Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Starship V-wing Heavy Interceptor

Status
Not open for further replies.

OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Starfighter Interceptor (Anaxes War College Classification.)
  • Role: Dedicated Starfighter Interceptor, Light Escort, Close-Air Support, Etc.
  • Length: 8 Metres.
  • Width: 4 Metres.
  • Height: 6 Metres.
  • Armament: Low Rating.
    • [2] Dual Repeating Light Laser Cannon Turrets [Fixed Forward.]
      • Firing Modes: Single Cannon, Double Cannon.
      • Alternate Firing Modes:
        • Stutter-fire - Low-powered Bolts followed by Fully-powered Bolts.
        • Overcharged - Slow-firing Bolts with a Slightly Higher Damage Output.
        • Pulse-fire - Three-bolt Bursts, with a marginal Cooling Phase in between Firing Cycles.
    • [1] Automated Barbette Antimissile Octets [Retractable Cowling; Dual Fuselage Projectors (Fixed Forward.)]
    • [1] Flexible Warhead Launcher [Fixed Forward.]
      • Payload Capacity: Four Variable Warheads.
      • Firing Modes: Quick-lock Missile Launch, Standard Missile Launch, Multi-Missile Launch.
  • Defences: Average Rating.
    • Standard Armour and Hull Plating.
      • Composite Construction: Overlaid Materials Reinforce the Spaceframe without Compromising Space-worthiness.
      • Overhauled AR-08 Ablative Plating: Resists Thermal Abrasion during Atmospheric Re-Entry; and Marginally Reduces Hull Damage during Combat - Micro-Meteors and Astro-Navigational Hazards (Activates only when Particle Shields Fail.)
    • Standard Deflector Shield (Ray, Particle and Concussion Barriers; Overlaid.)
      • Auxiliary Settings: Standard / Tactical Shield, or Assault Shield [Double Front.]
    • Inclusive Ionic Shielding.
      • Capable of Resisting a Wide Variety of EMP and Ionic Attacks, but Can be Overloaded by Device Quantity and Potency.
    • Standard Maneuvering and Thrust-Vectoring Suite
    • Inclusive EWAR Suite - Electronic Countermeasures, Chaff, Flare Launchers, Sensor Jammers, Targeting Jammers, Etc.
  • Squadron Count: Average Rating.
    • Twelve Interceptors per Squadron.
  • Maneuverability Rating: 55 DPF - Average Rating.
  • Speed Rating: High Rating.
  • MGLT: 125 MGLT
  • Maximum Atmospheric Speed: 1,750 Km/H
  • Hyperdrive: Equipped.
    • Primary Hyperdrive Rating: Class 1.0.
    • Secondary Hyperdrive Rating: Class 8.0.
  • Engine Unit(s): Starfighter - Class Ion Engines, with Integrated Repulsorlift Generator(s.)
  • Primary Power Plant: Starfighter - Class Compact Fusion Reactor.
  • Secondary Power Plant: Solar Ionization Conversion Module(s) with Retractable Agrinium Collection Arrays.
  • Passengers:
    • One Astromech Droid (Bottom-Loaded. No Support Personnel Required.)
  • Crew Complement (Optimal): One Pilot, and Integrated Droid Brain.
  • Crew Complement (Skeletal): Integrated Droid Brain.
  • Escape Craft: One Escape Pod / Detachable Cockpit Module.
  • Cargo Capacity: 110 Kilograms.
  • Consumables: One Week.
STANDARD FEATURES
  • Standard Sensor and Targeting Systems.
  • Standard Avionics Package and Navigation System.
    • Precision MicroJump Computer.
  • Standard Life Support System, with Inertial Compensation System.
    • Automatic Polarizing Canopy (Integrated Resistance to Blinding Lights; Synthetic or Natural.)
  • Standard Damage and Hazard Control Systems.
  • Standard Anti-Ion Emission Tracker (Anti-Hyperspace Tracking.)
  • Standard Tractor Beam Shroud; Anti-Tractor Beam - Activated System.
  • Standard Communication Systems, with Encrypted Military Keys.
  • Standard Shift and Relativistic Shielding.
  • Standard Integrated VTOL System.
  • Standard Landing Configuration and Retractable Struts.
ADVANCED SYSTEMS
  • State of the Art Internal Systems:
    • Integrated Droid Brain, with Decentralized Artificial Intelligence Capabilities (Advanced Automaton, and Slaved Systems, Etc.)
    • Holographic Terminal Interface(s.)
    • Antisepsis Field, with Hermetic Cockpit Seals; Vacuum-capable.
    • Advanced Power Allocation System; Primary Modes: Engines, Weapons, or Shields.
  • State of the Art External Systems:
