The Blood Hound
Hey people!
As the rules currently stand, this is how things are right now:
This puts active minor factions in a pickle. If the major faction takes the hex they are on as a first or second dominion, the minor faction can't do anything but accept it. Additionally, there are mandates that will keep the minor faction from being able to rebel even if this was the third dominion. This boils down to minor factions not having the tools to keep hexes they're on neutral, which means a huge damper in their IC options, whether they are building towards becoming major, or intending on remaining small. It's one thing when your attempt to keep a hex neutral doesn't work IC, it's quite another when you just have to accept it without having the chance of even trying to do anything about it, or having to wait months or even years of OOC time for the major faction to get a recall notice.
So essentially, what I would like to suggest is simple - remove the clause for rebellions being only possible when it's the third or fourth dominion of the month. Give minor factions the option to rebel within 10 days of the neutral hex they are on getting dom'd.
This won't really change much. We all know that the vast majority of the minor factions turn to dust. But it will give that fraction of them that have the potential to either be amazing minor faction, or build towards a major faction, a better chance at defending a neutral hex.
And besides, neutral hexes are awesome
As the rules currently stand, this is how things are right now:
- Major factions can dom any hex that isn't within the influence cloud of another major faction.
- Minor factions can theoretically sit on any hex.
- Major factions can dom hexes that have minor factions on them.
- Minor factions can only initiate a rebellion to try to keep the hex neutral if this is the major faction's third or fourth dominion of the month.
This puts active minor factions in a pickle. If the major faction takes the hex they are on as a first or second dominion, the minor faction can't do anything but accept it. Additionally, there are mandates that will keep the minor faction from being able to rebel even if this was the third dominion. This boils down to minor factions not having the tools to keep hexes they're on neutral, which means a huge damper in their IC options, whether they are building towards becoming major, or intending on remaining small. It's one thing when your attempt to keep a hex neutral doesn't work IC, it's quite another when you just have to accept it without having the chance of even trying to do anything about it, or having to wait months or even years of OOC time for the major faction to get a recall notice.
So essentially, what I would like to suggest is simple - remove the clause for rebellions being only possible when it's the third or fourth dominion of the month. Give minor factions the option to rebel within 10 days of the neutral hex they are on getting dom'd.
This won't really change much. We all know that the vast majority of the minor factions turn to dust. But it will give that fraction of them that have the potential to either be amazing minor faction, or build towards a major faction, a better chance at defending a neutral hex.
And besides, neutral hexes are awesome