raw materials rather than wait for middlemen stations to process materials for use. The stations can also combine into massive wheel-shaped stations capable of servicing, constructing, and repairing a number of ships. Powered by the rare and dangerous Isotope-5, the station also sports heavy defenses to protect its work and workers.

On board the station living quarters for shipyard workers are provided as well as entertainment space and even commercial consumables, though both of these spaces are limited as the bulk of the station is dedicated to shipbuilding and manufacturing of other vehicles and machines. At present, these are the most advanced shipyards MandalMotors has ever made.
 

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OUT OF CHARACTER INFORMATION
  • Intent: To provide a capable patrol and anti-starfighter vessel for private and military use
  • Image Source: "Spaceship" by Joakim Englander
  • Canon Link: None
  • Restricted Missions: None
  • Primary Source: None
PRODUCTION INFORMATION
  • Manufacturer: MandalMotors
  • Model: Ambition-Class Corvette
  • Affiliation: Open-Market

  • Production: Minor
  • Material:
    ​Mandalorian Steel
  • Durasteel
  • Starship Parts
  • Transparisteel

TECHNICAL SPECIFICATIONS
  • Classification: Patrol/Scout Corvette
  • Length: 175 Meters
  • Width: 63 Meters
  • Height: 31 Meters
  • Armament: Average
    Heavy Turbolasers
  • Automated Point Defense Laser Canons
  • Concision Missile Launchers
  • Ion Cannons

[*]Defenses: Average
[*]Hangar: Very Low: 2 Starfighters/Shuttles
[*]Maneuverability Rating: Moderate
[*]Speed Rating: High
[*]Hyperdrive Class: Average: 1
STANDARD FEATURES
  • Life Support Systems
  • Inertial Dampners
  • Standard Military Shielding
  • Military Sensor Suite (HSI/DER/EPR/AS/LFI)
  • HoloNet Receiver
ADVANCED SYSTEMS
Strengths:
  • Comfortable: Designed to be run by a small crew and support a small strike team, the Ambition-class corvette has enough cargo space to hold several months of consumables as well as decent living quarters and small weapons firing range
  • Fast Patrol Craft: One of MandalMotors' faster corvettes, the Ambition-class was designed to quickly intercept pirates, raiders, and other small capital ships as a response ship.
  • Annoying: As a scout ship it is also fast enough and well armed enough to keep a larger foe busy until help arrives
Weaknesses:
  • Master of None: The Ambition-class corvette was designed as an "all-rounder" being able to pick off fighters and harass capital ships, but not both at the same time. Capital ships with hangars of starfighters are hard counters to the Ambition-class in a one-on-one fight
  • Exposed Bridge: While the Ambition-class has two command bridges, the main bridge is slightly raised and exposed, providing a target for enemy fighters to exploit.
Description: With a tightening of security within their boarders and a lack of up to date small capital ships, the Mandalorian Empire commissioned MandalMotors to develop a fast corvette capable of spending long periods of time in space with limited contact with others. Enter the Ambition-class corvette. Based off of several older designs found in the databanks of House Skirata's ancient ships, the Ambition follows a similar philosophy to the Raider-class corvette of the ancient Imperial Era. While its weapons primarily focus on an anti-starfighter role, its powerful turbolasers make it a strong contender when fighting similarly sized capital ships while its speed and small, thin profile provide a difficult target for larger capital ships to hit. Designed with comfortable crew quarters and enough space to hold a medium sized platoon of soldiers, making it a decent troop transport as well. While a full crew is preferred, the automated point defense system and advanced navigation computers allow for the ship to be flown with a much smaller crew than one would assume possible for a ship of this size. Fast and capable, the Ambition has become a staple of system defense.
 

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OUT OF CHARACTER INFORMATION
  • Intent: To fill in the Mandalorian Navy with smaller support ships
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: MandalMotors
  • Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn’t be appropriate, such as a custom walking stick, put ‘N/A’ for ‘Not Applicable’.)
  • Affiliation: Mandalorian Empire/Mandalorian Minor and Major Factions

  • Production: The scale is Unique (Only One Character), Semi-Unique (Maximum of 10 characters), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs. For production limitations on who can make what, please see For more details see the Star Ship rules)))
  • Material: (What is your submission made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel.' See pre-requisites for: Restricted Materials. Link: Manufacturing Compounds, Metals, Compounds)
TECHNICAL SPECIFICATIONS
  • Classification: Escort Frigate
  • Length: 475 Meters
  • Width: 72 Meters
  • Height: 75 Meters
  • Armament: Moderate
    Quad Turbolasers
  • Flex-Tube Missile Launcher
    Concussion MIssiles
  • Proton Torpedoes


[*]Defenses: Average
[*]Hangar: None
[*]Maneuverability Rating: Moderate
[*]Speed Rating: Moderate
[*]Hyperdrive Class: Average: 2
STANDARD FEATURES
(Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)

ADVANCED SYSTEMS
(Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your advanced systems.)
 

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OUT OF CHARACTER INFORMATION

[*]Primary Source:
PRODUCTION INFORMATION
  • Manufacturer: MandalMotors, MandalArms, The Mandalorian Empire, ATC
  • Model: Preserver-Class Dreadnought
  • Affiliation: Mandalorian Empire
  • Production: Unique
  • Material:
    Honeycomb Mandalorian Steel Frame
  • Triple-Layered Mandalorian Steel Armor Plating
  • Silicar
  • Allusteel Hull
  • Isotope-5
  • Turadium

TECHNICAL SPECIFICATIONS
  • Classification: Dreadnought
  • Length: 10000 Meters
  • Width: 5200 Meters
  • Height: 3600 Meters
  • Armament: Extreme
    Octuple Barbette Heavy Turbolasers
  • Heavy Turbolaser Turrets
  • MT-165 LR Turbolaser Batteries
  • Turbolaser Batteries
  • Heavy Ion Cannon Batteries
  • Orbital Autocannon
  • Flex-Tube Missile Launchers
    Intruder Missile
  • Concussion Missile
  • Ion Torpedo
  • Proton Torpedo

