Chains Unbroken

Cronese Mandate
865ABY
The Graug war machine marches forward after its conquest of Ossus - bent on subjugating more worlds, more land for their teeming masses, backed by the will of the Sith'ari. Hoping to form an autonomous buffer zone with the Bryn'adul, the Graug and the newly crowned Fist of the Emperor
Darth Vulcanus
were charged the conquering the remants of the Silver Jedi Forces still left upon the worlds - but it is not without backlash.

Chandaar is one of the only truly industrialized worlds free for the taking near Korriban, and with the ailing Eternal economy yet to build momentum - it has been a topic of hot contention between the various Lords of the Sith. While Vulcanus has deemed it all rightful Graug clay, warriors such as
Darth Empyrean
and
Tithon Antilles
argue for a portion of its factories to temporarily be turned towards the rearmament of the Sith war machine after it had sustained heavy losses - others hoping to keep reservations free of Graug influence, to ensure that the larger cities remain unmolested by the barbarous species.


Meanwhile, Silver Jedi have used the heavy pollution and smog to shroud their tracks - many left in the zone choosing to stay under the guidance of
Wyatt Morga
after being cut off from the rest of the Coalition. Now, faced with the growing influence of the Graug they are looking to plant bombs in key factory districts; hoping to fully disable the factories before they can be turned against the Core; let alone the Jedi.

Objective I: A Factory Too Far
Tasked with investigating the Factory district, Frumentarii agents have tasked you and your group with searching the currently overwhelmed refugee district housing multiple armament facilities. All of them have been searched after the rumor came to them of an anti-imperial bomb-maker being in the city, but with the influx of refugees from Graug occupation, finding them has proven difficult. Comb the factories, find the Jedi before they plant the charges, or search the refugee camps for the supposed bomb maker themselves.
Objective II: Development Exclusion Zones
Some of the greatest names in the Sith Eternal have found themselves high in a skyscraper whose windows carried on them a thick viscous green substance. Sat around a minimalist metal table, members of the Dark Council along with various influential land holders collectively debate factory rights upon the planet. While none yet have proposed a challenge to the Graug rule, they are however demanding temporary access to the facilities - to recover the loss of equipment after the pyrrhic assault on Silver Jedi holdings in the area. Join them, speak your peace, and gain the influence you require to arm your own power base.
Objective III: The Silver Lining
With the rise of the resistance, still just a pocket of jedi led by the Ex-Grandmaster Wyatt Morga, the Sith Eternal must quickly staunch their influence wherever it chooses to leak. Now, a pro-Jedi noble has been discovered paying for smugglers to ferry Force Sensitives and Jedi back to the Coalition space. Highly dangerous to fly through Bryn'adul territory, the smugglers are highly trained, and there is even a rumor that a retinue of elite guard stay in the compound should the Sith wisen to the nobles tactics. In truth, they already have; and you aboard a transport to squash their largest port of access from the planet.
Objective IV: BYOO