Commander Xillian said:
A lot of professional players have said that, if given the decision between countering a champion, or playing the one you're more skilled with, the correct answer is always who you're best with. Countering an enemy with mechanics can help bridge a skillgap, yes, and give you a leg up, but good skill and intuition will trump that. For example yet again, Karthus being my Main, I have minimal trouble against his supposes counters, Kata, Zed, Talon, and Fizz, simply because I'm tuned to the play style needed to succeed. Yeah it's not a winning lane, but surviving your lane is the goal. Winning comes second.
Besides the point, you can go mid if you're first pick anyways. The goal is to have fun, and if you have fun with a specific champion, it doesn't matter what happens, because slowly but surely you'll start to win more as you grow into them. Counters or no.
The key word there is "professional," which the vast majority of the community is not. It's pretty much a circle leading right back to how I was saying that inexperienced players almost always get zoned out by their counters, even if they are confident in that particular champ.
This is also why it is a terribad idea to have one main per lane in Ranked. I have no less than three champs per lane/role, at least one of which is either something simple to play or difficult to hard-counter (everything has a counter, Zed v. Ahri is an example of a hard counter (aka the mechanics of the game have all been set against you in every infernal way imaginable)).
That is not to say a strong Ahri can't beat a decent Zed, for example....
But I have yet to see a strong Ahri do anything better than freeze lane 3/4 through and ride hourglass versus an equally skilled Zed.
It'd be like freefalling from the sky with a damaged parachute and trying to fight gravity. You can't. You just slow your descent and glide your way through, hoping to land with as few broken bones as possible come end all.
And again, like I said before, after Gold, things become less about WINNING! and more about individual skill. By that point, a person should be skilled in a fairly broad range of champions and at least competent in every lane anyways. That's when counters start to mean moot (especially in team fights / with people who know how to peel properly).
It's also a
huge matter of team synergy and cooperation. If I am Ahri v zed or Ahri v Fizz and my jungler sucks, I'm going to lose tower by the second Recall because of the stalemating.
For the lower MMR, Riot has thankfully left a solution!
There is a stupid-easy champ for every lane. Garen top. Katarina mid. Warwick jungle. Ashe/Caitlynn carry. Sona support. You literally just mash buttons and walk around.
In general, season one / vanilla champs are always safe bets for new or uncertain players.