Star Wars Roleplay: Chaos

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Character Miera Erevos

Miera Erevos
MieraWolves.JPG

Kaiha (pure-breed) Draoidae (Priestess) Henoitur (forest Wolf) Miera Erevos

NAME: Miera Erevos, eldest child.

FACTION: Lupos/Clan

RANK: Kaiha - Pure Lineage. She is a high ranked noble of her people, from an ancient and distinguished Purebred Alpha line, a Priestess, a Healer, and a well-trained Force Adept.
Title: Draoidae (priestess). Unusual as it is, she was permitted to train as a Priestess despite not being from the traditional Clan.
Wealth: Currently, she is well off.

SPECIES: Lupos, a Lupine Varient from Islimore
Subrace: The Hénoitur [forest wolves]
The 'Hénoitur', or 'forest wolves', have medium thickness coats that range from brindle to brown and grays, their paws are shaped to allow them to move nearly soundless across ground littered with twigs and leaves. Shorter coats also allow them to leave virtually no trace when they brush along bushes.

HOME WORLD: Islimore, after she was rescued at 30.
Birthplace: Seoul 5, until 16.
Where she trained: The Wolfswood, Islimore both before 16, and after 20, when she lived there for a time.
Where she was imprisoned: DDD

AGE: 30, appears younger; the Lupos live some 200 years and are young for most of it.
Physical Maturity: Young adult, but she has been denied any warrior training at all, and is more slender than properly fit.

SEX: Female. She/her/hers.
Orientation: Straight.
Status: Single.
Children: None.





APPEARANCE:
Small, with delicate features and soft, full curves, she does not at once announce her alien nature. Graceful movement, well schooled in dance and deportment nearly hide her feral core.

Nearly.


Her voice is a sensual, soothing alto rich with suppressed emotion. Her smirk is a delight, her smile mysterious or cooly polite in turn. Rare, fleeting laughter softens her picture-perfect posture and lightens her exquisite, gold-and-silver eyes.

HEIGHT: 5'2, extremely short for her people; this is not genetics, but reflective of a crisis of health and wellbeing around her First Change. She has delicate feet and hands, a touch smaller than they should be, as evidence of how her stunted growth, preventing that last reach to adult height.
WEIGHT: Curvy and soft, rather than hard and angular. She has lived most of her life indoors, and surrounded by both technology and the violently dangerous version of 'civilization' the Fayth fanatics have established.
EYES: One reason she was never considered for Alpha, and was permitted to train as a Priestess are her beautiful, sacred eyes. The right eye is golden hued, and perceives the natural world in unusual ways. The left eye is silver, seeing into the spiritual world, even when fully in the physical realm.
HAIR: As if red-oak had been cured in rich, dark whiskey.
SKIN: Warm olive skin, with honeyed highlights.
PLAYBY: Natalia Gryglewska







FORCE SENSITIVE: Yes, though it can be hard to determine if she is cloaking her Gifts.
Rank: A highly trained and skilled Apprentice, rich in theory in most areas. A few surprising areas where she reaches into higher areas of competence.



DIVINE POWER:
More than the title of Priestess, she has actual Divine Gifts from a pantheon of true gods, not simply Force Spirits. As such, these Gifts operate under different rules than Force Powers and things that suppress the Force do not sever her connection to her deities, though interfere with it.




LANGUAGES:
Wulfi - fully literate, native speaker.
Fayth, fully literate, as a native speaker. Much to her disgust.
the Orthographic Chrestomathy, including

High Galactic - Fully literate, idiomatic speaker.
Low Galactic - Mostly literate, conversational.
Huttese - functional literacy, accented conversational.
Ancient Runic languages, including

Taung Runes (basis of Mando'a)
Force Runes, including
Coremaic for Light Side Runes
Ur-Kittat for Dark Side Runes
Tython runes for unaligned powers
 
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Family:
Jhaan Erevos [Father | Deceased]
Firela Erevos [Mother | Deceased]
Rana Erevos [next Youngest Sister by 5 years | Unknown]
Aelin Erevos [youngest Sister by 7 years | Alpha]
Alòis Erevos [Grandfather | Deceased]
Rúnar Erevos [Grandmother | Deceased]
Vidaar Erevos [Paternal Uncle]
Dreki Erevos [Paternal Uncle]
Rhayse Erevos [Paternal Uncle]


Clan:
 
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BIOGRAPHY:
The Eldest child of a well-to-do, ancient noble Pack Miera is a mass of contradictions. Whilst she has a strong sense of what she owes her people, she also is keenly aware of what she is due. Whilst as a precious, pure blooded female, she was highly prized ... she was always aware that she was insufficient to their Pack and Clan's needs. They needed a boy. Well, the next child would make up for her lack, right? and the next. and ...

