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League of Legends

The game is not very tactical at first look. By the tenth game I noticed it, and by my thousandth, I've become capable at manipulating the flow of battle. It's an exciting game.

Edit: Forgot to post this as Xill
 
LLP-850 said:
Hehehe...hehehehehehehehehehehe.

Because you probably just started, and were matched with noobs who don't know jack. Play a game on a Gold+ account. You'll poodoo your pants and rage after the first 10 minutes. At that point, pretty much everything you do/pick/buy/use becomes a matter of strategy and careful execution.

Definitely not a strategy game in the sense of an RTS though. Also not for everyone, because it gets needlessly hard to play lol.
I just like games where, I, as the player, are able to outwit the other person without it coming down to necessarily who-saw-who first which is what I experienced. It seems to have less strategic than I like, and more along the lines of simply knowing more than others. I was lured by the premise of something along the RTS-with-heroes model, when in fact all I got was a kill-the-minions-and-get-killed.
 
Preliat Mantis said:
I just like games where, I, as the player, are able to outwit the other person without it coming down to necessarily who-saw-who first which is what I experienced. It seems to have less strategic than I like, and more along the lines of simply knowing more than others. I was lured by the premise of something along the RTS-with-heroes model, when in fact all I got was a kill-the-minions-and-get-killed.
Practice makes it better, but yes you're right.

A big part of League of Legends is perception, awareness, and mechanical skill with keyboard and mouse.
 

Nyxie

【夢狐】
Best advice ever in the history of everything in all the universes:
Never pick your mid-laner first unless you ban all hard counters.

Next best advice:
Never ban all hard counters because everyone else gets screwed.

Conclusion:
Never take mid if you're in first three picks.


Edit:
More random advice:
Learn as much as you can and as many champs as you can before you hop in ranked because half the time, you're not going to get your favorite lane and if you do, 7/10 your favorite champ is going to get a counter play. Be diverse.

When in doubt, pick a tryhard no-skill champ like Cait or Kat or Garen. They literally take zero skill. You just press buttons and run around killing poodoo the whole game, poking people out.

Even more randome advice:
ALWAYS. LAST-HIT. THE MINIONS. The only one with a shit CS should be the Support, because they make Gold every time the ADC kills a creep.
 
Nyxie said:
Best advise ever in the history of everything in all the universes:
Never pick your mid-laner first unless you ban all hard counters.

Next best advice:
Never ban all hard counters because everyone else gets screwed.

Conclusion:
Never take mid if you're in first three picks.
That's not wholly the case in my admittedly limited experience, I've found that sometimes discretion is the better part of valor; pulling a fast one and picking your Toplaner's champ for them can help bait-switch into an advantageous composition, especially if they suspect you're playing Jungle or some such.
 

Nyxie

【夢狐】
There is no such thing as playing someone like Ahri, Syndra or Orianna first three and not getting a Fizz or Zed to fight. It just doesn't happen. It's a Unicorn. Valor doesn't win games, and there is none in the LoL community. There are only Winners, and there are Bronze.
 
It's an expression, friend. The switch champ function is a thingie, so you can play Ahri or Syndra Midlane easily, and swap someone else's pick to them when they pick Syndra or Ahri later on for you.

Besides, my mid laners of choice are hard to shut-down.
 

Nyxie

【夢狐】
Soliael Devin Talith said:
Skill>Counters
This doesn't come into play until Plat. Because it sure as heck never worked playing Gold or Silver.

The truth of the matter is that people are going to pick cheap plays half the time just to win and move up. People start getting less concerned with outright winning everything and more concerned with individual skill in the later divisions.

The reason skill rarely affects anything is because until those very high divisions, most people are near-even in skill and usually that means they all suck equally, so it ends up being mechanics>skill>counters.

And I'm talking about hard counters, the ones with derp mechanical advantages. One's less experienced players won't know how to handle effectively.
 
I play Support almost exclusively in ranked with my mains as Leona.

Leona is supposedly countered by Thresh, Morgana, Janna, and even Nami. I poodoo on them, maybe once in a blue moon someone will beat me with one of them and thats only if they're actually pretty good.

