Bullets and power-cells



- Intent: Create a Starfighter for Lyra Scarlet.
- Image Source:
- Ship Image
- Headers/Dividers made by me.
- Canon Link: Canon Ship
- Permissions: FAE Permission
- Primary Source: N/A

- Manufacturer: Priddy General Engineering And Manufacturing
- Affiliation: Lyra Scarlet
- Market Status: Closed-Market
- Model: Crimson Shadow
- Production: Unique
- Material:
- Theadian Viewports
- PGEM/C-0036 Dunalmite Hull
- Seigurium Light Additional Plating
- Laminasteel Reinforcing Rods
- Ferrocarbon Frame

- Classification: Gunship
- Length: 21.5 meters
- Width: 21.3 meters
- Height: 7.8 meters
- Armament: Extreme
- Two Double Barrel PGEM Assault Laser Cannon's
- One PGEM Blast-Spray Cannon Mk IV
- One PGEM Standard Ionized Particle Cannon
- Minelayer System with Modified Catapult Pressor Launcher
- Seismic Charges (9 Rounds)
- Or Variable Space Mines (9 Rounds)
- One Tractor Beam Projector
- Two Concealed Proton Torpedo Launchers (4 Missiles Each)
- Two Missile Launcher Systems - (3 Missiles Each)
- Potential Loadouts
- Fragmentation Missiles
- Armor Piercing Shell
- Incindiary Missile
- Electro-chaff Missile
- EMP Missile
- Flame Carpet Warhead Missile
- Gas Torpedo
- High-explosive Missile
- Heat-seeking Missile
- Stalker Missile
- Brilliant Missile
- Bunker-buster Missile
- Huntmaster Missile
- Xenotoxic Missile
- Homing Missile
- Ion Missile
- Defenses: Very High
- Squadron Count: None: 0
- Maneuverability Rating:
- High(Standard)
- Average(Boost Mode)
- Very High(Agility Mode)
- Speed Rating:
- High(Standard)
- Very High(Boost Mode)
- Average(Agility Mode)
- Hyperdrive: Class 2

- Common Systems -
- Shielding Systems -
- Navigation/Sensor Systems -
- Counterdetective
- Sensor Buoy
- VT-Refraction Sensor
- Communication Systems -
- Additional Systems -
- Engine, Propulsion Systems -
- PGEM-CFR-HG With Class 2 hyperdrive
- PGEM-VOID Engine (3)
- Attitude Thrusters
- Atmospheric Thrusters (Emergency)
- Security Systems -
- Oversight Systems -
- PGEM-QKDM Co-pilot/Automated Flight Systems


Bristling - The weapons systems aboard are more than capable of dealing with your typical starfighters in a dogfight, and can threaten some larger ships as well.
Armored Up - With a robust armor plating, shields, and damage control systems, the ship can take a decent beating.
Speed - Using three of the VOID engine systems in optimal alignment, a baseline speed well above the standard was achieved.
Agility - Linking three of the VOID engine systems together after optimizing the vane systems, a baseline agility well above the standard was achieved.
Jamming Systems - Two systems paired together make this ship a nightmare to find. With an ever changing paint scheme that can match its surroundings, and a sensor fooling system to boot, this is the perfect ship to make daring raids and slippery getaways.

I'm Sorry Dave - The vessel is more than capable of being operated by a single pilot that is tied to the on board droid flight system. Anyone not cleared by the system however might find themselves locked in the flight cabin or the system non-responsive. As well, when operated by a single pilot with the on board droid, the combat capabilities of the vessel are reduced.
Variables - When the VOID systems are active, it detracts from the appropriate capabilities of the vessel; i.e. making the vessel slower but more maneuverable and vice versa.
Dead Giveaway - The downside of having the Vanish system is that any use of the weapons systems besides the minelayer will break the charade.
Static Shock - The Electro-chemical Paint reacts to electric current and can be an issue when hiding if the need to change one's color scheme occurs. As well, if an outside current is absorbed by the paint, it could shift colors wildly.
Improperly Timed - When shifting the Electro-chemical paint to match the surroundings, an initial charge of electricity is used, and can cause detection by finely tuned scans.

Optimal Crew: 1 + 1 droid
Minimum Crew: 1
Passenger Capacity: 6
Cargo Capacity: 40 Metric Tons + 2 Speeder Bikes (70 tons without vehicles)
Consumables: 1 month
A vessel sent in for modernization from an unknown client, the Crimson Shadow was a jewel to be handed given the specs that were requested.
Older systems such as rotating blasters were swapped out for a dedicated high potency Spray-blast cannon. The old ion cannon was replaced with a higher grade ion cannon from the PGEM catalog along with an overhaul of the missile system as a whole to allow for more variety to be used. The seismic charge launcher was largely left alone given the soft spot many of the designers at PGEM had for the weapon system however, simply cleaning and maintaining the system until an idea struck to enhance the system a little. Modifying a catapult pressor until it was able to tightly focus its pressor beam only on the seismic charge itself rather than the munition and the surrounding panels of the rear of the starship. Content with that modification, the overhaul continued by adding additional sensor masking systems along with a reactive paint scheme to alter the paint job of the entire ship.
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