Laphisto
High Commander of the Lilaste Order
THE BASTION GAMES
A Tournament of NationsThe fortress world of Bastion stirred with a rare and thunderous energy. From the towering citadel walls to the deep plazas of Ravelin, the capital city, the entire world seemed to hold its breath. Today was no ordinary day. Today marked the beginning of something greater than war something built on discipline, tradition, and unity.
As the twin suns crested the horizon, ceremonial drums began to beat, their rhythm echoing through the stone avenues of the Path of Concord. This ancient thoroughfare, long reserved for imperial rites, now welcomed the first marchers of the Parade of Unity.
From the eastern gate of the city, the procession began.
Each participating faction emerged in turn, adorned in full regalia. Their banners led the way distinct colors and emblems raised high as a symbol of pride and identity. Some marched in tight formations with perfect synchronization, their armor gleaming beneath the morning light. Others walked with more relaxed form, but no less presence, their confidence woven into every step.
The gathered crowds roared with approval. Cheers, chants, and salutes rose from every tier of seating along the parade route. Floating holocams hovered overhead, streaming the ceremony to viewers across Bastion and beyond. Formation flyers streaked above in calculated patterns, releasing trails of smoke in the colors of the Bastion Games: black and gold.
The parade snaked through Ravalin’s central district, ascending gradually toward the looming silhouette of the Ravalin Colosseum. As each faction passed beneath the Gate of Triumvirs a monumental arch etched with scenes of ancient unity and sacrifice—they entered the arena floor and took their place in a wide, circular formation. Their banners were planted into the stone one by one, forming a ring of nations brought together not by allegiance, but by a shared desire to test their strength with honor.
Once all had arrived, a deep chime resonated across the colosseum. The noise of the crowd fell away, replaced by anticipation.
Then a single voice rang out broadcast through the arena, clear and commanding, carried by the speakers built into the walls. "People of Bastion. People of the stars. We welcome you to the Bastion Games." The crowd answered with a roar before quieting again as the speaker continued.
"This tournament is not born of conquest. It is forged from purpose. Here, war is suspended so that strength may be tested, and honor may rise. The Bastion Games are a proving ground. Not for destruction, but for excellence. For unity."
"In the days ahead, warriors will compete across ground and void. They will lead. They will endure. They will clash not as enemies, but as champions. Every event is a challenge. Every challenge, a lesson. And through these trials, one truth will be revealed: greatness is not seized. It is earned."
Above the arena, twin streaks of golden light shot into the sky. A burst of fireworks followed, erupting in black and gold spirals high above the stands. The banners on the arena floor caught the wind, rippling together in a moment of shared spectacle.
A final chime rang out across the colosseum. "Let the Games begin.” The Bastion Games had officially begun.
OBJECTIVES
Objective 1: Ground Division Preparation – Combatants on the Surface
Background:The ground trials of the Bastion Games will pit warriors, strike teams, and battlefield commanders against complex, high-pressure scenarios. These include duels, infiltration runs, obstacle gauntlets, and simulated urban warfare—all built to expose weakness and reward tactical execution.
Each faction's ground forces now prepare for deployment. Whether through proud ceremonial march or calculated detachment, this is the moment before the first step into the arena.
[I=individual S= squad C=commander ]
Participants for this Catagory:













[technical glitch all without a label are individual]
Objective 2: Naval Division Preparation – Combatants Beyond Atmosphere
Background:The naval trials will test starfighter reflexes, fleet coordination, tactical logistics, and command under pressure. From zero-g repair drills to squadron-based dogfights, these events reward control, clarity, and experience in the void. Naval personnel now gather some planetside, others aboard orbiting warships or in simulator bays. For them, the opening ceremony is a signal flare: the countdown has begun.
Participants for this Catagory:





[technical glitch all without a label are individual]
Objective 3: Bring Your Own Objective (BYOO)
Background:
Not every competitor comes to fight. Not every spectator is passive. The Bastion Games are more than matches—they are an opportunity. For some, it’s a chance to scout enemies, test defenses, or execute a hidden agenda under the cover of sanctioned war games.
[ REMINDER FOR EVENTS AND RULES]
️ GROUND OPERATIONS DIVISION
• INDIVIDUAL EVENTS
For warriors who stand alone with strength and discipline- Melee Duels – Blade, unarmed, and vibroweapon combat trials
- Sharpshooting Trials – Precision marksmanship under pressure
- Obstacle Gauntlet – Endurance, strength, and combat agility under full kit
- Breaching & Explosives Course – Timed demolitions, entry clears, and sabotage scoring
• SQUAD EVENTS
For fireteams and strike squads trained to act as one- Urban Assault Simulation – Room-clearing, hostage rescue, and urban warfare scenarios
- Infiltration Trial – Stealth-based sabotage and target retrieval
- Control Zone Defense – Squad-based territory control under rotating objectives
- Combat Search & Rescue – Simulated casualty extraction under fire
• COMMANDER EVENTS
For leaders who shape victory through strategy and command- Live Tactical Wargames – Strategic command in adaptive battlefield simulations
- Doctrine Clash – Competing leadership philosophies in mirrored conditions
- Adaptive Command Relay – Dynamic command challenges with real-time shifts
NAVAL OPERATIONS DIVISION
• INDIVIDUAL EVENTS
For pilots, gunners, and engineers tested in the vacuum of space- Starfighter Reflex Gauntlet – Dogfighting reflex trials against dynamic hazards
- Turret Accuracy Trial – Starship gunner scoring during simulated evasive maneuvers
- Zero-G Repair Run – Emergency damage control in a decompression sim
• SQUAD EVENTS
For starfighter squadrons, escort wings, and multi-role space teams- Asset Defense Operation – Protect a vulnerable transport or station from simulated enemy assault; scored on survival and damage mitigation
- Escort Breakout Drill – Defend allied craft through contested space while under timed pursuit
- Formation Combat Trial – Coordinate strikes and evasive maneuvers across squad formations during wave-based attack drills
- Target Suppression Run – Perform precision strikes on surface or spaceborne objectives under escort or flak fire
- Dogfight Skirmish – Squadron vs squadron engagements with scoring based on survival, tactics, and target priority
• COMMANDER EVENTS
For those who command the stars from the bridge- Fleet Command Simulation – Capital ship coordination across a dynamic battlefield
- Multi-Theater Response Drill – Manage simultaneous engagements across star sectors
- Logistics Endurance Exercise – Sustain a naval task force through shifting resource demands
- Joint Operations Command – Oversee mixed-unit actions in a large-scale combat scenario
SCORING & VICTORY POINTS
Placement | Points Awarded |
---|---|
1st Place | 5 Victory Points |
2nd Place | 3 Victory Points |
3rd Place | 1 Victory Point |
Bonus (Cohesion, Strategy, Creativity) | +1 VP (Judge Discretion) |
- Every event contributes to the faction's overall score
- The faction with the highest total is declared Victor of the Bastion Games
- Victory points are earned per event by rolling a d20 on each action - note you can choose wither the roll affects your progress or not- team with the highest score at the end will earn 1st and so on dice rollign is mostly if you dont have a partner and want to accumulate victory points against NPC's but you may do so with other players should you wish [ mostly applies to commander and squad levels]
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