Arris Windrun
Gutter Goddess
If you show us strength, we will test you.
In Tapani, the SITH COVENANT readies for battle. Hardened by their raids and fattened by the wealth of a whole Sector, their fleets move towards the Deep Core to challenge the GALACTIC EMPIRE.
Show weakness, and we will correct you.
DARTH SOLIPSIS and his dreaded superweapon were defeated at ATRISIA. Though they laid waste to the Alliance, the Empire’s conquests seemed to have stopped there. On Chandrila, the Covenant probed to see how strong the Empire was in the aftermath of that defeat. With Hanna City left burning, the Covenant had their answer.
Confrontation is inevitable.
At the First Conclave, a Kaggath was declared, and now MERCY STAR-ARM comes for the Empire’s vast holdings and all the spoils within.
“We are coming for what is yours - and you will try to stop us.”
JANUARY 20
Site Administrator:
Valiens Nantaris
JANUARY 20
Site Administrator:
TSC Staff | GE Staff |
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OBJECTIVE ONE
Devising a Virus
Covenant sappers and slicers have been strategically positioned across the ecumenopolis, ready to begin a massive, planetwide cyberattack. If they succeed, blackouts, glitches, and pandemonium ensue. All to benefit the Sith invasion by dividing the enemy’s attention and sending the civilian population into a panic. The Covenant strives to cause as much chaos as possible, while preventing the Empire from reestablishing order in the ecumenopolis.
Ideal for: slicers, sappers, counter ops, and shadowy characters
OBJECTIVE TWO
Fear Control
Fear Control
A Sith strike force assaults ISB Headquarters to destroy a core component of the Empire’s mechanism for control, and seize records on the names and locations of their agents. And with ISB agents compromised throughout the Core, it will be all that much easier for the Covenant to supplant the imperial machine and break the Empire’s hold on fear itself. Imperial forces will no doubt be ready to defend the agency.
Ideal for: Warriors, soldiers, and strike leaders
OBJECTIVE THREE
BYOO
BYOO
Elsewhere on and above Courscant, other conflicts rage. Flying aces, strategists, politicians, and security forces all have their roles to play.
Ideal for: dogfighters, fleeters, commanders, non-combatants, and personal stories