OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
- Classification: Multipurpose
- Weight: Heavy
- Resistances: (For each category choose from: None, Very Low, Low, Average, High, Very High, Extreme. Ratings of High, Very High, and Extreme will need to be added as strengths with elaboration.) Resistance Ratings Extreme will require the submission to be Semi-Unique. This Resistance Rating is considered very strong and are usually dealing with unique items that should be restricted to Player Characters only.
- Energy: Extreme
- Kinetic: Extreme
- Lightsabers: Very High
- Force: High
- Emp/Ion: Very Low
- Sonic: Low
- Heat: Average
- Cryo: Average
- Acid: Very Low
SPECIAL FEATURES
- Internal Comlink for personal communication, and encrypted
holoprojector.
- Heat sensor, Night vision, and life form scanner options located in HUD.
- Flash Visor provided for eye protection.
- Speech scrambler located within helmet.
- Built-in Rebreather with 1 hour air supply and Enviro-filters
- Magno-grip Boots
- Molecular Hooks for attaching various gear to person
- Small Fusioncutter built in left forearm near wrist joint
- Injection ports for administering substances into wearer’s bloodstream
- Retractable straw integrated into the helmet
- Able to be sealed for use in vacuum with an Armor weave cowl that goes around the back of the neck. (hampers head movement while equipped)
- Crushgaunts
STRENGTHS
- I am the Beskar- With Tal’beskar covering and even replacing most of the user’s skin and seeping down into the body to join with the user’s muscle mass and skeleton creates an incredible amount of protection and support. From energy weapons, to kinetic blows to even lightsabers.
- Can’t Force this!- Tal’beskar used in the construction of this armor gives the user resistance against Force based attacks.
- Versatile- Since this armor is permanent in nature, a number of areas were design with modularity and maintenance in mind allowing the user to better set themselves up for specific missions.
- Seal me up- With an armorweave cowl attached to the back of the neck it’s possible for the wearer to operate in vacuum for short periods of time.
WEAKNESSES
- Forevermore- Due to the nature in creating and fitting this armor once it’s donned by its wearer it is near impossible to remove. To try to remove it from the user would have a high risk of killing them as it becomes intricately linked with their skin, muscles and skeleton.
- Shock and Awe not advised- The armor lacks sufficient protection from Sonic attacks for the user. The electronics could only have limited hardening for the sake of ease of access and as a result are vulnerable to emp and ion attacks.
- Acid Bath- Acid can eat away at the armor, and since plates can’t be removed, they are a significant hazard to the user. As a result it is advised to carry a neutralizing base substance at all times.
- Painful Repairs- Repairing any damage sustained to this armor is a great challenge since the user must be still in it as repairs are conducted. Often times leading to the mending process be excruciating painful for the user.
- Exposed Neck- The back of the neck leading from the shoulders to the base of the head is completely exposed. This compromise was needed in order to prevent the attachment process from destroying the wearer’s spine and paralyzing them. While an armorweave cowl can cover this area to seal the armor for vacuum it provides very limited protection and severely limits head movement. With the cowl on, the wearer can only turn their head left or right by 20 degrees and can only depress their head by 10 degrees.
DESCRIPTION
With the Sith occupation of Mandalore(Renamed
Mordinae during Sith rule) the Sith Empire came into the possession of millions of Mandalorians to deal with.Their response was
Operation Decimation. With the Empire housing entire Mandalorian populations in death camps under sith rule and with the reformation of a Sith aligned
Death Watch many sith saw an opportunity to use the Mandalorians for experimentation. An idea soon came to be forged to make the ‘Perfect Mandalorian’ to further equip Death Watch, with a loyal base of alchemically enhanced Mandalorian commandos. In the sith’s theorizing for what would make the ideal Mandalorian they turned to the Resol’nare’s tenant on armor and came up with an idea to twist the tradition.
With beskar’gam regarded as a second skin by many Mandalorians there came insidious thought:
What if their Beskar’gam was their skin. Experiments came to use Sith Alchemy to directly fuse armor plates to the user’s skin. The program used test subjects from Mandalorian labor camps, who were offered pardons and rights in exchange for experimentation. The process was brutal and caused a near 100% mortality rate with the survivors being so impaired that they were deemed disposable; however, with each experiment and each failure more was learned to help perfect the process.
After much failure the process grew more refined and soon the first successful procedure was completed. The subject would be restrained and then have Tal’Beskar plates placed at strategic points on the body. Using Sith Alchemy the plates would begin to phase into the skin and intertwine around the subject’s muscles and reach down and connect with their skeleton directly, fusing with it to provide support for the rest of the plating used. The second wave of plates would reinforce these connections set all throughout the body. The final third wave of Tal’Beskar would then join this framework and then fuse directly with the skin itself to cover most of the body and head. This would essentially create an exoskeleton of thin beskar that was perfectly conforming with the subject’s form. Armorweave would then be fused to the beskar around joint areas to maintain coverage and allow for movement. Gammaplast armor pieces would then be used to cover said joints.
The headpiece used was a predesigned helmet that was then molded and fused to the user’s skin using alchemy, instead of being shaped from a pure plate. It was found that the neck needed to be completely untouched as it was found in attempts to fuse Beskar to the neck of other test subjects that it caused catastrophic damage to the subject’s spine. Electronics and other equipment would then be added on after the procedure to turn the exoskeleton into a fully functional set of armor.
The surviving test subject known as Revora was then sent to the planet of Bastion to undergo extensive testing and training to find both the capabilities of the armor but to also train it’s wearer for future combat in service of the Death Watch.Tests found Extraordinary protection characteristics from blasters, slug throwers and even lightsabers beyond the testers best hopes. It was noted that the electronics were exposed to ion attacks, and that sonic weapons were expectedly effective. The Force resistance also showed promise in usage against force users like the Jedi. The project would however, find itself destroyed thanks to the NIO invasion of Bastion granting an opportunity for Revora to escape the empire. The Mandalorian Union’s subsequent retaking of Mandalore and the surrounding systems further crushed any chances of getting another test subject to replicate the process on.