Star Wars Roleplay: Chaos

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Approved Location The Crimson Pyramid

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OUT OF CHARACTER INFORMATION
Intent: To create a new base of operations after the relocation of the Sith Order​
Image Credit: Volcano Pyramid, by Tiago Sousa and Pandemonium Palace by Katy Grierson​
Canon: N/A​
Permissions: N/A​
Links: N/A​

SETTING INFORMATION
Structure Name: The Crimson Pyramid​
Classification: Sith Fortress​
Location: Pergitor
Affiliation: Darth Pyrrhus
Accessibility: Darth Pyrrhus' private estate on Pergitor located deep within a secluded volcanic mountain range on the planet's southern hemisphere. It is a desolate place. Volcanic activity has made reaching the structure on foot impossible. The structure itself, a massive floating pyramid definitely stands out from its surroundings and is clearly visible should one travel to the area. Forbidding and dark, the Dark Side weighs heavy on the terrain. It lies hundreds of kilometers from the nearest Pergitor city. The broken and unstable territory surrounding the keep only increases its isolation.​

The fortress' main point of entry is hidden, as all surfaces of the pyramid appears smooth and flat. It opens either from the inside, or to those with the appropriate access codes. Additionally, there is a sensor-covered secret exit tunnel passage underneath the pyramid, although it is one opened from the inside of the fortress.​
Description: The Sith palace was built as a large pyramid, hundreds of meters in height and width, floating in the air above ground level. The pyramid was built out of black or dark metals, reinforced with stone. All surfaces were smooth, with no visible entrance. Surrounded by lava on all sides, serving as the single source of illumination, save for when volcanic eruptions hits against the pyramid's shield.​
Its labyrinthian interior design was purposefully built in the case of an invasion, with a great series of tunnels and pathways often leading nowhere or into deadly traps, if these were to be activated. The halls and corridors form into chokepoints at key locations. Turrets and automated cannons were also built into the walls - unrecognizable at first glance and boasting deadly energy projectiles.​
Although the palace looked like a single structure from the outside, from the inside it was ornate in its design. The walls were built out of cortosis, and the floors were constructed out of marble. Tinted transparisteel allowed for a view across the surrounding area at the top floors, without breaking the black coloured surface of the pyramid.​
It is a location with varying activity, as it holds the capacity for many people though the owner's preference is to keep personnel at a minimum. It requires little staff to operate as desired.​
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POINTS OF INTEREST
Hangar:
A small hangar can be found on the lower levels, capable of holding a low amount of ships. It would be a poor host to cruisers and frigates, but offers space to a starfighter squadron should the need for them arise. Naturally it also has room for Darth Pyrrhus' private transport and that of a few guests. Additionally and somewhat unrelated, on one of the pyramid's upper levels there's a landing pad for small transports, available for use by Pyrrhus only.

Barracks: The fortress comes with one small barracks, located near the lower levels. These provide living and working quarters for Pyrrhus' personal guard. However, unless the fortress is on full alert and expecting trouble or threats to security, these will likely not be fully housed. Depending on the threat level the garrison might go down to a single company, or even as low as none at all.

Medbay: It seemed inadvisable to Pyrrhus to have a large structure such as this, garrisoned and host to a Sith Lord and likely apprentices, to stand without a medical wing. As such he had a medbay created with beds and bacta tanks to tend to the soldiers if needed be, and naturally himself should he find himself injured and in need of medical attention. It is staffed by medical droids.

Dungeons: Every sinister-looking fortress such as this would naturally come with an equally sinister dungeon! Around mid-level you will find holding cells of various types for prisoners (from spacious to oubliette) and an interrogation room (read: torture chamber). Sometimes this doubles as an experimentation lab for research purposes.

Audience chamber: The audience chamber, drawing the distinct resemblance of a throne room, is a large open room intended for formal meetings, dinners, and the like. In its normal state it is a big room with no furniture to speak of, aside from a large chair at the very end on an elevated plateau. A large, drawn out oval table can rise from the centre of the floor along with chairs, making it a flexible room usable for several purposes. The table comes with a holoprojector at its centre. There is also one in front of the throne. Overall the decoration is modest. Sleek, elegant, without any extravaganza added to it, reflecting its owner's minimalist approach.

Living quarters: Along the lower floors there will be living quarters for staff and slaves alike (although the slave population is not particularly extensive at this fortress). Higher up in the tower there are larger, more finely furnished chambers that normally stand empty but are kept clean and in good condition in the event of visiting guests. Darth Pyrrhus' own personal chambers are located high up in the pyramid with walls of tinted transparisteel, providing a beautiful view overlooking the nearby volcano-covered valley.