If you're good with a champ counters don't mean jack.

Similarly if you're good enough, you can help your entire team push forward. I've done it many times in solo/duo queue.
 
A lot of professional players have said that, if given the decision between countering a champion, or playing the one you're more skilled with, the correct answer is always who you're best with. Countering an enemy with mechanics can help bridge a skillgap, yes, and give you a leg up, but good skill and intuition will trump that. For example yet again, Karthus being my Main, I have minimal trouble against his supposes counters, Kata, Zed, Talon, and Fizz, simply because I'm tuned to the play style needed to succeed. Yeah it's not a winning lane, but surviving your lane is the goal. Winning comes second.

Besides the point, you can go mid if you're first pick anyways. The goal is to have fun, and if you have fun with a specific champion, it doesn't matter what happens, because slowly but surely you'll start to win more as you grow into them. Counters or no.
 

Evelynn

Guest
Commander Xillian said:
A lot of professional players have said that, if given the decision between countering a champion, or playing the one you're more skilled with, the correct answer is always who you're best with. Countering an enemy with mechanics can help bridge a skillgap, yes, and give you a leg up, but good skill and intuition will trump that. For example yet again, Karthus being my Main, I have minimal trouble against his supposes counters, Kata, Zed, Talon, and Fizz, simply because I'm tuned to the play style needed to succeed. Yeah it's not a winning lane, but surviving your lane is the goal. Winning comes second.

Besides the point, you can go mid if you're first pick anyways. The goal is to have fun, and if you have fun with a specific champion, it doesn't matter what happens, because slowly but surely you'll start to win more as you grow into them. Counters or no.
Yeah, I can first pick Ziggs and if they pull out a Yas, Kata or Akali I won't win my lane but I'll make it a stalemate. NO FEAR.
 

Nyxie

【夢狐】
Commander Xillian said:
A lot of professional players have said that, if given the decision between countering a champion, or playing the one you're more skilled with, the correct answer is always who you're best with. Countering an enemy with mechanics can help bridge a skillgap, yes, and give you a leg up, but good skill and intuition will trump that. For example yet again, Karthus being my Main, I have minimal trouble against his supposes counters, Kata, Zed, Talon, and Fizz, simply because I'm tuned to the play style needed to succeed. Yeah it's not a winning lane, but surviving your lane is the goal. Winning comes second.

Besides the point, you can go mid if you're first pick anyways. The goal is to have fun, and if you have fun with a specific champion, it doesn't matter what happens, because slowly but surely you'll start to win more as you grow into them. Counters or no.
The key word there is "professional," which the vast majority of the community is not. It's pretty much a circle leading right back to how I was saying that inexperienced players almost always get zoned out by their counters, even if they are confident in that particular champ.

This is also why it is a terribad idea to have one main per lane in Ranked. I have no less than three champs per lane/role, at least one of which is either something simple to play or difficult to hard-counter (everything has a counter, Zed v. Ahri is an example of a hard counter (aka the mechanics of the game have all been set against you in every infernal way imaginable)).

That is not to say a strong Ahri can't beat a decent Zed, for example....

But I have yet to see a strong Ahri do anything better than freeze lane 3/4 through and ride hourglass versus an equally skilled Zed.

It'd be like freefalling from the sky with a damaged parachute and trying to fight gravity. You can't. You just slow your descent and glide your way through, hoping to land with as few broken bones as possible come end all.

And again, like I said before, after Gold, things become less about WINNING! and more about individual skill. By that point, a person should be skilled in a fairly broad range of champions and at least competent in every lane anyways. That's when counters start to mean moot (especially in team fights / with people who know how to peel properly).

It's also a huge matter of team synergy and cooperation. If I am Ahri v zed or Ahri v Fizz and my jungler sucks, I'm going to lose tower by the second Recall because of the stalemating.

For the lower MMR, Riot has thankfully left a solution!
There is a stupid-easy champ for every lane. Garen top. Katarina mid. Warwick jungle. Ashe/Caitlynn carry. Sona support. You literally just mash buttons and walk around.
In general, season one / vanilla champs are always safe bets for new or uncertain players.
 

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