Star Wars Roleplay: Chaos

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Event October Flashpoint: Chaotic Campaigns

As part of our continued update of rules and mechanics we have decided to use the Flashpoints both more regularly, and for experimental rules changes. Each month will have a different theme and after they are done we will take a look at what's happened and see what worked and what didn't. If we feel they worked well then with some tweaks they will become part of the sites rules.

The Flashpoint rules for Dominions will not be used for this month.


So, for October we have Campaigns


At any stage a Major Faction may launch a Campaign against an adjacent Major Faction provided the attacking Major Faction are not currently the attacker in another Campaign or Invasion. A Major Faction may only be the target of one Campaign at a time. A Campaigns are large scale Invasions where the stakes to win or lose are higher.

Campaigns follow all rules for Invasions with the following exceptions.



  • The completed Campaign thread must have a total of 200 posts from all parties.
  • When an attacking faction declares its intent to launch an Invasion they may choose between 2-5 adjacent hexes (either directly or which could be made adjacent through conquest). This may not include a capital hex unless it is already directly adjacent.
  • If the attacker is the winner of the Campaign they immediately take possession of all the chosen hexes.
  • However, if the defender is the winner of the campaign they may take that same number of hexes from the attacker. The hexes taken must otherwise conform with the rules mentioned above.
  • In the case of a drawn campaign both sides receive 2 hexes.

Factions may declare their intent to launch a Campaign from the 24th of September (GMT) to begin in 7 days on the 1st, as per the usual invasion rules.

Launching a Campaign is a risk, but the prize is significant.

For clarity about which hexes may be chosen, here is a theoretical example of what 'made adjacent through conquest' means. (With apologies to SJO)

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Or they might choose up to 5 hexes to attack which are already adjacent or any combination in between.

It is not expected that factions try to write stories in all the hexes targeted, but rather choose a location they feel is interesting. The other conquests one way or another are the result of this victory or defeat.

We will evaluate how this goes in October and if it works it will be tweaked based on suggestions and added to the rules.
 
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Uriel Kahn

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U
IF this goes well is there a chance of implementing these rules to regular use? Or something similar?
 
Hailyn Hailyn
Contagious Assault, Relentless horde, Inward perfection are all disabled for the month so we can get as much potential data as possible.

Flashpoints are special events and so can supersede or change the current rules around.

I have added a qualification that a faction may only be the target of one campaign at a time - to prevent any one group being attacked multiple times.
 
Well-Known Member
Hailyn Hailyn
Contagious Assault, Relentless horde, Inward perfection are all disabled for the month so we can get as much potential data as possible.

Flashpoints are special events and so can supersede or change the current rules around.

I have added a qualification that a faction may only be the target of one campaign at a time - to prevent any one group being attacked multiple times.

I'm going to go out on a limb here and make the assumption that any and all Mandates which have any bearing on Invasion rules are to be assumed suspended, so as to not muck up the results of these campaigns? For example, a faction with Fortress Worlds, would this mean the selected worlds are precluded from being targeted by Campaigns unless the offending faction is directly adjacent to each of these hexes as normal? Or does that Mandate still apply?

If they can be targeted, and since they have the same protections as a Capital, if a Defending Faction were to Win a Campaign and defend all of their Fortress Worlds, would they be awarded the extra hexes that are given to them for defending these worlds, in addition to the hexes awarded for being victorious in a hostile Campaign?
 

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