Star Wars Roleplay: Chaos

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Factory Denied NZ SP-1A Shield Generator

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OUT OF CHARACTER INFORMATION
  • Intent: To create a general purpose shielding system for ships
  • Image Source: [X]
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Very Heavy
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Other-not specified above: Average
SPECIAL FEATURES
  • Reserve Generator allowing for secondary shield with 50% power of the first shield.
  • Dual layered shield expansion to optimize general shield strength and lower shield penetration
STRENGTHS
  • NONE
WEAKNESSES
  • Very Heavy: Due to the shield generator's weight, it is limited to use in ships meassuring 1000m and upwards, as it would be way too cumbersome for smaller ships to install.
  • Poisonous parts: Should the shield generator get damaged in combat, it can't be repaired by organic being without protective gear, as the infinium parts are poisonous due to high mercury content.
DESCRIPTION
With the growing market of shipplacements, Nargath Holdings had decided that their focus on mainly weapons came at the disadvantage of being overly reliant on other companies for their defensive ship placements. As such, engineers were encouraged to start thinking of ways to increase the company's portfolio by also penetrating the market of defensive ship placements. Engineers worked around the clock, eventually deciding on coupling the famous Repulsor Ion Arc Reactor to an electronically charged Infinium 1458 coil for optimal generation of an electromagnetized shield, by using the coil in an infinium 1458 core with an opposite current running through it, the shield generated by this polarization is more powerful and capable than most commonly found shield generators.

To increase the shield placement's overall power, the engineers used not just one, but two RIAR, making it so that not only did the SP-1A shield generator have a back up powersource in case of emergency shielding being necessary, it also made sure that should the generator lose the juice from the primary reactor, they could still throw up a secondary shield with about 50% the power of the primary shield, which would prove crucial in heated combat situations.

Alas, the use of two reactors also caused the generator to be quite large and heavy, making it impossible to be installed in ships under one thousand meters in length.
 
Last edited:
Credius Credius

I am just going to mention this here.

A shield generator that is able to protect against pretty much any kind of weaponry, including ones that are meant to take out shielding. With weaknesses that are negligible, and don't have any kind of counter other than "Force powers and Acid."

I would like to see some more weaknesses added to what you have that are more substantial.
 
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