THE UNDEFEATED
SUMMARY: To give a high risk/high reward mandate suitable for warring factions to utilise. And to also make the choice of which planets to invade more strategic. It essentially provides genuine consequences that can be largely impactful ICly for large scale wars.
STRENGTH: For every six hexes a faction acquires, the faction can make one of their planets [1 per hex] a stronghold. A stronghold is a highly fortified location, and can request an additional ally slot for every additional stronghold currently held by the faction. Additionally; if the defensive faction successfully repels their attackers, they will establish a new frontier defence for that stronghold, gaining a total of hexes equal to a third of their currently held amount of strongholds.
[the information required here, numbers would be given to the RPJ's to limit their workload.]
WEAKNESS: If the defending faction loses a stronghold invasion, the loss of such a stronghold cripples their forces in a particular area. They lose a number of hexes attached to stronghold's hex determined by their pre-existing amount of strongholds. Thusly, if a faction has six strongholds previous to the invasion, they lose a total of six attached hexes including the stronghold.
[I'm not sure if this is balanced, but I think its an awesome idea. Help me push this in a balanced but equally high scale direction.]
STRENGTH: For every six hexes a faction acquires, the faction can make one of their planets [1 per hex] a stronghold. A stronghold is a highly fortified location, and can request an additional ally slot for every additional stronghold currently held by the faction. Additionally; if the defensive faction successfully repels their attackers, they will establish a new frontier defence for that stronghold, gaining a total of hexes equal to a third of their currently held amount of strongholds.
[the information required here, numbers would be given to the RPJ's to limit their workload.]
WEAKNESS: If the defending faction loses a stronghold invasion, the loss of such a stronghold cripples their forces in a particular area. They lose a number of hexes attached to stronghold's hex determined by their pre-existing amount of strongholds. Thusly, if a faction has six strongholds previous to the invasion, they lose a total of six attached hexes including the stronghold.
[I'm not sure if this is balanced, but I think its an awesome idea. Help me push this in a balanced but equally high scale direction.]