[*]Automated Point Defense Quad Laser Cannons
[*]Manned Point Defense Laser Cannons

[*]Defenses: Extreme
  • Cap Drain
  • Dampner Aersol Missiles
  • Molecular Shielding
  • Recharging Deflector Shields
  • Triple-Layer Mandalorian Steel Armor Plating
  • Redundant Deflector Shields
  • Deflector Shield Generator

[*]Hangar: High: 62
  • ​Fang Advance Fighters
  • Starbird Interceptors
  • MandalArms God'Buir-Class Fighter
  • Purudii II Fighters

  • Mandalorian Gunships

  • Ambition-Class Corvettes
  • Shuttles and Support ships

[*]Maneuverability Rating: Very Low
[*]Speed Rating: Very Low
[*]Hyperdrive Class: Very Slow: 10
STANDARD FEATURES
  • Life Support Systems
  • Military Sensor Suite (HSI/DER/EPR/AS/LFI)
  • Besu'liik Drop Hangar
  • Hangar
  • Communications Array
  • HoloNet Reciever
  • Back-Up Standard Systems
  • Standard Ship Safety Systems
  • Armories
  • Advanced Med Bays

ADVANCED SYSTEMS
  • Automated Point Defense System
  • Compartmentalized Design
  • Isotope-5 Generator
  • Missile deactivation transmitter
  • Battle Simulators
  • Shooting Range
  • Expanded Crew Quarters
  • Deflector Shield Projector
  • Gravity Well Generator
  • HIMS
  • Internal Bridge


Strengths:
  • Isotope-5 Generators: Increased power output and sustainability, the Isotope-5 generator allows for more powerful weapons and shields while also being smaller than most other power generators, allowing for a larger hangar and more comfortable crew quarters.
  • Deflector Shield Projector: With the power of the MTX Isotope-5 generators, the Preserver-class Dreadnought is able to project a powerful 15km deflector shield in order to protect allied ships from enemy fire.
  • Home Base: The interior of the Preserver-Class has dozens of levels and hundreds of thousands of rooms, allowing itself to function as a mobile home base for the Mandalorian Empire. Armories, extensive medical bays, simulators, training rooms, and even docking clamps to dock with other capital ships allow for incredible flexibility in long campaigns away from home.
Weaknesses:
  • Limiter: While the deflector shield projector is active no automated defenses either within or outside of the ship can be operated and main weapons systems such as turbolaser batteries and missile launchers cannot be utilized. Any other systems such as the gravity well projector and the ship's own deflector shields are deactivated, making it vulnerable to outside and inside assault.
  • Exposed Tactical Assessment Tower: While not the bridge, much of the ship's sensory data comes through this tower and losing it would hinder data collection and distribution throughout the fleet causing disarray within the ship as well as in whatever fleet it is the command ship of
  • Large Silhouette: Due to the ship being so large and generally being focused on fighting large capital ships, starfighters and shuttles can easily slip in and out of the Preserver's sensors, often being confused with space debris.
  • Extremely Slow: The slowest ship in the Mandalorian fleet, the Preserver-class is outrun by many ships
  • Slow Hyperdrive: A hyperdrive is a must on any warship, however, as long as the Preserver-Class was able to get to where it needed to be, designers thought power would be better spent elsewhere, thus making Hyperspace travel a long and arduous affair for the Preserver-Class
Description: The Preserver-Class Mandalorian Dreadnought was the largest project of collaboration the Mandalorians had ever completed. Designed by MandalMotors and a team specially selected by the Mand'alor herself, the Preserver was constructed across MandalMotors' shipyards utilizing resources from several clans and Mandalorian shipwright companies. Developed directly as an answer to the Sith Empire's Behemoth-class Dreadnought and rumors of the Alliance's Vanguard-class Dreadnought, the Preserver sported advanced weapons systems, specialized shield generators, and new automated point defense systems, all powered by several powerful isotope-5 reactors. Design innovations from dozens of Mandalorian companies influenced its overall finished look as well as its philosophy.

Moving from the bulbous and curved designs of previous Mandalorian warships such as the Mythosaur, Ash'amur, and Kandosii, the Preserver-class took its inspiration instead from ancient Mandalorian Wedge shaped designs popularized by various Imperial Powers throughout the millennia. The modified wedge allowed for better firing arcs across the ship's surface while also allowing for most of the ship's weapons to be focused on a single target. Automated point defense systems dotted the massive ship, cutting down on the crew requirements of the ship itself as the Mandalorians were still hurting personnel wise after their recent Civil War and the events that preceded that. Heavy turbolaser batteries and missile launchers make sure that the Preserver-class would convincingly win battles against smaller ships and its autocannons were able to provide supporting fire and precision bombardments for troops on the ground.

The isotope-5 generators didn't just power impressive weapons as the Preserver-class also had incredibly powerful shields, able to shrug off asteroids and turbolaser fire from smaller ships. Able to recharge its shield faster than most ships, a leftover from the original Ash'amur's design, it could take several beatings before weapons would break the shield and start digging into the tripple layered Mandalorian steel armor plating. The dreadnought also held on board a shield generator, designed to protect several dozen ships from powerful weapons such as the Behemoth-class' devastating axial beam cannon. It works in a similar way to any other shield generator and produces a shield of about 16km, fully enclosing itself, and several other ships around it. While the shield is active the ship cannot utilize any of its interior or exterior defense systems such as point defense lasers and anti-missile emplacements, nor can it fire any of its main weapons. It was estimated that the shield could take the equivalent of a single blow from the Behemoth before failing and needing to recharge. Weapons fire cannot exit or enter the shield, making friendly ships unable to assault enemies beyond the shield, but also keeping them safe from enemy fire.

Inside the ship's complex compartmentalized structure allows for back-up systems to power various sections themselves should the ship undergo terrible damage. Small blaster turrets and deployable barricades dot the floors to provide cover for the Mandalorians onboard in the unlikely event of an enemy boarding mission. Several mess halls, barrack-like areas, medical bays, and training rooms functionally made the Preserver-class also function as a mobile base and military training facility in the case of long, drawn out campaigns away from home. The ship boasted 6 separate hangar bays filled with fighters, support staff, droids, and various shuttles. Docking clamps and a comprehensive repair staff allowed for the ship to function as a minor repair yard for ships far from home.

The Preserver-Class was everything the Mandalorians had learned about producing large ships over the last several decades. A powerful reminder to the Galaxy that the Mando'ade were still here, and they were still hungry.
 

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OUT OF CHARACTER INFORMATION
  • Intent: To create an advanced star fighter to dominate the stars
  • Image Source:
  • Canon Link: Fang Fighter
  • Restricted Missions: N/A
  • Primary Source: None
PRODUCTION INFORMATION
  • Manufacturer: MandalMotors
  • Model: Fang Advance Type Starfighter
  • Affiliation: Mandalorian Minor and Major Factions, Open-Market

  • Production: Limited
  • Material:
    Mandalorian Steel
  • Starship Parts
  • Glasteel

TECHNICAL SPECIFICATIONS
  • Classification: Starfighter
  • Length: 11 meters
  • Width: 6 Meters
  • Height: 3 Meters
  • Armament: Moderate
    Gatling Heavy Blaster Cannon
  • Two Wing Mounted Laser Canons
  • Flex Tube Missile Launcher

[*]Defenses: Average
[*]Squadron Count: Low: 8
[*]Maneuverability Rating: Very High
[*]Speed Rating: Moderate
[*]Hyperdrive Class: None
STANDARD FEATURES
Inertial Dampner
Life Support Systems
Navigation Systems
Combat Sensor Suite

ADVANCED SYSTEMS
S-Foils
Pivot Wing Mechanism
Advanced Thrust Vector Control
Advanced Maneuvering Jets

Strengths:
  • Small Profile: The small profile of the fighter makes it difficult to hit
  • Advanced Manuevering System: The onboard system combined with the advanced jets and thrust vector control allow for an incredibly agile starfighter
Weaknesses:
  • Lack of a Hyperdrive
  • Wing Mounted Engines: Crucial to the maneuverability of the fighter, targeting these jets and destroying them can send the fighter wildly out of control.
Description: An ancient Mandalorian design pulled from the Old Empire and Old Republic eras, the Fang fighter provided the Mandalorians with one of the best fighters in the Outer Rim. Upon finding the flight and simulator data within the memory banks of derlict Basilisk war droids MandalMotors engineers went to work at bringing this ancient design to life. Equipping it with modern weapons, engines, shields, and armor systems the fighter proved to be ahead of its time, out classing MandalMotors' own Purudi II-class fighters in 9 tests out of 10. The design was passed around different engineering teams until it slowly became something else entirely.

Opting for a single, powerful, main ion engine and 4 secondary engines fixed to the ends of both wings, the starfighter was able to match pace with most modern fighters in mock simulated races. The four engines fixed to the wings were then modified which gave them the ability to be individually articulated by an advanced maneuvering system developed to aid the pilot in the complicated maneuvers. Both wings were able to be rotated, raised, and lowered allowing for intense and confusing combat maneuvers, keeping opponents on their toes in dogfights.

Despite being the premier Mandalorian dogfighter, the Fang Advance had several weaknesses, chief among them was its lack of a hyperdrive leaving the fighter confined to single systems or carriers. Early models of the fighter prototype came equipped with hyperdrives or hyperspace ring adapters but the added bulk of those systems combined with the weight of Mandalorian Steel and modern weapons threw off flight balance too much to be worth the risk of the pilots life.
 

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OUT OF CHARACTER INFORMATION
  • Intent: To create a dedicated Anti-Starfighter Corvette and to bring a previous design up to 5.0 Standards
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link:
  • Primary Source: Guardian-Class Corvette
PRODUCTION INFORMATION
  • Manufacturer: MandalMotors
  • Affiliation: Mandalorian Major and Minor Factions, Open-Market
  • Model: Guardian-Class Corvette

  • Production: Mass-Produced
  • Material:
    ​Mandalorian Steel Frame
  • Mandalorian Steel Hull
  • Reinforced Duraplast
  • Transparisteel
  • Starship Components

TECHNICAL SPECIFICATIONS
  • Classification: Dedicated Anti-Starfighter Screener
  • Length: 195 Meters
  • Width: 53 Meters
  • Height: 40 Meters
  • Armament: Average
    Dual Laser Cannons
  • Quad Laser Cannons
  • Point Defense Lasers
  • Flak Cannons
  • Forward Facing Ion Cannons

[*]Defenses: Average
  • Deflector Shields
  • Damper Aerosol Missiles
  • Reinforced Duraplast Armor Plating

[*]Hangar: Low: 0
[*]Maneuverability Rating: Average
[*]Speed Rating: Moderate
[*]Hyperdrive Class: Average: 1
STANDARD FEATURES
  • Standard Ship Safety Systems
  • Escape Pods
  • Medical Bay
  • Military Navigation Systems
  • Military Sensor Systems
  • Military Communications Array
ADVANCED SYSTEMS
  • Advanced Auto-Targeting Point Defense System
  • Compartmentalized Design
  • Advanced Radar and Starfighter Detection systems
Strengths:
  • Excels as an Anti-Starfighter and Anti-Missile screener
  • Ion Weapon Resistance
Weaknesses:
  • No Anti-capital ship weapons
  • Ship structure blocks lines of sight of weapons on either side of the ship.
Description: The Guardian II-class corvette was a dedicated anti-starfighter and anti-missile ship designed by MandalMotors. Based off of the original Guardian I used by the United Clans of Mandalore, the Guardian 2 employs advanced Mandalorian building techniques such as the Compartmentalized design and combines them with modern weapons, shielding, and armor as well as a computer operated point-defense system. Lacking turbolasers or missile launchers the Guardian II is best suited to a support role rather than a true patrol ship or main capital ship role.
 

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d358440e9f43a15f9fb59b9edef46530-dbzcxjc.jpg
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: MandalMotors
  • Affiliation: Open-Market
  • Model: Kom'rk-Class Transport

  • Production: Minor
  • Material:
    Mandalorian Steel
  • Durasteel
  • Transparisteel
  • Starship Parts

TECHNICAL SPECIFICATIONS
  • Classification: Transport
  • Length: 50 Meters
  • Width: 50 Meters
  • Height: 13 Meters
  • Armament: Low
    2 Forward Facing laser cannons
  • 1 Dual Laser Cannon Turret (rear)

[*]Defenses: Moderate
  • Deflector Shields
  • Compartmentalized Design

[*]Squadron Count: Very Low: 4
[*]Maneuverability Rating: High
[*]Speed Rating: Moderate
[*]Hyperdrive Class: Average: 2
STANDARD FEATURES
  • Hyperdrive
  • Life Support
  • Inertial Dampners
  • Navigation Computers
  • HoloNet Suite
  • Communications Suite
  • Combat Sensors Suite
  • Standard Starship Features
  • Docking Ring (Rear)

ADVANCED SYSTEMS
  • S-Foils
  • Advanced Thrust Vector Control
  • Advanced Maneuvering Jets
  • Pivot Wing Mechanism
  • Semi-Modular Interior
  • Compartmentalized Design
Strengths:
  • Advanced maneuvering jets: Like its smaller cousins the Fang TypeNu and the Fang Advance, the Kom'rk-class transport utilizes MandalMotors' advanced maneuvering jets to give it one of the smoothest and most responsive rides in the Galaxy.
  • Turbojets: Crude and dismissed by many starship manufacturers as obsolete, the fuel-based turbojets allow the Kom'rk-class transport to out speed many ships of similar size, even managing to keep up with starfighters.
  • Compartmentalized Design: Allows for the ship to suffer up to full perforation in combat and remain functional by providing several sections of the ship with their own emergency power supply and life support systems.
Weaknesses:
  • Crude: Unlike most ships which can run off of refined coaxium for months at a time, the Kom'rk's main engines utilize older fuel-based technologies making it more prone to fire-based accidents. It also requires more maintenance than your typical modern transport
  • Limited Hyperspace Jumps: While its speed within hyperspace is relatively average, due to this ship's popularity during the Pirate Wars the design's range was gimped after several incidents resulting in loss of Mandalorian life. The short range hyperdrive ended up decreasing the cost of production to the point where it was kept even after laws had changed.
  • Easy to track: Partly due to its inability to perform long hyperspace jumps and partly due to its use of older hypermatter fuel types, the Kom'rk is easy to track through space.
Description:
Designed sometime during the Clone Wars, the Kom'rk would stay a staple in MandalMotors' portfolio long after the fall of the One Sith. While some advances have been made in terms of weapons and shielding technologies, nothing has come close to the power to cost efficiency of using the turbojets over more standard ion engines when it came to the Kom'rk's design. Its simple engine construction and popular design made it a staple throughout Mandalorian Space even through the Gulag plague, serving as makeshift dropships with its large troop/cargo bay and its modular interior. At some point during the Mandalorian Pirate Wars the ship was utilized by several anti-establishment groups resulting in the loss of Mandalorian life. The ship's hyperdrive in that time was one of the most advanced produced by MandalMotors allowing for quick getaways to far off worlds making them difficult to track. As a show of good faith MandalMotors began steadily reducing the hyperdrive's effective range to the point where it could only make small system jumps. Despite the gimped hyperdrive the ship continued to sell, most likely due to the fact that it was easily modified to compensate for its lack of range. Because the design continued to sell and the cut in hyperdrive performance brought down the cost of production for the ship, the range stayed low and it was marketed as a ship to use for short trips and inter-system travel.
 

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t_a_w_s__renegade_1_by_adamkop-d8miiag.jpg
OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: (Please link and cite the sources which you are modifying for your use in your submission.)
PRODUCTION INFORMATION
  • Manufacturer: MandalMotors
  • Affiliation: Mandalorian Empire and various Mandalorian Major/Minor Factions
  • Model: Orar-Class Patrol Ship

  • Production: The scale is Unique (Only One Character), Semi-Unique (Maximum of 10 characters), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs. For production limitations on who can make what, please see For more details see the Star Ship rules)))
  • Material: (What is your submission made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel.' See pre-requisites for: Restricted Materials. Link: Manufacturing Compounds, Metals, Compounds)
TECHNICAL SPECIFICATIONS
  • Classification: Scout and Research Vessel
  • Length: 50 Meters
  • Width: 45 Meters
  • Height: 10 Meters
  • Armament: Low-Average (Single Pilot vs Pilot + 2 Gunners)
    Forward Facing Laser Cannons
  • 2 Laser Cannon Turrets

[*]Defenses: Moderate
[*]Squadron Count: None: 1
[*]Maneuverability Rating: Moderate
[*]Speed Rating: Moderate
[*]Hyperdrive Class: Very Fast: 0.3
STANDARD FEATURES
  • Life Support Systems
  • HoloNet Suite

ADVANCED SYSTEMS
  • Compartmentalized Design
  • Highly Modular
  • Advanced Navigation Systems
Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your advanced systems.)
 

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r2GQrUh-1.png
OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
  • Manufacturer: MandalMotors; Modified by Clan
  • Affiliation: Mandalorian Empire/Clan Solus
  • Model: Kandosii Type II Dreadnought

  • Production: Unique
  • Material:
    Mandalorian Steel
  • Silicar
  • Durasteel
  • Beskar (Some internal blast doors and for decorative interior purposes)

TECHNICAL SPECIFICATIONS
  • Classification: Flagship
  • Length: 2000 Meters
  • Width: 1100 Meters
  • Height: 1700 Meters
  • Armament: Very High
    Heavy Turbolaser Batteries
  • Flex-Missile Tubes
  • Spinal Mounted Forward Fixed Hypervelocity Gun
  • Ion Cannon Turrets
  • Heavy Ion Cannon Batteries
  • Point Defense Laser Turrets
  • Turbolaser Turrets
  • Point Defense Quad Missile Launcher
  • Quad Laser Batteries

[*]Defenses: Very High
  • Deflector Shields
  • Redundant Deflector Shield Generators
  • Dampner Aerosol Missiles
  • Chaff
  • Compartmentalized Design

[*]Hangar: Very Low: 2
[*]Maneuverability Rating: Average
[*]Speed Rating: Average
[*]Hyperdrive Class: Average: 1
STANDARD FEATURES
  • Standard Long-Range Sensor Suite (HSI/DER/EPR/AS)
  • Docking Tube
  • Battle Computers
  • Navi Computers
  • Inertial Dampners
  • Aural Sensors
  • Life Support Systems
  • Various Standard Features
ADVANCED SYSTEMS
  • Compartmentalized Design
  • Robust Shield System
  • Bes'uliik Drop Hangar
  • Drop Pod Launchers
  • Compensation Thrusters
  • Deflector Shield Generator
Strengths:
  • Powerful assortment of weapons
  • Separate deflector shield generator allows the Cabur to project a deflector shield around itself and its allies for a limited time.
  • Compartmentalized design allows for the ship to suffer full perforations in battle or even lose systems to slicers and continue fighting, providing various sections of the ship with its own life support, power, and even shutters to keep sections properly pressurized.
Weaknesses:
  • While Cabur is utilizing its external deflector shield, its own shields are deactivated and its weapons cannot be fired and its movement speed is slowed to Very Slow
  • Due to the recoil of the spinal hypervelocity cannon, the Cabur must be still in order for its compensation thrusters to work properly or risk being launched severely out of position or engine failure
  • Must be facing target to utilize spinal hypervelocity cannon
  • Engine Blindspot
  • The superstructure extending downward from the main hull of the ship holds the bulk of the Cabur's missile launchers. Severe damage to the superstructure could set off a chain of explosions that would severely damage the ship's hull
Description: Custom ordered by the Alor of Clan Solus, the Cabur was a heavily modified and refitted Kandosii Type II dreadnought that saw combat in both the Vong-Mandalorian Wars and the Pirate Wars. Built around a single, high powered spinal hypervelocity cannon, the Cabur was about half as long as a standard Kandosii Type II dreadnought, making it the largest destroyer-class dreadnought that MandalMotors had made since the Akaata-Class Dreadnouhgt which had been retired from production due to its exorbitant cost. Due to the recoil of the hypervelocity cannon, the structure of the large X-shaped engines of the Kandosii Type II had to be modified to support a second set of thrusters, designed to be activated during the cannon's firing sequence so the ship wasn't sent flying back into its allies. This did mean however that the ship was required to stop any forward movement in order to fire as both engines couldn't be used at the same time. Consequently these thrusters also offered the Cabur enhanced maneuverability over its smaller cousins.

Despite the increase in size, much of the ship's original hangar space was replaced with powerful redundant systems and the external deflector shield generator. Unlike the Type II, the Cabur was also modified with the compartmentalized design that had become a staple of MandalMotors ship design sometime after the Type II's initial launch. This allowed the Cabur to sustain heavy damage and even full hull perforations and still remain functioning in the heat of battle, offering greater survivability to both the ship and its crew. The hangar space was also taken up by an external deflector shield generator that would project a large spherical deflector shield around the Cabur and any nearby ships within a diameter of 4km, about double the length of the Cabur itself. Similarly to the recent Preserver-Class Super Dreadnought, the shield projector required a large amount of energy, which deactivated the ship's own deflector shields and cut its abilty to perform mast maneuvers significantly. In return, the shield generator would project a powerful deflector shield outward, protecting itself and nearby allies, serving as a defensive bastion for the Solus fleet.

The Cabur was a prime example of Mandalorian ingenuity and their tendency towards utilizing and refitting older technologies for modern uses. The Cabur was a one of a kind Kandosii Type II dreadnought, and one of the largest ever produced by MandalMotors. The aged vessel would continue to serve as the Solus flagship for years to come.
 

Orn'om

Guest
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OUT OF CHARACTER INFORMATION

[*]Canon: No
[*]Links:
  • MandalMotors
  • MandalMotors CSF
  • Gragatus-Class Dreadnought
  • MandalEnergy

SETTING INFORMATION
  • Mine Name: MandalMotors Refinement Facility
  • Material: Refinement and Storage of
    Coaxium (Storage)
  • Refined Isotope 5 (storage)
  • Refinement of Tibanna
  • Hydroelectricity
  • Refinement of Various Cheap Hypermatter Fuels

[*]Location: Werda
[*]Affiliation: MandalMotors, Mythosaur Electric
[*]Size: Massive
[*]Accessibility: While the location is not hidden, various sections of the facility are hidden deep beneath the ice and the mountain the facility is built on. The Werda Refinement facility has its own large starport, designed to handle the heavy traffic of shipments and security team rotation which means that anyone with clearance and a starship can technically land. Because the planet is uninhabited there are no gates surrounding the main section of the large refinement facility, though beskar security blast doors cut off the transport tram between the main facility and the storage facility where coaxium and isotope-5 is stored.
  • Description:
The Werda Refinement Facility is a frozen storage and refinement complex on the southern hemisphere of Werda. Located between two large frozen mountains, the facility took full advantage of the rare and beautiful arctic river that flowed out of the larger mountain's underground spring and into a frozen lake at the base to produce electricity for the facility as well as for storage and later use on Mandalore or elsewhere on MandalMotors facilities. Three tiered, the main facility was located at the base of the mountain and performed the standard day to day task of refining and producing various fuels for MandalMotors ships and corporate use. The mountain itself was a wealth of fuel and all along the sides of the mountain were sophisticated fuel rigs designed to pull the fuel from inside the smaller of the two twin mountains which was then pumped down to the main facility. Nearly half way up the larger, main mountain was one of the main storage facilities. While there were fuel and energy storage facilities scattered throughout the facility, it was here on the main mountain deep within its warm, geothermal heated caverns was the tram that led out of the rear of the mountains and into a smaller frozen man-made plateau where Isotope-5 and Coaxium was stored.

Due to its sheer size high speed mangnetic trams were looped around both mountains, down around the base of the mountain facility, and through the geothermal caverns of the main mountain. These coupled with a variety of land and air speeders, bulk freighters, and other various vehicles moved people and goods around. Guards move in long patrols both on foot and by airspeeder. As far as food, a small indoor greenhouse produced a large amount of organic spices and herbs used to spice up the drab rationed meals served to guards and staff. Due to the site's proximity to a geothermal spring, hot spring water was pumped into bath houses located in various habitation spheres that were located a short train ride away from the main refineries. The habitation spheres functioned effectively as a corporate colony, providing the workers a place to raise their families while they worked at the plant.

POINTS OF INTEREST
MandalMotors Habitation Spheres: Based on the technology utilized in Sundari, the four habitation spheres were connected by underground rail system. Designed for long term habitation, they had various attractions such as public baths, small schools, gyms, limmie fields, holonet connectivity, and access to expeditionary gear for use at the risk of the user should they want to go on a family trip into mountains or hunting the wild hoth hogs. The habitation spheres were all about a 20 minute train ride from one another and about an hour ride from the main plant.


Werda Refinement Facility: The facility itself. It was a massive complex complete with cafeterias, staff rooms for long four day shifts, armories for the guards, and various refining and storage facilities for the fuel being refined and extracted on site. It also held the hydroelectricity being produced as a byproduct of fuel produciton in large storage batteries. Unlike the habitation spheres, the facility was completely uncovered, making transporting goods between buildings and different areas of the facility difficult in high winds and blizzards and made guard duty a living hell if one was stationed outside of the temperature controlled buildings. It also had a space port for transport of goods on and off world.

Mt. 1: The main mountain and the source of the geothermal activity in the area. Deep inside the mountain a natural hot spring had cut a river that led into a waterfall out of the rear of the mountain. The water flowed from the mountain and under a sheet of surface ice, cascading into a massive natural hotspring. It was there at the waterfall that MandalMotors set up the various instruments to use the power of the waterfall to produce energy. The hotspring has been slightly publicized, making it a hidden tourist gem within the Mandalore System. Inside the caverns of Mt.1 a series of trains run through it and into a frozen plateau where isotope-5 and coaxium are stored and guarded 24/7.

Mt. 2: Natural gas is extracted here. Up and down the sides of the mountain were gas pumps.

Barns: Both inside the habitation spheres and dotted throughout the Werda Refinement Facility were Tauntaun barns. Though native to Hoth, the animals provided an excellent way to cover ground by foot quickly.

HoloNet Field: A massive field of solar powered antennae designed to provide both the refinement facility and the habitation spheres with quality HoloNet and communications coverage. Because it is not protected by a dome and blizzards were common on Werda, the HoloNet signal could be pretty spotty at times.

SECURITY: High
MandalMotors' refining facility is protected by MandalMotors' Clone Security Force. The clones here utilized stylized Spaarti Clone Armor designed to keep them warm. Two Gragatus-Class dreadnoughts were stationed in orbit of Werda and acted as the station's first line of defense against would be assailants and provided starfighter escort for some ships attempting to land. Members of MandalMotors non-clone security team also worked here and provided clones with support and leadership. Manned blaster cannon turrets were nestled in the mountains along with a two small hangars. Both airspeeders and starfighters were used for search and rescue and defense of the station in the event of pirate assault.

HISTORICAL INFORMATION
A recent addition to MandalMotors, started just before Mia Monroe and Ijaat Mereel set Mandalore ablaze, MandalMotors' refining facility, affectionately called the Ice Ball by its clone security crews, was a storage and fuel refinery location utilized by MandalMotors. Located on the ice planet of Werda in the Mandalore system it provided a nearby location with not only impressive fuel reservers but also provided the perfect climate for storing the ever unstable Isotope-5 and Coaxium that MandalMotors accumulated through business ventures and small time mining operations. Due to the planet's remoteness however a small colony was started by MandalMotors to house the plant's clone and Mandalorian work force. Infrastructure was thrown up almost over night, utilizing MandalRail systems and MandalMotors very limited terraforming techniques. However, the planet would not see use until after the Civil War due to the company being thrown into maximum damage control and political flux while Gilamar Skirata attempted to pull as much funding as possible to help the people of Mandalore. After the Civil War however the Ice Ball proved to be an asset that MandalMotors couldn't afford to lose. The fuel and energy it provided to the company not only nearly covered all of its own transpiration but also produced enough fuel and energy to be sold as a product to the Mandalorian people, prompting the development of Mythosaur Electric, a subsidiary of MandalMotors dedicated to energy production and proliferation.
 

Orn'om

Guest
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OUT OF CHARACTER INFORMATION
  • Intent: (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: (Please link the canon link if applicable canon item.)
  • Primary Source: AT-360 Light Freighter
PRODUCTION INFORMATION
  • Manufacturer: Haven Shipyards;
  • Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group. Optional. If you chose Limited, Semi-Unique, or Unique in Productivity above please list what groups/characters can use this submission in role-plays. For Affilation limitations on who can field what, please see For more details see the Star Ship rules)
  • Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn’t be appropriate, such as a custom walking stick, put ‘N/A’ for ‘Not Applicable’.)

