Star Wars Roleplay: Chaos

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Approved Starship MSG/EDF-01 "Dingo" Patrol Corvette

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+ Sensor Play + With sensor jamming technology integrated into the communications operating system, as well as the deployable sensor decoys, the ship is readily capable of tucking tail and covering its tracks in an escape.
+ Shielding + The spacing of the engines mandibles leaves ample room for the shielding systems to be housed. Used from a capital ship, the shields are capable of withstanding abnormal amounts of punishment for a vessel this size.
+ Speed + High output ion turbine engines with numerous upgrades give the vessel a blistering speed.
+ Starfighter Surprise + A compact hangar and launch port are located on the belly of the ship, allowing the deployment of a squadron of starfighters as additional escort and anti-starfighter patrol.

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- Duck, Duck...Chicken? - A drawback of having the decoy system aboard is the constant need to check for the proper false or positive ship data transmission. As well, once visually identified, the jig is up.
- Three trick pony - There are a limited number of copycat pods aboard the vessel, totaling 3 to allow room for sensor buoys in one deployment.
- Speed - Due to the demands of high speed of this vessel, there is harsh wear on the engines, leading to possible difficulties in the field with malfunctions all on its own, possibly rendering single or multiple engines faulty and dysfunctional until put into port. Should the engines become damaged in an engagement, the issues listed before can becomes infinitely worse and would require either a tactical retreat, or ultimately destroying aforementioned engine and risk the ship.
- Starfighters - There is limited cargo aboard this vessel, requiring it to either deploy in friendly space, or be near a friendly resupply point. Long engagements are not what this vessel is meant for.
- Blind Spots - Based off of several Corellian designs smashed together, there exist large blind-spots for firing arcs of the vessel's limited weapons systems.
- Punching Well Below - The vessel can take the punishment doled out by capital ships, but has severely limited capabilities of engaging anything larger than itself. In a sustained firefight, this vessel will ultimately buckle beneath superior firepower and hull integrity.
- Limited Torpedo's - The fusion plasma cells for the torpedo system are large and the maximum loadout for this particular vessel is two of these power cells for total ammunition capacity is 20 shots.

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The Mistryl's need for a patrol craft was met with a simple sketch incorporating the blueprints of several Corellian vessels in a mish-mash of caf fueled design and spit-balling. With a dedicated hangar for a surprise in patrol capabilities, this ships design is more for active scouting rather than chasing down trouble makers. Used to spot the trouble before it begins rather than fight it.

The Mistryl's were pleased with the design and approved it for production within the Emberlene system.

(Changes made on first Review)

Added links to Permission from John Locke to use Locke and Key
Changed Production from Limited to Semi-Unique
Changed Speed from Very High to High.
 
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