A T R O P O S

OUT OF CHARACTER INFORMATION
- Intent: Create a new ship for Delsin Shaw
- Image Source:
- Artstation - Devansh
- ChatGPT Image of
Quinn Varanin
- Image Edited Myself
- Canon Link:
- Scimitar - Darth Maul's Personal Ship
- Star Courier - Republic Sienar Systems
- Permissions:
- Primary Source: N/A
- Manufacturer:
- Malsheem Hypernautics and Manufacturing
- The Kainate
- Special Request of Delsin Shaw
- Affiliation: Individual Use - Delsin Shaw
- Market Status: Closed Market
- Model:
- Heavily Modified and Redesigned Star Courier
- Named "Quinn's Passion
- Production: Unique
- Material:

TECHNICAL SPECIFICATIONS
- Classification: Sith Stealth Infiltrator, Artifact Vessel
- Role: Multipurpose
- Length: 27 Meters
- Width: 19 Meters
- Height: 6 meters
- Armament: High
- Air-to-Air Weaponry
- Abyssal Lash Cannon MK I (2x Wing Mounted)
- Qorrak Heavy Lash Cannon MK I (2x Wing Mounted)
- Shriekfang Swarm Pod MK I (2x Side Hull Mounted)
- Seeker Missile Rack MK I (2x Belly Mounted, Hidden)
- Dedicated Rear Mine Projector
- Weapons & Ordnance Systems:
- Air-to-Air Weaponry
- Defenses: Very High
- Aegis of Shadows Shield Generator MK I
- Nullheart Core MK I
- Advanced Reinforced, and Ablative Armour and Hull Plating.
- Advanced Deflector Shield (Ray, Particle and Concussion Barriers; Overlaid.)
- Auxiliary Settings: Standard / Tactical Shield, Assault Shield, Grab-Safety, RAS, [Double Front.]
- Reinforced Ionic Shielding.
- Advanced Anticoncussion Field Generators
- Advanced Emergency Thrusters (Chemical Propellent-based and Retro-Thrusters.)
- Advanced EWAR, Electronic Countermeasures, Chaff, Flare Launchers, Sensor Jammers, Targeting Jammers, Etc.
- Squadron Count: None Rating.
- Maneuverability Rating: 800 DPF - Extreme Rating.
- Speed Rating: Extreme Rating.
- MGLT: 160 MGLT
- Maximum Atmospheric Speed:
- 4,478 Km/H (Mach 3.6 - Super Sonic) Max Full Throttle
- 6,175 Km/H (Mach 5 - Hypersonic) Max Full Throttle w/SLAM
- Hyperdrive: Equipped.
- Primary Hyperdrive: Class 0.11
- Secondary Hyperdrive: Class 6.
- Primary Hyperdrive: Class 0.11
- Engine Unit(s):
- Primary Power Plant:
- Secondary Power Plant: Voidflame Core MK I
- Passengers: 6 (Six Human Passengers)
- Droid Detachment (Stored in Storage Bays)
- Droid Detachment (Stored in Storage Bays)
- Crew Complement (Optimal): One Pilot, Integrated Droid Brain
- Crew Complement (Skeletal): Integrated Droid Brain.
- Escape Craft: None
- Cargo Capacity: Very Small
- 80 Kilograms - Survival and Maintenance Equipment
- FAE/V-01 “Emeici” Shock Attack Speeder Bike (X1)
- Consumables: One Week.
- Standard Sensor and Targeting Systems.
- Standard Avionics Package and Navigation System.
- Precision MicroJump Computer.
- Standard Life Support System, with Inertial Compensation System.
- Automatic Polarizing Canopy (Integrated Resistance to Blinding Lights; Synthetic or Natural.)
- Standard Damage and Hazard Control Systems.
- Standard Anti-Ion Emission Tracker (Anti-Hyperspace Tracking.)
- Standard Tractor Beam Shroud; Anti-Tractor Beam - Activated System.
- Standard Communication Systems, with Encrypted Military Keys.
- Standard Shift and Relativistic Shielding.
- Standard Landing Configuration and Retractable Struts.