Personal office: On the same level as his living quarters, Pyrrhus has his own office. It comes with a view of the valley opposite of that provided from his bedchambers. Much like the style of the rest of the building, there is little room for extravaganza or displays of wealth. There's a desk, chair, and a number of artefacts and objects of power. These, however, are not put on displays as trophies but rather as subjects of research.

Library: Not far below Pyrrhus' own quarters there is a grand library. It is in many ways the pride of the Togruta Lord. Much time is spent here, and much data has been gathered within its archives. When he transitioned away from his estate on Glee Anselm he had all records transferred to his fortress on Bosthirda. This has now been moved to Pergitor. This also includes what was stored within the Sith Academy of Glee Anselm, which he had seen constructed. Entrance to the library requires proper access codes. One or two members of the Epirus Guard will usually be stationed by the door, revealing Pyrrhus' desire to preserve and guard his accumulated knowledge.

Training Room: Higher up in the structure, approximately just above the middle, there can be found a well equipped training facility. This is not the same as the one used by the Epirus Guard, but designed with the intention of training Sith. Usually this will mean Darth Pyrrhus and his apprentices. It holds a variety of weapons, some standard some exotic, as well as various droids with different specialisations that play the role of sparring partners.

Storage Chamber: Along the wall of a particularly long hall, there is a hidden storage room. There is no visible door nor anything resembling a keypad to open it. Its location is intended to be kept a secret to all but Pyrrhus. He would seek to keep this a secret even to his apprentices. The idea is that no one without the knowledge of its exact location, the key and a connection to the Force would be able to access it. Through the use of the Force, a piece of the wall slides up into the roof, revealing the thick armoured door. It is here the keypad can be found, requiring two keys to open. Within the Sith Lord stores what he wishes hidden, be that powerful artefacts, wealth, or other valuables deemed unfit to be put on display at his library.

Meditation chamber: This room is found at the very top of the pyramid's spire. It is a private chamber that similarly to the library below receives plenty of attention from the fortress' resident Sith Lord. It is large, pointed in shape, and dark. The purpose is simple and lies in the name; a place of meditation, study, and enhancing the user's powers within the Force. The chamber also doubles as a command centre. The walls can give way to numerous screens containing information, be that from the fortress' camera feeds or reading reports coming in from Pyrrhus' assets. One neat way Pyrrhus likes to use these devices is to provide him a 360 degree view of the fortress' surroundings. This is accomplished not through windows, but by utilising a number of cameras and sensors placed outside of the pyramid. This creates the illusion of looking through windows, when in fact one is safely within the fortress walls.

SECURITY
High

The base itself does not have heavy defenses nor garrison size. It relies more on the cover of terrain than weaponry. A small garrison remains in place at the fortress, although its master, Darth Pyrrhus, sometimes has it cleared nearly completely from personnel for unknown reasons.

A Guardian-class Shield Generator offers the fortress some protection from assaults and orbital bombardments, as well as the frequent volcanic activity. Six anti-air turrets hidden underneath panels on the pyramid walls guard against enemy fighters and bombers. Ten autoturrets placed in simlar fashion protect the fortress' perimeter.

The corridors inside are covered by sensors and cameras to scan for intruders or acts of insubordinations from within. The corridors themselves are constructed with the intent of being able to serve as chokepoints to give another edge to the defenders. Furthermore, ray shields have been installed along strategic locations inside the main spire to catch any unwanted guests.

In addition to the Epirus Guard being stationed in the pyramid, the fact that the structure houses Sith is a security measure in itself. Outside of Pyrrhus himself, and whatever apprentices brought for training, Sith Knight Kistra Vulen and Lord Soraya Máshadi have made the pyramid their permanent residence. They are capable of acting in its defence.

HISTORICAL INFORMATION
Darth Pyrrhus has for the longest time been located on Bosthirda. After the fall of the Sith Empire and the relocation of the Order from one end of the galaxy to the other, this no longer remained practical. The events coincided with the Togruta Lord falling victim to a terrible and mysterious disease within the Force. Even after overcoming it, recovery was harsh. It left him weakened for a long time, during which Pyrrhus moved between various Sith Order academies, focusing on his research as well as overseeing the training of the next generation of Sith. The construction of this pyramid marked his return to power, an end to his reduced state and an intent to once more place his mark upon the Galaxy.

The pyramid is a recent creation, constructed in secret as the Sith Order moved in on the system. It goes by the name the Crimson Pyramid, though it is also sometimes referred to as the Black Pyramid of Pergitor. It gets its name, 'crimson' from its surroundings, rather than the structure itself. Like the Bosthirda fortress, the Crimson Pyramid was constructed as a private base of operations, a nefarious den of scheming and evildoing. It became a symbol of the Sith Lord's power on the planet and an expansion of his influence. The place would become a secluded home, away from the prying eyes of the galaxy where the Lord of Ruin could plot his moves and complete his research uninterrupted. The pyramid functions as his personal palace, fortress as well as training facility.
 
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