Star Wars Roleplay: Chaos

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Approved Tech Leviathan Class Siege Cannon

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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Siege Shatterbeam Ion Cannon
  • Size: Extremely Large
  • Weight: Extremely Heavy
  • Ammunition Type: Ionized Plasma Beam
  • Ammunition Capacity: Effectively Unlimited, However has a slow Recharge time.
  • Effective Range: Extreme
  • Rate of Fire: Low - Extremely Low
  • Stopping Power: Extreme
  • Recoil: High
SPECIAL FEATURES
STRENGTHS
  • Built for One: Due to the size of this weapon alone, it can only be used and functions under the arming of Garza. Being the size of about a 150 Meter Vessel. It is so massive and heavy, it requires Repulsor technology to aid in the aiming process of the weapon. Even sporting an Inertial Compensator so that the recoil won't send Garza flying back within an atmosphere. Its so massive, that Humans could walk, run, and operate upon it. However, should the weapon fire, you better be strapped in.
  • Anti-Wall Legislation: Utilizing the technology of a Siege Cannon, the beam weapon is able to injure physical blockades with a Plasmatic Kinetic force of a Shatter Beam. A singular beam fired from the weapon for about a minute or more at a time in order to heavily damage physical constructs. However, due to the addition of the weapon being ionized, the weapon can do exceptional damage to shields such as Planetary shields, City wide shielding systems, and even larger Ship Shielding systems. This weapon is meant to do massive damage to larger constructs.
  • Hand-Held Ship: While being held by Garza, the weapon has a couple shielding systems so that other weaponry meant to destroy this would be less effective. While it provides fairly good protection, it isn't going to be able to withstand weapons of the same caliber that are meant to take out shields.
WEAKNESSES
  • Hang on a Second.... maybe more: Due to the nature of the weapon, it requires a charge up time in order to fire the weapon. Firing the weapon for a longer duration will lengthen the time in which the weapon will need to be charged up again. A small charge up will produce a "lighter" shot of the beam, where as a much longer charge up will produce a more powerful beam that lasts longer.
  • Pesky Air Support: With the Sheer size of this weapon being massive, and used more as an artillery, Anti-ship, or Anti-Fortress weapon, means that this can be fired upon by ships, vessels, Individuals, etc. Its one big massive target. And while shielding systems were added to prevent severe damage to the weapon, it can be taken out and destroyed.
  • All Aboard: Once again, with the sheer size of this weapon, should people really try to attempt to "board" it by dropping down, or somehow climbing up it, individuals can very likely wreck havoc on internal systems. Preventing it from firing, or otherwise.
  • Right down the Middle: Having one massive "barrel" in which this weapon can fire from, can be disrupted by having a physical object obstruct the the weapon. Causing it to be damaged when fire, put it out of commission, or outright destroy it.
  • Ripping Asunder: Due to the sheer energy output of the weapon, The beam itself isn't the only thing that can damage objects. With the amount of energy being thrown down range, it pushes air molecules out of the way, causing what can only be described as a "Thunder Wave" of rippling air that is pushed back with such force, it has the potential to throw vehicles, tanks, and of course, humans, up from the ground and launch them. A comparable usage of this, would be using a high caliber sniper rifle, and feeling the muzzle blast if one were to stand right next to it. However, this weapon happens to make such a "Wave" of energy from the beam of this weapon, it can topple allies just as easily as it can enemies.
  • No Such Thing as a Backdrop: The energy of this weapon has enough output that pretty much the only way to prevent it from just continuously being sent outwards, would be to hit a solid object, or shielding system which can resist all three damage types it can perform in. Should it happen to "miss" or not hit a target, or pierce through completely, it could in theory go on forever. Meaning if allies were behind a fortification, they could very likely be struck with this weapon, as well as the enemies.
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DESCRIPTION
The Confederacy of Independent Systems have for quite some time, housed the massive stature of the being known only as Garza. A Sithspawn creation in which is named "Titanfall" due to the nature of the beast. Acting as a biological weapon of war. However, with the recent campaigns where enemies of the state utilized city spanning shields, or massive ships and weaponry, they wanted to provide an even field in which Garza can operate upon.

Thus, taking the frame of a ship, gutting it, and replacing internal components to become what is literally, a Battering Ram Cannon. One that can be held by their Thiccest Knight of Obsidian. Utilizing shielding systems, inertial compensators, and even repulsorlift generators so that the weapon can be comfortably used by Garza. An Ionized Shatter Beam weapon that provides a Plasmatic Kinetic beam of energy with just a little extra umph of Ionized molecules in which can damage not just shields of the energy persuasion, but also physical barriers, Fortifications, and even can be aimed at larger ships and vessels that are within the Atmosphere.

Everyone laughed at the idea of giving a gun to a being such as Garza, but here we are...
 

Ravenfire

King of Pumpkins
Moderator
Garza Garza
Hi there I will be your judge for today

So ammo capacity is effectively unlimited but how much can it store at any one time? Just so I have an idea of what the ratings look like. Also is the firing rate low or extremely low?
 
Ravenfire Ravenfire

Technically, only one.

As soon as it fires, it needs a charge up/Cool down time in which the weapon will need to be off. Its listed as unlimited because it has its own power source in which to pull from akin to a Ship weapon.

That is also why the Fire rate is Low - Extremely Low due to variable charge times depending upon the user. Using a more powerful blast would require a much longer charge/cool down time. where as a lower powered one would be less time. But still significantly low.
 
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