Star Wars Roleplay: Chaos

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Mirdala Be'senaar

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[member="Raziel"]

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[member="Captain Larraq"]

I am exceedingly tentative about ordnance that can avoid shields.

The strengths of this submission are clearly not balanced by the weaknesses. Especially as for development you've linked an invasion thread you were in that has already been used for another submission.

I don't think in it's current guise and production I'd approve this under any amount of development.

It's a very nicely written and formatting submission though!

There are too many variables here to suggest a path forwards, but you need to strip a lot back or come up with some serious weaknesses for the torpedo or its host ship upon firing.
 
[member="Raziel"]

I reread the submission myself and realized that several aspects of the design were not as clearly spelled out as I had intended.

You know how sometimes you are so used to doing something that you forget how/why to explain what you're doing to other people?

Anyway. I went through and touched up the weaknesses section to better spell out some of the shortcomings of the design.

Give it a look over and tell me what you think. Personally, I understand why shield bypassing missiles are a cause for concern. But I guess I'm not seeing it as as big of an issue as you are. Because, of all the times I've engaged in naval combat threads... I really can't think of many examples where the defending writers took significant damage from anything short of a HLRHVC or a full broadside. And I saw that Draco recently subbed and got approved a shield bypassing torpedo that's 4-5 times the size of this thing and moves at... maybe two or three times the speed?

Anyway. Read it over again and tell me your thoughts.
 
Raziel said:
[member="Captain Larraq"]

About how much of a yield does it have compared to a typical assault concussion?
[member="Raziel"]

Assault Concussion? Much less. In my view, Assault Concussion Missiles are ICBM size missiles and warheads. Those are big, big, big "Destroy a City" size missiles.


This thing is designed to be roughly... two or three times as destructive as an actual real world Torpedo (used by submarines and such). Mainly because the largest real world ships are only about as large as frigates in SW and SW Chaos and this is designed to threaten cruisers and star destroyers. "Threaten" mind you. The destructive power is respectable, but it's the ability of the torpedo to bypass shields that makes it a real threat, not the "kaboom, F your city" sort of destructive approach that Assault grade warheads aim for.
 
[member=Raziel]


I suppose. At best I would say 2 or 3 times that. Or describe it as a decent sized Proton Bomb.
"One ton of kaboom" is about as specific as I can really get, since most Wookieepedia pages are fairly vague or inconsistent when it comes to a weapon's potential. That, and we don't get to see much in the way of capital ship weapons in the SW movies. So when I hear "Proton Torpedo", I think starfighter weapon. =/

The proton bomb was at least twice as powerful as the heavy rocket
The intent here is to create something that could, depending on who is taking the hit, be said to do anything from "Oh crap, why did that escort just blow up?" to "Heavy damage on starboard side. Shields are up, but we're showing significant structural damage."
 
[member="Captain Larraq"]

For all options:

Add a specification that they can only occupy 1/4 of a ships tubes due to (Insert reason here, perhaps complications of fitting)

Tone down the shield ignoring, state it's a little temperamental and only a third tend to pass through.

Option A
Remove stealth and shield

Option B
Remove shield disruptor

Option C
30 additional posts of development on build and test of the torpedo and and keep both.
 
[member="Raziel"]


I'm not sure if you saw the edits I made to my latest post in here, just wanna point them out.


Also, the Torpedo only has a Shield OR Stealth. Not both. The shield is the standard variant of the warhead. The stealth version of the ordnance is much more rare and is NOT to be used en-mass. *Death-stares at Draco*

And when it comes to shield bypassing capabilities... A good percentage of the ships put through the factory have double shields or extra strength shields or double advanced shields or some other combination of the above. Obviously, the more blinged out a ship's shields are, the lower the chances of this weapon managing to bypass them. The exact odds would be up to the defending writer to decide if he thinks this weapon would slip through and hit his ship's hull or not.


Anyway. With the above in mind (and a re-look at my last post in here), would we still be looking at 30 more posts of dev to keep the missile as-is?
 
[member="Captain Larraq"]

Those are not the edits requested. Please make those. I am happy for you to have both options A and B within the submission as long all requested edits are made

Please make an initial statement for clarity under the subheading of each torpedo e.g. This variant does not include the shield disruptor.
 
[member="Raziel"]

I went through and used bold colors to help readers differentiate between the Standard and Advanced version of the Torpedoes.


Raziel said:
[member="Captain Larraq"]

For all options:

Add a specification that they can only occupy 1/4 of a ships tubes due to (Insert reason here, perhaps complications of fitting)

Tone down the shield ignoring, state it's a little temperamental and only a third tend to pass through.
EDIT (because there was an error here somewhere):

To clarify, the above section from your post is mandatory and options A, B, and C are what I am allowed to choose from, correct?


Though not always successful at penetrating shielding when used against numerous layers of advanced shields or against particularly heavy shielding, the weapon still manages to be dangerous to heavily shielded ships due to the heavy explosive potential of the warhead. A weakness in the design is that in order to utilize the Field Disrupor, the torpedo must also disable its own shielding for the last half-second of flight. While this is done to enable the weapon to detonate directly upon the hull of an enemy ship maximizing the damage potential of the warhead, this also leaves the warhead particularly vulnerable during its final approach to target.

However, similar to the standard variant, the CW12-A must deactivate its cloak during the last half-second of its approach as it activates its Field Disruptor.

Will these two alterations and clarifications to the submission be sufficient in regards to toning down the shield bypassing effects?

Also, could you please elaborate on the 1/4ths thing?

I think I get where you are coming from. I don't want people spamming dozens of these warheads from capital ships or from an entire fleet. And I sure as heck don't want them spamming dozens of the advanced warheads either.

The advanced warhead is really only intended for use by individual ships. Like if a PC is captaining a small ship instead of controlling an entire fleet.

I'm just not sure how to best incorporate the 1/4ths part in a manner that represents the difference between the two types of ordnance, and I'm not sure how to do it in a manner that is restrictive to large capital ships and large fleets, but unrestrictive to individual ships and small ships.
 
So just to make it clear - apologies if it wasn't, the following two are required regardless of what you wish to pick:

For all options:
Add a specification that they can only occupy 1/4 of a ships tubes due to (Insert reason here, perhaps complications of fitting)

For the above, I am content if you put an OOC or IC note in line with your paragraph above:

"The advanced warhead is really only intended for use by individual ships. Like if a PC is captaining a small ship instead of controlling an entire fleet."

I know it says Limited, but people don't always tend to behave with production values and ordnance.


Tone down the shield ignoring, state it's a little temperamental and only a third tend to pass through.

The following three are options to choose from:


Option A
Remove stealth and shield
Option B
Remove shield disruptor
Option C
30 additional posts of development on build and test of the torpedo and and keep both.

I will review the submission now
 
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