Star Wars Roleplay: Chaos

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The Fearful Symmetry

Commodore Helix

Disintegrations done dirt cheap.
subjugator_class_heavy_cruiser_by_marcusstarkiller_dfaf91a-414w-2x.jpg



OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Battlecruiser
  • Length:4845 meters
  • Width: 550 meters
  • Height: 800 meters
  • Armament: Very High
  • Defenses: High
  • Hangar Space: Low (18 Squadrons)
    [*]Hangar Allocations:
    • Starfighters: 14 squadrons
    • Support Craft: 4 squadrons
    [*]Maneuverability Rating: Low
    [*]Speed Rating: Low
    [*]Hyperdrive: Class 2

STANDARD FEATURES

  • All canon standard ones, minus the (banned for being a superweapon according to the wiki) Mega-ion cannons
ADVANCED SYSTEMS

STRENGTHS
Heavy Armament: Despite the removal of its most notable and fearsome weapons in favor of a mobile droid factory, the Symmetry nonetheless contains an enormous, bristling profusion of weaponry, enough to fend off small groups of weaker vessels in record time. Similar vessels were able to easily destroy Venator-Class Star Destroyers, though modern shielding may fare better.


Mobile Production: The Symmetry replaces the ion superweapons with a massive multi-deck mobile droid factory, allowing the vessel to be somewhat self-sustaining, provided it can acquire the raw resources to manufacture more droids. Infantry and a modest array of fighters and vehicles can be cranked out, albeit not at a pace to keep up with heavy ongoing losses.

Flagship: The sheer mass of the cruiser, while smaller by far than some modern vessels, is nonetheless daunting, and its heavy armor and shields can absorb a beating and a half. It is well-crewed, and more importantly, well-commanded.

WEAKNESSES

Obsolete: While still quite formidable, this modification of a millennia-old design has long been passed by by modern weapons and shield systems, and neither holds up to par against a new-production vessel of similar or greater size.

Space Jalopy: Despite the diligent, around-the clock work of its unsleeping crew, the Symmetry has been ravaged by the passing of centuries, near-continuous operation, and innumerable fierce battles. When one thing is fixed, two more break, necessitating a sizeable 24-hour droid repair crew and a ravenous intake of parts and materials to keep it running.

Factory Power Drain: When in operation, the mobile droid factory's draw on the vessel's reactor approaches the untenable. All weapons, engines, and shields are inoperable while the factory is currently creating droids, making any attempt at mid-battle replenishment tantamount to suicide.

Pondering Giant: Never a speedy vessel at the best of times, the Symmetry's spaceborne maneuverability has not aged gracefully, and the crew are careful not to push her too hard lest a turbolaser battery snap off (again).



DESCRIPTION
The Fearful Symmetry has been the flagship of its captain, Commodore Helix, for nearly a solid millennia, doing battle against the Republic, the Empire it turned into, and everything imaginable in between in every corner of the galaxy. Its hull is pockmarked and ugly, and missing paint in several large patches that its owner could not be bothered to replace. Ancient weapon batteries dot the hull, with nearly all of them in working condition almost always.


The vessel, despite its age, glides pseudo-reliably through space like the stately leviathan it is, always seeking more fuel and credits to feed the eternal hunger of the vast industrial forges and factories that replaced its main weapon systems.

In the modern era, it serves as a mobile base for Helix Solutions, a roving droid army for hire, and is used to transport that faction's assets to accompany whomever their current employer may be. To that end, it is very heavily armed and well-shielded, at least enough so to buy time to jump away should it find itself outmatched by more modern heavy cruisers. Its considerable armament is geared more toward eradicating enemy frigates or cruisers, though some degree of point-defense exists as well to drive off bombers.
 
Last edited:
This needs work.

  • Length:4845 meters
  • Width: (Unrecorded in canon as far as my extensive searching can find, can make a best guess or break out a ruler and deduce it from scale if required.)
  • Height: See above
These always need numbers. I don't care if you say 3500 width, 1000 height, it needs something. Make an educated guess, no one will get mad over it.

  • Length:4845 meters

  • Hangar Space: Low (16 Squadrons)
  • Hangar Allocations:
    • Starfighters: 14 squadrons
    • Support Craft: 2 squadrons


      4500m [Base: 5 | Very Low: 11 | Low: 18 | Average: 25 | High: 32 | Very High: 39 | Extreme: 45]
You have the wrong Low, at 4835 meters, you are in the 4500 Meter category and get 18 squadrons. Please fix.

Also for reference, you always round down. You never round up a number when it comes to Hanger Space.

Let me know when these are fixed.
Commodore Helix Commodore Helix
 

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