So, I was sitting here working on a ship design today and I couldn't help but think "Wow, this ship would be really expensive--I wonder if my created company could afford to produce even one of these ships?"
I guess one aspect of SWRP: CHAOS that has always bothered me is the lack of even a stitch of fiscal "realism" (I know, ironic when talking about a fictional world). And for many, the idea of tracking credit costs would be a nightmare. But yet, many put up price tags on items in the Factory, yet there is nothing to denote if you could actually afford the item.
There are factions, mass producing star destroyers with all the latest and greatest tech in the galaxy. Yet, if you are looking at the pricing of things in Star Wars, one of these elite star destroyers would cost more than the entire annual budget for an entire planet. As an example, almost every entry, even the mass produced ones, have a rare metal coating the entire ship. The armor alone, on a star destroyer with a rare metal, would wipe out the financial stores of any given organization. Am I way off here?
I guess along these lines, there are characters and organizations who have no discernible income stream, yet are able to by their own personal star destroyer or entire fleets. On the flipside, everyone can be a millionaire in CHAOS, so is this the appeal?
Again, I am not trying to make people upset--I just wanted to see what members of SWRP: CHAOS thought. Is it worth having an Economic Rating for each faction? Would this add to RP?
Honestly, I think it might. Thoughts?