Netherworld
Well-Known Member
Good morning, Chaos! As the season of invasions and all-out war begins, I come to you with a suggestion. I’d like you to weigh in on this in a healthy, civil debate, and hopefully we’ll all emerge the wiser for it.
Without further ado: Reasons to target capital planets.
Now, what happens if the attackers still win? Well, they get the planet. And that’s it.
See how the logic starts to limp here?
My suggestion is this: let’s make capital planets attractive as targets. Let’s give MFs some sort of incentive to go after that high-risk target. As it is right now, a capital planet invasion is simply more difficult, with zero rewards for that extra effort at the end. It’s why we don’t see any (or almost any) capital planet invasions.
And here’s where you, Chaos, come in. What would be an appropriate high-gain reward to be seized in the event of invading and successfully conquering another Major Faction’s capital planet?
Suggestions to date:
Without further ado: Reasons to target capital planets.
As evident above, the defending MF gets perks for being attacked on the homiest of its turfs. I think we can all agree this makes perfect sense.2. The Defending Major Faction of a Capital Planet gets the following buffs during an Invasion targeting the Capital Planet:
A: Invasion Minimum Post Count: +100 Posts
B: Faction Aid Requests: +5 Writers
Now, what happens if the attackers still win? Well, they get the planet. And that’s it.
See how the logic starts to limp here?
My suggestion is this: let’s make capital planets attractive as targets. Let’s give MFs some sort of incentive to go after that high-risk target. As it is right now, a capital planet invasion is simply more difficult, with zero rewards for that extra effort at the end. It’s why we don’t see any (or almost any) capital planet invasions.
And here’s where you, Chaos, come in. What would be an appropriate high-gain reward to be seized in the event of invading and successfully conquering another Major Faction’s capital planet?
Suggestions to date:
- The Capital Planet hex goes neutral upon victory, capital planet goes to attacking MF
- The Capital Planet hex goes to the attacking MF
- The losing Faction being unable to stage Dominions/Invasions for a Week/Set Period of Time (as they'd have to relocate their capital, government, structure and so forth)
- Or perhaps the next Invasion(s) against that particular Faction is easier to win (thus offsetting the difficulty of taking the Capital Planet in the first place, or perhaps providing an even greater benefit)