Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Tech The Bryn'adul | T120 Burner Missile Launcher

Status
Not open for further replies.
post-7324-0-61420000-1416858633.jpg


Intent: To provide a squad-based ground-to-air weapon for the Bryn’adul.

Image Source: Here

Canon Link: N/A

Permissions: N/A

Primary Source: N/A

PRODUCTION INFORMATION

Manufacturer: The Bryn’adul

Affiliation: The Bryn’adul

Market Status: Closed Market

Model: T120

Modularity: No

Production: Minor

Material: Verikast | Missile Launcher Components

TECHNICAL SPECIFICATIONS


Classification: Acidic Missile Launcher

Size: Very Large

Weight: Very Heavy

Ammunition Type: Burner Missiles

Ammunition Capacity: Extremely Small (2)

Effective Range: Battlefield

Rate of Fire: Very Low

Damage Output: Extreme

Recoil: Extreme


SPECIAL FEATURES


  • Heavy Verikast launcher utilized for providing a ground-to-air military option.​


  • Utilizes missiles filled with highly corrosive acid mixtures.​


  • Double-barreled in order to cause more difficulty for evading pilots.​


  • Capable of rapidly chasing down aircraft and starcraft within the atmosphere – especially gunships, fighters, and bombers.​
STRENGTHS



  • Anti-Tech IFF – Upon launch, the missile sent out from the launcher automatically selects the nearest airborne target with special consideration given to those exhibiting a significant amount of radar or IR. If neither can be located, it locks onto the entity giving with the strongest thermal signature. As many of the Bryn’adul aerial vehicles are biological in nature, this means that the missile may be safely launched without fear of hitting friendly targets.​

  • Dual Barrel – With two separate missile barrels, the launcher can fire a pair of high damage missiles at once towards a single target. Since both missiles use the same parameters, this means that they will typically lock onto the same target. This can make evasion difficult, and lead to more catastrophic damage output on a particularly dangerous airborne target.​

  • Burn Through – While the missiles do possess a mild explosive element, they are primarily canisters of highly acidic material. That means that even if the acid strikes against a shield, it is likely to continue to drain it, and a single missile’s effects may cause damage to an airborne vehicle for the duration of a battle. Even those vehicles that are not immediately downed may be forced to ground themselves as their systems continue to sustain serious damage.​
WEAKNESSES


  • Acidic – While possessing some explosive elements, the missiles launched are primarily acidic. This means that any vehicle or armament which possesses significant resistance against acids will be heavily resistant to the most damaging aspect of the missile.​

  • Stationary Launch– The immense weight of the launcher, as well as the backblast caused by launching both tubes at once, means that the missile must be launched from a stationary target. Even those with immense strength will likely need to ground themselves as the recoil is enough to throw them to the ground if they are unprepared.​

  • Deadly Carrier – As the missiles launched contain acidic liquids, the careful targeting of the launchers can cause a significant amount of damage not only to their carrier, but also to infantry or vehicles that are very close to them as the liquid leaks out of the damaged launcher. As such, an infantryman armed with the launcher is especially prone to being targeted by marksmen.​





DESCRIPTION

History:


As the Bryn’adul continued its extermination campaigns against the Silver Jedi Concord, they became acutely aware of the heavy use of enemy aircraft in those encounters. While able to retaliate through the use of their own gunships and aircraft, there was a clear necessity for a simple way for infantry to retaliate against these vehicles and ward them away from the frontlines.

With the introduction of a number of new races into the Bryn’adul, ideas flooded in from new creative minds. A team of Ungolloi provided the prototype for the T120 Burner Missile Launcher upon discussion with a number of Draelvasier veteran warriors. Subsequent productions have only recently begun in earnest with the continued threat of the Jedi on the doorstep of the Bryn’adul conquest-worlds.


Function:


The rough function of the launcher is to provide a way for Bryn’adul to effectively strike back against enemy aircraft or starships that come into a low atmosphere. As such, the launched missiles possess enough fuel and thrust to effectively chase after a single target, even those that are particularly fast. The missile could not be pre-launched, however, as it lacks the fuel capacity to remain in the air for longer than a minute.

The missiles are especially effective against gunships, fighters, and bombers as these typical staples of airborne warfare are often fast, but lacking in methods to shoot down the missiles. As the missiles lock onto IR and Radar (typical sensor functions) first, this makes them effectively immune to the use of counter-missile flares, except when chasing a target exclusively through auxiliary thermal sensors.

Ground-based vehicles seldom focus heavily on sensor hardware, and the presence of large quantities of thermal energy throughout a ground side conflict means that the missiles are much less useful against targets on land. The immense thrust provided too by these missiles in order to catch airborne targets means that they are fairly likely to “skip” over ground targets that are too close. As such, they are only truly used against ground-targets in extremes, as they often lack the efficacy to properly strike them.

Once the Burner Missiles have made contact or closed within a couple of feet of the target, they will detonate. The explosion from these is primarily concussive as opposed to thermal as this allows for a better spread of the acidic mixture within the missile capsules. The spray of acid is highly viscous, and as such is unlikely to run off of a vehicle or to be flicked away through high-G maneuvering. Once attached, the acid will begin to eat away at shielding, metal, and components throughout the ship, gradually either forcing it to the ground, or causing critical malfunctions that force it to crash.

Burner Missiles have a nasty habit of killing ejecting pilots too as the sudden opening and ejection often dislodges some degree of acid towards the pilot themselves. While they escape their falling planes, they rarely survive the acid for long enough to receive appropriate medical assistance.
 
Last edited:
Firstly the correct image source can be found here: here

Looks like your code broke a little here. i suspect it has to do with the / and the' in the initial URL

This weapon is also extremely under-powered for a minor submission. It's not a requirement for you to fix it, but I am just leting you know.
 
Felix Aquila Felix Aquila

First off, I absolutely adore the Dune PFP and subsequent quote. Very nifty.

I've gone ahead and fixed the coding issue (hopefully), and the image source (thank you). So hopefully it's all good on that front.

Otherwise, I raised the damage to "Extreme" since it is meant to be able to take down airplanes and such with a single shot, and that made sense. If that's acceptable within the point values, though, I'm fine with leaving the whole thing fairly underpowered. It's a tool for creating stories, and I don't mind if it has weaknesses that people can circumvent to get out of dying to it. That's the point after all, right?

Thank you for your review! :)
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom