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TDW HARM

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ben-garnell-nv4-marmo-1.jpg
OUT OF CHARACTER INFORMATION
  • Intent: To create a modular heavy slug thrower combat rifle for TDW and affiliate use
  • Image Source: Gallery, PDW Version
  • Canon Link: None
  • Permissions: None
  • Primary Source: M-416
PRODUCTION INFORMATION
  • Manufacturer: Freebirds Industries, Confederacy of Independent Systems
  • Affiliation: The Dire Wolves Mercenary Company, Closed-Market
  • Model: HARM-1
  • Modularity: Can utilize different barrels, gas systems to change rates of fire, trigger groups, magazines, optics, rail system attachments from underslung grenade launchers, bayonets, front grips, bipods, different rounds for cased ammunition (must be chambered in 14mm x 55mm), butt stocks, and even coatings to make the weapon utilize force dead materials (Synthetic Yorik Coral) or not.
  • Production: Minor
  • Material: Phrik-A upper and lower receivers, Duranium gas system and bolt carrier group, impervium coating along internals to include trigger system and gas system, Phrik-A recoil spring system and buffer tube attachment, heavy polymer coatings on outside of upper/lower receivers, pistol grip, butt stock and magazines, Synthetic Yorik Coral coat or Carbonite Coating for anti-corrosion across the entirety of the weapon system.
TECHNICAL SPECIFICATIONS
  • Classification: Slug Thrower Combat Rifle/Marksman Rifle/Squad Automatic Weapon/Personal Defense Weapon
  • Size: Average/Large/Large/Small
  • Weight: Average/Heavy/Very Heavy/Average
  • Ammunition Type: 14mm x 55mm “Dire Wolf” Cased Ammunition
  • Ammunition Capacity: Small/Small/Average/Small
  • Effective Range: Average/Long Range/Average/Personal
  • Rate of Fire: Low/Low/Average/Low
  • Stopping Power: Very High
  • Penetration: Extreme
  • Recoil: Very High/High/High/Very High
SPECIAL FEATURES
  • Standard Configuration with this weapon is a bare bones configuration with a standard length and weight barrel. This configuration features a laser sight, iron sights, or other optics meant for medium range engagements out to 500 meters. Other attachments included are multi-phase aiming laser to assist with aiming either at night or at close range, various front grips to assist with recoil control, and an integrated suppressor. This version utilizes 20 round magazines.
  • Marksman rifle configuration is this weapon with a longer barrel, bipod, and longer range optic. The recoil and gas system have been swapped out to make the weapon more accurate and also increase the weight of the weapon, which also naturally reduces recoil. This variant comes with a multi-phase laser, various front grips, integrated suppressor, and also utilizes 20 round magazines.
  • Squad Automatic Weapon version comes with a long/heavy barrel, bipod, and standard optics that normally come with the standard configuration. Includes aforementioned multi-phase aiming laser, various front grips and a larger and heavier 60 round magazine. The gas system on this weapon has also been reinforced to increase this weapon’s reliability for sustained automatic fire to not only suppress the enemy but increase enemy casualties. Integral suppressor has been removed.
  • Personal Defense Weapon configuration comes with a short/heavy barrel, ergonomic front grip, redesigned butt stock/pistol grip, and short range optics. This version of the weapon system maintains the weapon’s integral suppressor, multi-phase aiming laser, and is smaller to optimize it for close range and CQC environments. Weapon utilizes 20 round magazines.
  • Total analog construction makes this weapon impervious to any and all types of Ion/EMP based weapons, and build’s strength actually makes this weapon able to be used as a melee weapon against someone and not only still fire, but also hold zero.
STRENGTHS
  • Adaptability in a single platform: Do you need a singular weapon system that’s able to be swapped out for different combat scenarios across various types of environments? Then look no further as the HARM is designed to be the one platform that you can use to meet any situation. With all of the different variants and the ease of swapping a single weapon’s parts out to meet whatever needs you have, this weapon aims to not only meet the standard in any situation, but exceed the standard in every way.
  • Firepower: So note that this thing shoots a 14mm x 55mm Cased Munition. It’s called Dire Wolf for a reason. This round is designed to not only knock someone down, but it's also designed to do so in a package that can punch through practically any kind of infantry armor. Even some heavier vehicle armors are no match for this kind of fire power, and if you really want to make someone regret waking up in the morning, put two of these into their chest and laugh as their upper torso explodes. Welcome to the age of armor becoming obsolete, I would really stick to never getting shot when it comes to this weapon system.
WEAKNESSES
  • These are not meager rounds: So note the recoil of this weapon system, combined with the energy output of the rounds to achieve the stopping power and penetration values. And then note that this is a combat rifle, that doesn’t necessarily always come with a bipod. Either you will manhandle this weapon or you will be manhandled. You have been warned.
  • It takes some time to swap between configurations: This weapon system, though easily modifiable and able to have parts swapped out, does take time to do so. This means that you can’t just have one weapon that immediately swaps to another variant and then swaps back again. You have to take time to field strip the weapon and take it apart, and then put it back together with the parts you want.
DESCRIPTION
In the wake of the invasion on Ryloth and the M-416s perceived shortcomings when it came to heavier targets, The Dire Wolves Mercenary Company decided that they would need a larger, harder hitting assault rifle for heavy assault/defense missions. This assault rifle had to be modular, it had to hit like a bus, and it had to be not only as reliable as the M-416, but even more so with the creation of the new round, 14mm “Dire Wolf”. And thus the HARM was born. Marrying a construction with some of the latest and greatest materials ever brought out of the CIS, with the M-416’s design philosophy of a total analog construction makes this weapon an absolute menace on the battlefield. Even in the base configuration of a standard combat rifle, this weapon will punch through most armors like the person is wearing paper mache for protection and will put almost anything down with a single shot. It is pure aggression on the field of battle. Taking into the philosophy of TDW of the best defense being an overwhelming offense, they over-engineered every aspect of this weapon system, making it the most sturdy, most reliable and utterly devastating slug thrower on the market in a rifle platform. And that’s not even the best part. With this rifle’s modularity, this weapon system can be configured for a variety of roles across a variety of battlefields, meaning you can use this as a standard combat rifle, a marksman rifle, a squad automatic weapon for suppressing and highly accurate machine gun fire, or even as a compact personal defense weapon that will make even the biggest opponent’s eyes go wide at the fact you just pulled out a select fire cannon from a concealed position. And with this thing’s hitting power, underestimating you will be the absolute last mistake any enemy of yours ever makes.
 
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Due to a review noting that the factory template for said weapons can be considered to give an advantage over standardized weapons I have started an internal review and identified subs that match the criteria for Archival until they are redone to meet Factory Standards.

Submission Name: TDW-H.A.R.M.
Link to Submission: https://www.starwarsrp.net/threads/tdw-harm.138901/
Reason for Archival Request: See above

Archived per OP request.
 
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