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Steam Allows Mods to be Sold

Joshua DragonsFlame said:
Uh...

Why.
For Valve and Bethesda, it's a means to capitalize on a very popular feature of Steam.

For a modder, he/she gets paid for doing what he/she loves (or it's yet another avenue for income for those that know how to mod).

For a player, the income keeps modders invested and encourages them to continue a modding project as well as to produce quality in order to compete against other modders.

The finer details can cause grief, though (Why does Valve take 75% of the cut?), but this overall is inherently good.
 
Anja Aj'Rou said:
Valve has been selling mods for over 15 years.

Team Fortress, Day of Defeat, and Counter-strike all began their lives and mods... I'm honestly surprised this didn't happen sooner.
Very true. Though in those cases, they all got repackaged as standalone games.

Joshua DragonsFlame said:
Bethesda gets paid 75% of the profits. What's the point?
*Valve takes 75% of the mod's price tag. How much of that Bethesda takes isn't known to the public, yet.

Though to give some idea of the potential, let's take the most downloaded Skyrim mod: SkyUI. Let's just use good, round numbers and guestimation. On Steam, SkyUI has been downloaded roughly 500,000 times. On Nexus, SkyUI has been downloaded 9,000,000 times. Let's assume 50% of the Nexus downloads were redownloads - making the total unique SkyUI downloads 5,000,000.

Let's assume putting a pricetag cuts that number of downloads (now purchases) to 20% of that value: which leaves us with 1,000,000.

If the mod was sold for a cheap $1, then the modder would have pocketed $250,000 over the course of 4 years. Even if the actual amount would have been far less, it's still a good amount of cash to rake in with not a lot of work.

It's that potential for a quarter million over several years that will (hopefully) drive the quality of mods up for those that pay for them.
 
Games are also becoming more expensive to make and so are modding tools. Honestly, I don't think there's going to be tons of mods for sale... Paradox Interactive is a company known to take very well-made mods and turn sell them as standalones or DLC.

It's honestly a better alternative to micro-transaction markets. That way you're not paying multiple times for the vanilla experience but rather going to pay money for very well-made and featured mods.

Frankly; I don't care much about paying the extra price because I'm at a point in my life where I only dedicate myself to one or two games a year.

[member="Joshua DragonsFlame"]
 
Anja Aj'Rou said:
Frankly; I don't care much about paying the extra price because I'm at a point in my life where I only dedicate myself to one or two games a year.
There's also the potential for this positively affecting the quality of free mods as well. Because of the 24 hour refund policy, one very effective way to get people to know if one's mod is compatible and potentially fun is to create a demo version of it - something that gives just a taste of the mod. Either that, or Lite versions of Premium mods much like how the Freemium system works for a lot of "Free" games.
 
Galen Arterius said:
And this is why you use the Nexus <3
I'll admit the Nexus is the better way to install mods. The Workshop wasn't the best for Skyrim (you can repackage the ESP and BSA into a zip and install it via NMM if you want, though).

But modders hoping to sell their mods have already begun jumping ship. The modders of Frostfall and Wet and Cold have already done the switch (older versions of any mod they sell will apparently stay on Nexus).
 

Victor Thrash

Guest
V
[member="Sabena Shai"]

They might be on Steam to sell to people who don't use steam, but they are a pretty big part of the Nexus community. I also don't think Ches would put out the soon-to-be main file for the newest version of Frostfall on the Nexus and then make everyone pay for the newest version (since his new .esp isn't compatible with older versions of Frostfall)

So I think they'll sell the mods to the people who refuse to use SKSE and the nexus and keep it free on the Nexus. At least, that's what I'm hoping.
 

Victor Thrash

Guest
V
Sabena Shai said:
it's still a good amount of cash to rake in with not a lot of work.
...Depending on the Mod...these things ARE a lot of work...And if the authors were getting 100% I think there would be MUCH less outrage as it would be similar to the nexus donate button (since you can choose your price on Steam to a certain extent). Currently there are three kinds of mod authors:

  • Mod Authors that are taking all of their future updates to paid steam workshop (Kill me, WHY Wet and Cold)
  • Mod Authors that are doing the paid steam workshop because they realized virtually no one "Donates" on the Nexus but are still planning to update the free versions of the mod on the Nexus (Not as bad)
  • Mod Authors that are keeping everything free of charge
Also: Open letter from Chesko
 
Valve takes 25% of the cut on any mod. The rest of the price tag for a mod will be decided by the developer company itself, in Bethesda's case it is 50% if I am not mistaken. So the community for Skyrim only gets 25% of the pay, if even that, and only if the mod in question surpasses one hundred dollars in total sales. The difference between this and the games / mods [member="Anja Aj'Rou"] listed is that those three mods have been made as standalone games with everything they need to function. The current system allows, if not downright forces people to pay for mediocre cosmetic that were otherwise free on the Nexus. Valve has also stated that if a mod is free, it can get incorporated in the mod / mod compilation of someone else to be sold for their profit, while the original creators get squat.

This will be as bad, if not worse, than the numerous micro-transactions and DLC that plague major titles, only that this time around it puts the modding community at risk of dieing because nobody wants to have their work stolen and sold by others for a quick buck while getting minimal to zero credit for their work. This will also put Valve at risk of legal suits because if someone get's a get-rich-quick scheme of making a texture mod that allows you to play as a Final Fantasy character or someone from a Blizzard game, Valve will be directly responsible for it because they are trying to monetize their intellectual property.

This is nothing but Valve trying to squeeze more money out of their platform while indirectly, unknowingly, and / or callously killing off the modding community as we know it. Hell, modding was never even about the money, it was a way to get familiarized with a games engine and, if you did a good enough job, score an internship at a company or have the possibility to start your own due to your knowledge. It was a hobby, something you did out of passion for the game, not something that allows scam artists to make a quick buck of fools and be transformed into another Early Acess parade of crap.
 
The Admiralty
Codex Judge
I can agree that this is good for the modders and I can also agree that this might have the additional influence that mods will get better (and be better supported).

But I ain't gonna be spending money on mods.
 
And that's your prerogative which is perfectly acceptable. I understand the frustration. I'll definitely get less mods, but the true stand outs might be worth it still.
 
[member="Selena Halcyon"]
[member="Jared Ovmar"]

How is this good for the people creating mods when said people only get a 25% of the cut, in Skyrim's case?
How is this good for people creating mods when you can actually support them directly through donations / tip jars / patreon / advertisement / word of mouth / shilling instead of only giving them 25% of your "purchase / donation"?
How is this good for people creating mods when there is already a growing number of people that are weary or releasing their source codes or any information at all regarding their mods due to fear of having someone steal it and monetize it on Steam?
How is this good for gamers when Valve holds said creators of mods at no obligation to bring their product up to speed with the latest patch of a game that can potentially break the game?
How is this good for gamers when Valve will only refund you in steam wallet credit?
How is this good for gamers when this system can be indefinitely exploited by developers as another form of DLC / Micro-Transactions?
How is this good for Valve when people are up in arms to the point where they created a mod for horse genitals that sells for almost one hundred bucks on the workshop as a form of protest?
How is this good for Valve when they are now liable for copyright suits issued by other companies due to mods using copyrighted material?

How is this good for ANYBODY when the bloody mods put on the workshop will suffer the same fate as the workshop and early access items by it having literally ZERO moderation as to what gets in?

How is this, Jared, any good if you yourself refuse to pay for such mods even though you claim any of this is good for the community?

I'm not even going to get into the allegations of a mod having to sell a total of 400$ PER MONTH for the creator to even see their share. The allegations that if a mod sales only 399 dollars and 99 cents Valve [and possible Bethesda] keep everything. The allegations that the 100 dollar minimum sales fee is referring to the amount of money the creator will get from his 25% share and not the entire sales of said mod. The allegations that said creators will only be paid in steam wallet.
 

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