Star Wars Roleplay: Chaos

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Approved Planet Lorinia

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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Planet Name: Lorinia
  • Demonym: Lorinian
  • Region: Inner Rim
  • System Name: Greater Lorinia
  • System Features: Lorinia is surrounded by a small planetary ring made up of asteroids and a few scattered moonlets; it has no tides to speak of. Days are a bit more than twenty-three standard hours long. Lorinia orbits a red dwarf and as a result, its orbital period is unusually short at a mere twenty-four local days. There are no other planets orbiting the star, which is known as Enlos after the explorer than charted it.
    • Lorinia is located within a large nebula that shares its name. Both safe routes and unstable pockets can be found within.
  • Location: Near the intersection of the Corellian Trade Spine and Rimma Trade Route.
  • Major Imports: Raw and Refined Materials, Luxury Goods (Foodstuffs, Rare Materials, etc.).
  • Major Exports: Lumiwood, Astracite, Pharmaceuticals, Luxury Goods, Exotic Gasses*.
    • *Extracted from the nearby nebula; processed in-system or on Lorinia.
  • Major Services: Tourism, Medical Research, Entertainment.
  • Unexploited Resources: Unexceptional.
GEOGRAPHIC INFORMATION
  • Gravity: Slightly below Standard.
  • Climate: Temperate, unusually pleasant.
  • Primary Terrain: Oceans, Islands, Grasslands, Mountains, Jungles.
  • Atmosphere: Type I; while pleasant by any standard, the Lorinian atmosphere has a somewhat unusual composition of gasses in its upper atmosphere, leading to the skies sometimes shifting from a normal blue to a marvellous gold.
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LOCATION INFORMATION
  • Capital City: Prosperia
  • Planetary Features: Cities, Resorts, Ruins.
  • Major Locations, Natural: Lorinia's dry land is divided between three massive continents and a variety of islands.
    • Auralia: Between Glacmar and the equator lies fair Auralia with its flat-topped limestone mountains, pristine white beaches, and tame nature. It is home to many of the planet's largest settlements and numerous resorts, predominantly ones promising luxurious relaxation.
    • Glacmar: A gigantic frozen continent centred around the northern pole, Glacmar is as barren as it is pristine, a harsh contrast to the otherwise vibrant Lorinia; even here there is life, however, albeit of the rarer, hardier variety. Due to the peculiarities of Lorinia's orbit, the northern pole and the region that surrounds it never receives direct sunlight; geothermal springs provide some energy, however.
    • Feraxalia: Where Glacmar is barren, its Southern counterpart is anything but - Feraxalia is nourished in abundant sunlightand bathed by rainfall both hefty and predictable. This fantastically vibrant jungle-continent is home to unbelievable biodiversity, a cornucopia of native life whose value to Lorinia's pharmaceutical industry cannot be overstated. Proper settlements are few and far in between.
      • The Solar Wastes is the sun-scorched south pole, for there the sun never sets. While primarily made up of miles and miles of arid drylands, hardy life does flourish in places - and vast caverns beneath hold unique life all of its own, much of it sustained by heat and nutrients pulled from vast subterranean rivers. These caverns are amongst the least explored parts of the continent.
    • Solian Archipelago: The Isle of Solia is quite sizeable, three dozen kilometres across at its longest, but the vast archipelago that takes its name is orders of magnitudes larger, stretching from near the shores of Auralia to cover much of the equatorial region.
  • Major Locations, Cultural: While most of Lorinia remains pristine, some sign of civilisation is rarely far removed.
    • Prosperia: The capital city of Lorinia is a glittering beacon of commerce and prosperity, its skyline dotted with towering skyscrapers and its surface crisscrossed by busy avenues. Pristine parks provide a place of relative solitude among the bustle. While not as dedicated to tourism as many other Lorinian settlements, its shopping opportunities and cultural events still draw in its fair share. The skyscrapers at its centre house the headquarters of many of the planet's largest companies - and a number of egregiously expensive apartments.
    • Azuria City: Often considered the party-capital of Lorinia, Azuria rises from a great lagoon located somewhere north of the equator. Even more so than elsewhere, it is crammed full of tourists and revellers - there are casinos on every corner, drugs aplenty, and a not insignificant Zeltron minority. While still quite safe by galactic standards, Azuria is anything but virtuous. Here, pleasure is business.
    • Seascrapers: While there are plenty of smaller planetary settlements, Lorinia's most distinctive feature is the various seascrapers that dot its seas; while they range in size and scope from private residences to arcologies housing tens if not hundreds of thousands within their walls, the average Seascraper is somewhere in the middle, many of them serving as luxurious resorts for vacationers.
    • Ruins of Yore: Over the aeons, various civilisations have settled on Lorinia only to vanish into obscurity, many of them drawn by the allure of Astracite. The bold explorer may well find traces of the Je'daii, Jedi, Sith, and older, stranger things yet in forgotten corners.
    • Sanctuary Heights: For those eager to "experience the wilds" without actually exposing themselves to an uncontrolled environment, Sanctuary Heights is the place to go - a chunk of land almost a hundred kilometres in diameter surrounded by mountains and a few passes, all of which are discreetly monitored for unwanted predators. It sports pristine lakes, bountiful forests, lively grasslands, and predators fitted with chainchips to curtail aggression. A great mesa at the centre hosts the planet's finest resort - Sanctuary.
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POPULATION
  • Native Species: Lumiwood Trees, Dragon Turtles, various flora and fauna.
  • Immigrated Species: Humans, Zeltrons, Twi'Leks, Nautolans, Zabrak, Ersansyr.
  • Population: Moderate; plentiful pockets of urbanisation surrounded by seemingly unaltered wilderness.
  • Demographics: Diverse and relatively harmonious population hosting an unusually high percentage of tourists.
  • Primary Languages: Galactic Basic serves as the only official language, though various others are used informally.
  • Culture: Wealth and plentiful tourism has ingrained a certain degree of hedonism into Lorinian life. Enjoyment, beauty, and art are held in high esteem and violence relegated to the last resort - outside certain well-regulated sports. Lorinians are not particularly hard-working, for the most part, with most working thirty-two hours a week and enjoying generous vacations. There is no strong culture of protest or political engagement; your average Lorinian is unlikely to care who's in charge so long as he gets his creature comforts.
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GOVERNMENT & ECONOMY
  • Government: Semi-Direct Democracy with Oligarchic Tendencies.
  • Affiliation: The Constitutional Republic of Lorinia | The Lorinian Trade Association
    • Lorinia's Head of State is a President elected for likeability, not policy; the Presidency has very little actual power. A Cabinet formed of a mixture of Ministers appointed by Parliament (the democratically elected legislature) and the Directors of major agencies makes all the real decisions. Five Governors represent Auralia, Feraxalia, Solia, Glacmar (and miscellaneous) and the system itself respectively. Serving at the discretion of Parliament (except the System Governor, who is appointed by the Trade Association), they are decently influential.
    • The Lorinian Trade Association is charged with managing all matters of trade and commerce to the benefit of Lorinia and its people. To accomplish this task free of short-sighted politicking, their independence is constitutionally guaranteed. The inner workings of the Trade Association is a mystery to most Lorinians, but their ability to produce funding for Parliament's various extravagances is second to none.
  • Wealth: Wealthy; political stability, upmarket tourism, and high-quality exports ensure Loirinia's prosperity.
  • Stability: High; little serious crime takes place under the watchful eye of the Peacekeepers, police-soldiers famed for conflict resolution and a firm sense of accountability. While not necessarily the best in battle, such incidents are few and far between on the resort-world. Tourists can feel comfortable flaunting their wealth without fear of robbery, secure in the knowledge that all violent crimes are rigorously investigated.
  • Freedom & Oppression: Liberal in the extreme as far as social freedoms are concerned, just about anything that doesn't harm others can be presumed legal on Lorinia, including all manner of spice and pretty much anything that takes place between consenting adults. Businesses dealing "in good faith" can expect predictable, fairly liberal regulations; those who do not can expect sanctions from the Trade Association.
    • Personal Weapons: One of the few things restricted on Lorinia is personal weapons, which require special permits or affiliation with one of several trusted institutions - notably the Bounty Hunter's Guild, assuming the bounty has been cleared with the Peacekeepers. Peacekeepers do not always bother disarming Jedi and the like 'on account of them being able to kill people with their mind'.
    • Medical Research: Lorinia's broadly liberal approach to governance extends in full to medical research, bioengineering, cloning, and the like, assuming everyone involved has given their informed consent. This has nurtured forth a thriving pharmaceutical industry. Any who wish to peddle in pseudoscientific remedies should beware, however, for the Trade Association harshly penalises quackery.
    • Religion and the Force: Lorinian authorities impose no notable restrictions on religion, including Force-related practices, though Jedi and (especially) Sith should expect to be watched quite closely, given the difficult-to-legally-restrict nature of their powers. No special rights or duties are afforded the Force Sensitive, as such their forced recruitment is as strictly prohibited as any other kidnapping.
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MILITARY & TECHNOLOGY
  • Military: The police-soldiers of the Peacekeepers claim responsibility for military matters in addition to the more common security functions listed under 'Stability'; though well-trained and regulated, they are unlikely to be able to offer much resistance against a determined offensive from anything even vaguely resembling an interstellar government, nor are they expected to - Lorinia leans heavily on diplomacy and a fairly resilient planetary shield for such existential threats. The Lorinian "Navy" mainly concerns itself with smugglers and the occasional pirate.
  • Technology: Galactic Standard in most fields; somewhere near the forefront in pharmaceutical research.
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HISTORICAL INFORMATION
Few worlds have remained unscathed by the long decades of conflict that followed the Four Hundred Year Darkness. Few worlds, but not none.

Lorinia is among the most recently discovered and settled planets in the Galaxy, being charted within the last century and developed within the last decade. Had it not been for its wondrously comfortable climate and impressive biodiversity, it would likely have gone unnoticed, but those attributes have allowed it to flourish. It is not, however, what permitted it to avoid conflict to an almost suspicious degree.

The credit for that goes to Astracite and the mysterious benefactors the crystal brought to Loirinia. Operating under the guise of the Lorinian Trade Association, the spirits have lobbied, blackmailed, assassinated, and even brought to bear force of arms to ensure the world's continued safety.

The Lorinian Navy catches a fair amount of pirates, but far more disappear into the void, never to be seen again.

Lorinia's history does not start with its relatively recent re-discovery, however. Signs of settlement can be found in time-worn structures and more intact subterranean compounds. Signs of advanced settlement, a few of which feature lights and other basic utilities that have remained functional despite the passage of untold millennia. These original inhabitants, referred to as 'Lorinians' or 'Old Ones', are believed to be long since extinct.

Intact murals have been found depicting a war with the Infinite Empire, one which they seemed to be losing. Decisively.

No Rakatan ruins have been found on Lorinia itself, however, nor any scuttled warships in the nearby nebula.
 
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