DeadpoolMLP
Too many characters, I have
So, I've been thinking about this a lot, and I think I've come up with a presentable suggestion.
So, ever since I've joined the site, old heads have told me the days of restricted materials, dev threads, and how much fun it was to do those, but also how much of a pain in the ass it was.
And I want to be very clear:
This is not advocating to bring that system back.
That system was gotten rid of for a reason, and I understand that.
HOWEVER:
I do think there's something that could be reinstated.
See, I've always lamented that certain materials, especially big lore ones, have little meaning in the factory nowadays, and have lost a lot of their luster. So, my proposed solution:
Restrict materials, specifically for major factions. Anything mass produced, or minor, for a major faction, needs to follow these new rules. Limited, semi-unique, or unique items would be exempt, as it's always feasible you could've acquired a limited amount of a resource for a 'special project', as it were.
So here's the actual pitch:
Major Faction, in order to acquire a special resource, have to capture a resource/challenge hex designated with said resource.
Major Factions with said resource, can use it freely, without any approval.
Major factions without said resource hex, can acquire it through trade with a major faction who has, and must get approval from the other faction staff. Would work the same way factory permissions work currently. Just provide a screenshot of the approval of trade.
The Purpose?:
My logic behind all of this would be a justification for RP. Want Beskar? Go do a diplomacy thread with the Mandos, or invade them. Want Songsteel? Dom the planet it's on, or invade who owns it. Let it drive RP through trade, invasion incentive, and expansion. Give the challenge hexes a reward, as well as those green hexes that, as far as I'm aware, don't do anything at the moment.
So, ever since I've joined the site, old heads have told me the days of restricted materials, dev threads, and how much fun it was to do those, but also how much of a pain in the ass it was.
And I want to be very clear:
This is not advocating to bring that system back.
That system was gotten rid of for a reason, and I understand that.
HOWEVER:
I do think there's something that could be reinstated.
See, I've always lamented that certain materials, especially big lore ones, have little meaning in the factory nowadays, and have lost a lot of their luster. So, my proposed solution:
Restrict materials, specifically for major factions. Anything mass produced, or minor, for a major faction, needs to follow these new rules. Limited, semi-unique, or unique items would be exempt, as it's always feasible you could've acquired a limited amount of a resource for a 'special project', as it were.
So here's the actual pitch:
Major Faction, in order to acquire a special resource, have to capture a resource/challenge hex designated with said resource.
Major Factions with said resource, can use it freely, without any approval.
Major factions without said resource hex, can acquire it through trade with a major faction who has, and must get approval from the other faction staff. Would work the same way factory permissions work currently. Just provide a screenshot of the approval of trade.
The Purpose?:
My logic behind all of this would be a justification for RP. Want Beskar? Go do a diplomacy thread with the Mandos, or invade them. Want Songsteel? Dom the planet it's on, or invade who owns it. Let it drive RP through trade, invasion incentive, and expansion. Give the challenge hexes a reward, as well as those green hexes that, as far as I'm aware, don't do anything at the moment.