  • State of the Art Countermeasures:
    • Advanced Counter-Slicing Protocols and Equipment, with Quadruple Bio-hexacrypted Systems.
    • Advanced Biometric Equipment, Terminal Access and Military Encryption Protocols
    • Internalized Shield Generators, and Emitters.
    • Internalized Fusion Reactor.
    • Anti-Ordnance EM Probe(s) - Long-range Missile Interceptor.
    • Missile Deactivators, and Sensor Inverters; Short-range Missile Interceptors and Jammers.
      • Sensor Invertors - The Module, when activated, emits a pulse of Electromagnetic energy that Interferes with a Conventional Warhead's Seeking System. If affected, the Warhead's homing signal could be inverted, allowing the Projectile to be returned to sender.
    • Animated Metal Sealant, with Automated Repair Remote.
    • Seeker Nanomissile Warheads; Rear-firing Missile Interceptors - Requires Missile Target-lock to Properly Intercept Incoming Warheads.
    • Squadron Mask; Disables Starfighter's Transponder via Dedicated Jamming Module, Requires Additional Starfighters to Increase Potency during a Dogfight.
Strengths
  • Highly Automated, with Animated Metal Sealant, Automated Repair Droids, and Minor Regenerative Properties.
  • Comprehensive Countermeasure, Sensor and Targeting Suite.
  • Small Forward and Rear Attack Profile - Lower Probability of Scoring Hits.
  • Performance Enhancements:
    • Shielded and Aerodynamic - Marginal Increase(s) in Speed and Maneuverability in Atmospheric Conditions.
    • Advanced Power Coupling(s) - Capable of Shunting additional Power to Shields, Weapons, or Engines for Marginal Performance Increases.
  • Squadron Mask - Disables Starfighter's Transponder via Dedicated Jamming Module; Best Used in Dogfights due to Pilot Confusion.
  • SLAM System; Temporary Speed Boost at the Cost of Disabled Armament.
  • Sensor Inverter; Short-ranged Missile Redirector via Microburst EM Pulse - Works best with Conventional Warheads.
Weaknesses
  • Heavy Automaton and Slaved Systems; Combat Performance is Significantly Hindered if Disabled by EMP attacks or excess Ionization.
  • Limited EMP and Ion Resistance(s); Sustained Damage is Dependant on Attacking Device(s) Potency / Scale and Proximity.
  • Fixed Forward Weapon Placements; Consistent Reorientation for Target Acquisition.
  • Repulsorlift Jammers; Proximity Dependent as Jammers are Less Effective at a Distance.
  • Advanced Power Couplings - Notable Dips in Operational Performance when Power's Allocated away from Major System(s.)
    • Shunted to Engines: Weapons and Shielding are Weaker.
    • Shunted to Weapons: Speed is Reduced and Shielding is Weaker.
    • Shunted to Shields: Speed is Reduced and Weapons are Weaker.
  • Large Dorsal and Ventral Attack Profile - Higher Probability of Scoring Hits.
  • Squadron Mask - Disables Starfighter's Transponder via Dedicated Jamming Module; Ineffective at Range.
    • Conventional Sensors are Not Effected and the Starfighter / Squadron can still be Targeted.
    • Requires a "Cooldown" After Each Use.
  • SLAM System; Reroutes Power from Weapons to Engines - Temporarily Disables Armament.
  • Assault Shield - Double Front; When Utilized, Port, Starboard and Aft Shielding is Weaker than the Bow / Fore Vector.
  • Sensor Inverter; Works best with Conventional Warheads; Higher Chance of Failure in more Advanced Warheads.
DESCRIPTION
In the aftermath of the Core-Imperial Confederation’s sudden, and inexplicable collapse, the Republic Engineering Corporation found itself in possession of a priceless artifact. It was a functioning database that possessed the ancient schematics of vessels that were long-forgotten by the Galaxy at large. Every warship and starfighter that ever served the Old Republic were now in the hands of those that had the skills to give their venerable designs new life within the modern era. As more and more code was translated from one database to another, the various design teams within the Shipwright Division began rolling out their newfound designs to the Board of Directors; who ultimately gave them the green light to pursue the various items that were attached to Project: Restoration.

