Star Wars Roleplay: Chaos

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Approved Starship Special Project: FD - Immortal-class Star Dreadnought


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OUT OF CHARACTER INFORMATION

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PRODUCTION INFORMATION

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One of the Immortal-class Star Dreadnought’s Orbital Auto Cannons.



TECHNICAL SPECIFICATIONS

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STANDARD FEATURES
ADVANCED SYSTEMS
STRENGTHS
  • Miniature Death Star Tech: The Superlaser Siege Cannon is the crux of achievement, it’s design borrowed from the First Order of ancient day and tested onboard the flagship of the Dark Lord of the Sith Halketh Halketh . A bunker buster, a capital killer in all respects, this weapon is by far the deadliest weapon in the Immortal’s arsenal.
  • Behemoth Star Dreadnought: State-Of-The-Art modern renditions of past engineering meeting new methods and technology. This Super Star Destroyer is a steadfast defender with very heavy firepower and extreme defenses to keep it in the fight and punish the enemy.
  • Imposing: Due to the immense size and heavy armament, it may strike fear into the hearts of enemies before even entering combat. A true terror to behold.
  • Path Engine: With the use of the Nihil Path Engines, the vessel can travel along paths to traverse the Unknown Regions and abroad quickly whilst bypassing main hyperspace routes.
WEAKNESSES
  • Snail Speed: Although powerful and imposing, the Immortal-Class is extremely slow moving, not meant for catching small prey.
  • Turn! Turn!: Little to no maneuverability, not likely to dodge incoming objects.
  • Look at that!: It's huge, any attempt to enter a system without raising alarm is unlikely without proper precautions. It is also an incredibly easy target to hit due to it’s immense size.
  • Chain Reaction: If the reactor was somehow breached during the firing of the Superlaser Siege Cannon or outright destroyed it could cause a chain reaction that would completely obliterate the entire behemoth sized vessel.
  • Cannot Enter Atmosphere: This ship would likely tear itself apart trying to enter the atmosphere of a planetary body, even if it had successfully done so it wouldn’t be capable of landing. All maintenance must be performed at orbital shipyards capable of maintaining such a mighty vessel of war.

DESCRIPTION

The Immortal-Class Star Dreadnought is the flagship of the Neo-Imperial Final Dawn sect within the Brotherhood of the Maw and the sister craft to the Fatalis. It was designed after the highly successful Resurrection Class Battlecruiser ‘Prophet’ which in itself was a highly modified warship created to serve as the flagship of the Dark Lord of the Sith Halketh Halketh . ‘The Prophet’ had unintentionally served as the perfect testbed for the future design of the Immortal-Class in the early stages of development, most of it’s design borrowed from the craft and supplemented with the structural schematics of the mighty ‘Fatalis’.

‘The Immortal’ was born on O’Reen, within the Final Dawn’s High Command. It was drawn up and designed under the watchful gaze of Grand Overseer Marlon Sularen Marlon Sularen and High Regent Derix Tirall Derix Tirall himself, initially beginning early construction efforts on Exegol within the Secret Shipyards before the project was moved into high orbit and then again to the recently acquired Copero Shipyards. It was finished in earnest after the events of the Great Battle of Coruscant and was deployed on it’s maiden voyage into the Unknown Regions.

Aided by captured members of the mysterious Architects race of Ession, and guided by Chiss Sky-Walker converts. ‘The Immortal’ now stands at the ready to pave the way for the Brotherhood of the Maw’s conquests in the Second Great Hyperspace War.





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Last edited:
HPI AI; Terraris Command
Factory Judge
Darth Solipsis Darth Solipsis

Thank you! I accept it, however I need to share my concerns, the rules mentioned dominions, not junctions. And you need to finish them in the same month when you started them. All of them are started in September, but you only posted them in October in the map thread. It is possible the RPJs/John will not accept this. This is up to them, I only cheked and judged the technical issues.

Pending Approval.

John Locke John Locke , AMCO AMCO , Shuklaar Kyrdol Shuklaar Kyrdol
 
Darth Solipsis Darth Solipsis | MANIAC MANIAC

This is a well put together submission, good work you two.

There are just a few points that I'd like cleared up before I pass this submission for approval.

1) Superlaser

While the weapon from the movies is not a superweapon in terms of its destructive capacity, you do not make it clear in the submission how powerful you feel this laser is. Please flesh out your strength describing its capability so your opponents and allies know the kind of power levels they are working with.

2) Path Drive

Please make sure to include this in the strengths of the submission.
 

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