Custom Pinup Art of Quinn Varanin
ADVANCED SYSTEMS
- Control & Pilot Integration Systems:
- Pain Link Coordination Suite Mk. I
- Wraith Command Casket Mk. I (Fighter Variant)
- Oblivion Cortex Relay Mk. I
- Wraith Sense Threat Processing Unit Mk. I
- Nightfang Targeting Visor Mk. I
- Trazkhaal Harmonizer Mk. I
- Vrahlgeist Symbiote Node Mk. I
- Shadow Mind Auxiliary Control Core Mk. I
- Sith Spellweave Relay Network MK I
- Shadow Mind Integration Node MK I
- Opaque Hardlight HUD system
- Adasan Obelisk Communication System
- State of the Art Internal Systems:
- Antisepsis Field, with Hermetic Cockpit Seals; Vacuum-capable.
- Integrated Wayfinder and Star Compass Mount(s,) with various Connection cables.
- Rapid Disembarkment / Ejection System.
- Non-Force User Locking System
- Abyssal Transmutator Core MK I
- Onyx Swarm Nanoforge MK I
- Gravethresher Extraction Loom MK I
- Sable Weave Loom Engine MK I
- Chimeric Synthesis Crucible MK I
- Nethersteel Enclosed Sith Meditation/Forge Room
- Blood Forged Aurodium Sith Meditation/Forge Room
- Cybersecurity Systems:
- Electronic Warfare & Disruption Systems:
- Life Support Systems:
- Networking & Sensor Systems:
- Power, Biology, & Dark Systems:
- Stealth Systems
- Art Countermeasures:
- Internalized Shield Generators, and Emitters.
- Internalized Fusion Reactor.
- Anti-Ordnance EM Probe(s.)
- Missile Deactivators, and Sensor Inverters.
- Animated Metal Sealant, with Automated Repair Remote.
- Blood Lock Transponder MK I
STRENGTHS
- Extreme Maneuverability and Speed - MGLT 160 and Extreme DPF Rating make this one of the fastest and most agile craft in existence. Its Voidflare Ion Engines, Eclipse Maneuvering Jets, and SLAM system allow it to operate far beyond normal interception speeds, even at Mach 5 in-atmosphere. Precision movement is enhanced by advanced retro-thrusters and chemical propellant-based backup thrusters, giving it sharp performance in both space dogfights and close atmospheric weaving.
- Dark Side Integration & Semi-Sentience - Sith Spellweave Relay, Oblivion Cortex Relay, Shadow Mind Integration Node, and Vrahlgeist Symbiote Node hint at semi-sentient behavior, likely able to interface or even bond with the pilot. Pain Link Coordination and Wraith Command Casket suggest a neural or Force-linked control system, offering reaction speeds and intuitive maneuvering akin to precognition for Delsin Shaw.
- Superior Stealth and Cloaking - Shadow Cloak Matrix, Abyssal Veil, Dark Side Distortion Field, and Specterfield Null Mantle make this ship a phantom among fighters. Combined with Silent Drive, anti-tractor beam systems, and advanced EWAR, it can phase through most sensor webs, lockdowns, or patrol grids undetected.
- Advanced E-War & Cyberdefense Capabilities - The Reaper Shroud Suite, Nazrûl Disruption Core, and Runesliver Harmonics Array allow it to jam, scramble, or confuse enemy targeting systems and incoming missile locks with ease. With Noctucrypt, Pyrekhaz, Ironveil, and Vyraksh systems, this craft has nearly unmatched protection against slicing, electronic hijacking, or remote manipulation. Ideal against AI or technologically advanced adversaries.
- Heavy Weaponry for a Compact Frame - Despite its relatively small size (27 meters), this ship is bristling with exotic weapons: Qorrak and Abyssal Lash Cannons, Shriekfang pods, missile racks, and mine deployment systems allow for multi-directional, multi-role engagement—from interception to area denial. The Bloodhail Ordnance Conductor and Nightcoil Vector Matrix suggest heavy firepower modulation and channeling, meaning attacks can be highly specialized per target.
- Exceptional Defensive Systems - Aegis of Shadows Shielding, Layered Deflector Arrays, and Reinforced Ablative Armor provide excellent coverage against kinetic, energy, ionic, and even metaphysical threats (such as Force-based attacks). Animated Metal Sealant and Automated Repair Remotes allow for in-combat repairs, adding longevity in sustained engagements.
- Dark Side Powered Resilience & Synergy - The Soulfire Reactor, Hemophage Web, and Sacrifice Relay make this ship quasi-biological, feeding off life, pain, or even Force rituals for power or repair. Its Gravebind Mesh, Bloodwrought plating, and Blackstone components give it natural resistance to Lightsiders, Force powers, or metaphysical scrying.
- Modular Internal Systems for Ritual, Forging, and Command - Featuring dual Sith Meditation/Forge chambers, wayfinder mounts, and Onyx Swarm Nanoforges, the ship doubles as a mobile dark side sanctum. Delsin can craft, meditate, and use the ship for rituals mid-flight. With Command interfaces (Sovereign Link Array, Shadowlink, Psicom Array) enable fleet or drone command from the cockpit.
- Extreme Complexity & High Maintenance - The sheer number of exotic systems, such as biotech, alchemy, Force-linked, mechanical. Requires constant upkeep, recalibration, and likely Force-user interaction.Non-specialist technicians or Force-insensitive crews would be unable to repair or maintain most systems, isolating the ship from easy resupply or maintenance.
- Limited Operational Endurance - One-week consumables and minimal cargo (only 80kg) severely limit its use in long-term operations or supply runs. Its support systems prioritize ritual use and pilot survival, not extended mission capability. No backup fuel systems beyond the alchemized power cores.
- Single-Pilot Dependency - The craft is entirely designed around a single operator. Delsin Shaw. While it has an Integrated Droid Brain, full functionality likely requires his unique biometrics, pain threshold, and possibly Force presence. In his absence, the ship is largely inert or hostile to others.
- No Squadron Support - With a "None" squadron rating, this is not a multi-fighter platform. It's a lone wolf ship. In large-scale engagements, its lack of backup or ability to coordinate directly in flight formations becomes a tactical drawback.
- No Escape Craft or Redundancy - There are no escape pods or emergency eject vessels.The "Rapid Ejection" system might save the pilot, but only under controlled failure scenarios. In catastrophic events, survival chances are low.
- Vulnerable During Stealth Entry or Exit - While heavily stealthed, weapons must decloak or power up to fire. This leaves it vulnerable in that transition window. If caught during reentry or weapon warm-up, the craft could be overwhelmed, especially by multiple foes.
- Possible Overdependence on Dark Side Systems - Core systems like the Sacrifice Fed Relay, Soulfire Node, or Fleshcoil Web may feed on pain, rage, or Force energies.This implies potential feedback damage or maddening psychological effects on the pilot over prolonged exposure. It may exact a spiritual toll or manifest erratic behavior if Delsin is already wounded or emotionally unstable.
- Unique Design = No Spare Parts - With components from Greystone, Globex, Sith Artisans, and customized alchemized tech, no standard replacement parts exist. Damaged systems may become irreplaceable, requiring costly or dangerous rituals to restore.
- Not Designed for Heavy Capital Combat - While terrifying to starfighters, corvettes, or shuttles, its weaponry and shields are not ideal for direct engagement with capital ships. No capital-grade beam, torpedo, or macro weapons.
DESCRIPTION
The ship designed for Delsin Shaw is more than a starfighter or a tool of war. It is an extension of his mind, spirit, and philosophy, crafted as both a vessel of annihilation and an instrument of control. Every piece of this starship has been meticulously engineered and alchemically bound to fulfill a deeply personal role in his life: to serve as his sanctuary, his sword, and his shadow. Constructed under the auspices of Malsheem Hypernautics and Manufacturing, and made available to Delsin Shaw only through a special commission via his ties to the Kainate, this craft is a unique and irreplicable artifact. Not just a product of high technology, but a masterwork of Sith engineering, Force-infused machinery, and arcane design.
From its blood-forged and alchemized hull to the darkly aware systems embedded within, the vessel is uniquely tuned to Delsin's psyche and needs. Its construction incorporates Bloodwrought Plating, Gravebind Hull Mesh, Alchemized Sarrassian Iron, and Sith Blackstone, each material chosen for its innate resistance not just to conventional weaponry, but also to Force intrusion, lightsaber contact, and metaphysical scrying. The Bloodpane Viewports, while visually ominous, offer polarized, adaptive vision against flashbangs, solar flare, and even illusion-based visual distortions, making it ideal for environments both natural and supernatural. These materials mark the ship not merely as a combat tool, but as a shield against the metaphysical unknown, ensuring Delsin's safety in environments most would consider toxic, haunted, or sacrilegious.