Powerfully gifted, both with the Spirit-sense of her people and the Force, she was sent off to school with unseemly haste, once her middle sister was born. Again, it was as much because they praised her potential powers, as because they feared her becoming a pawn to whatever male wished to be Alpha of their Pack. Praise for what she was ... but fear for what she was not.

This dichotomy shaped everything in her life. She loved her family, but always at one remove. From a mere 4 years of age, she spent half of each year in the Wolf Wood of Islimore, , and half with her Pack. but not, usually, with her family. Studying with the Priests, or assisting the peasantry with the crops. Again, too much and too little. Land she blessed fruited out four times what it would without her ... but until her first change she only bless a scant pace for each year of life she claimed. it was not enough.

never enough.

So she bitterly resented her studies; the classical education of a noble, the sacred traditions of the Priestesses, Force-oriented gifts of the shamans, and the secular studies of the wider galaxy. Longing to really belong, she would sneak into her sister's rooms at night, playing with her, reading to her. Tutoring her, if she asked, in everything from song to water color or dance. Fun things, all the fun and joy and play so often denied her due the weight of her many responsibilities.

When her mother got with child a third and final time, that refusal to focus had a bitter, bitter cost. A blood guilt she will bear to the grave. She could not bring for enough crops, when the blight hit and devoured the seedlings in the fields. Her mother, heavy with child, came to term early. The birth killed her mother and nearly the babe.

For nine years she toiled, slowly and resentfully learning all that her mentors sought to teach her. For nine years, she resented that no one taught her what an Alpha should do, how to heal her father's extravagant grief. More and more, he avoided her outright, locking himself in his rooms when she visited. She watched the Clan deteriorate; it became necessary to have guards with her, when she went to bless the fields. Guards, from her own Clan!

When she asked about such things, the Clan Elders and her tutors told her it was not her concern. She was a priestess, a living sacrifice to the gods, not an Alpha. She had to remain outside of the struggle for dominance. To this day, she does not know if that was wise advice, or political ambition. A male have wed her when she was of age, and claimed the Pack Territory as his own. this fear too, she put out of her mind.

A slow, deliberate learner in everything she did, she had not even faced her First Change yet at 16. Nor had she been taught what an Alpha does, nor practical matters like how much a loaf of bread costs, how to travel or hunt on her own, or where to buy seed. The violent disconnect between herself and the people she was meant to shepherd and protect exploded into bitter violence that summer.

The spark? Her father's screaming insistence that she return as scheduled to the Wolf Wood, rather than staying to bless the crops all summer. That wild, shouted fight ended only when the farmers and common folks stormed the House. they crippled her father, deliberately, rather than killing him. Abandoned the baby, a child of only 9, and violently abducted both Meria and the middle sister.

A dark time followed; a young girl in the hands of those with a violent hatred for the nobility. Not helpless; not quite. No, she had not learned to fight. But the power of the gods, Light and Dark, indwelled her. the Force empowered her. Yet it was the rhetoric, reasoning and discipline of her training that gave her the edge, and kept her alive. Even after they traded her off as a pure-blood bride.

She never learned her price; whatever it had been, she made sure those who thought they might treat people that way paid a cost they never imagined. Her first change came the day she arrived, delaying the ceremonies and mating rituals for another year. Long before the spring mating ritual, she was rescued by Karim.

Miera and Karim made a deal with a corrupt Fayth priest, selling out those who had betrayed her family in exchange for the rights to the Clan Völsung Estates, which allowed them to protect the Wolf Wood. There she often fled into the astral plane. Hid there, insubstantial, her emotions dulled. But she was not left in peace; the gods chased her, even there. They hounded her dreams, sending her upon dream quests and visions. Some called it being mentored by the hands of the gods.

Meira had other words for it. Much more earthy, if no less pious.

When she had healed enough, they chased her away from her odd haven, and sent her back once more. The wealth of the estates had grown, but the old Fayth Priest with whom they'd brokered the deal was dead.

Now she had wealth, but no protection. A suspicious bitter clergy and a greedy, bigoted human noble neatly bracketed her. A delicate dance ensued; a constant fencing on her part, to protect not only her lands but those that were sacred from the encroaching human threat. She was tired, she was alone, and dare not contact any of her people less she inadvertently betray them.

and now a storm was coming.

Violence, death, torment. She feared another imprisonment far more than death, yet duty held her in place.
 
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FORCE SENSITIVE: Force Sensitive, powerfully so, though trained in her own shamanic traditions, not the Jedi or Sith.
Her early teachers used the titles
Initiate, Acolyte - both might be somewhere along the skills of an Apprentice.
Shaman, Sooth-sayer - both might along the skills of a Journeyman, fit to be out on their own.
Elder, Adept - both ranks might be somewhere in the skills of a Master; an acknowledged expert in at least one area.

Rank: Her over-all rank would be somewhere between Acolyte and Shaman, but she has large gaps in her knowledge and skills, most of her powers focused upon persuasion, foresight and telekinesis.

Force Powers:
Telekinesis
Force Healing
Tutaminis
Force Speed
Cryokinesis
Mind Trick
Precognition
Force ShockWave
Spell of Concealment
Force Cloak
Force Stealth
Force Barrier
Force Bubble
Force Wind






adad
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list - Bar slider.
 
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DIVINE POWER:
More than the title of Priestess, she has actual Divine powers from a pantheon of true gods, not simply Force Spirits. As such, these Gifts operate under different rules than Force Powers, and things that suppress the Force do not sever her connection to her deities.

there are literally hundreds of gods in their Pantheon, of greater or lesser power, which leads to diverse abilities, thousands of possible titles and forms of study.
Her early teachers used the titles of:

Any of these ranks might be somewhere along the skills of an
Apprentice.
Lost One, (who had not yet trained eidetic memory. may or or may not have divine or Force power.)
Poet, (one just learning the traditions, chants and stories, and learning how to create new ones to immortalize events. may or or may not have divine or Force power.)
Gothi, (a priest who leads ceremonies. may or or may not have divine power.)
Sooth-sayer, (a priest with some divine gifts in foreseeing; has actual divine power or focused Force Power.)
Ovate, (one just learning of the woods, wilderness and cycle of life. may or or may not have divine power, or focused Force Power.)

Any of these ranks might be somewhere along the skills of a
Journeyman.
Skald - a traditional Bard in the non-magical sense; singer, performer, politician. May or may not have divine power, or focused Force Power.)
Gothi - a priest who leads ceremonies. may or or may not have divine power.
Hofgothi - a priest who maintains or serves at a sacred site, may or may not have divine powers.
Weather-witch - a priest with enough skill in foreseeing to be reasonably reliable at predicting disasters, weather and what would anger the local gods.

Any of these ranks might be somewhere along the skills of a
Master.
Tryggr-Skald, or True Bard; Everything a Skald is but with divine power backing it up.
Druid - A priest with profound gifts surrounding nature.
Seer - A priest with profound gifts surrounding premonitions, oracles and visions. These ranks might be somewhere along the skills of a Master.
 
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STRENGTHS AND WEAKNESSES (Required: 2 Weaknesses Minimum) :
Sacred Blood: She is born to an old and very rare blood line.
Divinely Blessed: She has true Clerical powers, distinct from her Art as a Force User.
Force Sensitive: Powerfully so.

Highly Educated: She spent her childhood with knowledge being thrust upon her unwilling mind, a few years desperately looting her enemies' libraries, a few years being tutored by the gods and the rest of her adulthood learning all she could of the Fayth.
Enduring: While fragile in many ways and untutored in combat, she has endured all life could throw at her. Clever, subtle and with an indomitable will to live, she is shockingly hard to kill, however easy it maybe to wound or capture her.
Perceptive: she has had to observe keenly in order to survive, picking up on nuances most would miss. Aided as she is by her Lupo sense, her Force instincts and the insight of the Divine, her intuitions about people can be surprisingly accurate.
Intuitive: she has long since learned to trust her instincts, read the way Fate's winds are blowing, and alter her course to match, even if she cannot say why.

No Combat Training. Too young. Too small. Then in the hands of enemies. She has never been permitted to learn, and did not dare.
Distrustful of others. She has seen dark heart at the center of every soul. Been face-to-face with true evil.
Fears to sleep. Demons walk at night, hunting her in her dreams.
Deadly Temper. Rarely gets angry, but when she is truly enraged, she will plot and plan with deadly intent.

Fatalistic. She has learned the lessons of captivity and passivity a little too well.
 
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ROLE-PLAYS:

At 16:
Unexpected Delivery - Karimsaves her from the Clan Völsung. Shortly there after he assists her in gaining those lands, keeping the Fayth out of the Wolf Woods.

At 20:
-- healed from the long captivity.

At 30: her Clan rescues her from the Fayth.
Clash of the Titans-- Brynjar and Gerwald clash.
They are Crying Across the Land -- Meets Declan and Brynjar at an old Shrine.
Comings and Goings -- A private meeting with her sister, Aelin.
Finding a Peaceful Spot --- a young Seer comes to ask Miera for help.
The Return -- Aelin, Brynjar, Dorin and Darin, Gerwald, Gustaf and Miera help Declan .
 
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