Star Wars Roleplay: Chaos

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Approved Location The Argentum Custodi

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OUT OF CHARACTER INFORMATION
OUTSIDE
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INSIDE
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SETTING INFORMATION
  • Military Base Name: The Argentum Custodi
  • Classification: Fort
  • Location: Noverskaa
  • Affiliation: Silver Jedi Order, The Noverskaan Ruling Council
  • Population: Heavy - It is a very large base and holds around 500 rangers with at least 200 naval personnel. Also potentially anywhere from 10 to 50 Jedi of various levels.
  • Demographics:
  • Humans
    Wookies
    Zeltrons
    Twielks
    Umbrans
  • Accessibility: It is hidden on the planet and is it isolated from society, it is very heavily guarded and is only open to members of the family that know of it's whereabouts or guests.
  • Description: A rather hidden base with very little access points. Anyone who sees it are those invited to it. It appears like there is a landing pad and possibly a garage. Those who are invited have also seen men and Vehicles on constant patrol around the base. Inside the base is several facilities including the barracks for the men, their armoury and several areas that appear to have been destroyed or re-purposed. There also appears to be an area below the fort that has been caved in however no one is sure why.

POINTS OF INTEREST
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Silver Command and Control - Originally named The Lizard's Nest this is where many of the base commanders and visiting dignitaries can be found. It is very brightly lit with a holomap in the centre of the world and even the galaxy at times depending on what the group needs to discuss upon. Several information and communication officers can be found wandering around this location talking to the various leaders of the silver forces within the base.

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The Air-pad - The Air-pad itself is visible from outside the base and is highly busy with freighters and other ships coming and going. It is generally known as the only way into the base itself and is guarded by several AAD-7's who are constantly vigilant of anything coming or going.

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The Barracks - Each soldier has there own room within the barracks within the base. Each room has personal belongings to a particular soldier and is generally populated with someone. If not then the door will likely be locked. Given the way they work together they generally don't mind being in each other's space but only when they are there and it is also somewhat a measure by the officers to get more interactions between the troops.

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The Armoury - The armoury is literally just that however guests are lead here first to drop off their weapons which are looked after by Quartermaster Kary. The quartermaster keeps the place clean and ready for anytime the silvers are called out in any capacity on world or even off world.

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Meditation Room - This room was very much destroyed before the silver jedi took over and removed everything that was broken. They believe it may have been a meeting room but it's location worked perfectly as a meditation room that they have since been able to use. Many jedi can be found in this room.

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The Hanger - The area in which any ships are stored that are fighters or smaller. It currently holds multiple gunships as well as other craft including fighters and landing craft. Many of the naval personnel on the base tend to be here tending to ships. It also has a small gathering of various other ships left over from whoever was present before.

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The Garage - The Garage is the space any and all vehicles are stored. All of them are connected to power cells as almost all of the vehicles currently on the base are drone like Vehicles from Mirdirmorut the company on the world. These were left by whoever the previous owners were and also have been updated to be any of the newer models thanks to the good people at Mirdirmorut.

Caved in tunnel - There appears to be a stair case that leads to below the base. This is not shown in any of the original plans of the building and likely was placed in after by the owner or were natural caves. No attempts have been made to clear this rubble as the silver jedi and the noverskaan rulers both agree that it should be left alone.

SECURITY
Maximum

2 uses of The Mirdirmorut Defence Package
several groups of MR-02, AT-BT-MK2, DA-8, FW-3, AAD-7
A mine field consisting of E7 Acid Mines
Deflector Shield Generator
3 squads of Hyaenem Dropship

HISTORICAL INFORMATION
Created on Noverskaa by The Family as part of the deal with Mirdirmorut, Vork decided to take up this operation knowing he would be able to deal with the Silvers, Mandalorians and The Sith if need be and as such he has added a lot of defences as well as several vehicles that were purchased by The Family from Mirdirmorut the company that basically owns the planet.

While creating it Vork added a secret dungeon that was not added within the normal plans. In this place he allowed the Sith Lord who had joined him to remain. Darth Riotous was quite happy with this as it meant he had to use his force powers less on hiding himself from others and instead focus on making people feel pain.

The Base is set out in the wilderness so as to not be seen by many of the groups on Noverskaa. The plans included a minefield which makes it so that it is exceptionally hard to get in by land and as such most people who come to visit the lizard come by air landing on the air pad. However these are far and few between generally people come to supply stuff to the family or retrieve stuff for other Capos.

This has made the base almost a safe house for the family and their forces. You in trouble head to one of the most secure locations we have in the galaxy, the Lizard Fort. Troops have been deployed from this location on multiple times as well to quell problems that have occurred in The Family's line of business and as such are generally highly decorated among their peers.

As for the usage of the base's meeting room. It has only happened once thus far, when the base was first created, so that the capos could see the base and what the money was going to. They are hopeful they don't need to make the base anymore formidable nor do they wish to ever use it's meeting room again as it is only used now when a war council is needed.

With the loss of the owner of the fort and the group that owned the location becoming fragmented this location was left in a very heavy disrepair for quite some time as a lot of it had been destroyed to keep certain things secret or even had been taken by people who had still been left around on base and looking for some kind of payment taking information or parts to sell off to the highest bidder.

This lasted for a few years until the noverskaan ruling council found that it had become the home to several groups of pirates and marauders who had begun attacking the various surrounding country sides. Since the planet was under Silver Jedi protection it wasn't long before several jedi and a couple of battalions of rangers arrived and began besieging the compound. Turns out the power generator for the shields had stopped functioning about a month before the raiders moved in making it significantly easier on the silvers as they took on the compound.

With only the raiders to deal with since Tom Taff had given them the deactivation codes to the mines and any droids or vehicles left had been stripped or fell so far into disrepair it would take a team of mechanics and at least two weeks to get close to getting them in working order. This made it easier than it should have been normally to take back the fort imprisoning the raiders who had survived the attacks.
 
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[member="Vorkaliin Barass"]

Population:It is a very large base and holds any and all of the Lizard Knight's Men.
A rough numerical estimate would be helpful here.

Accessibility: It is hidden on the planet and is it isolated from society, it is very heavily guarded and is only open to members of the family that know of it's whereabouts or guests.
Description: A rather hidden base with very little access points. Anyone who sees it are those invited to it. However from reports from hunters on the world of Noverskaa it appears to be always busy with men and Vehicles patrolling constantly. It appears like there is a landing pad and possibly a garage.

These two seem to contradict each other quite a bit. Please expand on how its hidden. Also mention ways the hunters actually come across it, if its hidden this well.
 

Zeradias Mant

Democracy Dies in Darkness
[member="Vorkaliin Barass"]

Given the size and capacity of the base, please add at least one more paragraph to the Historical Information section and another to the Description field in the Setting Information section. I also think a Medium/High security rating would be more appropriate.
 
[SIZE=10.5pt]Changes made[/SIZE]
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[SIZE=10.5pt]added new link[/SIZE]
[SIZE=10.5pt]removed all page dividers[/SIZE]
[SIZE=10.5pt]updated things to confirm to the new codex sub template[/SIZE]
[SIZE=10.5pt]changed affiliations[/SIZE]
[SIZE=10.5pt]Removal of the lizard knight's men as not affiliated with people currently in charge of the place.[/SIZE]
[SIZE=10.5pt]Change of the Torture Chamber to a caved in tunnel instead and removed the picture plus it's link.[/SIZE]
[SIZE=10.5pt]Changed the descriptions of some of the locations to fit new occupants [/SIZE]
[SIZE=10.5pt]Fixed broken pictures with new ones and replaced others.[/SIZE]
Added more to the historical information to justify changes ICly
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[member="Corran Conner"]


Hey there :) Beautiful sub, I love the rich history this location has. There's only one thing I need you to fix please:


The image sources all check out, but I'm missing here one for the meditation room (this one). Just add it to the links list please. Once that's done tag me and I can get this submission re-approved :)
 
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