The ship's offensive complement is staggering, blending brute force with esoteric weaponry. Qorrak and Abyssal Lash Cannons, Shriekfang Swarm Pods, Bloodhail Ordnance Conductors, and a hidden arsenal of mine projectors. Each designed not just to kill, but to terrorize and disorient. Makeing this ship a flying executioner. It is not a frontline brawler, but a surgical assassin. Striking from the void, disrupting command chains, and leaving behind wreckage laced with residual dread. The ship's mines, such as the Shadowwell Entanglement Mine and the Netherflare, are not mere ordnance but conceptual weapons. Tools of paralysis, misdirection, and horror. These systems allow Delsin to exert psychological dominance, making every engagement a trial not just of arms, but of willpower. They transform the battlefield into a stage for ritualized destruction.
Defensively, the ship is not just tough. It is uncannily resilient, protected by a hybrid layering of standardized and Force-enhanced shielding systems. Its Aegis of Shadows Shield Generator, combined with Ray, Particle, and Concussion barriers, ensure resilience against traditional kinetic and energy attacks, while the Nullheart Core and advanced ionic shielding neutralize EMP and ion-based systems that might cripple lesser ships. These defenses make the vessel nearly impervious to many standard engagement tactics. Which allow it to escape or obscure even the most technologically advanced sensors.
More than anything else, however, the ship's true strength lies in its integration of Sith sorcery and dark science. The internal systems of the Sarcostel Life Preservation, Pain-Link Suite, Oblivion Cortex, Vrahlgeist Node, and Wraith Casket are more than interfaces. They are a bond between vessel and pilot. Delsin doesn't merely fly this ship, he becomes it. The vessel responds to pain as signal, to thought as directive, and to rage as acceleration. Its systems are keyed to his biometric identity, and even incorporate non-Force-user locking measures, ensuring that it cannot be hijacked or used against him. The inclusion of internal alchemical forges, a Sith Meditation Chamber, and an Onyx Swarm Nanoforge indicates that this ship also serves as a mobile sanctum, a place where Delsin can perform rituals, craft artifacts, or engage in acts of dominion even while deep in space or fleeing from hostile territory. This aspect reinforces his identity as more than a warrior. He is a seeker, a manipulator of the arcane, and an executor of his own vision of order and control.
From a narrative perspective, Delsin's request for this vessel from the Kainate was not born of mere need, but of ideological alignment. The Kainate, steeped in traditions of shadow, empire, and dark alchemy, was the only faction capable of delivering a ship that fulfilled both his philosophical vision and his practical combat doctrine. To them, he is not merely a servant or an ally, but an agent of their greater narrative. A man who walks the knife's edge between control and destruction, embodying both precision and power. His request was likely seen as a statement of purpose: a declaration that he would serve not just as a tool of the Kainate, but as one of its instruments. One who would enact its will and expand its influence across the stars. In building this ship for him, the Kainate bound themselves to his cause just as he bound himself to theirs.
Delsin's rationale is layered. First and foremost, he required a vessel that could operate independently across long ranges, under stealth, and in high-risk situations. Whether target extraction, assassination, infiltration, or artifact recovery. With its high-speed engines, Class 0.11 hyperdrive, and hyperspace-resistant tracking defenses, the ship is perfect for long-range travel through hostile sectors or forbidden territories. Secondly, the ship offers him complete autonomy. He is both pilot and crew, with droid support limited to remote or disposable drones and two Carnifex-class Dark Troopers for physical support or boarding operations. Lastly, the vessel doubles as a symbol of power and isolation. A clear sign to allies and enemies alike that Delsin does not move with fleets or armies. He is his own warship, his own ritualist, his own executioner.
In essence, this ship is a manifestation of everything Delsin represents: autonomy, supremacy, sacrifice, and shadow. It is a machine of fear and finality, of total control wielded by a single hand. He does not merely fly this craft. He inhabits it, just as it inhabits him. To challenge the vessel is to challenge Delsin himself, and to fight it is to contend not with a ship, but with a personal doctrine of domination and survival crafted from blood, void, and pain.
Out Of Character Info
Intent:
Create a new ship for Delsin Shaw
Permissions:
Linked
Technical Information
Affiliation:
Delsin Shaw
Model:
"Quinn's Passion"
Starship Class:
Small Craft (1-50m)
Starship Role:
Stealth
Modular:
No
Material:
Listed in Sub
Armaments:
High, Listed in Sub
Defense Rating:
Very High
Speed Rating:
Extreme
Maneuverability Rating::
Extreme
Energy Resist:
Very High
Kinetic Resist:
Very High
Radiation Resist:
Low
Minimum Crew:
1
Optimal Crew:
1
Passenger Capacity:
6
Cargo Capacity:
Very Small
Last edited: