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Mirdala Be'senaar

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Image Source: The Expanse, Battlestar Galactica
Intent: To make cool pewpew things and to finish the last project I had laying around.

Development Thread: Won an Auction, Shot some Stuff,


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Manufacturer: Mandal Hypernautics
Model: MH-CW12 Long Range Heavy Torpedo / MH-CW12-A Advanced Long Range Heavy Torpedo; "Mirdala Be'senaar"
Affiliation: Closed Market, Mandalorian Clans, Mandalorian Crusaders, SSC,
Modularity: Two Production Models, Variable Warheads,
Production: Mass Production (standard) / Limited Production (advanced)
Material: Alusteel, Electronics, misc


Description:

Long considered one of the premier minds in both naval warfare and related technologies, it was Captain Larraq's mastery of celestial objects in warfare that first earned the attention of warhawks across the galaxy. And, as fate would have it, those same celestial objects were to inspire the latest technological advancement to come from the mind of Larraq and be manufactured by the Mandalorian's corporation; Mandal Hypernautics. At the battle of Roche, where Mandalorian and Republic forces clashed alongside pirates, mercenaries, and terrorists, the capabilities of all captains involved were tested by the cramped and cluttered combat environment created by the dense asteroid belt and the burning debris of hulked ships. Feeling the need to design new ships and weapons to thrive in these conditions, should the Mando'ade again find the need to wage war within an asteroid belt, Rygel Larraq put his mind to work. The first creation to emerge was the freshly christened Roche-class Light Corvettes, a fast and powerful family of craft sporting top of the line sensors and some of the best armor plating available. More important than her speed and armor were the stealth technologies built into her design. With highly diffused thruster emissions, a low signature rating, and protection from both gravity and magnetic based sensors, the Roche-class was ideally suited for the hide-and-seek combat displayed during the Battle for Roche.

As good as she was though, she was but half of the combat package envisioned by Rygel Larraq. To truly secure the future of his people, the Mandalorian Clans would need an offensive weapon every bit as advanced and specialized as the Roche-class Light Corvette. And in the cluttered confines of an asteroid belt, only one type of weapon was capable of meeting these demands. Thus began the CW12 Long Range Heavy Torpedo, better known to the Clans as the Mirdala Be'senaar. While a traditional missile is fast, agile, and capable of operating at long ranges, a Torpedo is typically far larger, slower, and carrying a far larger payload. Weighing in at three tons each and measuring nearly eight meters long, the CW12 is a massive bit of ordnance that would be at home on even the largest of capital ships. Likewise, the weapon dedicates an impressive 1-ton of its weight to the warhead itself.

As with most objects of exceptional size, the Mirdala a pondering beast when compared to other ordnance designs. Moving far slower than most traditional starfighter or capital ship ordnances, the CW12 Torpedo travels at speeds comparable to a fast interceptor. While critics are quick to point out the weapon's low speed as a crippling weakness, the Mirdala's overall design turns that weakness into an advantage. The weapon's low speed has little to do with the weapon's thruster capacity but instead is done to enable optimal use of the available fuel within the weapon to achieve maximum range, likewise, the low speed of the weapon better enables the craft to avoid careening into rocks and other debris as it maneuvers towards its target.

Needing the ability to approach its target undetected, the CW12 is equipped with a number of compact stealth systems. Too small to generate gravitic distortions, the CW12 incorporates a Magnetic Resonator to hide the weapon from metal detecting and magnetic field reading sensors. Similarly, a system of Efflux Diffusion Baffles cools and scatters the weapon's ion trail, preventing the ordnance from being detected by its exhaust. Capitalizing on this, the targeting and navigational software of the Mirdala is programmed to try and keep as much cover between itself and its target as possible, enabling the dense debris and asteroid fields to protect the warhead from more basic sensors.

Relying upon the element of surprise, the Mirdala Be'senaar, when in use, is likely to be the first or only weapon to strike an enemy ship. As such, the weapon will likely be impacting a fully shielded ship and will have to contend with point defense weaponry for the last few seconds of its flight. To combat this, and to truly enable the CW12 to perform its role in the wars of the Mandalorians, two important systems were included in the design. The first was a micronized deflector shield emitter with just enough strength to withstand a few seconds of sustained damage from flak or a handful of point defense laser strikes. The second, more innovative addition to the design was the incorporation of a Field Disruptor. Capable of disabling an area of shielding physically touching the torpedo, the Field Disruptor activates during the last half-second before impact with a targeted ship.
Though the experimental technology does prove temperamental, often suffering damages en-route to the target ship thanks to the extensive debris fields these weapons are designed to navigate, the weapon tends to strike with devastating effect when it does decide to function properly. For the other two-thirds of the time, the torpedo's impressive payload is still enough to cause significant damage to a receiving party's energy shielding. Regardless of whether the Field Disruptor decides to function properly or not, a weakness in the design is that in order to utilize the Field Disrupor, the torpedo must also disable its own shielding for the last half-second of flight. While this is done to enable the weapon to (hopefully) detonate directly upon the hull of an enemy ship and maximizing the damage potential of the warhead, this also leaves the warhead particularly vulnerable to point defense during its final approach to target.

MH-CW12-A Advanced Long Range Heavy Torpedo

Not entirely satisfied with the design, Rygel Larraq continued to experiment with the CW12 concept. Recognizing that the torpedo's reliance upon debris for cover would drastically hamper its combat effectiveness outside of the occasional highly situational engagement, but also needing to work with highly limited space and power, a second, more advanced design was also created. By forgoing the energy shielding and increasing the already excessive price of the torpedo, the CW12-A is able to incorporate a MH-EW17 Active Camouflage system in its design. Now visually cloaked and covered in a layer of Reflec, among the other nuances of the camouflage system, the Advanced Mirdala Torpedo is capable of being used in significantly wider theaters of operation than the standard variant and is likewise able to operate at slightly faster speeds and longer ranges than the standard due to no longer needing to rely upon terrain to hide from hostile sensors as it approaches its target. However, similar to the standard variant, the CW12-A must deactivate its cloak during the last half-second of its approach as it activates its Field Disruptor.

Note: The MH-CW12-A is not intended for widespread use, fleet-wide use, or full-salvos from large capital ships. The weapon is intended to be used by small, PC commanded ships to help give them an edge against larger/more plentiful ships and to promote more interesting roleplay on a smaller scale than the fleet vs fleet setting.

Missile Guidance System

Incorporated within the CW12 and CW12-A Torpedoes is an advanced guidance system created and contracted through Hegemonic Automaton. Bordering the line between sentience and non-sentience, the droid brain created by Hannibal Oryen is capable of successfully guiding ordnance through all but the most dangerous asteroid belts and debris fields, distinguishing chaff and flares from enemy vessels, and out-processing the effects of most guidance jamming systems with ease. Tests comparing the capabilities of the CW12's droid brain against the capabilities of a human pilot produced a scant 0.12% deficiency in efficiency of navigating numerous obstacle courses and an 8% increase in overall targeting accuracy. And while no official reports are able to verify concerns that the processor of these torpedoes is capable of sentient thought, it has become a common practice of engineers while loading and handling the weapons to pet and speak to Mirdala Torpedoes as one would speak to a dog. Superstition among ordnance specialists is that a Mirdala Be'senaar will self-detonate if it feels neglected by its handlers, in spite of constant efforts from Mandal Hypernautics PR representatives to assure their clients that the Torpedoes are not capable of such actions.

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Classification: Fourth-Degree
Size: Capital Ship Missile
Length: 8 meters
Weight: 3 tons


Movement: Ion Drive, Maneuvering Thrusters,
Armaments: Variable Warheads, including but not limited to: High-Yield Plasma Warheads, Fusion Warheads, Proton Warheads, Ion Warheads, and Creespa Warheads.
Rate of Fire: Single Shot
Effective Range: Extended Range (HLR Turbolaser Ranges)


Special Features:
  • Able to differentiate between Chaff/Flares and Ships/Starfighters
  • Able to accurately navigate debris fields, asteroid fields, and other stellar phenomena
  • Able to withstand *most ECM
  • Able to penetrate *most shields before detonating
  • Extremely long range (for ordnance)
  • 1/3rd of mass dedicated to explosives (normal for missiles is 10-20%)
  • Energy Shielding (Standard) / Visual Cloak + Reflec (Advanced)
  • Not trackable by *most magnetic or gravitic sensors
  • Leaves no trackable ion trail (Exhaust)
  • Slow Moving / easy target for point defense
  • Capable of long range, but typically used at short to mid-range due to time and fuel consumption spent navigating debris fields
  • If actually used at long ranges over a flat trajectory, is highly unlikely to reach target before sustaining fatal damages
  • Not protected against EMP or Ionization effects
  • Shielded, but with a significantly weaker shield than would be found on a starfighter (MH-CW12 Only)
  • Not programmed for evasive maneuvers (no dodging incoming fire)
  • Expensive / Royalties paid to Hegemonic Automaton
  • May or may not be capable of developing sapience
  • Dangerous to store aboard ships (suicidal sapient explosives, or prone to go boom during combat? You decide.)
Misc. Equipment:
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Primary Source:

* Shield Bypassing and ECM Withstanding capabilities subject to plot convenience
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
Reshmar said:
[member="Captain Larraq"]
LOL I am working on the same thing.

So is this a standard yield warhead with long range or heavy yield warhead with long range?
From the Roche-class Corvette sub.

"The primary armament of the Roche-class Light Corvette is a pair of Torpedo Launchers. One launcher rests on the ship's ventral side while the other rests on the dorsal side. Though both launchers face directly forwards, the advanced munitions that they fire are capable of engaging a target at any angle. The Roche-class carries 20 Heavy Torpedoes with advanced guidance systems and long-range fuel complements. These Torpedoes are typically armed with any of a variety of warheads; including but not limited to: High-Yield Plasma Warheads, Fusion Warheads, Proton Warheads, Ion Warheads, and Creespa Warheads. These missiles can either rely on traditional guidance locks to find their targets or can be guided onto target with a targeting laser."

This would be a high-yield warhead. The added range comes from the low speed that the torpedo travels at. Damage capacity, pseudo-scientifically would be whatever 1 metric ton of "High-Yield Plasma", "Fusion Material", "Proton Material", or "Ion Material" would "realistically" cause.

So, as usual, damage is plot convenience. But I'd go with "a lot".
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
[member="Captain Larraq"]



Captain Larraq said:
Manufacturer: Mandal Hypernautics
Please hyperlink the manufacturer page.



Captain Larraq said:
H4 Missile Guidance System [Image Unavailable] OUT OF CHARACTER INFORMATION Intent: To provide the galaxy with a handy missile guidance system, brought to you by Mandal Hypernautics. Development Thread: [X] PRODUCTION INFORMATION Designer: Hannibal Oryen Manufacturer: Hegemonic Automaton Model: Hermaeus-Series Supercomputer Affiliation: Customers Modularity: No Production: Mass Material: Durasteel, Circuitry, Gabonna Memory Crystal, Xylen DESCRIPTION When Mandal Hypernautics purchased the custom-designed, mass produced droid from a Hegemonic Automaton auction, the whole galaxy held its breath. What sort of machine would the Mandalorians have the galaxy’s premier droid manufacturer construct for them? Surprisingly, it was no droid at all. Instead the Mandalorians had a very different request. Mandalorians, like many other cultures, typically prefer that the missiles they launch hit their targets. Missiles failing to correctly strike their targets wasn’t a large problem, but there was always room for improving accuracy. And so Hegemonic Automaton was contracted to produce a computerized missile guidance system to do so. Any number of mishaps can prevent a missile from reaching its target. Space debris (asteroids, flotsam, etc.), chaff, guidance jamming, and other acts of electronic warfare to name a few. The Mandalorians required a system robust enough to navigate and overcome these dangers as well as increase general accuracy. Always happy for the challenge, lead designer Hannibal Oryen launched headfirst into the project. An assortment of different experts were called in, particularly from those races who were most gifted in matters of intellect. These project rested largely on the improving of existing programming rather than anything else. Hannibal contracted several Skakoans and a few Givin for their assistance as a result. The ultimate result of Hannibal’s own expertise and that of his employees is a missile guidance system far more clever and accurate than anything presently on the market. The H4 Missile Guidance system can successfully guide missiles through all but the most dangerous asteroid belts, distinguish chaff from enemy vessels, and punch through casual guidance jamming with ease. As with all entries in the Hermaeus series, it is constructed with the finest materials in mind. This enables it faster, more powerful processing than other computers in a similar price range. Unlike the rest of the Hermaeus-series, however, it is not a supercomputer. It can thusly be installed in just about any capital ship in place of another missile guidance system with little impact on overall power supply. Because the programming behind it is relatively simple, the H4 Guidance System appears to be unable to obtain sapience. Rigorous testing has brought back no results that indicate the ability to develop personality quirks. Still, customers are advised to use caution and contact the nearest Hegemonic Automaton representative if any anomalous behaviors are detected.

Captain Larraq said:
H4 Missile Guidance System
Please remove these. You can not submit tech inside another Tech submission. In the future please do not use black font color

SO since this is long range amd a heavy yield warhead, the launcher for this would have to count as 4x the standard making this unable to be launched from a normal heavy warhead launcher. For it to be launched from normal launchers it would need to be a standard warhead yield
 
Reshmar said:
[member="Captain Larraq"]

SO since this is long range amd a heavy yield warhead, the launcher for this would have to count as 4x the standard making this unable to be launched from a normal heavy warhead launcher. For it to be launched from normal launchers it would need to be a standard warhead yield
I was not planning on using these inside standard launchers. At the moment, the only ships equipped to launch these (that I am aware of) are the Roche-class Light Corvette and the Rekali-class with the Bomber modification. Larger ships with capital ship grade flex-tubes may be able to launch these, but I can't really think of any specific examples at the time.




Reshmar said:
[member="Captain Larraq"]

Please remove these. You can not submit tech inside another Tech submission. In the future please do not use black font color
I'm not submitting a second sub within this. [member="Hannibal Oryen"] was contracted to create and sub a droid AI for me. While I was unable to find the sub, if he did it at all, I was able to find the original draft that he sent my way. In loo of a hyperlink, I included a spoilered copy of the relevant information within the submission. If Hannibal hasn't subbed it yet, then you'd have to speak with him about the matter. All I'm doing with it is citing his product as being a part of this design.
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
[member="Captain Larraq"]



Captain Larraq said:
I'm not submitting a second sub within this. Hannibal Oryen was contracted to create and sub a droid AI for me. While I was unable to find the sub, if he did it at all, I was able to find the original draft that he sent my way. In loo of a hyperlink, I included a spoilered copy of the relevant information within the submission. If Hannibal hasn't subbed it yet, then you'd have to speak with him about the matter. All I'm doing with it is citing his product as being a part of this design.
we checked and it has not been subbed. If you want to use it then it will have to be submitted.
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
[member="Captain Larraq"]

The main issue is still that it has to somehow pay the long range price.
To just say it is a long range heavy torpedo would make it worth 4 heavy launchers which is too much for a corvette to mount more than one of these. It would make it 2x as powerful but still at 4 heavy warhead launchers mounting it on a vette would be an issue.

I think the best way to do this would be to state that the warhead is half as powerful as a standard heavy warhead. I feel that would balance this out enough to make it plausible. It has to pay a price for the range. be that in the power of the warhead or the size of the launcher.
 
Reshmar said:
[member="Captain Larraq"]

The main issue is still that it has to somehow pay the long range price.
To just say it is a long range heavy torpedo would make it worth 4 heavy launchers which is too much for a corvette to mount more than one of these. It would make it 2x as powerful but still at 4 heavy warhead launchers mounting it on a vette would be an issue.

I think the best way to do this would be to state that the warhead is half as powerful as a standard heavy warhead. I feel that would balance this out enough to make it plausible. It has to pay a price for the range. be that in the power of the warhead or the size of the launcher.
[member="Reshmar"] So your problem is not with the weapon itself, but that there is a Corvette already subbed and approved to equip these weapons? There is a canon Corvette that wields 6x Assault Grade missile launchers. Also, even though we no longer utilize the old 2.0 style of weaponry lists, the Corvette in question is well within tolerances to equip two 4x launchers since it's only equipped with 6 point defense weapons and two offensive weapons (which are keel mounted, highly restricting their fire arcs). At balanced, that would leave the ship with 6 points of offensive weaponry to trade over for ordnance. And considering the other oddities of the ship's design, there really shouldn't be any issues with the offensive capabilities of that ship. Especially considering that, for that ship, the ordnance is the primary offensive capability of the ship and the keel-mounted weaponry is the fall-back to use when it has expended its highly restricted armament of warheads. Remember, the ship in question only holds 10 rounds for each launcher. If your primary ability to do damage relies on the opposing writer choosing to take a hit, limiting yourself to 20 attacks is a significant weakness. Besides, when was the last time you saw a capital ship submission that included a hard limit on the total number of missiles it could launch?

That being said. This is a review for a weapon, not for a separate starship submission.

The extended range capabilities of this warhead are at the expense of speed. Most ordnance zip about at speeds far exceeding the capabilities of even the fastest ships to outrun and can only be countered by point defense emplacements or a handful of unique systems specially designed to contend with missiles. And yet this warhead can be kept up with or possibly chased down by a particularly fast interceptor. That is a very drastic reduction in speed from the normal for a weapon of this size and is more than enough justification for the extended range. Additionally, this is a missile/Torpedo. Realistically, if someone wants a missile to fly farther, all they have to do is add a little extra length to the weapon, toss in a little extra fuel, or maybe change out the existing fuel for something more expensive but more effective. Also, this is a missile designed for use in space. In a zero-g, vacuumed environment, any missile could be programmed to operate at nearly unlimited range by simply launching it and having it drift along until X seconds/minutes/hours have passed by, then reactivating its thrusters and re-orienting itself towards whatever targeting signature it happens to lock onto first. Soo... I'm just not seeing any grounds to reduce the offensive capabilities of the weapon when any writer could add a single BS line to their roleplay and get any standard missile to operate at unlimited range.


So. I have no idea why you feel that the weapon needs to have a decreased damage rating to compensate for the range, when the value of the weapon itself is already at four times the value of a regular missile and the submission itself creates scientifically plausible justifications for the weapon's capabilities.
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
[member="Captain Larraq"] It was an option. This missile will have to have a dedicated launcher and will cost 4x the normal heavy launcher. I was attempting to figure out how to make this work within the weapon exchange system.
A heavy launcher is equal to 5 standard launchers or10 turbolasers.
Long Range is a 4x modifier because you get 2x the range and 2x the damage
So this woul make a long range heavy warhead launcher cost 4 heavy warhead launchers or 20 standard warhead launchers or 20 turbolasers.
any heavy launcher would not be able to fire this projectile it will need its own launcher that reflects the range penilty which would make it 4x the heavy launcher.

A heavy corvette is allowed 30 turbolasers, 6 warhead launchers, and 4 quadlaser equivilant weapons. As this would cost 4x heavy launchers, even with exchange, there is no way these can be installed on a corvette.

So please make a note in the Size field that these are equal to 4 heavy warhead launchers. and add a weakness that they can not be fired from normal launchers.
 
Reshmar said:
[member="Captain Larraq"] It was an option. This missile will have to have a dedicated launcher and will cost 4x the normal heavy launcher. I was attempting to figure out how to make this work within the weapon exchange system.
A heavy launcher is equal to 5 standard launchers or10 turbolasers.
Long Range is a 4x modifier because you get 2x the range and 2x the damage
So this woul make a long range heavy warhead launcher cost 4 heavy warhead launchers or 20 standard warhead launchers or 20 turbolasers.
any heavy launcher would not be able to fire this projectile it will need its own launcher that reflects the range penilty which would make it 4x the heavy launcher.

A heavy corvette is allowed 30 turbolasers, 6 warhead launchers, and 4 quadlaser equivilant weapons. As this would cost 4x heavy launchers, even with exchange, there is no way these can be installed on a corvette.

So please make a note in the Size field that these are equal to 4 heavy warhead launchers. and add a weakness that they can not be fired from normal launchers.
Wait... Are you saying these weapons are X4 Missile Launchers or that they are X4 Heavy Missile Launchers (x8)?

Because you had said earlier X4 Standard and now you're saying X4 Heavy.
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
[member="Captain Larraq"]
If they are standard yield warheads then they would be 4x standard. IF they are heavy yield warheads then they will be 4x heavy warheads. As you have them listed as "heavy torpedos" I am assuming they are heavy yield warheads. If these are standard warheads then please change any reference to them being heavy.
 
[member="Reshmar"]

Heavy x2 + Long Range x2 = X4 Standard not X4 Heavy

You're using the math from GUNS not Ordnance, which is based on the wiki page from Long Range Turbolasers that expressly states that the weapon had superior range AND damage than a standard Turbolaser. And unless it's been changed while I was away, Long Range weapons have always used an x5 modifier. 2x for damage (same as a heavy weapon) + 3x for range.

To the best of my knowledge, there hasn't ever really been a long range missile subbed through the factory before (unless someone's done it while I've been away). Since, typically, missiles are only used at close ranges to minimize the amount of time opposing ships have to target the warheads with point defense.


Anyway. I'm calling these Heavy Torpedoes. Damage is "as appropriate" for 1 ton of explosive. I've calabrated the mechanics of the device itself for these modifications to make sense. And I'm viewing it as requiring a launcher capable of supporting a weapon 4 times the size of a Standard Missile. Which means star-destroyer sized flex-tubes would be able to handle this, but not *most smaller ships. If this thing was going to be valued at 4 times the size of a Heavy Warhead (8x standard), I would have made it much larger. We're talking Titan II large. At 9 meters long and three tons of weight, you're looking at something maybe 1/3rd larger than a modern Torpedo and maybe 2x the weight. So damage would be comparable to a modern torpedo, but likely a fair bit more deadly.
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
[member="Captain Larraq"]
Long Range is x4

So if this is a heavy warhead then it must count as x4 heavy launchers. which are x5 standard launchers. The math is the same for long range regardless of what it is.
SO please make these worth 4x heavy warhead laucnhers or make them 4x standard warhead launchers and remove the heavy description.
 
[member="Reshmar"]

You know what. Let me rephrase my argument.

You said that long range is a 4x modifier. 2x for damage and 2x for range.

Heavy Missiles do 2x damage.
Long Range Missiles also do 2x damage and have longer range.

So for all intents and purposes, this is a really fancy long range missile that calls itself a Heavy Torpedo. Why? Because that's what I want them called during roleplay. Are they really heavy missiles? Yes. They do the same damage as heavy missiles (roughly. This thing has a larger proportion of its weight dedicated to explosives than most missiles), they're just called Torpedoes.

Regardless of what I call it, its still a 4x standard missile.
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
[member="Captain Larraq"]


Captain Larraq said:
Model: MH-CW12 Long Range Heavy Torpedo / MH-CW12-A Advanced Long Range Heavy Torpedo; "Mirdala Be'senaar"

Captain Larraq said:
MH-CW12-A Advanced Long Range Heavy Torpedo

Captain Larraq said:
Effective Range: Extended Range (HLR Turbolaser Ranges)

Ok so since this is a standard warhead please edit the above and remove any reference to it being a heavy warhead.
 
[member="Reshmar"]

I'm actually pretty happy with the name the way it is. And... the whole "heavy warhead with long range capabilities" thing isn't exactly inaccurate considering how the math works. As a counterproposal, could I instead add a section at the bottom clarifying that the ornance can only be used in launchers capable of accomodating 4x standard size missiles or larger?
 
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