Star Wars Roleplay: Chaos

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Approved Location Tomb of the Beggar King

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OUT OF CHARACTER INFORMATION
  • Intent: To create a tomb that the Wukong use to train their padawans and test their skills.
  • Image Credit: N/A
  • Canon: N/A
  • Permissions: n/A
  • Links: N/A
SETTING INFORMATION
  • Structure Name: Tomb of the Beggar King
  • Classification: Tomb
  • Location: Atrisia codex Atrisia wookiee
  • Affiliation: Atrisian Commonwealth
  • Accessibility: From the Agora the tomb itself is easily accessed. As part of the trials that the Wukong go through it has its own pathway from their main temple and pockets near it that allows one to camp out so that they can mentally prepare their minds. The tombs doors are opened easily with a lever and getting through is part of the challenge as is finding the history of the tomb in smaller nooks and crannies.
  • Description:
  • The opening of the tomb goes through the mountain into a man made cistern. Designed like a whirl pool with the waters flowing around and down into a central chamber. Upon coming in a raft is that can be pushed into the water. Balance on it as it starts to go with the current forward to a massive gate.
  • The twin orbs on either side requiring a force user to lift both of them at the same time for the gate to open. Then once the doors are open blunted blades are spinning that have been designed to impede but not harm the one taking the trial. The first blade requires a force jump as the raft is able to float under it and keep going, then blades that require crouching to avoid them. Simple enough as it goes into one area with two paths that are diverging.
  • The raft is made to go under a section of the area and either side is fine to use but one leads to a mural about the ancient king and one of the puzzle pieces required to complete the trial. The pathway itself is partially submerged and buoyant able to sink down with the wrong distribution of weight. There is a time factor in this area as the raft that takes one through continues and can be seen making progress. One needs to move quick enough to get back on it before a gate closes in the area.
  • Jumping back onto the raft they go forward and into a second path that diverges to the side and requires force jumping and skills in force speed to get through with a platform at the end that needs to be scaled up to release the raft and open a second gate. The corner curve needs to be managed carefully as the rapids and waters go down quickly and can toss the one under the trial into the shallow waters ending the trial.
  • The wrap around ends with the raft hitting a switch and bringing to life a new seriesof blades, twins that require a quick force jump, then a dodge as it spins around over head and finally twin series that are rotating quickly around in front of you. Force speeding through as they rotate and slowing down your perception at the right moment while the raft gives enough space not to fall into the waters and it comes out at another large gate.
  • Now they have to go on foot, to a large lever with counter weights. Behind the level is another mural that gives part of the puzzle pieces and another piece of lore for the beggar king. Once the lever is down and the weights at their height the gate starts to open but a second gate opens that is meant to be ran through. Three levers to open the other gates for the raft to get through are along the narrow path that you need to move through.
  • The other side of the gate has the raft being kept in place as a series of canals are visible with more levers that will lower them. The ability to leap and use telekinesis with the force is needed to lower it down to the first level and then lower it a second time as it moves forward and gets stuck with the water levels shifting and rising or lowering.
  • Another chamber of spinning blades these ones matching vertical ones with the spinning to further test the skills of the trial takers. Dodging quickly and then needing to roll under and jumping to the side onto a small ledge that lets them get to the platforms in the water.
  • The third mural section is here allowing them to hear one of the more important parts of the tale and two levels are on opposite sides of the room that need to be opened at the same time while the raft is in a section.
  • The final stretch gets to the main central chambers entrance as they get to climb up and can finally ditch the raft and run along a catwalk over one side of the chamber. A sectional area of water that creates a whirlpool around the tower and two levers. One to close the door behind you and one to open the next one as it goes into the whirlpool with another raft.
  • The final area is the hardest and designed to test the skills that have been used as you have to make a jump from the proper angle towards the central towers. The smooth stone designed to not let anything grip to it except i one area and hazards are in the way as you try and get there on the raft.
  • Once the last jump is made the tower needs to be scaled with the interior of it accessible if you want from a window. Inside on the interior fo the wall at the bottom is the final piece of the puzzle with the murals about the beggar king and ascending to the top of the central spire bring you to a room. Filled with objects, puzzle boxes, chests of gold, diamonds, crystals, robes, silk bolts and swords, armor, idols.
  • The final test and what extends the bridge back towards the entrance of the tomb is a lever in the room with the staff of the king.
POINTS OF INTEREST
Murals: Four are throughout the challenge temple, designed to tell the story of the king and give an idea of what is being searched for in the end. The piece that will be proof and all a member of the Wukong to reach the next level of their training.

SECURITY
Low
Designed to be protected by gates, the tomb itself is not an essential target in the case of attack or invasion so it doesn't have much in the way of internal or external defenses. The blades are blunted and designed to knock someone down.. the water is not deep and has scrubbers to keep it from bacteria.

HISTORICAL INFORMATION
There is not much known of the tombs history but the story on the alls is one told and retold across Atrisia. The story of a great ruler who had spent his life acquiring wealth, acquiring power and untold numbers of artifacts. One night a beggar came to his palace offering nothing more to him then a plum... a large plum, that was perfectly round and smelled sweet. She told him that it was a fruit from the gods tree of life. High in the mountains where immortals lived and given as a gift granting the boon of immortality to any who eats it.

The king himself was not selfish... he accepted the fruit as payment from the woman and gave her shelter, gave her food and drink and a place to live for as long as she wanted to because she gave to him the only thing of value that was in her possession. Showing it to his queen and giving it to her as its beauty matched her own and he wished for her to be forever beautiful. She took it and he left. Later that night she presented it to her lover the captain of the guards whom she lavished for his silence. The fruit just another boon for his estate outside the city gates.

The plum traveled from him to Honoko the most beautiful Courtesan within the city... who men and women spent their life savings for a mere hour of her time. The captain gave upon her everything he got from the queen, jewels, gold, silks, spices, crystals and the fruit. Honoko not certain what to do with the fruit but wanting a better life for herself... presented it to the ruler so that she might have a better life and the tale of how she got it. Impressed with her honesty she was rewarded and his wife and her lover brought before him. Neither were executed but they were sealed together in their fate being sent out into the desert.

The ruler himself then gave the kingdom to his brother for he was wise and just... he took only rags and the fruit. Eating it as he left leaning upon a staff carved from the branch of a mystical tree in the gardens. He ate the fruit and left walking through the desert and into the mountains, across the seas and finally coming to the Agora... a mountain range that looked like a hand jutting out of the world. There he made his home away from the world within one of the mountain peaks itself. The home becoming a place of spiritual learning as tales of a wise hermit in the mountains attracted many.

Then slowly the home became a tomb as the hermit disappeared, whether deeper into the mountain or just ascended into the heavens it is unknown. The tomb was eventually found and worked on... being restored and the more dangerous parts being replaced... sections of it changed a little and preserved so it could double as a historical sight but also be something that could be used by the Wukong. The Agora itself being their large temple and they were working on the tombs to test their members in different skills. The water puzzles and murals throughout the tomb to test the insight and abilities for the jedi to think and figure out what was most important in the tomb.

The testing grounds were one fo the most important parts... designed to be safe and a challenge. The blades in the challenges were blunted and even the whirlpool deposits the ones who fall into it in a hydrostatic bubble that comes out in a cave at the base of the mountain so they can rest up and try again. The murals were made to be repainted and telling the story but it is not entirely certain if it is a myth or a true tale. There is less a moral to the tale and more just a story of a moment in time for the world and how some respond to betrayal and kind actions.
 
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