Star Wars Roleplay: Chaos

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Approved Location The Arahant

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OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • Structure Name: The Arahant
  • Classification: Entryway
  • Location: Atrisia codex Atrisia wookiee
  • Affiliation: Atrisian Commonwealth
  • Accessibility: The entrance to the temple itself is easy to find, just arriving at the valley's starport is easy enough. The path leading up to the main doors goes to a gateway that is designed like a clarity gate and shielded with a statue beyond.
  • Description: The entryway of the Agora temple is simple enough... in truth it is just a pathway that goes up to the main doors of the temple. Three thousand steps that must be ascended, a gate and a door. The power and value of it comes in what must be done at each. From the clarity gate that requires one to be dedicated and slow down to the mechanism of the main doors lock where one must retrieve four keys and assemble the proper statue so the doors will open.
POINTS OF INTEREST
Aurora Wall: Designed around the valley with the starport kept within it. The walls is a primary defensive measure and covered with defensive turrets and its own shield generator designed to protect it in case of attack. Orchid Platforms patrol around the perimeter of the wall. More weapons are set up along the way and in the Nhai Mountains that surround the valley within the space between the wall and the valley.

Agora Space Port: One of the few space ports left on the planet, allowing ships to land from the Anshin high above.

Hasshōdō Path: While seen as a simple connection between the gate and port, weaving through the canyon with hundreds of steps.

Dhyāna Gate: Designed like the Clarity Gate from the Ossus temple. The entryway makes the people coming to the temple slow down and requires them to meditate and reach a state of calm in their mind. All have to meditate for twenty four hours regardless.

Prajna Chamber: The entrance and keep to the chamber, after using the four items acquired from the tombs and the fifth showing the proper statue. The Wukong temples door requires the final test of insight where the members assemble the statue using the force. THey have a hundred statues within the chamber and caretaker droids reset the statue after it has been assembled before the next is allowed in. Three attempts are allowed before one must return to the Dhyāna gate should theyfail and begin the testing again.
  1. The Tomb of the Beggar King: The Wukong Trial of Insight and tomb of Water
  2. The Tomb of the Yovshin: The Wukong Trial of Skill and tomb of the Earth
  3. The Tomb of the Outcast: The Wukong Trial of the Flesh and tomb of the Spirit
  4. The Tomb of the Lovers: The Wukong Trial of Courage and tomb of the Air
  5. The Tomb of the Celestial Dragon: The Wukong Trial Fire and tomb of Wisdom
SECURITY
Maximum
Designed with a singular entrance that is widely known and able to be seen, the mountains themselves have been altered for maximum defensive properties while creating a powerful chokepoint leading into the temple. With a planetary grade shield to cut it off sectionally in case of attack on the world.
Anti-aircraft gun
Air defense tower
WorldArmor 9 planetary shield
Anti-infantry turret
Anti-vehicle turret
Sentry gun
MetaCannon
Autoturret

HISTORICAL INFORMATION
More modern is its development.. with the restoration efforts and the Wukong becoming a part of the world they sought to use the valley itself. Getting doctrine from lightside jedi who were on the world as well as the Guiying clan who were serving as the new defensive constructors. After several attacks the need to overly fortify and use osmotic fields to clean the air. The restoration air purifiers only working so well. With defensive means in place shaping the area between the mountains of the valley which wormed like five fingers stretching upwards with the palm being the valley itself.

The next path was bringing in jedi and others who sought to teach enlightenment... developing a sort of crossroads that would take those seeking entrance to the five tombs of important trials and learning. Either seeking entrance or eventually being used to test and retest the skills of those seeking to advance in their rank. The space port being allowed as one of the few on Atrisia left over after the massive migration of industry to the Anshin mega structure. To reduce environmental impact. The main area over the valley and surrounding area is considered a no fly zone except to specially cleared craft.

The valley itself though is less impressive... in regards to Atrisia it doesn't have a massively grand history... it is more what has been recreated and built there now. Using the massive trunks of the trees and interwoven branches that are sturdy enough to make the pathways to the different tombs within the five finger mountains themselves. The Wukong exploring and ensuring everything that could be set up to mirror and be much like a jedi temple is from the springs below with the channels underground of water that feeds into the fountains on display.

They developed the entryway gate much like the clarity gate on ossus that would focus the mind and calm the spirit. Spending a full day in meditation before being allow in to the crossroads... Seven paths like a wheel that go two the five tombs, the path they just came through and the final one that leads into the chamber housing the lock for the big doors of the temple. It is regarded as a peaceful place for many to see and they can meet once through some of the other Wukong.

Monks and visitors from other lightside groups on Atrisia or within its colonies are welcomed, there is a vital sense of community and with the rest of the Agora valley being able to be accessed it is an impressive feat. Small housing and rooms where students can rest between trials or until they are ready. Maintenance and care droids who will clean and maintain it. The Atrisian emperor visiting once to christen it as a new place for his people.
 
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