Star Wars Roleplay: Chaos

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Event October Flashpoint: Chaotic Campaigns

Suggestion;

I think that, given that these are supposed to be large campaigns that put the onus on major factions to complete 200+ post invasions as a way to show the scale I think that a smart choice would be to allow so that the attacker can decide how many allies are allowed in the invasion. Not to say they can decide to have any and their enemy none, but to set a 5+ number.

This would allow for these massive battles to really focus on the two actual factions involved whilst also demanding more of the individuals whilst also not making it a massive cluster.

Valiens Nantaris Valiens Nantaris lemme know whatcha think.
 
In this thread an update to invasion timing was made;

"A Major Faction may only start one Invasion at a time and may not serve notice to start another until the original invasion is completed."

Does this apply to these campaigns? Once a campaign invasion has completed its two week duration, another may immediately be initiated?

Valiens Nantaris Valiens Nantaris
 
Of course this isn't an escalation to 5 hexes. In many cases this is a cloud break. This is going from -0 to -1 for a defender based on the result to possibly +5 to - 20

This flashpoint can easily up the stakes over 2500% for an invasion thread.

This gonna be fun.
 
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