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Unreviewed Tramp-class Support Carrier


I'm Sorry Dave
Roleplay Judge
"Ah, the Tramp, that old workhorse; fifty percent hangar, thirty percent supplies, zero percent comfort. I know pilots that preferred sleeping in their cockpits and I don't blame them one bit."
- Commander Midanyl, CorpSec
  • Intent: A large hangar with engines strapped onto it.
  • Image Source: Support Carrier Trump by KaranaK
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
  • Manufacturer: The Globex Corporation
  • Affiliation: Globex Security Division
  • Market Status: Open-Market
  • Model: Tramp-class Support Carrier
  • Modularity: Extensive, see below.
    • Dorsal hangar or ventral and dorsal hangar; greatly affects roof height, a complete refit is necessary.
    • May be refitted to swap hangars with launch tubes for, e.g., Ashwings or Reavers and a small recovery bay.
  • Production: Mass-Produced
  • Material: Carbon-Nanofilament Hull
  • Classification: Ultralight Carrier
  • Length: 100 metres
  • Width: 50 metres
  • Height: 40 metres
  • Armament: Very Low
  • Defences: High
  • Hangar Space: Extreme | 2
  • Hangar Allocations: The Tramp-class can carry two Squadrons of Starfighters, Two Squadrons of Support Craft, or one of each; specialised refits designed around launch tubes, see Modularity, are only compatible with select classes, most frequently Ashwings.
  • Single Craft Hangar: No; only escape pods are separate from main hangar(s).
  • Manoeuvrability Rating: Low
  • Speed Rating: Low
  • Hyperdrive: Jumpmaster 1.01 Microdrive | Class 10 Backup
  • Security Complement (Standard): 2-8 Synthmarines
  • Crew Complement: Unmanned or Ten Officers
  • The Tramp-class is outfitted with all the features and facilities one would expect from a vessel of its size and purpose, among these:
    • Full Neurocrown Integration (Optional)
    • Standard Docking Ports
    • Standard Escape Pods
  • The Tramp-class often features a high degree of automation, especially of repair and maintenance crews. A command crew of ten officers or so is fairly common, but the vessels may be entirely automated - especially if they aim to deposit their fighters close to enemy vessels.
  • The Tramp-class is fairly good at microjumps, courtesy of its Vanguard Microdrive.
  • Flying Hangar: The Tramp excels at one thing and one thing alone, storage. It is effectively a glorified hangar but in space.
  • Lover, Not a Fighter: A Phalanx could easily down a Tramp, with some time; don't even try to mess with larger capital ships.
The traditional carrier is quite large, filled with flag officers, and escorted by smaller vessels - it is also rather bloody expensive. In sharp contrast to this, the Tramp-class is small, simplistic, and more often than not considerably cheaper than the two squadrons it ferries into battle; when in use by larger navies they are typically viewed as "building blocks" to be slotted next to frigates, cruisers, or even star destroyers in need of fighter support.

In addition to these subsidiary battlefield roles, such vessels are often seen serving as forward bases for squadrons of patrol craft, most frequently hyperdrive-equipped scout drones and/or Phalanxes; they may also see use as resupply points for special forces and the like, though this tends to require less "inhumanly cramped" crew quarters, an issue normally resolved by shrinking the hangar until it only fits a single squadron of shuttles.

Internal Layout:
The bridge superstructure holds a wide bridge backed by a rec room/mess hall hybrid and bunkrooms; elevated walkways at the top of the hangar section lead to the forward supply section and may be flanked by further bunkrooms for pilots or additional storage. The forward third of the ship is occupied almost entirely by storage for fuel and other consumables. The hangar section is highly modular and may, e.g., be split in two with one dorsal and one ventral compartment (different gravity directions, can cause confusion), replaced by launch tubes, or feature side-hangars instead.

Automated models tend to have a smaller, bulkier bridge structure with no windows, which host data-brain banks and droid maintenance stations.
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