Whilst several design teams found themselves in possession of ancient schematics for the largest vessels within the Old Republic’s navy, there was a team that found itself tasked with re-creating the smaller vessels. The intent was to flesh out a prospective customer’s navy with combat-capable warships that would be able to fit a variety of roles, but within their respective classifications for costing and staffing purposes. Much to the chagrin of Warlord’s across time and space, there was no such thing as a perfect warship. Thus, as it ever was, entire armada’s were populated by warships that filled a multitude of roles - each seeking to cover the weakness of their sister ships.

However, despite the ever-increasing amount of gargantuan starships, there was an ever-present need for fast-moving interceptors; who’s mission profile was to engage hostile warheads and starfighters.

With such thoughts in mind, the technical architects at the Republic Engineering Corporation looked to the past in order to create a vessel worthy of the myriad demands of the future. In diving into the proverbial treasure that the company recently obtained, they found the technical schematics of the Alpha-3 Nimbus-Class V-wing Starfighter - which acted as both a space superiority and interceptor. The aerodynamic frame and narrow structural profile made the starfighter a nightmare for whoever found themselves flying against the Nimbus.

Thus, the design team believed this venerable starfighter would be a perfect fit for the modern era; especially when discharged warheads were becoming more and more prominent on the spatial battlefield.

As the schematics that came before it, the V-wing found its internal systems wholly gutted and replaced by highly advanced components that weren't available during the tumultuous throes of the Clone War. In addition to the system's overhaul, the design was given two fuselage-mounted laser cannons; which were stutter-fire capable and permitted the pilot to swiftly draw a bead on their target - without having to alter their projected trajectory. While considered standard by any means in regards to an Interceptor's armament, it was further supplemented by armoured Antimissile octets, which would assist the craft in shredding through missiles and hostile starfighters alike. However, those aforementioned weapons didn't have the range of their plasmatic cousins and forced the pilot to get a lot closer than they'd like in order for their spent munitions to strike home.

As before, the only thing that remained was a name. While they originally wanted to name the vessel after a Hero of the Clone Wars - REC eventually believed that it would be in poor taste due to the horrors that transpired during that violent era. So, they settled on bequeathing the ancient moniker of the 'V-wing' to the Interceptor, on account of its structural design when viewed in its landing configuration.

 
Last edited by a moderator:
Modification Summary:
  • Changed Submission Title.
  • Replaced Defences, Special Features, Advanced Systems, Strengths and Weaknesses. Fast-track and Fire-linked are best used sparingly, lol.
  • Added various Components from SW: Squadrons to flesh out the Starship's countermeasures.
This submission is ready to be tossed back into the Starship creation subforum.
 
Submission Name: V-wing Heavy Interceptor.
Link to Submission:
[Click Here.]
Reason for Pre-Factory Request:
Evidently, there's been some clarity issues that weren't caught during the review phase. So, I'd like this pulled to have them addressed and fixed.

Moved to pre-factory per OP request.

Please remember to include a list of changes made when you tag a member of factory staff to move the submission to live judgement.
 
AMCO AMCO / Matthew Locke Matthew Locke - Submission modifications are complete.

Modification Changelog:
  • Updated Materials Section to Better Reflect the Defences.
  • Updated Defences to include Various maneuvering systems and clarifications.
  • Replaced Advanced Terminology in Defences with Inclusive.
  • Updated Standard Features with Enhanced Sensor Invertor and Squadron Mask Descriptor.
  • Re-wrote the Squadron Mask Strength and Weakness to Better Represent the Descriptor in the Advanced Systems.
  • Re-wrote the Sensor Invertor Weakness to Incorporate Details from the New Descriptor and Introduce a Higher Chance of Failure.
  • Re-wrote the Strengths and Weaknesses sections to better Clarify the capabilities of the Starfighter.
  • Further fleshed out and clarified the capabilities of the Starfighter's armament.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom