Selena Halcyon
Jedi Master
How is this good for the people creating mods when said people only get a 25% of the cut, in Skyrim's case?
-Some money is better than no money.
How is this good for people creating mods when you can actually support them directly through donations / tip jars / patreon / advertisement / word of mouth / shilling instead of only giving them 25% of your "purchase / donation"?
-They are underutilized. Why would modders from Nexus be jumping to steam if the tips were so great?
How is this good for people creating mods when there is already a growing number of people that are weary or releasing their source codes or any information at all regarding their mods due to fear of having someone steal it and monetize it on Steam?
-If they monetize their mods through steam they protect themselves. The only ones at risk are those releasing small free mods.
How is this good for gamers when Valve holds said creators of mods at no obligation to bring their product up to speed with the latest patch of a game that can potentially break the game?
-That was never the case anyways. If a mod stopped working it stopped working. However, if anything the fact that you have paying customers might leave you more inclined to care about updating. It also means that the second you stop updating you stop getting revenue as no one will buy your mod anymore.
How is this good for gamers when Valve will only refund you in steam wallet credit?
-If you were going to spend it on a game once. You will probably spend it on something in steam eventually anyways. This does not bother me. Try a new mod.
How is this good for gamers when this system can be indefinitely exploited by developers as another form of DLC / Micro-Transactions?
-How? All of that hinges on if modders exist for the game. There are only a handful of games that stand to profit from this. Skyrim is likely the largest. Bethesda also has been solid on DLC outside of a handful of early ones when they were essentially pioneering the craft. Furthermore, they cannot exploit anything. They can profit but there is absolutely nothing to exploit. If a game is incomplete and gamers buy it then feel like they need to buy mods whose fault is that? That would be the gamer for shelling out their cash for an incomplete product. For all the complaints about incomplete games at launch their sales don't seem to be dipping all that much now do they? That's on the gamers not on the companies for profiting.
How is this good for Valve when people are up in arms to the point where they created a mod for horse genitals that sells for almost one hundred bucks on the workshop as a form of protest?
-Valve is making money no? Sounds like it is good for them. If they find a mod to be problematic I'm sure they will more than gladly get rid of it.
How is this good for Valve when they are now liable for copyright suits issued by other companies due to mods using copyrighted material?
-I'm sure that Valve will only open up paid workshops to games which they can organize a deal with. That's just good business.
How is this good for ANYBODY when the bloody mods put on the workshop will suffer the same fate as the workshop and early access items by it having literally ZERO moderation as to what gets in?
-The same way it is still good for games in the workshop. It allows fledgling game designers to make revenue to try and put out there game. Failure to do so while irresponsible and bad happens. It is like investing in a business. Sometimes that business never really gets going. Same thing with investing in early access. One must be frugal and responsible with their spending.
How is this, Jared, any good if you yourself refuse to pay for such mods even though you claim any of this is good for the community?
-Because he gets it. It might not benefit him, but he can see the good for the community at large. In essence, he doesn't feel entitled to content that people put their time and energy into making.
I'm not even going to get into the allegations of a mod having to sell a total of 400$ PER MONTH for the creator to even see their share. The allegations that if a mod sales only 399 dollars and 99 cents Valve [and possible Bethesda] keep everything. The allegations that the 100 dollar minimum sales fee is referring to the amount of money the creator will get from his 25% share and not the entire sales of said mod. The allegations that said creators will only be paid in steam wallet.
-Yeah so much for not getting into it. lol. Allegations are allegations. This entire controversy is going to go away in no time.
Good lord gamers are some of the whiniest people I've ever known. Yet they still shill out tons of dollars into products they're going to complain about incessantly. It is rather maddening to watch.
-Some money is better than no money.
How is this good for people creating mods when you can actually support them directly through donations / tip jars / patreon / advertisement / word of mouth / shilling instead of only giving them 25% of your "purchase / donation"?
-They are underutilized. Why would modders from Nexus be jumping to steam if the tips were so great?
How is this good for people creating mods when there is already a growing number of people that are weary or releasing their source codes or any information at all regarding their mods due to fear of having someone steal it and monetize it on Steam?
-If they monetize their mods through steam they protect themselves. The only ones at risk are those releasing small free mods.
How is this good for gamers when Valve holds said creators of mods at no obligation to bring their product up to speed with the latest patch of a game that can potentially break the game?
-That was never the case anyways. If a mod stopped working it stopped working. However, if anything the fact that you have paying customers might leave you more inclined to care about updating. It also means that the second you stop updating you stop getting revenue as no one will buy your mod anymore.
How is this good for gamers when Valve will only refund you in steam wallet credit?
-If you were going to spend it on a game once. You will probably spend it on something in steam eventually anyways. This does not bother me. Try a new mod.
How is this good for gamers when this system can be indefinitely exploited by developers as another form of DLC / Micro-Transactions?
-How? All of that hinges on if modders exist for the game. There are only a handful of games that stand to profit from this. Skyrim is likely the largest. Bethesda also has been solid on DLC outside of a handful of early ones when they were essentially pioneering the craft. Furthermore, they cannot exploit anything. They can profit but there is absolutely nothing to exploit. If a game is incomplete and gamers buy it then feel like they need to buy mods whose fault is that? That would be the gamer for shelling out their cash for an incomplete product. For all the complaints about incomplete games at launch their sales don't seem to be dipping all that much now do they? That's on the gamers not on the companies for profiting.
How is this good for Valve when people are up in arms to the point where they created a mod for horse genitals that sells for almost one hundred bucks on the workshop as a form of protest?
-Valve is making money no? Sounds like it is good for them. If they find a mod to be problematic I'm sure they will more than gladly get rid of it.
How is this good for Valve when they are now liable for copyright suits issued by other companies due to mods using copyrighted material?
-I'm sure that Valve will only open up paid workshops to games which they can organize a deal with. That's just good business.
How is this good for ANYBODY when the bloody mods put on the workshop will suffer the same fate as the workshop and early access items by it having literally ZERO moderation as to what gets in?
-The same way it is still good for games in the workshop. It allows fledgling game designers to make revenue to try and put out there game. Failure to do so while irresponsible and bad happens. It is like investing in a business. Sometimes that business never really gets going. Same thing with investing in early access. One must be frugal and responsible with their spending.
How is this, Jared, any good if you yourself refuse to pay for such mods even though you claim any of this is good for the community?
-Because he gets it. It might not benefit him, but he can see the good for the community at large. In essence, he doesn't feel entitled to content that people put their time and energy into making.
I'm not even going to get into the allegations of a mod having to sell a total of 400$ PER MONTH for the creator to even see their share. The allegations that if a mod sales only 399 dollars and 99 cents Valve [and possible Bethesda] keep everything. The allegations that the 100 dollar minimum sales fee is referring to the amount of money the creator will get from his 25% share and not the entire sales of said mod. The allegations that said creators will only be paid in steam wallet.
-Yeah so much for not getting into it. lol. Allegations are allegations. This entire controversy is going to go away in no time.
Good lord gamers are some of the whiniest people I've ever known. Yet they still shill out tons of dollars into products they're going to complain about incessantly. It is rather maddening to watch.