Star Wars Roleplay: Chaos

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Approved Tech Artificial Phrik

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OUT OF CHARACTER INFORMATION
  • Intent: To create a more available source of phrik for access to CIS tech subs.
  • Image Source: Gallery
  • Permissions: None
  • Primary Source: None
PRODUCTION INFORMATION
PHYSICAL SPECIFICATIONS
  • Classification: Metal
  • Weight: Light
  • Color: Silver
  • Resistances:
    • Energy (And other Blaster type weapons): Extreme
    • Kinetic: Extreme
    • Lightsabers: Extreme
    • Corrosion/Acid: Extreme
    • Thermal (Heat/Cold): None - The material will survive, you won't
    • EMP/Ion: None
    • Radiation: None - Again, material will survive, you won't
    • Sonic: None - See Radiation and Thermal
    • Other: Average
SPECIAL FEATURES
  • Metal is extremely hard and durable like naturally forming phrik.
  • Once the metal is shaped into its form for whatever it's being used for it takes a ridiculous amount of force or energy, or heat to actually bend the metal or get it to break the shape of the metal.
  • Is more available than naturally occurring phrik, however is also 15% heavier.
STRENGTHS
  • Extremely hard and durable - You will not, without a significant amount of effort and energy and time, break this metal. Once it is shaped into what it's intended to be, it is extremely hard to break, period. It doesn't matter if you hit it with a blaster, a disruptor, a ballistic weapon, acid or even a bloody lightsaber this material will not break, at all. This metal is so utterly absurd in the level of energy you need to actually break it that you need to oversize whatever it is that you are trying to use to break said metal to several orders of magnitude higher than what you are aiming at.
WEAKNESSES
  • This metal doesn't absorb or dissipate any energy - So note one thing about this metal in its strength is its hardness and extreme difficulty in breaking the bonds of this metal even on a molecular level. While that is true it gives this metal its one massive weakness, in that it doesn't absorb, dissipate or otherwise mitigate attacks where radiation, Ion/EMP, protection against heat and cold, or even sound waves pass right through this metal. Which means that even though the metal will survive these attacks, you as the person behind the metal where these attacks are coming from, will not. At all. Best to pair it with materials that better mitigate these problems.
DESCRIPTION
One of the many products produced by The Forge of Gods particle accelerator station, this material takes something that is naturally a scarcity throughout the galaxy, and creates something that's almost as good, a little bit heavier, but is also much more plentiful especially in the CIS. This material once made, especially when forged into it's determined shape, is almost physically unbreakable. This material is able to be smashed, blasted, hit with acid or other corrosive effects, even lightsabers and it just goes "meh,". The amount of energy and force you need to generate to actually break this material in relation to how much material is used is utterly absurd. However this comes at a cost. Much like real phrik, while this material is physically nigh unbreakable, it offers no protection against thermal based weapons, Ion/EMP weaponry, radiation, or even attacks based on sonic weaponry. To put it simply, this material will survive whatever you hit it with, but as for the person behind it, that's up for debate. Can you use it to block a lightsaber with a vambrace? Yes. Do you want to hold that block? Frak no, unless you want to cook your arm. This material is hardness incarnate, and while it doesn't stop radiation or other field based attacks, if you need something that will physically stop whatever you throw at it dead in its tracks, this is what you want.
 
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The Monster The Monster

Since this is making artificial Phrik, with the mention of it being made into alloys, can you give examples as to what would happen if it were to be added into alloys? Or would this be something that is left open, and done in later submissions down the line that will later be judged?

I am hesitant to give the approval in its current state due to how open ended it is with the ability to be used in an Alloy with Four extreme ratings. While it is "balanced" in terms of ratings and even being slightly heavier than conventional Phrik.

Also, would the ratings or ability to be damaged lower should someone make a weave, or make thinner armor plates? Or is it just all around, no matter what, having those extreme ratings?
 
Vora Kaar Vora Kaar So, the thing is when using this material to make an alloy you will get it's properties diluted, for example lets say we're making a starship hull armor with this material using a 90% Phrik A and 10% Alusteel armor plating, you would get either the Extreme or Very High ratings for the alloy in question (Dependent on weight and amount of material used) as you are diluting the material from it's base composition to get something that can do either a little more elsewhere or be a bit cheaper. This is also applies to weaves as lets say you make a weave out of this material into a sword, as since you are using minute amounts of material to create a weave of material in a blade for example, will said blade be much stronger? Yes. But will it automatically become as strong as this? No. The amount of material present in the alloy of Phrik or in its construction with other weapons and/or armor immediately determines whether or not how much said alloy will behave like Phrik. This makes it an extremely strong physical element that can be used with other elements to create stuff that has strange abilities but is physically weak, stronger while keeping said abilities. But it won't make them physically impervious without seriously negating the reason as to why you wanted the other stuff in the first place.
 
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