  • Production: The scale is Unique (Only One Character), Semi-Unique (Maximum of 10 characters), Limited (Only one small group of characters. IE: Small task force, not entire factions.), Minor (Large groups of characters. (IE: Multiple factions, companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs. For production limitations on who can make what, please see For more details see the Star Ship rules)))
  • Material: (What is your submission made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel.' See pre-requisites for: Restricted Materials. Link: Manufacturing Compounds, Metals, Compounds)
TECHNICAL SPECIFICATIONS
  • Classification: (Starfighter, Bomber, Scout, Atmospheric Fighter, Atmospheric Bomber, Atmospheric Scout, Gunship, Dropship, Interceptor.)
  • Length: (Via Metric System. Max: 50 meters. Examples: X-wing: 12.5 meters, Y-wing: 16 meters, Millenium Falcon: 34.7 meters, Slave I: 21.5 meters)
  • Width: (Via Metric System. Max: 50 meters. Examples: Y-wing: 2.9 meters, Millenium Falcon: 25.61 meters, Slave I: 21.3 meters)
  • Height: (Via Metric System. Max: 50 meters. Examples: Y-wing: 7.9 meters, Millenium Falcon: 8.27 meters, Slave I: 7.8 meters)
  • Armament: (You may provide your armament in list format and must provide your vessel an Armament Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Armament Ratings are scaled in relation to the class of ship, meaning a Starfighter will not equate to a Destroyer. Armament Ratings provide only basic weaponry unless the ship also has a description of weapons. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology)
  • Defenses: (You may provide your shield and armor systems in list format and must provide your vessel an Defense Rating. (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. Where None is a man in a space suit hanging on to an engine, Average is typical defense, and Extreme is heaviest defense with heavy armor plating and multiple layers of powerful shields. Defensive Ratings are scaled in relation to the type of ship, meaning a Starfighter will not equate to a Destroyer. You should list particular systems under advanced systems. Please link to all Factory Submissions used. Links: Approved Technology)
  • Squadron Count: (Please provide the amount of fighters this submission would have in a squadron. The average squadron for any starfighter is 12, at lengths averaging 12.5 meters. The bigger the fighter, the smaller your Squadron Count should be. The smaller the fighter, the bigger your Squadron count can be. [None: 1 | Very Low: 4 | Low: 8 | Average: 12 | Moderate: 16 | High: 20 | Very High: 24 | Extreme: 28] Squadron Sizes may be listed as just the rating.)
  • Maneuverability Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How agile is your ship? Can it take tight turns? This is relative to the size of the vessel (e.g. a Corvette with Low Maneuverability will be more agile than a Star Destroyer with a Low rating.
  • Speed Rating: (Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme. How fast is your ship in normal space? How fast can it take off, how fast can it speed through a planet's atmosphere? This is relative to the size of the vessel (e.g. a Corvette with Low Speed will be quicker than a Star Destroyer with a Low Speed.
  • Hyperdrive Class: (The lower the number, the faster the ship. You may use decimals. [Very Slow: 10 | Average: 2 | Very Fast: 0.3] Going below 1 typically requires balancing out with other weaknesses. Links: Hyperdrive, Hyperdrive Comparisons)
STANDARD FEATURES
(Provide all of your submission's standard features, including non-combat items, here in a list -or- alternatively simply state 'all standard features'. This includes all features that are common for vessels of this class. Please link to all Factory Submissions used. Links: Starship Weapons, Approved Technology, Shields, Engines)

ADVANCED SYSTEMS
(Provide all of your submission's advanced systems, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Stealth technology and other advanced systems may require other weaknesses or reduced ratings for balance. Ensure significant capabilities from systems are included in the Strengths and Weaknesses lists. Examples include: Stealth systems, Advanced ECM systems, Crystal gravfield traps, HIMS, Molecular shields. Links: Starship Weapons, Approved Technology, Shields, Engines)
Strengths:
  • (Provide, in list format, a minimum of 1 strength of this submission.)
Weaknesses:
  • (Provide, in list format, a minimum of 1 weaknesses of this submission.)
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your advanced systems.)
 

Orn'om

Guest
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: MandalMotors
  • Affiliation: Mandalorian Empire, Open-Market
  • Model: Davaab-Class Escort Frigate

  • Production: Minor
  • Material:
    Mandalorian Steel
  • Doonium
  • Glassteel
  • Various Starship Components

TECHNICAL SPECIFICATIONS
  • Classification: Escort and Patrol Frigate
  • Length: 480 Meters
  • Width: 100 Meters (At widest point)
  • Height: 60 Meters
  • Armament: Moderate
    Turbolaser Batteries
  • Point Defense Lasers
  • Concussion Missile Tubes
  • Rapid Triple Barrel Turbolaser Turrets
  • Heavy Ion Cannon Batteries

[*]Defenses: Average
  • Mandalorian Steel Armor Plating
  • Deflector Shields
  • Chaff
  • Dampener Aerosol Missiles

[*]Hangar: Average: 2
[*]Maneuverability Rating: Low
[*]Speed Rating: Moderate
[*]Hyperdrive Class: Average: 2
STANDARD FEATURES
  • Standard Navigation Computers
  • Standard Starship Safety Systems
  • Med Bays
  • Hangar
  • Other Standard Military Grade Ship Systems

ADVANCED SYSTEMS
  • Compartmentalized Design
  • Modular Interior
  • Deep-Space Multifrequency Scanning Antennas
  • Advanced Sensor Array
  • Advanced Battle Computers
Strengths:
  • Support: With its impressive array of weapons and powerful enginees it can fill the role of anti-starfighter ship, picket ship, or even fast attack ship.
  • Sensor Array: With a powerful array of antennas and sensors, the Davaab-Class Escort Frigate is perfect for search and rescue, patrol, and scouting mission profiles due to its ability to quickly relay information over long distances to command ships and other military installations.
Weaknesses:
  • While armored, the long spar between the ship's command center, which sat just before the ship's main engines, and its hangar is an incredible vulnerable spot. Destroyed, it threatens to vent vast sections of the ship, even with the advanced compartmentalization of Mandalorian ships.
  • Exposed Command Bridge
Description: Designed to fill the gap in MandalMotors' ship portfolio, the Davaab-class escort frigate was MandalMotors' answer to the class. Due to frigates' usual "jack of all trades" role in battle, it had refused to make additions or updates to its previous lines of frigates. However, after some investor backlash and the Mandalorian Empire's need for a flexible ship type, MandalMotors commissioned the Davaab-Class patrol frigate. Bristling with weapons and with powerful engines, the patrol frigate was made based off of popular designs such as the Nebulon B-line of frigates. As such, the Davaab's versatility was made to mimic that of the Nebulon B-line, affording it powerful sensors and long range antennas as well as a comfortable hangar and a long spar between the engines and the hangar. Its success would surprise the Mandalorian company as it began to sell to private militaries and planetary governments throughout the Outer Rim territories as many prepared to defend against the ever growing Sith Empire after its assault and destruction of the Galactic Alliance. MandalMotors began utilizing these vessels in small fleets alongside their already existing ones in order to move products and resources across the galaxy.
 

Orn'om

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OUT OF CHARACTER INFORMATION
  • Intent: To create the "Production" model of the Shev'la Kal prototype after more than 10 years in development
  • Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
  • Canon Link: None
  • Primary Source: Shev'la Kal
PRODUCTION INFORMATION
  • Manufacturer: MandalMotors; Mandalorian Empire
  • Affiliation: Mandalorian Empire
  • Model: Kyor-Class Mandalorian Stealth Cruiser

  • Production: Semi-Unique
  • Material:
    ​Stygium
  • Mandalorian Steel
  • Silicar
  • Transparisteel
  • Starship Parts

TECHNICAL SPECIFICATIONS
  • Classification: Stealth Cruiser
  • Length: 950 Meters
  • Width: 200 Meters
  • Height: 90 Meters
  • Armament: Low
    Turbolaser batteries
  • Anti-Starfighter Laser Cannons
  • Automated Point Defense Laser Cannons
  • Forward Fixed Heavy Ion Cannons (2)

[*]Defenses: High
  • Powerful Radiation Shielding
  • Deflector Shields
  • Mandalorian Steel Armor Plating

[*]Hangar: Very Low: 1
[*]Maneuverability Rating: High
[*]Speed Rating: High
[*]Hyperdrive Class: Average: 1
STANDARD FEATURES
  • Standard Starship Safety Systems
  • Navigation Computers
  • Standard Crew Amenities
  • Medical Bay

ADVANCED SYSTEMS
  • Stygium Cloak
  • Powerful Advanced Sensor Suite
  • Long Range Sensor Suite
  • Advanced Research and Medical Bays
Strengths:
  • Fast and Maneuverable for a Cruiser
  • Strong focus on point defense weaponry
  • Powerful shields
  • Able to withstand large amounts of raw heat and radiation
Weaknesses:
  • Being ripped from Hyperspace into Realspace by interdiction or other similar technologies deactivates the cloak.
  • Being ripped from Hyperspace into Realspace by interdiction or other similar technologies makes the cloak inoperable for several hours, exposing it
  • Exposed bridge tower
  • Engine Blind Spot
  • Uncloaked vessels entering and leaving its hangar can give away its position
Description: The brain child of Old Sith Empire Sith Lords, a chatty Echani shipwright, a daring Mand'alor, and a grumpy Mandalorian Gogi, the Shev'la Kal was the first cloaked capital ship to grace the galaxy in a thousand years. It was a project of untold cooperation and secret dealings and MandalMotors was the one at the end of the day to come away with the pride of Mandalore, a Silent Blade to be used against Mandalore's enemies. While the ship saw little combat it would serve Gilamar Skirata as his personal flagship for most of his time as Mand'alor before it was locked away at Location 6 to undergo various tests in an attempt to make a production model of the ship. Nearly a decade after its creation, MandalMotors managed to imitate the successful stealth technology and developed the Kyor-Class stealth cruiser. An intensely secret project by MandalMotors, it was funded by the new Mandalorian Empire after a loose lipped Dorn Skirata spilled told Mand'alor Yasha Mantis about the project in an attempt to gain favor with her.

Covered in black, hexagonal panels, the ship was already difficult to see in the inky blackness of space. The Kyor-class stealth cruiser was also built upside down, placing much of the ship's engineering components such as the powerplant and stealth core near the top of the ship and its hangars and command deck on its belly. This was done to limit the amount of light from viewports in space. The top of the ship was also made to dissipate the heat of the ship, making it difficult to be tracked via heat sensors. The ship's thrust trace dampeners also helped with reducing engine signals on scanners. A suite of sensor dampeners and other common psuedo-stealth tech combined with the stygium stealth device make the ship incredible difficult to spot both with the naked eye and scanners.

The Kyor-class's own scanners were also quite impressive, making it an excellent scout ship and base for stealth operations by the Mandalorian Empire. Despite its ability to move in close quickly and undetected, the Kyor-class lacked powerful anti-capital ship weaponry, similarly to the Shev'la Kal. As proven with its forefather, powerful and robust weapons systems combined with stealth tech make for a prohibitively expensive design, and thus the ship was given a small amount of turbolasers and a pair of forward fixed heavy ion cannons with the rest of its weapons dedicated to automated point-defense systems. Instead, the ship utilized Mandalorian Steel armor plating and powerful shields to tank damage and powerful engines to run away if caught off guard. The Kyor-class was the culmination of years of secret work by Mandalorian engineers and would continue to serve the Mandalorian Empire in a variety of roles including a research ship due to its ability to withstand intense radiation and heat coupled with its powerful sensor suite. After its construction and the christening of its first vessel, the original Shev'la Kal went missing...
 

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